Node: LightPath on probes #56566
Add support for Light path when generating the probes. This would allow users to modify the shaders
look only for diffuse or glossy bounce.
That said the support cannot be as granular as Cycles so I'm not sure if that's a good idea.
Implementation Note: This means rendering the world probe twice, one for diffuse and one for glossy.
Hi @fclem excuse me if I post this warning here ..
but I'd like you to consider this feature for the poor's gpu's:
When we are in shading mode with lights and shadows in heavy scenes, grabbing an object and moving it becomes tedious ...
Would it be complicated to add a function that considers the performance lag and turns off lights and shadows for the object that is moving in those moments and reshuffles everything when the new position of the object is completed?
@nokipaike this is not the place to do feature request. Make a thread on devtalk or rightclick select.
sorry you are right.
I posted this "request" here because more than a feature request I considered it a "problem" that manifests itself under certain conditions and I wanted to make you notice and maybe the suggestion could be taken into consideration.
I had thought about creating a thread on clickselect or devtalk but then I told myself .. this is something under development is worth creating a request on something that is not yet anything well defined and that could probably be solved regardless of the request?
that's why choosing the wrong place but the right person :)
anyway thanks for the good work. I saw your progress in these months.
No due date set.
No dependencies set.
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