Sculpt Mode Simplify Tool #57754

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opened 2018-11-09 21:52:12 +01:00 by William Reynish · 10 comments
    • {icon circle color=red} This tool should be renamed to 'Detail' because it can both add or remove detail. 'Simplify' is not a good name here
    • {icon circle color=red} This tool only works when Dyntopo is enabled. Hide this tool when Dyntopo is disabled, otherwise we are displaying a tool that simply doesn't work.
    • {icon circle color=yellow} The main tool setting for this tool is the Detail Size property in the Dyntopo popover. However, this is not easy to know, and cumbersome to change. We should add this property to the main tool settings in the top bar and Tool Settings Properties for this tool.
* - [ ] {icon circle color=red} This tool should be renamed to 'Detail' because it can both add or remove detail. 'Simplify' is not a good name here * - [ ] {icon circle color=red} This tool only works when Dyntopo is enabled. Hide this tool when Dyntopo is disabled, otherwise we are displaying a tool that simply doesn't work. * - [ ] {icon circle color=yellow} The main tool setting for this tool is the Detail Size property in the Dyntopo popover. However, this is not easy to know, and cumbersome to change. We should add this property to the main tool settings in the top bar and Tool Settings Properties for this tool.
Campbell Barton was assigned by William Reynish 2018-11-09 21:52:12 +01:00
Added subscribers: @WilliamReynish, @Znio.G, @DanPool, @Rawalanche, @zeauro, @A.Lex_3D, @CraigJones, @nokipaike, @JonDoe286, @DuarteRamos, @Djay

Added subscriber: @TheRedWaxPolice

Added subscriber: @TheRedWaxPolice

Instead of hiding the tool, why not make it display a warning dialog when clicked that says something like "This tool only works when Dyntopo is enabled. Do you wish to enable it?"...

Instead of hiding the tool, why not make it display a warning dialog when clicked that says something like "This tool only works when Dyntopo is enabled. Do you wish to enable it?"...

Added subscriber: @jfmatheu

Added subscriber: @jfmatheu

I see the 3rd one as something so needed and one of the reasons I started this https://github.com/jfranmatheu/Blender_NewSMUI

I want to make just some proposalsabout it and it's not about having the property itself that will be another slider for the tool header but something more direct/quick.

Following the tools I developed in my addon (dyntopo related):

  1. Dyntopo's detail size by 'levels' concept:
  • This will allow quick selection through fixed values using "levels" to identify which one is lower or higher.

  • Also this will streamline the sculpting workflow with dyntopo. Save time and work faster.

  • Users can customize those values to their own values that fit well with their workflows.

  • Only shows when Dyntopo is enabled

  • This is an example from my addon, using this concept of levels, with 6 different levels of detail with fixed values for each detailing method (constant, relative...)
    image.png

  1. Dyntopo's detail size by 'stages' concept: (definitely the more complete method I made)
  • This concept of "Stages" is mainly about how sculptors naturally work, dividing the workflow into steps (or more big stages).

  • This ranges from defining the shape and volumes to the final refining step.

  • Users can customize this values as well to their own values.

  • So there are 3 different values (low, mid and high) for each stage (sketch, details and polish), in total 9 fixed and editable values, and all that for each detailing method (constant, relative, brush..)

  • Only shows when Dyntopo is enabled

  • This is an example from my addon using this stages concept, with 3 different stages (Sketch, Details and Polish) that define and divide the workflow:
    image.png

  • And with its settings menu
    image.png

This was one of the very first features I made and it has received enough feedback to improve it over the time til now.
The code is open for everyone to see, so if it's interesting for you (the devs) or you think of a way to be like an alternative option.
Also we can think about a better and proper solutions.

Thanks for your attention

I see the 3rd one as something so needed and one of the reasons I started this https://github.com/jfranmatheu/Blender_NewSMUI I want to make just some **proposals**about it and it's not about having the property itself that will be another slider for the tool header but something more direct/quick. Following the tools I developed in my addon (dyntopo related): 1. Dyntopo's detail size by '**levels**' concept: - This will allow quick selection through fixed values using "levels" to identify which one is lower or higher. - Also this will streamline the sculpting workflow with dyntopo. Save time and work faster. - Users can customize those values to their own values that fit well with their workflows. - Only shows when Dyntopo is enabled - This is an example from my addon, using this concept of levels, with 6 different levels of detail with fixed values for each detailing method (constant, relative...) ![image.png](https://archive.blender.org/developer/F7638095/image.png) 2. Dyntopo's detail size by '**stages**' concept: (definitely the more complete method I made) - This concept of "Stages" is mainly about how sculptors naturally work, dividing the workflow into steps (or more big stages). - This ranges from defining the shape and volumes to the final refining step. - Users can customize this values as well to their own values. - So there are 3 different values (low, mid and high) for each stage (sketch, details and polish), in total 9 fixed and editable values, and all that for each detailing method (constant, relative, brush..) - Only shows when Dyntopo is enabled - This is an example from my addon using this stages concept, with 3 different stages (Sketch, Details and Polish) that define and divide the workflow: ![image.png](https://archive.blender.org/developer/F7638114/image.png) - And with its settings menu ![image.png](https://archive.blender.org/developer/F7638110/image.png) This was one of the very first features I made and it has received enough feedback to improve it over the time til now. The code is open for everyone to see, so if it's interesting for you (the devs) or you think of a way to be like an alternative option. Also we can think about a better and proper solutions. Thanks for your attention
Member

Added subscriber: @JulienKaspar

Added subscriber: @JulienKaspar
Member

@WilliamReynish I have some feedback after using this Tool for a few months now.
Too be honest I thought I would never use this tool since it has pretty much only 1 purpose: Remesh via Dyntopo. A functionality that almost all other brushes already share.
So I would often just turn down the strength to 0 of my current brush and remesh the surfaces that way. It was always faster than to switch to a different tool.
But I eventually realised that the Simplify Tool's greatest setting is "Autosmooth". For a while now I kept using it to both remesh and smooth surfaces at the same to get clean surfaces out of the box.
It became my "Dyntopo Smooth" Brush with my custom 'Alt + S' shortcut.

Currently this is not an obvious way to use the Tool but in my opinion the greatest one. Sadly the strength needs to be adjusted manually via the autosmooth slider which is not convenient. The alternative is to enable pressure sensitivity but it's inverted by default.
Since the actual strength setting of the brush is doing nothing for this tool I would suggest to make the strength affect the smoothing effect. We could label the slider as "Smooth Strength" and remove autosmooth from the brush settings.

@WilliamReynish I have some feedback after using this Tool for a few months now. Too be honest I thought I would never use this tool since it has pretty much only 1 purpose: Remesh via Dyntopo. A functionality that almost all other brushes already share. So I would often just turn down the strength to 0 of my current brush and remesh the surfaces that way. It was always faster than to switch to a different tool. But I eventually realised that the Simplify Tool's greatest setting is "Autosmooth". For a while now I kept using it to both remesh and smooth surfaces at the same to get clean surfaces out of the box. It became my "Dyntopo Smooth" Brush with my custom 'Alt + S' shortcut. Currently this is not an obvious way to use the Tool but in my opinion the greatest one. Sadly the strength needs to be adjusted manually via the autosmooth slider which is not convenient. The alternative is to enable pressure sensitivity but it's inverted by default. Since the actual strength setting of the brush is doing nothing for this tool I would suggest to make the strength affect the smoothing effect. We could label the slider as "Smooth Strength" and remove autosmooth from the brush settings.

Added subscriber: @PabloDobarro

Added subscriber: @PabloDobarro

@JulienKaspar These items are really more about making the UI clearer. For feedback on the underlying tool, you can perhaps provide that to @PabloDobarro

@JulienKaspar These items are really more about making the UI clearer. For feedback on the underlying tool, you can perhaps provide that to @PabloDobarro

Added subscriber: @Reoxur

Added subscriber: @Reoxur
Julien Kaspar added this to the Sculpt, Paint & Texture project 2023-02-08 10:49:06 +01:00
Philipp Oeser removed the
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Reference: blender/blender#57754
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