Crash selecting path as render as type in particle system. #58233

Closed
opened 2018-11-30 00:03:04 +01:00 by Brandon Ballschmidt · 11 comments

System Information
Operating system: macOS Sierra
Graphics card: AMD Radeon R9 4096 MB

Blender Version
Broken:2.80 , 26d5a3625e, 2018-11-29
(example: 2.79b release)
(example: 2.80, edbf15d3c0, blender2.8, 2018-11-28, as found on the splash screen)
Worked: (optional)

Blender crashes when selecting "Path" as "Render As" type in the particle system.

**Open Blender.

Create Particle System

Set Particle Render As type to "Path" **
Based on the default startup or an attached .blend file (as simple as possible).

**System Information** Operating system: macOS Sierra Graphics card: AMD Radeon R9 4096 MB **Blender Version** Broken:2.80 , 26d5a3625ed, 2018-11-29 (example: 2.79b release) (example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen) Worked: (optional) **Blender crashes when selecting "Path" as "Render As" type in the particle system.** **Open Blender. Create Particle System Set Particle Render As type to "Path" ** Based on the default startup or an attached .blend file (as simple as possible).

Added subscriber: @Bloodfin

Added subscriber: @Bloodfin

Added subscriber: @ZedDB

Added subscriber: @ZedDB

I can not reproduce this issue with a build from today, could you retry with a recent build?

I can not reproduce this issue with a build from today, could you retry with a recent build?

Tested today on same system with todays build and still have the same crash.
2.80 Beta
Date: 2019-01-04 13:30
Hash: 2c21e3e35f

Tested today on same system with todays build and still have the same crash. 2.80 Beta Date: 2019-01-04 13:30 Hash: 2c21e3e35f30

Added subscriber: @DanielLegnard

Added subscriber: @DanielLegnard

I've been experiencing the same issue, including with today's build.

OS: MacOS X El Capitan 10.11.6
Graphics Card: NVIDIA GeForce GTX 670 4095 MB

I've been experiencing the same issue, including with today's build. OS: MacOS X El Capitan 10.11.6 Graphics Card: NVIDIA GeForce GTX 670 4095 MB

Could you guys run blender with --debug-gpu and attach the output you get when it crashes (as a file).

You can also try to run blender with --debug-gpu-force-workarounds and see if that helps.

Could you guys run blender with `--debug-gpu` and attach the output you get when it crashes (as a file). You can also try to run blender with `--debug-gpu-force-workarounds` and see if that helps.

The terminal output I got was simply:

Writing: /tmp/blender.crash.txt
Segmentation fault: 11

Interestingly though, with --debug-gpu enabled, doing anything with hair particles yielded a whole bunch of:

Warning: Pass : , Uniform 'u238133262' not found!
Warning: Pass : , Uniform 'a238133262' not found!
Warning: Pass : , Uniform 'u' not found!
Warning: Pass : , Uniform 'u238133262' not found!
Warning: Pass : , Uniform 'a238133262' not found!
Warning: Pass : , Uniform 'u' not found!

The terminal output I got was simply: ``` Writing: /tmp/blender.crash.txt Segmentation fault: 11 ``` Interestingly though, with --debug-gpu enabled, doing anything with hair particles yielded a whole bunch of: ``` Warning: Pass : , Uniform 'u238133262' not found! Warning: Pass : , Uniform 'a238133262' not found! Warning: Pass : , Uniform 'u' not found! Warning: Pass : , Uniform 'u238133262' not found! Warning: Pass : , Uniform 'a238133262' not found! Warning: Pass : , Uniform 'u' not found! ```
Clément Foucault was assigned by Sebastian Parborg 2019-01-05 21:22:15 +01:00

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

I believe macOS particle drawing crashes were fixed, if it's still an issue we can reopen the report.

I believe macOS particle drawing crashes were fixed, if it's still an issue we can reopen the report.
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Reference: blender/blender#58233
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