Blender 2.80 changing mode in one window is changing it everywhere
#58252
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opened 4 years ago by nezumi
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refactor-mesh-face-generic
blender-v3.3-release
refactor-mesh-corners-generic
refactor-mesh-sharp-face-generic
gpencil-new-data-proposal
overlay-next
temp-sculpt-roll-mapping
sculpt-dev
tmp-volume-matrix-api-update
tmp-eevee-shadow-commit-mp
universal-scene-description
cycles_path_guiding
temp-vulkan-descriptor-sets
tmp-eevee-shadow-commit
temp-angavrilov
asset-shelf
brush-assets-project
tmp-workbench-rewrite2
temp-T101739-fix-seam-bleeding-non-manifold
tmp-mak-012623
temp-bundled-assets
asset-lite-greasepencil
temp-pbvh-split
temp-pbvh-texpaint-automasking
microfacet_hair
tmp-worbench-rewrite2-optimizations
temp-offset-array-ref
blender-v2.93-release
blender-projects-basics
temp-pbvh-seam-texturing-tweaks
temp-nodes-group-declarations
refactor-mesh-sharp-edge-generic
temp-asset-library-all
refactor-mesh-uv-map-generic
refactor-mesh-position-generic
temp-T102440
temp-rbf-pose-blender
geometry-nodes-tetrahedralization
nodes-matrix-types
temp-xr-painting
blender-v3.4-release
geometry-nodes-simulation
bli-matrix-template
temp-linux-35x-libs
refactor-mesh-corner-normals-lazy
temp-py-gpubatch-draw-advanced
xr-dev
temp-vulkan-shader
bevelv2
soc-2022-soft-bodies
arcpatch-D16436
tmp-dynamic-usd
temp-image-engine
tmp-vfx-platform-2023
soc-2022-many-lights-sampling
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nla-scale-fix
principled-v2
temp-ui-cpp
temp-ghost-vulkan
tmp-libs-2.93-lts
temp-T97352-3d-texturing-seam-bleeding-b2
temp-xr-virtual-camera-experiment
temp-vse-retiming-tool
gpencil-next
temp-sculpt-brush-channel
asset-browser-grid-view
temp-asset-representation
temp-gpencil-automask
tmp_libs_34
temp-T101905-gpu-backend-argument
node-add-asset-menu
temp-collection-objects-link-multiple
temp-texture-painting-gpu
tmp-workbench-perf-experiment
tmp_usd_import_unbound_mtls
tmp-drw-split-matrix
temp-sculpt-normals-masking
temp-sculpt-cavity-mask
temp-pbvh-vbos
tmp-usd-alab-v2-T100452
refactor-mesh-selection-generic
temp-T96708-brush-texture-refactoring
temp-chunk-list
feature-imformat
temp-geometry-nodes-evaluator-refactor
refactor-mesh-bevel-weight-generic
temp-chunked-list
temp-outliner-new-element-storage
refactor-mesh-remove-pointers
soc-2022-text-usability
refactor-mesh-material-index-generic
drw-manager-next
refactor-mesh-hide-generic
blender-v3.2-release
sculpt_curve_collisions
temp-anim-editors-redo-panel-D14960-D14977
retopo_transform
temp-libepoxy
temp-T99046-platform-reference-images
geometry-nodes-rigid-body-integration
file-browser-grid-view
temp-legacy-mesh-format-option
arcpatch-D14645
soc-2022-waveform-drawing
temp-T95933-object-mode-curve-selection
temp-deform-curves-on-surface
cycles_oneapi
temp-viewport-compositor-merge
temp-texpaint-automasking
temp-deform-curves-with-surface
asset-greasepencil
temp-T99046-render-test-increase-fail-threshold
temp-T98708-gpu-conservative-depth
lineart-shadow
temp-lineart-contained
cleanup-id-override-const
temp-T98375-share-gpu-textures
wintab
temp-T97352-3d-texturing-seam-bleeding
temp-T97905-compositor-meta-data
lineart-cas-2
temp-T97272
temp-T97907-compositor-meta-data
temp-T96952
tmp-usd-mak-c87f6242
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tmp-eevee-next-merge
draw-deferred-compilation-experiment
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temp-mesh-cpp
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temp-T96710-pbvh-pixels
tmp-new-gpu-codegen
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temp-T96709-painting-target
temp-collection-assets
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temp-multi-function-eval-varray
temp-sculpt-colors
soc-2021-curves
blender-v3.1-release
temp-vertex-paint
temp-vse-channels-edge-panning
eevee-rewrite
temp-library-overrides-outliner
cycles_hydra
temp-3d-texturing-brush-b
temp-abc-features
tmp-transform-navigate
temp-image-buffer-rasterizer
soc-2021-porting-modifiers-to-nodes-remesh-blocks
temp-3d-texture-brush-prototype
temp-fix-normals-custom-data
viewport-compositor
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soc-2021-simulation-display
greasepencil-object
temp-license-header-spdx
KTX_support
gsoc-2021-porting-modifiers-to-nodes-solidify
2d
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soc-2021-porting-modifiers-to-nodes-decimate
temp-T95279-remap-referenced-data
temp-gpu-image-engine
tmp-eevee-rewrite-compilation-error
draw-viewport-data
temp-T94900-b
temp-T94900-gpu-viewport-default-layers
temp-T94185-id-remapper-ui
tmp-workbench-shader-create-infos
blender-v3.0-release
temp-geometry-nodes-extrude-mesh
tmp-T95052
tmp-gpu-polyline-shaders
tmp-gpu-shader-descriptor-2
temp-usd-prev-export2
tmp-core-id-remap-test-cases
temp-vert-normals-cleanup
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tmp-vector-template
drw-gpu-wrapper
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temp-scale-elements-node-test
temp-usd-udim-import
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temp-T94185-id_remapping-experiment-a
temp-llvm-testing
nurbs-opencascade
temp-usd-preview-surf-export
soc-2021-uv-edge-select-support
T93558
temp-gpu-texture-partial-updates
gpu-shader-descriptor
temp-geometry-nodes-text
tmp-vulkan
temp-T90535-usd-alab-material-import
node-tree-update-refactor
temp-sample-sound-node
temp-interface-region-search-cpp
temp-enum-socket
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geometry-nodes-level-set-nodes
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soc-2020-io-performance
studio-sprite-fright
temp-cycles-source-reorganize
asset-browser-snap-dragging
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soc-2021-porting-modifiers-to-nodes-merge-by-distance
temp-compositor-cleanups
temp-eevee-gpencil-rewrite
temp-vse-handles
temp-ui-tweaks
xr-controller-support
temp-node-common-cpp
temp-varray-get-set-multiple
soc-2021-uv-editor-improvements
temp-geometry-nodes-output-attributes
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temp_test_sc_keymap
cycles-x
temp-field-visualization
soc-2021-curve-fillet
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temp-cocoa-scroll-acceleration-fix
temp-socket-decl-refactor
fluid-mantaflow-gpu
soc-2021-vse-strip-thumbnails
temp-noise-nodes-cpp
temp-compositor-canvas
T90952
temp-parallel-multi-function
temp-geometry-nodes-fields
grab_walk_fix
soc-2021-adaptive-cloth
temp-geometry-nodes-fields--fields-jacques
temp-cpp-ghc-filesystem
temp-geometry-nodes-fields--fields
temp-geometry-nodes-fields--anonymous-attributes
refactor-idprop-ui-data
compositor-full-frame
temp-runtime-node-def
temp-geometry-nodes-fields-prototype-visualization
temp-geometry-nodes-fields-prototype
temp-multi-function-procedure
soc-2021-porting-modifiers-to-nodes_all
cycles_texture_cache
experimental-build
cycles_procedural_api
soc-2021-porting-modifiers-to-nodes-extrude-and-move
soc-2021-porting-modifiers-to-nodes-extrude
temp-geometry-nodes-expandable-geometry-socket-prototype
fluid-mantaflow-2d
windows_make_docpy
usd-importer-T81257-merge
nodes-update-readonly-tag
geometry-nodes-closest-points
tmp-buildbot-gcc-10
soc-2021-geometry-nodes-regression-test
node-group-single-socket-nodes
curve-nodes-modifier
temp-geometry-nodes-curve-sample
geometry-nodes-unnamed-attributes
temp-nodes-intersect-alt-key
tmp_arcpath-D11868
refactor-vertex-group-names
temp-gpencil-bezier-stroke-type
temp-gpu-uniform-builtin-structs
wintab_fallback_walknav
temp-socket-inspection
temp-long-link-dimming
fixed_width_integers
lineart-bvh
temp-gpencil-camera-reproject
temp-gpu-push-constants
temp-attribute-processor
temp-cpp-type-cleanup
temp-geometry-nodes-curve-deform-node
wintab-logging
fix-tablet-walk
geometry-nodes-raycast
temp-spreadsheet-row-filter
lineart-fn-cached
temp-compact-node-prototype
asset-browser
geometry-nodes-curve-to-points-node
node-editor-edge-pan
eevee-gpencil
asset-system-filelist
temp-geometry-nodes-viewer-node
lineart-fn-thread-loading
tmp-buildbot-cleanup
temp-gpencil-masking
temp-ffmpeg-4.4
temp-attributes-panel
profiler-editor
FixT87160_DSE_Channel_Selection
temp-interface-cpp
geometry-nodes-curve-support
info-editor-cpp
temp-attribute-transfer-node
virtual-array-attributes
temp-pose-slide-D9054
spreadsheet-active-node
ui-asset-view-template
temp-node-tree-pages-prototype
override-outliner-view
temp-geometry-nodes-processor-prototype
temp-any-instead-of-variant
temp-unreachable-abort
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temp-geometry-nodes-instances-api-v2
temp-geometry-nodes-instances-attributes
geometry-nodes-mesh-primitives
temp-asset-tools-prototype
temp-geometry-nodes-mesh-primitive-line
lanpr-under-gp
temp_D10504-2_nla_keyframe_remap_upper_strips
blender-v2.92-release
usd-importer-T81257
temp-spreadsheet-editor-python-prototyping
temp-spreadsheet-editor
override-refactor-tmp-2
temp-derived-node-tree-refactor
T85799
tracking_scopes
temp-icons-fixes
temp_D10504_nla_keyframe_remap_upper_strips
temp-weight_mirror
temp_T76472_graph_editor_fcurve_extrapolation
eevee-closure-lib-cleanup
eevee-dof-refactor
eevee-probe-roughness-fix
eevee-ggx-lut-fix
df0bce3f7d0
temp-geometry-nodes-instances-api
tmp-ocio-v2
temp-nodes-redesign
tracking_proportional_editing_v2
blender-v2.91-release
temp-uv-face-select-no-thresh-when-inside
temp-D10103-nla_support_strip_overlap_during_transform
fracture_modifier
temp-point-distribution-refactor-experiment
temp-experimental-cpp-math-refactor
vfx-clip-ui-update
tmp-T82230-nla_remove_hold_reset_behavior
temp-D8687-directly_select_fcurves
geometry-nodes
soc-2020-testing-frameworks
geometry-nodes-point-separate-node
temp-nla-strip-alignment
temp-atomics-int16
geometry-nodes-deduplicate-float-math
asset-metadata
geometry-nodes-active-modifier-drawing
attribute-accessor
geometry-nodes-attribute-nodes
temp-T82588-box-select-invisible-keys
greasepencil-edit-curve
codesign_error_tracker
outliner-cpp-refactor
temp-fix-headerless-panels-switch-windows
temp-gpencil-fading-modifier
temp-D8915-copy-rotation-remove-sheer
geometry-nodes-boolean-node
temp-T81874-box-select-active-keyframe
geometry-nodes-transform-node
temp-trimesh-sculpt
geometry-tree-evaluation
fcurve-modifier-panels
temp-fcurve-key-insert-follow-curve
temp-fcurve-active-keyframe-D7737
mesh-to-volume-modifier
blender-v2.90-release
soc-2020-fluid-tools
property-search-ui-v2
tmp-T80603
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tmp-gldebuglayer
tmp-gltexture
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active-fcurve-keyframe
soc-2020-soft-body
newboolean
fail-on-memleak
soc-2020-outliner
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property-search-ui
temp-ui-button-type-refactor
soc-2020-production-ready-light-tree
particle-solver-dev
tmp-gpu-context-isolation
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mac_arm64
tmp-eevee-glsl-cleanup
tmp-pointcloud-render
buildbot-lts
asset-engine--archived
asset-uuid--archived
eevee-motionblur-object
modifier-panels-ui
temp-cycles-tbb
wm-drag-drop-rewrite
temp-lanpr-review
gsoc-2018-many-light-sampling
tmp-eevee-material-refactor
tmp-widget-opti
tmp-texture-sampler
xr-world-navigation
blender-v2.82-release
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simulation-access-modifier
blenloader-decentralization
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builtin-simulation-nodes
performance-test
obj-import-experiments
soc-2019-openxr
vr_scene_inspection
blenloader-api
tmp-workbench-rewrite
id-ensure-unique-memory-address
simulation-tree
greasepencil-refactor
draw-colormanagement
temp-gizmo-decoupled-redraws
fluid-mantaflow
blender-v2.81-release
tmp-overlay-engine
soc-2019-bevel-profiles
temp-npr-gpencil-modifiers
soc-2019-npr
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soc-2019-embree-gpu
temp-npr-smooth-contour
temp-lanpr-staging
filebrowser_redesign
tmp-eevee-shadowmap-refactor
vamr-openxr-module
sculpt-mode-features
soc-2019-adaptive-cloth
tmp-drw-callbatching
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soc-2019-cycles-procedural
temp-D5423-update
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blender-v2.80-release
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blender2.7
collada
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userpref_redesign
hair_object
motion_curve_fix
collada2.8
cycles_embree
interactive_physics
temp-ui-layout-2.8
cloth-improvements
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hair_guides_grooming
hair_guides
benchmark
soc-2018-bevel
soc-2018-hair-shader-fixes
temp-udim-images
soc-2018-hair-shader
temp-volume-object
cycles_cryptomatte
temp-eeveelightcache
temp-tab_drag_drop
temp-keymap-save
temp-dynamic-overrides
fracture_modifier-master
ui_layout_gridflow
temp-keymap-changes
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tmp-b28-motionpath-drawing
uv_unwrapping_slim_algorithm
blender-v2.79b-release
tmp-COW_InsertKeyframe_Fix
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tmp-TimelineHeaderButtonsStretching
blender2.8-workbench
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cycles_bvh8
blender-v2.79a-release
temp-scene-obedit-remove
temp-workspace-object-mode-removal
blender-v2.79-release
soc-2017-sculpting_brush
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custom-manipulators
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strand_editmode
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id_copy_refactor
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temp-cycles-opencl-staging
temp-cycles-denoising
ge_2df_textures
HMD_viewport
soc-2016-multiview
transform-manipulators
datablock_idprops
cycles_disney_brdf
temp_cycles_split_kernel
cycles_split_kernel
unlock_task_scheduler
uv_unwrapping_slim_and_ceres
surface-deform-modifier
cycles-tiles-rework
soc-2016-cycles_denoising
temp-layers-ui-table
uiTable
render-layers
clay-engine
multi_previews_id
cycles_disney_bsdf_transmittance
layers
pbr-viewport
temp_display_optimization
viewport_bvh_select
temp-cycles-microdisplacement
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strand_nodes
object_nodes
asset-experiments
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decklink
BendyBones
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missing-libs
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Module › Animation & Rigging
Module › Core
Module › Development Management
Module › Eevee & Viewport
Module › Grease Pencil
Module › Modeling
Module › Nodes & Physics
Module › Pipeline, Assets & IO
Module › Platforms, Builds, Tests & Devices
Module › Python API
Module › Render & Cycles
Module › Sculpt, Paint & Texture
Module › Triaging
Module › User Interface
Module › VFX & Video
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Platform/Linux
Platform/macOS
Platform/Windows
Priority › High
Priority › Low
Priority › Normal
Priority › Unbreak Now!
Status › Archived
Status › Confirmed
Status › Duplicate
Status › Needs Information from Developers
Status › Needs Information from User
Status › Needs Triage
Status › Resolved
Type › Bug
Type › Design
Type › Known Issue
Type › Patch
Type › Report
Type › To Do
No Label
Interest/Alembic
Interest/Animation & Rigging
Interest/Asset Browser
Interest/Asset Browser Project Overview
Interest/Audio
Interest/Automated Testing
Interest/Blender Asset Bundle
Interest/Collada
Interest/Compositing
Interest/Core
Interest/Cycles
Interest/Datablocks and Libraries
Interest/Dependency Graph
Interest/Development Management
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Interest/Eevee & Viewport
Interest/Freestyle
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legacy module/Animation & Rigging
legacy module/Core
legacy module/Development Management
legacy module/Eevee & Viewport
legacy module/Grease Pencil
legacy module/Modeling
legacy module/Nodes & Physics
legacy module/Pipeline, Assets & IO
legacy module/Platforms, Builds, Tests & Devices
legacy module/Python API
legacy module/Rendering & Cycles
legacy module/Sculpt, Paint & Texture
legacy module/Triaging
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legacy project/1.0.0-beta.2
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legacy project/Game UI
legacy project/GPU / Viewport
legacy project/GSoC
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legacy project/LibOverrides - Usability and UX
legacy project/Milestone 1: Basic, Local Asset Browser
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migration/requires-manual-verification
Module › Animation & Rigging
Module › Core
Module › Development Management
Module › Eevee & Viewport
Module › Grease Pencil
Module › Modeling
Module › Nodes & Physics
Module › Pipeline, Assets & IO
Module › Platforms, Builds, Tests & Devices
Module › Python API
Module › Render & Cycles
Module › Sculpt, Paint & Texture
Module › Triaging
Module › User Interface
Module › VFX & Video
Platform/FreeBSD
Platform/Linux
Platform/macOS
Platform/Windows
Priority › High
Priority › Low
Priority › Normal
Priority › Unbreak Now!
Status › Archived
Status › Confirmed
Status › Duplicate
Status › Needs Information from Developers
Status › Needs Information from User
Status › Needs Triage
Status › Resolved
Type › Bug
Type › Design
Type › Known Issue
Type › Patch
Type › Report
Type › To Do
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Reference: blender/blender#58252
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System Information
Operating system: Windows 7
Graphics card: GTX 1070
Blender Version
Broken:
2.80 Beta
Date: 2018-11-29 15:57, Hash:
26d5a3625e, Branch: blender2.8Worked: Blender 2.79b and 2.79 daily builds
When having divided screen changing between edit and object mode in one widow is changing it also in other. Not only that but it adds overlay of edges/verts/faces which makes render mode only usable in object mode. I cant work in one window in edit mode and see rendering updated in other which was possible earlier. Being forced to see edit overlay on rendered view totally kills the purpose of rendered view...
Exact steps for others to reproduce the error
Create any object, divide screen in 2 vertically, on right window set view to rendered, turn off all overlays, go to left side and change mode to edit. It also changes to edit on window that is set to render mode.
Added subscriber: @nezumi
Added subscribers: @WilliamReynish, @fclem, @brecht, @lichtwerk
Thx for the report,
regarding
modesbeing global in the application: I think this has always been the case (also see the manual )?It was the case in 2.79 as well (but you did not see verts/edges/faces, true)
Not sure if there are plans to decouple editmode drawing from the actual mode you are in [or if this could simply turned off -- which I can see the benefit of (in rendered view)]
Maybe @fclem, @WilliamReynish or @brecht could comment?
That being said, I am not sure if this can be called a bug (it is working as intended after all), but for the presented usecase, this could be improved upon, I agree...
Since this is more of a design question, I'll leave open for now and assign @WilliamReynish, OK?
The issue is that disabling Overlays does not disable the edit mode drawing.
I'm not sure if that's intentional, but I think edit mode drawing should respect the overlay setting?
@brecht: It was always this way, but I actually agree with you. When using Eevee or Cycles in Edit Mode, it can be useful to model without seeing the edit cage. Disabling Overlays could completely disable mesh display.
Especially if you have two viewports as the reporter above is doing.
@brecht: +1
btw.: we could probably remove the
WireframeOverlay setting from the UI when in editmode (since its showing all edges anyways)?It is extremely useful to model something on one side of a screen and watch it updated in real time (or close to real time in case of cycles) in other window. Loved it for many years in Blender and now with Eevee it would be even more efficient. Having edit mode drawing overlay the rendering is imo defeating the purpose of rendered view. Specially when it comes to more dense meshes - render is being practically covered with wireframe display and we cant see it. Making it an option would not only brought back functionality present in 2.79 but expanded on it. Thats why I reported it as a bug - because this option was available in previous versions. Thank you for considering it!
@brecht @WilliamReynish it was this way in the begining. But I think we reverted it because in 2.79 you still display edit wires on top of solid/material view if only render is enabled. Basically the old behavior of hidding the wires in rendered mode was a limitation.
For me it make sense to hide all overlays even edit ones. But that can create confusion I think.
You decide of course but just last thing. If we have an OPTION to hide it all or leave edit lines - then we can have a choice. Not giving an option clearly is limiting whats possible. If somebody will hide all overlays - can be confused as well before he realizes whats up. 2.8 suppose to be able to do whatever was possible in 2.79, right? ;) OK, I shut up now.
@fclem, for who was hiding the wires a limitation or confusing? I can imagine some setup where you want to focus on modeling only, and enabled "Only Render" to hide all other distracting stuff? 2.8 has more overlay options like Extras for that, which might be a good replacement. But I'm just guessing here.
In any case 2.79 had the option of having a rendered viewport without any overlays, so that's important to keep supporting too.
@fclem @brecht I think one of the reasons we always show the wires, is to make it clearer that you are in Edit Mode.
But, we could make that clear in other ways. Some apps do things like having different colors in the UI chrome when you are in different modes (XSI for example). That is something we could solve separately.
In any case, it should be possible to view the scene in Edit Mode without the edit cage display
Added subscriber: @paleajed-3
Dear all,
I have nothing to blame for not including this feature, which adds possible working habits for 3D modelers, than a strange rigidity in the developers eyes, which truly I do not understand... All arguments against seem unrealistic, as we should aim on maximum expressive possibilities, instead of limiting functionality which only favours the beginning modeler, who will be delighted to later on discover these extra possibilities arereally there. I for one work on a more and more professional level, ALWAYS using multiple (up to five different) viewports using the same well-explored method, with one of the viewports in solid edit mode (with edit cage) to do the actual editing on. This allows fast working updates, using a low subd level to allow even faster updates. Rendered view just clouds the editing... It is really necessary to have the other viewports unclouded by the edit cage. Without, no real esthetic or emotional impression of the art piece can be obtained. Be very aware that this should be one of the high aims of every 3D creation suite, creating maximum awareness of exactly what one is shaping, together with expressiveness of operation. As I see it, Blender often realizes the second, but with this limitation falls short of the first.
I have now reported other bug that is kind of related: https://developer.blender.org/T60254
I really tried to use to this new idea of overlay of mesh on rendered view but this is simply killing the purpose of "rendered view". I dont see what is being rendered because mesh is covering it. And if I have an option to turn overlays OFF, but it is hiding overlays only partially (mesh is still visible) then it doesnt make sense... Not in rendered view.
I know it could be confusing if you turned off mesh in edit mode because it would look like object mode. Sure, leave it there. But rendered view should represent what will be rendered regardless of mode you are in. By far this is the most frustrating part of working with new Blender for me. I was using it all the time and it worked beautifully. So helpful! Please kindly take a second look at this limitation.
@fclem: Would you be ok with making it so the edit cage display gets hidden when overlays are turned off?
Personally I'm ok. But I would like to see a collective consensus on this matter before changing it.
Also would it be ok to have the same behavior for other edit mode for consistency? (armatures edit/pose/curves etc..)
Sure, those would also be invisible I suppose. @brecht : you also agree to make it so turning Overlays off hides the Edit cage?
Yes.
Closed as duplicate of #62774