Blender 2.8 Beta Milestone #55674

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opened 2018-06-29 15:34:45 +02:00 by Dalai Felinto · 28 comments

This is a parent task for all the intended deliverables for Blender 2.8 beta release. Each task is followed by our initial estimative of the time involved on the task.

Tools

    • Integrate brushes & particle-brushes into the tool system: 1w
    • Navigation manipulator: 1d
    • #54641 - Multi-object editing: 1w
    • Mesh cage: 2d
    • Python API: 3d
    • #55666 - Minimal keymap: 4d (50%, design pending).
    • #55673 - New theme: 2d (80%, design pending).

Overrides

    • Dynamic override: 3d
    • Presets asset manager: 1w
    • Fully proxy replacement: 2w

Workflow

    • OpenGL rendering: 2d
    • #54951 - Single-column (templates, decorators)
    • Property search 1w
    • Topbar + status bar final UI design: 2w
    • Workspace polishing: 1w

Dependency Graph

    • Multi-resolution modifiers: 1w
    • Blender internal textures: 1w
    • Dynamic paint: 3d
    • (Multi)-Window time locking: 2d
    • Mini-depsgraph: 2d

Sorted Tasks

    • Grease Pencil Branch Merge
    • Physics and copy-on-write: 3w
    • Alembic bound to collection: 1w
    • Workbench volumetrics: 4d
    • OpenGL issues: 1w
    • New theme: 2d
    • Blender 2.8 feature page.
This is a parent task for all the intended deliverables for Blender 2.8 beta release. Each task is followed by our initial estimative of the time involved on the task. ### Tools - - [ ] Integrate brushes & particle-brushes into the tool system: *1w* - - [ ] Navigation manipulator: *1d* - - [ ] #54641 - Multi-object editing: *1w* - - [ ] Mesh cage: *2d* - - [ ] Python API: *3d* - - [ ] #55666 - Minimal keymap: *4d* (50%, design pending). - - [x] #55673 - New theme: *2d* (80%, design pending). ### Overrides - - [ ] Dynamic override: *3d* - - [ ] Presets asset manager: *1w* - - [ ] Fully proxy replacement: *2w* ### Workflow - - [x] OpenGL rendering: *2d* - - [x] #54951 - Single-column (templates, decorators) - - [ ] Property search *1w* - - [ ] Topbar + status bar final UI design: *2w* - - [ ] Workspace polishing: *1w* ## Dependency Graph - - [ ] Multi-resolution modifiers: *1w* - - [ ] Blender internal textures: *1w* - - [ ] Dynamic paint: *3d* - - [ ] (Multi)-Window time locking: *2d* - - [ ] Mini-depsgraph: *2d* - - [ ] Cow and RNA (#56172). ## Sorted Tasks - - [x] Grease Pencil Branch Merge - - [x] #55621 - Annotation system. - - [ ] Physics and copy-on-write: *3w* - - [ ] Alembic bound to collection: *1w* - - [ ] Workbench volumetrics: *4d* - - [ ] OpenGL issues: *1w* - - [x] New theme: *2d* - - [ ] Blender 2.8 feature page.
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Dalai Felinto changed title from Beta Milestone to Blender 2.8 Beta Milestone 2018-06-29 15:56:45 +02:00

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On this list the second item at the top in the Tools section, Navigation manipulator, has #54641 attached to it, but that's The Multi-object support master task so perhaps it was intended to be attached to the third item, Multi-object editing, instead?

On this list the second item at the top in the Tools section, Navigation manipulator, has #54641 attached to it, but that's The Multi-object support master task so perhaps it was intended to be attached to the third item, Multi-object editing, instead?

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Will the projects, tags and descriptions on Phabricator be updated/added before the beta?
As it would be a nightmare to keep track of all the issues that will come when on the front page of developer.blender.org are solid purple tasks with one tag: BF 2.8.

Workbench Engine
EEVEE
Grease Pencil
Annotate
etc...

In fact could the projects get created as soon as possible so tasks can be tagged now, that are backlogged, in order to minimise the blend storm that will happen on the 12th August.


On another note: could there, maybe, be a board on #BF_Blender_2.8 for Alpha crashes' (called; for example, "Alpha Stage: Crashes"), Beta Bugs ("Beta Stage: General Bugs") and maybe RC Stage? As then it would be easy visualize crashes/issues at different stages of development/release.


I know tasks are quite loose in their organisation, but for this major release I certainly wouldn't mind chipping in to make things go as painlessly as possible.

Will the projects, tags and descriptions on Phabricator be updated/added before the beta? As it would be a nightmare to keep track of all the issues that will come when on the front page of developer.blender.org are solid purple tasks with one tag: BF 2.8. `Workbench Engine` `EEVEE` `Grease Pencil` `Annotate` etc... In fact could the projects get created as soon as possible so tasks can be tagged now, that are backlogged, in order to minimise the *blend storm* that will happen on the 12th August. ___ On another note: could there, maybe, be a board on #BF_Blender_2.8 for Alpha crashes' (called; for example, "Alpha Stage: Crashes"), Beta Bugs ("Beta Stage: General Bugs") and maybe RC Stage? As then it would be easy visualize crashes/issues at different stages of development/release. ___ I know tasks are quite loose in their organisation, but for this major release I certainly wouldn't mind chipping in to make things go as painlessly as possible.

Added subscriber: @DarkKnight

Added subscriber: @DarkKnight

I added an Eevee project now, I don't think we need more at the moment. We can continue using the Grease Pencil project for everything related to that, and OpenGL & Gfx for anything viewport and workbench related.

I don't think we need different tags for bugs from different alpha/beta/.. stages, just a single Blender 2.8 one is enough.

I added an Eevee project now, I don't think we need more at the moment. We can continue using the Grease Pencil project for everything related to that, and OpenGL & Gfx for anything viewport and workbench related. I don't think we need different tags for bugs from different alpha/beta/.. stages, just a single Blender 2.8 one is enough.

@brecht Yeah, Eevee's the main one right now...


I don't think we need different tags for bugs from different alpha/beta/.. stages, just a single Blender 2.8 one is enough.

Sorry if I was not clear, I ment a Workboard on #BF_Blender_2.8.


P.S. You may want to change the permissions on #eevee. As I can change... most things ;)

@brecht Yeah, Eevee's the main one right now... ___ > I don't think we need different tags for bugs from different alpha/beta/.. stages, just a single Blender 2.8 one is enough. Sorry if I was not clear, I ment a [Workboard ](https://developer.blender.org/project/board/74/manage/) on #BF_Blender_2.8. ___ P.S. You may want to change the permissions on #eevee. As I can change... most things ;)

Removed subscriber: @gobb_blend

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Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2018-08-13 14:09:41 +02:00

We will use the workboard for scheduling task instead of this.
https://developer.blender.org/project/board/80/

We will use the workboard for scheduling task instead of this. https://developer.blender.org/project/board/80/

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Reference: blender/blender#55674
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