Cycles ignores 'Local View' mode during Prreview #61797
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Milestone 1: Basic, Local Asset Browser
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Reference: blender/blender#61797
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System Information
Operating system: Ubuntu 18.04
Graphics card: GTX 970
Blender Version
Broken: 2.80.45, Date: 2019-02-21 10:59, Hash:
1bfbfa2810
Short description of error
When I try to preview an Object in Local View with Cycles, all my objects are rendered together. It seems that Cycles ignores Local View.
Exact steps for others to reproduce the error
Open Blender.
Select the Cube and duplicate it.
With your selected Cube, press '/' to enter in Local View.
Set Cycles as Render Engine.
Set 'Rendered' as 3D View display method.
Blender should normally only preview your selected Cube. However it preview both.
Here is the .blend file:cycles_ignores_local_view.blend
And a screenshot:
Added subscriber: @Helo
#68237 was marked as duplicate of this issue
#67461 was marked as duplicate of this issue
#67447 was marked as duplicate of this issue
#67160 was marked as duplicate of this issue
#66856 was marked as duplicate of this issue
#63487 was marked as duplicate of this issue
#63488 was marked as duplicate of this issue
#63251 was marked as duplicate of this issue
#62229 was marked as duplicate of this issue
Added subscribers: @Rawalanche, @brecht
Added subscriber: @AugustoCezar
Added subscriber: @Lumpengnom-3
Added subscriber: @Splitting_Atoms
Added subscriber: @giap
Added subscriber: @OliverVillar
Was going to report this but saw that it's already here :)
Added subscriber: @Carlo994
I hope this gets fixed soon. It's a serious inconvenience especially when working on large scenes.
Added subscriber: @Luis.Burdallo
I was about to post the same thing. Pretty annoying not being able to speed up single elements preview for large scenes as already mentioned.
Added subscriber: @GatisKurzemnieks
Added subscriber: @jorditorres
+1
Added subscribers: @hjalle, @dark999
Added subscriber: @teh_G
It's been reported so many times yet it still sits here at low priority :(
Added subscriber: @ParrotDenis
Added subscriber: @pacobg
Added subscriber: @MartinKoehler
+1
This slows down production, it would be very good if it's getting fixed soon.
Added subscriber: @georgK
Added subscriber: @ACEngineering
Added subscriber: @p2or
Added subscriber: @loki3d
2.8 is officially out! But this bug stills in LOW PRIORITY. No comment!
It slows down production, especially working on large scenes. Hope it will be fixed soon.
It would be great to know why this bug is delayed as no one from the team said anything regarding this issue. Neither has been fixed yet and it's extremely important for some people.
It will be fixed for the next release.
Thanks for switching this to high, Brecht.
From LOW to HIGH Priority. It's a good news. Thanks
We'll wait for the next release
Added subscriber: @gandalf3
Added subscribers: @Povert, @YAFU, @WilliamReynish
Added subscriber: @lichtwerk
@brecht : I have added this to 2.81 milestone (since it was set to "High"), mind checking again?
Added subscriber: @Jeroen-Bakker
Was looking the backlog and saw this ticket. Will engage :-)
Seems like that every draw engine does the local view check. I will be looking to put this into the depsgraph iterator. This way any render engine can use local view out of the box.
Changed status from 'Open' to: 'Resolved'
Added subscriber: @zutxita
It happens with Cycles mode "Experimental".