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overlay-next
temp-sculpt-roll-mapping
sculpt-dev
tmp-volume-matrix-api-update
tmp-eevee-shadow-commit-mp
universal-scene-description
cycles_path_guiding
temp-vulkan-descriptor-sets
tmp-eevee-shadow-commit
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asset-shelf
brush-assets-project
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temp-T101739-fix-seam-bleeding-non-manifold
tmp-mak-012623
temp-bundled-assets
asset-lite-greasepencil
temp-pbvh-split
temp-pbvh-texpaint-automasking
microfacet_hair
tmp-worbench-rewrite2-optimizations
temp-offset-array-ref
blender-v2.93-release
blender-projects-basics
temp-pbvh-seam-texturing-tweaks
temp-nodes-group-declarations
refactor-mesh-sharp-edge-generic
temp-asset-library-all
refactor-mesh-uv-map-generic
refactor-mesh-position-generic
temp-T102440
temp-rbf-pose-blender
geometry-nodes-tetrahedralization
nodes-matrix-types
temp-xr-painting
blender-v3.4-release
geometry-nodes-simulation
bli-matrix-template
temp-linux-35x-libs
refactor-mesh-corner-normals-lazy
temp-py-gpubatch-draw-advanced
xr-dev
temp-vulkan-shader
bevelv2
soc-2022-soft-bodies
arcpatch-D16436
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tmp-vfx-platform-2023
soc-2022-many-lights-sampling
tracking_tools
nla-scale-fix
principled-v2
temp-ui-cpp
temp-ghost-vulkan
tmp-libs-2.93-lts
temp-T97352-3d-texturing-seam-bleeding-b2
temp-xr-virtual-camera-experiment
temp-vse-retiming-tool
gpencil-next
temp-sculpt-brush-channel
asset-browser-grid-view
temp-asset-representation
temp-gpencil-automask
tmp_libs_34
temp-T101905-gpu-backend-argument
node-add-asset-menu
temp-collection-objects-link-multiple
temp-texture-painting-gpu
tmp-workbench-perf-experiment
tmp_usd_import_unbound_mtls
tmp-drw-split-matrix
temp-sculpt-normals-masking
temp-sculpt-cavity-mask
temp-pbvh-vbos
tmp-usd-alab-v2-T100452
refactor-mesh-selection-generic
temp-T96708-brush-texture-refactoring
temp-chunk-list
feature-imformat
temp-geometry-nodes-evaluator-refactor
refactor-mesh-bevel-weight-generic
temp-chunked-list
temp-outliner-new-element-storage
refactor-mesh-remove-pointers
soc-2022-text-usability
refactor-mesh-material-index-generic
drw-manager-next
refactor-mesh-hide-generic
blender-v3.2-release
sculpt_curve_collisions
temp-anim-editors-redo-panel-D14960-D14977
retopo_transform
temp-libepoxy
temp-T99046-platform-reference-images
geometry-nodes-rigid-body-integration
file-browser-grid-view
temp-legacy-mesh-format-option
arcpatch-D14645
soc-2022-waveform-drawing
temp-T95933-object-mode-curve-selection
temp-deform-curves-on-surface
cycles_oneapi
temp-viewport-compositor-merge
temp-texpaint-automasking
temp-deform-curves-with-surface
asset-greasepencil
temp-T99046-render-test-increase-fail-threshold
temp-T98708-gpu-conservative-depth
lineart-shadow
temp-lineart-contained
cleanup-id-override-const
temp-T98375-share-gpu-textures
wintab
temp-T97352-3d-texturing-seam-bleeding
temp-T97905-compositor-meta-data
lineart-cas-2
temp-T97272
temp-T97907-compositor-meta-data
temp-T96952
tmp-usd-mak-c87f6242
temp-outliner-library-override-hierarchy
lineart-object-load
tmp-eevee-next-merge
draw-deferred-compilation-experiment
soc-2021-porting-modifiers-to-nodes-remesh-voxel
blender-v2.83-release
tmp_lib_update_32
temp-mesh-cpp
temp-viewport-compositor-compiler
temp-T96710-pbvh-pixels
tmp-new-gpu-codegen
devirtualizer
temp-T96709-painting-target
temp-collection-assets
temp-lineart-embree
temp-multi-function-eval-varray
temp-sculpt-colors
soc-2021-curves
blender-v3.1-release
temp-vertex-paint
temp-vse-channels-edge-panning
eevee-rewrite
temp-library-overrides-outliner
cycles_hydra
temp-3d-texturing-brush-b
temp-abc-features
tmp-transform-navigate
temp-image-buffer-rasterizer
soc-2021-porting-modifiers-to-nodes-remesh-blocks
temp-3d-texture-brush-prototype
temp-fix-normals-custom-data
viewport-compositor
bli-math-basic-types
soc-2021-simulation-display
greasepencil-object
temp-license-header-spdx
KTX_support
gsoc-2021-porting-modifiers-to-nodes-solidify
2d
gltf_vtree
soc-2021-porting-modifiers-to-nodes-decimate
temp-T95279-remap-referenced-data
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tmp-eevee-rewrite-compilation-error
draw-viewport-data
temp-T94900-b
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temp-T94185-id-remapper-ui
tmp-workbench-shader-create-infos
blender-v3.0-release
temp-geometry-nodes-extrude-mesh
tmp-T95052
tmp-gpu-polyline-shaders
tmp-gpu-shader-descriptor-2
temp-usd-prev-export2
tmp-core-id-remap-test-cases
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tmp-vector-template
drw-gpu-wrapper
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temp-T94185-id_remapping-experiment-a
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nurbs-opencascade
temp-usd-preview-surf-export
soc-2021-uv-edge-select-support
T93558
temp-gpu-texture-partial-updates
gpu-shader-descriptor
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tmp-vulkan
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node-tree-update-refactor
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geometry-nodes-level-set-nodes
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studio-sprite-fright
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asset-browser-snap-dragging
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soc-2021-porting-modifiers-to-nodes-merge-by-distance
temp-compositor-cleanups
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xr-controller-support
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temp-varray-get-set-multiple
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cycles-x
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fluid-mantaflow-gpu
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T90952
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grab_walk_fix
soc-2021-adaptive-cloth
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refactor-idprop-ui-data
compositor-full-frame
temp-runtime-node-def
temp-geometry-nodes-fields-prototype-visualization
temp-geometry-nodes-fields-prototype
temp-multi-function-procedure
soc-2021-porting-modifiers-to-nodes_all
cycles_texture_cache
experimental-build
cycles_procedural_api
soc-2021-porting-modifiers-to-nodes-extrude-and-move
soc-2021-porting-modifiers-to-nodes-extrude
temp-geometry-nodes-expandable-geometry-socket-prototype
fluid-mantaflow-2d
windows_make_docpy
usd-importer-T81257-merge
nodes-update-readonly-tag
geometry-nodes-closest-points
tmp-buildbot-gcc-10
soc-2021-geometry-nodes-regression-test
node-group-single-socket-nodes
curve-nodes-modifier
temp-geometry-nodes-curve-sample
geometry-nodes-unnamed-attributes
temp-nodes-intersect-alt-key
tmp_arcpath-D11868
refactor-vertex-group-names
temp-gpencil-bezier-stroke-type
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wintab_fallback_walknav
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fixed_width_integers
lineart-bvh
temp-gpencil-camera-reproject
temp-gpu-push-constants
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temp-geometry-nodes-curve-deform-node
wintab-logging
fix-tablet-walk
geometry-nodes-raycast
temp-spreadsheet-row-filter
lineart-fn-cached
temp-compact-node-prototype
asset-browser
geometry-nodes-curve-to-points-node
node-editor-edge-pan
eevee-gpencil
asset-system-filelist
temp-geometry-nodes-viewer-node
lineart-fn-thread-loading
tmp-buildbot-cleanup
temp-gpencil-masking
temp-ffmpeg-4.4
temp-attributes-panel
profiler-editor
FixT87160_DSE_Channel_Selection
temp-interface-cpp
geometry-nodes-curve-support
info-editor-cpp
temp-attribute-transfer-node
virtual-array-attributes
temp-pose-slide-D9054
spreadsheet-active-node
ui-asset-view-template
temp-node-tree-pages-prototype
override-outliner-view
temp-geometry-nodes-processor-prototype
temp-any-instead-of-variant
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temp-asset-tools-prototype
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lanpr-under-gp
temp_D10504-2_nla_keyframe_remap_upper_strips
blender-v2.92-release
usd-importer-T81257
temp-spreadsheet-editor-python-prototyping
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override-refactor-tmp-2
temp-derived-node-tree-refactor
T85799
tracking_scopes
temp-icons-fixes
temp_D10504_nla_keyframe_remap_upper_strips
temp-weight_mirror
temp_T76472_graph_editor_fcurve_extrapolation
eevee-closure-lib-cleanup
eevee-dof-refactor
eevee-probe-roughness-fix
eevee-ggx-lut-fix
df0bce3f7d0
temp-geometry-nodes-instances-api
tmp-ocio-v2
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blender-v2.91-release
temp-uv-face-select-no-thresh-when-inside
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fracture_modifier
temp-point-distribution-refactor-experiment
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vfx-clip-ui-update
tmp-T82230-nla_remove_hold_reset_behavior
temp-D8687-directly_select_fcurves
geometry-nodes
soc-2020-testing-frameworks
geometry-nodes-point-separate-node
temp-nla-strip-alignment
temp-atomics-int16
geometry-nodes-deduplicate-float-math
asset-metadata
geometry-nodes-active-modifier-drawing
attribute-accessor
geometry-nodes-attribute-nodes
temp-T82588-box-select-invisible-keys
greasepencil-edit-curve
codesign_error_tracker
outliner-cpp-refactor
temp-fix-headerless-panels-switch-windows
temp-gpencil-fading-modifier
temp-D8915-copy-rotation-remove-sheer
geometry-nodes-boolean-node
temp-T81874-box-select-active-keyframe
geometry-nodes-transform-node
temp-trimesh-sculpt
geometry-tree-evaluation
fcurve-modifier-panels
temp-fcurve-key-insert-follow-curve
temp-fcurve-active-keyframe-D7737
mesh-to-volume-modifier
blender-v2.90-release
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property-search-ui-v2
tmp-T80603
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active-fcurve-keyframe
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newboolean
fail-on-memleak
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soc-2020-info-editor
property-search-ui
temp-ui-button-type-refactor
soc-2020-production-ready-light-tree
particle-solver-dev
tmp-gpu-context-isolation
soc-2020-xr-input
temp-remesh-octree
mac_arm64
tmp-eevee-glsl-cleanup
tmp-pointcloud-render
buildbot-lts
asset-engine--archived
asset-uuid--archived
eevee-motionblur-object
modifier-panels-ui
temp-cycles-tbb
wm-drag-drop-rewrite
temp-lanpr-review
gsoc-2018-many-light-sampling
tmp-eevee-material-refactor
tmp-widget-opti
tmp-texture-sampler
xr-world-navigation
blender-v2.82-release
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functions
builtin-simulation-nodes
performance-test
obj-import-experiments
soc-2019-openxr
vr_scene_inspection
blenloader-api
tmp-workbench-rewrite
id-ensure-unique-memory-address
simulation-tree
greasepencil-refactor
draw-colormanagement
temp-gizmo-decoupled-redraws
fluid-mantaflow
blender-v2.81-release
tmp-overlay-engine
soc-2019-bevel-profiles
temp-npr-gpencil-modifiers
soc-2019-npr
temp-gpencil-drw-engine
soc-2019-embree-gpu
temp-npr-smooth-contour
temp-lanpr-staging
filebrowser_redesign
tmp-eevee-shadowmap-refactor
vamr-openxr-module
sculpt-mode-features
soc-2019-adaptive-cloth
tmp-drw-callbatching
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temp-D5423-update
temp-vr-draw-thread
blender-v2.80-release
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soc-2019-fast-io
temp-toolsystem-multiwindow
blender2.7
collada
soc-2018-npr
temp-keymap-industry-compat
temp-fracture-modifier-2.8
temp-dna-rename
userpref_redesign
hair_object
motion_curve_fix
collada2.8
cycles_embree
interactive_physics
temp-ui-layout-2.8
cloth-improvements
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hair_guides_grooming
hair_guides
benchmark
soc-2018-bevel
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temp-udim-images
soc-2018-hair-shader
temp-volume-object
cycles_cryptomatte
temp-eeveelightcache
temp-tab_drag_drop
temp-keymap-save
temp-dynamic-overrides
fracture_modifier-master
ui_layout_gridflow
temp-keymap-changes
tmp-CollectionsAnim
tmp-b28-motionpath-drawing
uv_unwrapping_slim_algorithm
blender-v2.79b-release
tmp-COW_InsertKeyframe_Fix
temp-unified-collections
temp-modifier-rm-cddm
tmp-TimelineHeaderButtonsStretching
blender2.8-workbench
soc-2017-normal-tools
cycles_bvh8
blender-v2.79a-release
temp-scene-obedit-remove
temp-workspace-object-mode-removal
blender-v2.79-release
soc-2017-sculpting_brush
split-kernel-faster-building
id_override_static
openvdb
custom-manipulators
soc-2016-uv_tools
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soc-2017-vertex_paint
soc-2017-sculpting_improvements
soc-2017-package_manager
strand_editmode
smooth-fcurves
id_copy_refactor
gsoc2016-improved_extrusion
temp-ssr
temp-cycles-opencl-staging
temp-cycles-denoising
ge_2df_textures
HMD_viewport
soc-2016-multiview
transform-manipulators
datablock_idprops
cycles_disney_brdf
temp_cycles_split_kernel
cycles_split_kernel
unlock_task_scheduler
uv_unwrapping_slim_and_ceres
surface-deform-modifier
cycles-tiles-rework
soc-2016-cycles_denoising
temp-layers-ui-table
uiTable
render-layers
clay-engine
multi_previews_id
cycles_disney_bsdf_transmittance
layers
pbr-viewport
temp_display_optimization
viewport_bvh_select
temp-cycles-microdisplacement
soc-2016-cycles_images
strand_nodes
object_nodes
asset-experiments
soc-2016-sculpt_tools
temp_viewport_fx_merge
custom-normals-bmesh
temp-decklink
compositor-2016
decklink
BendyBones
cycles_panorama_experiments
temp_remove_pointcache
temp_remove_particles
temp_depsgraph_split_ubereval
temp_textedit_comment_toggling
GPencil_Editing_Stage3
temp_bge_moto
UI-experiments
UI-graphical-redesign
missing-libs
free-refcount-ids
cycles_camera_nodes
epic-navigation
temp-ui-widget-refactor
gooseberry_farm
gooseberry
temp-ghash-experiments
temp-ghash-setops
temp_motionpaths
fcurves-simplify
soc-2014-fluid
GPU_data_request
depsgraph_refactor
multiview
vertex_paint_pbvh
alembic_pointcache
cycles-ptex-49
viewport_experiments
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texture_nodes_refactor
input_method_editor
GPencil_EditStrokes
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terrible_consequencer
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blender2.4
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tile
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cycles
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Module › Animation & Rigging
Module › Core
Module › Development Management
Module › Eevee & Viewport
Module › Grease Pencil
Module › Modeling
Module › Nodes & Physics
Module › Pipeline, Assets & IO
Module › Platforms, Builds, Tests & Devices
Module › Python API
Module › Render & Cycles
Module › Sculpt, Paint & Texture
Module › Triaging
Module › User Interface
Module › VFX & Video
Platform/FreeBSD
Platform/Linux
Platform/macOS
Platform/Windows
Priority › High
Priority › Low
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Priority › Unbreak Now!
Status › Archived
Status › Confirmed
Status › Duplicate
Status › Needs Information from Developers
Status › Needs Information from User
Status › Needs Triage
Status › Resolved
Type › Bug
Type › Design
Type › Known Issue
Type › Patch
Type › Report
Type › To Do
No Label
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Interest/Animation & Rigging
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Interest/Dependency Graph
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Interest/Eevee & Viewport
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Interest/USD
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legacy module/Animation & Rigging
legacy module/Core
legacy module/Development Management
legacy module/Eevee & Viewport
legacy module/Grease Pencil
legacy module/Modeling
legacy module/Nodes & Physics
legacy module/Pipeline, Assets & IO
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legacy module/Rendering & Cycles
legacy module/Sculpt, Paint & Texture
legacy module/Triaging
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legacy project/Game Logic
legacy project/Game Physics
legacy project/Game Python
legacy project/Game Rendering
legacy project/Game UI
legacy project/GPU / Viewport
legacy project/GSoC
legacy project/Infrastructure: Websites
legacy project/LibOverrides - Usability and UX
legacy project/Milestone 1: Basic, Local Asset Browser
legacy project/Motion Tracking
legacy project/Nodes
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migration/requires-manual-verification
Module › Animation & Rigging
Module › Core
Module › Development Management
Module › Eevee & Viewport
Module › Grease Pencil
Module › Modeling
Module › Nodes & Physics
Module › Pipeline, Assets & IO
Module › Platforms, Builds, Tests & Devices
Module › Python API
Module › Render & Cycles
Module › Sculpt, Paint & Texture
Module › Triaging
Module › User Interface
Module › VFX & Video
Platform/FreeBSD
Platform/Linux
Platform/macOS
Platform/Windows
Priority › High
Priority › Low
Priority › Normal
Priority › Unbreak Now!
Status › Archived
Status › Confirmed
Status › Duplicate
Status › Needs Information from Developers
Status › Needs Information from User
Status › Needs Triage
Status › Resolved
Type › Bug
Type › Design
Type › Known Issue
Type › Patch
Type › Report
Type › To Do
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Reference: blender/blender#61129
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System Information
Operating system: Windows 10 pro
Graphics card: AMD Radeon Vega 64 Sapphire nitro+
Blender Version
Broken: 2.80,
552b2287db, blender2.8, 2019-02-01Worked: (optional)
alpha-shadow-bug.blend
Short description of error Eevee related! There are no shadows from image texture maps with alpha channel, if the blend mode is set to alpha clip and transparent shadow set to clip! As long as there is no image texture node linked to the shader it works (for example with checker tex.) but as soon as I put an image map into any slot, the shadows disappear!
Exact steps for others to reproduce the error
Added subscriber: @tibor81
#66387 was marked as duplicate of this issue
#65041 was marked as duplicate of this issue
#60309 was marked as duplicate of this issue
Added subscriber: @moisessalvador
I can't replicate it. Transparent clip shadows work fine for me, although at first it appeared mostly opaque because the texture is too bright above the clip threshold. By dissapear you mean the shadow becomes fully opaque or fully transparent?
Ok, I've made some pics to show the issue.

In the Image above you see the behavior as expected. The cylinder and the transparent BSDF shader cast shadow on the cube behind them but...
As soon as I put the image texture node in the checker node or in any other slot, the shadows are completly gone. so I'm currently unable to create trees or hair with alpa textures and proper shadow casting in Eevee!
Yeah, this seems like a bug, although specific to your graphics. Let's hope Clement sees this
Added subscriber: @ZedDB
On my end I do not get any shadows at all unless I set the transparent shadow to opaque. I'm on linux using a AMD 290x. So even on the default cube, the shadows vanish for me if the alpha mode shadows are not set to opaque.
@tibor81 I'm guessing you are using the latest drivers from AMD?
Can you attach the output of
--debug-gpu?https://docs.blender.org/manual/en/latest/render/workflows/command_line.html
blender.exe --debug-gpu > output.txtand load the scene and go into rendered mode. The output should be saved tooutput.txt, attach that file here.I'm marking this as
normalbecause I can't confirm the exact issue but there seems to be something going on here as I have issues on my end too.output.txt
Here's the requested File:
output.text
Forgot to say. Yes I'm using the latest graphics driver!
Added subscribers: @shylon, @WilliamReynish
Added subscriber: @muxalko
Hello !

The same issue is on my iMac:
Cant do any debugs though :(
OpenGL debug callback is not available on Apple.
Mac (27-inch, Mid 2010)
2.8 GHz Intel Core i5
ATI Radeon HD 5750 1024 MB
Ok, it seems like, this Bug is only related to AMD graphics cards or there Drivers!
It would be interesting to know, if the behavior is the same with Nvidia cards. If its not and it works for example with a gtx 1080 (ti), than it should be easier to isolate the error!
Added subscriber: @nokipaike
windows 10 here.
on my old Radeon HD 7600 it works well.
From Adaptive to Alpablend in clip mode and also in hashted mode
(my drivers are the obsolete one from 2016) legacy
nice to see... also the soft shadow.. works well
That is nice to see! have you also linked the image texture node in the black color slot of the checker node?! Without a linked img node my alpha clip shadow works also! The bug just appears with the alpha channel of the image texture node (at least by me)! With prodecural nodes it works...
This issue was referenced by
f0a20ae1c9Changed status from 'Open' to: 'Resolved'
still for me has problem
https://developer.blender.org/T60309
Changed status from 'Resolved' to: 'Open'
@shylon I guess that the same issue happens as before? IE, it works on linux but with the latest windows drivers it is still not working?
well yesterday on windows build crashed when on hit viewport's render and today worked but same problem, on linux Manjaro with latest update, the blender's today build it crashed when i hit viewport's render.
I don't know, if the bugfix is already in the latest build from today. If yes then the bug is unfortunately still there (atleast by me). And it doesn't matter, if the latest driver or not! I've tried many of them due to instability of my system (graphic card). But it seems it is only windows 10 and AMD GPU related issue...
Removed subscriber: @moisessalvador
Added subscriber: @Nominous
Added subscriber: @Firepal
Alpha maps in general stopped casting shadows for me in the recent
427c75e4c2build although it did work in previous versionsEdit: I downloaded the latest 2.8 build and it got fixed.
Please dismiss my comment.
Any news, when this bug will be fixed?? I'm still unable to create trees or hair with alpa textures and proper shadow casting in Eevee!
And BTW I have now a AMD Radeon 7 and it is still the same issue!
Added subscriber: @Jeroen-Bakker
@Jeroen-Bakker can you reproduce this with the closed AMD drivers?
Before

After

Seems like I am able to reproduce the issue. On Linux AMD Pro
Added subscribers: @Maigurs, @lichtwerk
Added subscribers: @xataari, @MarcinTwarowski
This is happening to AMD GPUs only and mostly with RX series. Seems like this bug has not fixed for a long time. Any information about fixing it?
Here is the blend file.

Transparency in EEVEE.blend
Interesting is that, this bug is not on Linux on AMD GPUs
Removed subscriber: @MarcinTwarowski
@shylon it happen on linux too with the closed source AMD driver (not the open source driver).
Shouldn't the priority of this task be raised from Medium to High?
It should at least be fixed till the release of 2.8!
This issue was referenced by
0a16519f5dAdded subscriber: @ssendam
Changed status from 'Open' to: 'Resolved'
Added subscriber: @Samsara_71
Hi All, I think my project may be getting stung by this bug, so hoping someone far more technically minded could chime in.
I'm in the middle of making a 3.5 Min Music video with Blender using the Eevee Engine. (System is MacPro 5,1 - OSX 10.14.5, Blender 2.8, RX580 8gb Graphics, 48GB Ram, 1TB SSD)
Its a massive project with a large amount of Alpha-Channel/Transparent .PNGs mixed with 4k Prores4444 footage, all imported using 'Images as planes' & then animated.
I'm super happy with the look & Blender workflow, but I've been dealing with mystery issue, that I think i've at least found the root cause of.
During some sections the rendering appears to go at only 10% of the regular speed, if that.
It seems that on a few of the images , myself &/or the animator have switched on 'Alpha-Clip' as the blend mode, rather than the usual 'Alpha-Blend' , and this has caused the whole system to virtually grind to a halt.
In fact, with any layers using 'Alpha-Clip', the RX580 graphics card pretty much just stops working . Swap the setting back to 'Alpha-blend' & without even doing anything else, you can hear the RX580 spring back into life (& see it on Activity-monitor-GPU-History), & the system responsiveness returns.
I've got three weeks to go until my project deadline.
Does anyone know if this is a bug that is actively being fixed?
Does the Newer build of 2.81 Beta address it in any way?
.. or should I buy a similarly specified 8GB Nvidia graphics card & swap out the RX580 if I must use alpha clip? I went with the RX580 as the drivers are 'native' to OSX as its the model used in some iMacs/iMac Pros
Obviously id rather just leaves things as they are if possible.
Cheers !