Cycles ignores 'Local View' mode during Prreview #61797

Closed
opened 2019-02-21 12:29:34 +01:00 by Bruno Ducloy · 49 comments

System Information
Operating system: Ubuntu 18.04
Graphics card: GTX 970

Blender Version
Broken: 2.80.45, Date: 2019-02-21 10:59, Hash: 1bfbfa2810

Short description of error
When I try to preview an Object in Local View with Cycles, all my objects are rendered together. It seems that Cycles ignores Local View.

Exact steps for others to reproduce the error
Open Blender.
Select the Cube and duplicate it.
With your selected Cube, press '/' to enter in Local View.
Set Cycles as Render Engine.
Set 'Rendered' as 3D View display method.

Blender should normally only preview your selected Cube. However it preview both.

Here is the .blend file:cycles_ignores_local_view.blend

And a screenshot:cycles_ignores_local_view.jpg

**System Information** Operating system: Ubuntu 18.04 Graphics card: GTX 970 **Blender Version** Broken: 2.80.45, Date: 2019-02-21 10:59, Hash: 1bfbfa281046 **Short description of error** When I try to preview an Object in Local View with Cycles, all my objects are rendered together. It seems that Cycles ignores Local View. **Exact steps for others to reproduce the error** Open Blender. Select the Cube and duplicate it. With your selected Cube, press '/' to enter in Local View. Set Cycles as Render Engine. Set 'Rendered' as 3D View display method. Blender should normally only preview your selected Cube. However it preview both. Here is the .blend file:[cycles_ignores_local_view.blend](https://archive.blender.org/developer/F6678253/cycles_ignores_local_view.blend) And a screenshot:![cycles_ignores_local_view.jpg](https://archive.blender.org/developer/F6678258/cycles_ignores_local_view.jpg)
Author

Added subscriber: @Helo

Added subscriber: @Helo

#68237 was marked as duplicate of this issue

#68237 was marked as duplicate of this issue

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#67461 was marked as duplicate of this issue

#67447 was marked as duplicate of this issue

#67447 was marked as duplicate of this issue

#67160 was marked as duplicate of this issue

#67160 was marked as duplicate of this issue

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#66856 was marked as duplicate of this issue

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#63487 was marked as duplicate of this issue

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#63488 was marked as duplicate of this issue

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#63251 was marked as duplicate of this issue

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#62229 was marked as duplicate of this issue
Brecht Van Lommel self-assigned this 2019-02-21 15:18:33 +01:00

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Added subscribers: @Rawalanche, @brecht

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Added subscriber: @OliverVillar

Added subscriber: @OliverVillar

Was going to report this but saw that it's already here :)

Was going to report this but saw that it's already here :)

Added subscriber: @Carlo994

Added subscriber: @Carlo994

I hope this gets fixed soon. It's a serious inconvenience especially when working on large scenes.

I hope this gets fixed soon. It's a serious inconvenience especially when working on large scenes.

Added subscriber: @Luis.Burdallo

Added subscriber: @Luis.Burdallo

I was about to post the same thing. Pretty annoying not being able to speed up single elements preview for large scenes as already mentioned.

I was about to post the same thing. Pretty annoying not being able to speed up single elements preview for large scenes as already mentioned.

Added subscriber: @GatisKurzemnieks

Added subscriber: @GatisKurzemnieks

Added subscriber: @jorditorres

Added subscriber: @jorditorres

In #61797#707903, @Luis.Burdallo wrote:
I was about to post the same thing. Pretty annoying not being able to speed up single elements preview for large scenes as already mentioned.

+1

> In #61797#707903, @Luis.Burdallo wrote: > I was about to post the same thing. Pretty annoying not being able to speed up single elements preview for large scenes as already mentioned. +1

Added subscribers: @hjalle, @dark999

Added subscribers: @hjalle, @dark999

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Added subscriber: @teh_G
Contributor

It's been reported so many times yet it still sits here at low priority :(

It's been reported so many times yet it still sits here at low priority :(

Added subscriber: @ParrotDenis

Added subscriber: @ParrotDenis

Added subscriber: @pacobg

Added subscriber: @pacobg

Added subscriber: @MartinKoehler

Added subscriber: @MartinKoehler

+1

This slows down production, it would be very good if it's getting fixed soon.

+1 This slows down production, it would be very good if it's getting fixed soon.

Added subscriber: @georgK

Added subscriber: @georgK

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Added subscriber: @ACEngineering
Contributor

Added subscriber: @p2or

Added subscriber: @p2or

Added subscriber: @loki3d

Added subscriber: @loki3d

2.8 is officially out! But this bug stills in LOW PRIORITY. No comment!
It slows down production, especially working on large scenes. Hope it will be fixed soon.

2.8 is officially out! But this bug stills in LOW PRIORITY. No comment! It slows down production, especially working on large scenes. Hope it will be fixed soon.

It would be great to know why this bug is delayed as no one from the team said anything regarding this issue. Neither has been fixed yet and it's extremely important for some people.

It would be great to know why this bug is delayed as no one from the team said anything regarding this issue. Neither has been fixed yet and it's extremely important for some people.

It will be fixed for the next release.

It will be fixed for the next release.

Thanks for switching this to high, Brecht.

Thanks for switching this to high, Brecht.

From LOW to HIGH Priority. It's a good news. Thanks
We'll wait for the next release

From LOW to HIGH Priority. It's a good news. Thanks We'll wait for the next release
Member

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Added subscriber: @gandalf3

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Added subscribers: @Povert, @YAFU, @WilliamReynish
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

@brecht : I have added this to 2.81 milestone (since it was set to "High"), mind checking again?

@brecht : I have added this to 2.81 milestone (since it was set to "High"), mind checking again?
Member

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker
Member

Was looking the backlog and saw this ticket. Will engage :-)

Seems like that every draw engine does the local view check. I will be looking to put this into the depsgraph iterator. This way any render engine can use local view out of the box.

Was looking the backlog and saw this ticket. Will engage :-) Seems like that every draw engine does the local view check. I will be looking to put this into the depsgraph iterator. This way any render engine can use local view out of the box.
Brecht Van Lommel was unassigned by Jeroen Bakker 2019-09-11 08:15:28 +02:00
Jeroen Bakker self-assigned this 2019-09-11 08:15:28 +02:00
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Added subscriber: @zutxita

Added subscriber: @zutxita

It happens with Cycles mode "Experimental".

It happens with Cycles mode "Experimental".
Thomas Dinges added this to the 2.81 milestone 2023-02-08 16:48:11 +01:00
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Reference: blender/blender#61797
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