Scene strips in the VSE are excessively slow to playback.
#62517
Closed
opened 4 years ago by snuq
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35 comments
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refactor-mesh-face-generic
blender-v3.3-release
refactor-mesh-corners-generic
refactor-mesh-sharp-face-generic
gpencil-new-data-proposal
overlay-next
temp-sculpt-roll-mapping
sculpt-dev
tmp-volume-matrix-api-update
tmp-eevee-shadow-commit-mp
universal-scene-description
cycles_path_guiding
temp-vulkan-descriptor-sets
tmp-eevee-shadow-commit
temp-angavrilov
asset-shelf
brush-assets-project
tmp-workbench-rewrite2
temp-T101739-fix-seam-bleeding-non-manifold
tmp-mak-012623
temp-bundled-assets
asset-lite-greasepencil
temp-pbvh-split
temp-pbvh-texpaint-automasking
microfacet_hair
tmp-worbench-rewrite2-optimizations
temp-offset-array-ref
blender-v2.93-release
blender-projects-basics
temp-pbvh-seam-texturing-tweaks
temp-nodes-group-declarations
refactor-mesh-sharp-edge-generic
temp-asset-library-all
refactor-mesh-uv-map-generic
refactor-mesh-position-generic
temp-T102440
temp-rbf-pose-blender
geometry-nodes-tetrahedralization
nodes-matrix-types
temp-xr-painting
blender-v3.4-release
geometry-nodes-simulation
bli-matrix-template
temp-linux-35x-libs
refactor-mesh-corner-normals-lazy
temp-py-gpubatch-draw-advanced
xr-dev
temp-vulkan-shader
bevelv2
soc-2022-soft-bodies
arcpatch-D16436
tmp-dynamic-usd
temp-image-engine
tmp-vfx-platform-2023
soc-2022-many-lights-sampling
tracking_tools
nla-scale-fix
principled-v2
temp-ui-cpp
temp-ghost-vulkan
tmp-libs-2.93-lts
temp-T97352-3d-texturing-seam-bleeding-b2
temp-xr-virtual-camera-experiment
temp-vse-retiming-tool
gpencil-next
temp-sculpt-brush-channel
asset-browser-grid-view
temp-asset-representation
temp-gpencil-automask
tmp_libs_34
temp-T101905-gpu-backend-argument
node-add-asset-menu
temp-collection-objects-link-multiple
temp-texture-painting-gpu
tmp-workbench-perf-experiment
tmp_usd_import_unbound_mtls
tmp-drw-split-matrix
temp-sculpt-normals-masking
temp-sculpt-cavity-mask
temp-pbvh-vbos
tmp-usd-alab-v2-T100452
refactor-mesh-selection-generic
temp-T96708-brush-texture-refactoring
temp-chunk-list
feature-imformat
temp-geometry-nodes-evaluator-refactor
refactor-mesh-bevel-weight-generic
temp-chunked-list
temp-outliner-new-element-storage
refactor-mesh-remove-pointers
soc-2022-text-usability
refactor-mesh-material-index-generic
drw-manager-next
refactor-mesh-hide-generic
blender-v3.2-release
sculpt_curve_collisions
temp-anim-editors-redo-panel-D14960-D14977
retopo_transform
temp-libepoxy
temp-T99046-platform-reference-images
geometry-nodes-rigid-body-integration
file-browser-grid-view
temp-legacy-mesh-format-option
arcpatch-D14645
soc-2022-waveform-drawing
temp-T95933-object-mode-curve-selection
temp-deform-curves-on-surface
cycles_oneapi
temp-viewport-compositor-merge
temp-texpaint-automasking
temp-deform-curves-with-surface
asset-greasepencil
temp-T99046-render-test-increase-fail-threshold
temp-T98708-gpu-conservative-depth
lineart-shadow
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cleanup-id-override-const
temp-T98375-share-gpu-textures
wintab
temp-T97352-3d-texturing-seam-bleeding
temp-T97905-compositor-meta-data
lineart-cas-2
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temp-T96952
tmp-usd-mak-c87f6242
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soc-2021-curves
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cycles_hydra
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tmp-transform-navigate
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soc-2021-porting-modifiers-to-nodes-remesh-blocks
temp-3d-texture-brush-prototype
temp-fix-normals-custom-data
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soc-2021-simulation-display
greasepencil-object
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KTX_support
gsoc-2021-porting-modifiers-to-nodes-solidify
2d
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temp-T95279-remap-referenced-data
temp-gpu-image-engine
tmp-eevee-rewrite-compilation-error
draw-viewport-data
temp-T94900-b
temp-T94900-gpu-viewport-default-layers
temp-T94185-id-remapper-ui
tmp-workbench-shader-create-infos
blender-v3.0-release
temp-geometry-nodes-extrude-mesh
tmp-T95052
tmp-gpu-polyline-shaders
tmp-gpu-shader-descriptor-2
temp-usd-prev-export2
tmp-core-id-remap-test-cases
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tmp-vector-template
drw-gpu-wrapper
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temp-scale-elements-node-test
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temp-T94185-id_remapping-experiment-a
temp-llvm-testing
nurbs-opencascade
temp-usd-preview-surf-export
soc-2021-uv-edge-select-support
T93558
temp-gpu-texture-partial-updates
gpu-shader-descriptor
temp-geometry-nodes-text
tmp-vulkan
temp-T90535-usd-alab-material-import
node-tree-update-refactor
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temp-interface-region-search-cpp
temp-enum-socket
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geometry-nodes-level-set-nodes
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soc-2020-io-performance
studio-sprite-fright
temp-cycles-source-reorganize
asset-browser-snap-dragging
temp-python-zstandard
soc-2021-porting-modifiers-to-nodes-merge-by-distance
temp-compositor-cleanups
temp-eevee-gpencil-rewrite
temp-vse-handles
temp-ui-tweaks
xr-controller-support
temp-node-common-cpp
temp-varray-get-set-multiple
soc-2021-uv-editor-improvements
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cycles-x
temp-field-visualization
soc-2021-curve-fillet
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fluid-mantaflow-gpu
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temp-noise-nodes-cpp
temp-compositor-canvas
T90952
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grab_walk_fix
soc-2021-adaptive-cloth
temp-geometry-nodes-fields--fields-jacques
temp-cpp-ghc-filesystem
temp-geometry-nodes-fields--fields
temp-geometry-nodes-fields--anonymous-attributes
refactor-idprop-ui-data
compositor-full-frame
temp-runtime-node-def
temp-geometry-nodes-fields-prototype-visualization
temp-geometry-nodes-fields-prototype
temp-multi-function-procedure
soc-2021-porting-modifiers-to-nodes_all
cycles_texture_cache
experimental-build
cycles_procedural_api
soc-2021-porting-modifiers-to-nodes-extrude-and-move
soc-2021-porting-modifiers-to-nodes-extrude
temp-geometry-nodes-expandable-geometry-socket-prototype
fluid-mantaflow-2d
windows_make_docpy
usd-importer-T81257-merge
nodes-update-readonly-tag
geometry-nodes-closest-points
tmp-buildbot-gcc-10
soc-2021-geometry-nodes-regression-test
node-group-single-socket-nodes
curve-nodes-modifier
temp-geometry-nodes-curve-sample
geometry-nodes-unnamed-attributes
temp-nodes-intersect-alt-key
tmp_arcpath-D11868
refactor-vertex-group-names
temp-gpencil-bezier-stroke-type
temp-gpu-uniform-builtin-structs
wintab_fallback_walknav
temp-socket-inspection
temp-long-link-dimming
fixed_width_integers
lineart-bvh
temp-gpencil-camera-reproject
temp-gpu-push-constants
temp-attribute-processor
temp-cpp-type-cleanup
temp-geometry-nodes-curve-deform-node
wintab-logging
fix-tablet-walk
geometry-nodes-raycast
temp-spreadsheet-row-filter
lineart-fn-cached
temp-compact-node-prototype
asset-browser
geometry-nodes-curve-to-points-node
node-editor-edge-pan
eevee-gpencil
asset-system-filelist
temp-geometry-nodes-viewer-node
lineart-fn-thread-loading
tmp-buildbot-cleanup
temp-gpencil-masking
temp-ffmpeg-4.4
temp-attributes-panel
profiler-editor
FixT87160_DSE_Channel_Selection
temp-interface-cpp
geometry-nodes-curve-support
info-editor-cpp
temp-attribute-transfer-node
virtual-array-attributes
temp-pose-slide-D9054
spreadsheet-active-node
ui-asset-view-template
temp-node-tree-pages-prototype
override-outliner-view
temp-geometry-nodes-processor-prototype
temp-any-instead-of-variant
temp-unreachable-abort
temp-spreadsheet-instances
temp-geometry-nodes-instances-api-v2
temp-geometry-nodes-instances-attributes
geometry-nodes-mesh-primitives
temp-asset-tools-prototype
temp-geometry-nodes-mesh-primitive-line
lanpr-under-gp
temp_D10504-2_nla_keyframe_remap_upper_strips
blender-v2.92-release
usd-importer-T81257
temp-spreadsheet-editor-python-prototyping
temp-spreadsheet-editor
override-refactor-tmp-2
temp-derived-node-tree-refactor
T85799
tracking_scopes
temp-icons-fixes
temp_D10504_nla_keyframe_remap_upper_strips
temp-weight_mirror
temp_T76472_graph_editor_fcurve_extrapolation
eevee-closure-lib-cleanup
eevee-dof-refactor
eevee-probe-roughness-fix
eevee-ggx-lut-fix
df0bce3f7d0
temp-geometry-nodes-instances-api
tmp-ocio-v2
temp-nodes-redesign
tracking_proportional_editing_v2
blender-v2.91-release
temp-uv-face-select-no-thresh-when-inside
temp-D10103-nla_support_strip_overlap_during_transform
fracture_modifier
temp-point-distribution-refactor-experiment
temp-experimental-cpp-math-refactor
vfx-clip-ui-update
tmp-T82230-nla_remove_hold_reset_behavior
temp-D8687-directly_select_fcurves
geometry-nodes
soc-2020-testing-frameworks
geometry-nodes-point-separate-node
temp-nla-strip-alignment
temp-atomics-int16
geometry-nodes-deduplicate-float-math
asset-metadata
geometry-nodes-active-modifier-drawing
attribute-accessor
geometry-nodes-attribute-nodes
temp-T82588-box-select-invisible-keys
greasepencil-edit-curve
codesign_error_tracker
outliner-cpp-refactor
temp-fix-headerless-panels-switch-windows
temp-gpencil-fading-modifier
temp-D8915-copy-rotation-remove-sheer
geometry-nodes-boolean-node
temp-T81874-box-select-active-keyframe
geometry-nodes-transform-node
temp-trimesh-sculpt
geometry-tree-evaluation
fcurve-modifier-panels
temp-fcurve-key-insert-follow-curve
temp-fcurve-active-keyframe-D7737
mesh-to-volume-modifier
blender-v2.90-release
soc-2020-fluid-tools
property-search-ui-v2
tmp-T80603
soc-2020-greasepencil-curve
tmp-gldebuglayer
tmp-gltexture
soc-2020-custom-menus
active-fcurve-keyframe
soc-2020-soft-body
newboolean
fail-on-memleak
soc-2020-outliner
soc-2020-production-ready-light-tree-2
soc-2020-info-editor
property-search-ui
temp-ui-button-type-refactor
soc-2020-production-ready-light-tree
particle-solver-dev
tmp-gpu-context-isolation
soc-2020-xr-input
temp-remesh-octree
mac_arm64
tmp-eevee-glsl-cleanup
tmp-pointcloud-render
buildbot-lts
asset-engine--archived
asset-uuid--archived
eevee-motionblur-object
modifier-panels-ui
temp-cycles-tbb
wm-drag-drop-rewrite
temp-lanpr-review
gsoc-2018-many-light-sampling
tmp-eevee-material-refactor
tmp-widget-opti
tmp-texture-sampler
xr-world-navigation
blender-v2.82-release
node-tree-ref
simulation-access-modifier
blenloader-decentralization
temp-test-point-cloud-simulation-depsgraph-integration
functions
builtin-simulation-nodes
performance-test
obj-import-experiments
soc-2019-openxr
vr_scene_inspection
blenloader-api
tmp-workbench-rewrite
id-ensure-unique-memory-address
simulation-tree
greasepencil-refactor
draw-colormanagement
temp-gizmo-decoupled-redraws
fluid-mantaflow
blender-v2.81-release
tmp-overlay-engine
soc-2019-bevel-profiles
temp-npr-gpencil-modifiers
soc-2019-npr
temp-gpencil-drw-engine
soc-2019-embree-gpu
temp-npr-smooth-contour
temp-lanpr-staging
filebrowser_redesign
tmp-eevee-shadowmap-refactor
vamr-openxr-module
sculpt-mode-features
soc-2019-adaptive-cloth
tmp-drw-callbatching
soc-2019-outliner
soc-2019-cycles-procedural
temp-D5423-update
temp-vr-draw-thread
blender-v2.80-release
tmp-batch-cache-cleanup
soc-2019-fast-io
temp-toolsystem-multiwindow
blender2.7
collada
soc-2018-npr
temp-keymap-industry-compat
temp-fracture-modifier-2.8
temp-dna-rename
userpref_redesign
hair_object
motion_curve_fix
collada2.8
cycles_embree
interactive_physics
temp-ui-layout-2.8
cloth-improvements
soc-2018-cycles-volumes
hair_guides_grooming
hair_guides
benchmark
soc-2018-bevel
soc-2018-hair-shader-fixes
temp-udim-images
soc-2018-hair-shader
temp-volume-object
cycles_cryptomatte
temp-eeveelightcache
temp-tab_drag_drop
temp-keymap-save
temp-dynamic-overrides
fracture_modifier-master
ui_layout_gridflow
temp-keymap-changes
tmp-CollectionsAnim
tmp-b28-motionpath-drawing
uv_unwrapping_slim_algorithm
blender-v2.79b-release
tmp-COW_InsertKeyframe_Fix
temp-unified-collections
temp-modifier-rm-cddm
tmp-TimelineHeaderButtonsStretching
blender2.8-workbench
soc-2017-normal-tools
cycles_bvh8
blender-v2.79a-release
temp-scene-obedit-remove
temp-workspace-object-mode-removal
blender-v2.79-release
soc-2017-sculpting_brush
split-kernel-faster-building
id_override_static
openvdb
custom-manipulators
soc-2016-uv_tools
soc-2016-pbvh-painting
soc-2017-vertex_paint
soc-2017-sculpting_improvements
soc-2017-package_manager
strand_editmode
smooth-fcurves
id_copy_refactor
gsoc2016-improved_extrusion
temp-ssr
temp-cycles-opencl-staging
temp-cycles-denoising
ge_2df_textures
HMD_viewport
soc-2016-multiview
transform-manipulators
datablock_idprops
cycles_disney_brdf
temp_cycles_split_kernel
cycles_split_kernel
unlock_task_scheduler
uv_unwrapping_slim_and_ceres
surface-deform-modifier
cycles-tiles-rework
soc-2016-cycles_denoising
temp-layers-ui-table
uiTable
render-layers
clay-engine
multi_previews_id
cycles_disney_bsdf_transmittance
layers
pbr-viewport
temp_display_optimization
viewport_bvh_select
temp-cycles-microdisplacement
soc-2016-cycles_images
strand_nodes
object_nodes
asset-experiments
soc-2016-sculpt_tools
temp_viewport_fx_merge
custom-normals-bmesh
temp-decklink
compositor-2016
decklink
BendyBones
cycles_panorama_experiments
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temp_textedit_comment_toggling
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missing-libs
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soc-2014-fluid
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Module › Animation & Rigging
Module › Core
Module › Development Management
Module › Eevee & Viewport
Module › Grease Pencil
Module › Modeling
Module › Nodes & Physics
Module › Pipeline, Assets & IO
Module › Platforms, Builds, Tests & Devices
Module › Python API
Module › Render & Cycles
Module › Sculpt, Paint & Texture
Module › Triaging
Module › User Interface
Module › VFX & Video
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Priority › High
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Priority › Unbreak Now!
Status › Archived
Status › Confirmed
Status › Duplicate
Status › Needs Information from Developers
Status › Needs Information from User
Status › Needs Triage
Status › Resolved
Type › Bug
Type › Design
Type › Known Issue
Type › Patch
Type › Report
Type › To Do
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Interest/Alembic
Interest/Animation & Rigging
Interest/Asset Browser
Interest/Asset Browser Project Overview
Interest/Audio
Interest/Automated Testing
Interest/Blender Asset Bundle
Interest/Collada
Interest/Compositing
Interest/Core
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Interest/Freestyle
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Interest/Render Pipeline
Interest/Sculpt, Paint & Texture
Interest/Text Editor
Interest/Translations
Interest/Triaging
Interest/Undo
Interest/USD
Interest/User Interface
Interest/UV Editing
Interest/VFX & Video
Interest/Video Sequencer
Interest/Virtual Reality
legacy module/Animation & Rigging
legacy module/Core
legacy module/Development Management
legacy module/Eevee & Viewport
legacy module/Grease Pencil
legacy module/Modeling
legacy module/Nodes & Physics
legacy module/Pipeline, Assets & IO
legacy module/Platforms, Builds, Tests & Devices
legacy module/Python API
legacy module/Rendering & Cycles
legacy module/Sculpt, Paint & Texture
legacy module/Triaging
legacy module/User Interface
legacy module/VFX & Video
legacy project/1.0.0-beta.2
legacy project/Asset Browser (Archived)
legacy project/BF Blender: 2.8
legacy project/BF Blender: After Release
legacy project/BF Blender: Next
legacy project/BF Blender: Regressions
legacy project/BF Blender: Unconfirmed
legacy project/Blender 2.70
legacy project/Code Quest
legacy project/Datablocks and Libraries
legacy project/Eevee
legacy project/Game Animation
legacy project/Game Audio
legacy project/Game Data Conversion
legacy project/Game Engine
legacy project/Game Logic
legacy project/Game Physics
legacy project/Game Python
legacy project/Game Rendering
legacy project/Game UI
legacy project/GPU / Viewport
legacy project/GSoC
legacy project/Infrastructure: Websites
legacy project/LibOverrides - Usability and UX
legacy project/Milestone 1: Basic, Local Asset Browser
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migration/requires-manual-verification
Module › Animation & Rigging
Module › Core
Module › Development Management
Module › Eevee & Viewport
Module › Grease Pencil
Module › Modeling
Module › Nodes & Physics
Module › Pipeline, Assets & IO
Module › Platforms, Builds, Tests & Devices
Module › Python API
Module › Render & Cycles
Module › Sculpt, Paint & Texture
Module › Triaging
Module › User Interface
Module › VFX & Video
Platform/FreeBSD
Platform/Linux
Platform/macOS
Platform/Windows
Priority › High
Priority › Low
Priority › Normal
Priority › Unbreak Now!
Status › Archived
Status › Confirmed
Status › Duplicate
Status › Needs Information from Developers
Status › Needs Information from User
Status › Needs Triage
Status › Resolved
Type › Bug
Type › Design
Type › Known Issue
Type › Patch
Type › Report
Type › To Do
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Reference: blender/blender#62517
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System Information
Operating system: Windows 8.1
Graphics card: Geforce 860m, Geforce 980
Blender Version
Broken: 2.80, 2019-03-10
Worked: 2.79
Short description of error
Scene strips in the vse will play back very slowly. This seems to happen regardless of render engine, or scene preview type in the vse preview settings, tho some settings and engines do provide better performance than others, even the best combination is still terribly slow.
For example: an eevee scene with only a camera and no special effects enabled will play back at 1-2fps in the vse, but animation playback in the 3d viewport will of course be over 30fps.
Note that this is not the same as the slow playback/rendering due to the color transforms, this still happens when the color is set to 'Default' transform and 'None' look.
Exact steps for others to reproduce the error
Create a second Scene
Add that scene to the vse of the first scene
start playback
I have attached a simple .blend file where I have tried to make the playback as efficient as possible... still only get about 2fps. eevee vse test.blend
Added subscriber: @snuq
#62644 was marked as duplicate of this issue
Added subscriber: @ZedDB
Getting an assert when opening that file (might not be related but I'll report it just in case):
BLI_assert failed: /home/zed/programmering/blender_master/blender/source/blender/windowmanager/intern/wm_window.c:2332, WM_opengl_context_activate(), at 'GPU_framebuffer_active_get() == ((void *)0)'Can confirm this (also can not open file).
May be outside of my current ability to fix this, as this will probably require modifications in rendering pipeline itself.
In any case shouldn't this have high priority?
Not sure if this is inconvenience or this actually prevents some work to be done at all.
Added subscriber: @brecht
I think we have reserved high priority tasks to severe crashes and widely reported issues ATM.
@brecht high prio or no?
The assert does not affect release builds end users, only debug builds, so would not consider that high priority.
The performance issue is not high priority either I think. There may be some hidden issue here, though I expect a big part is the new viewport and Eevee in particular doing a lot more setup work than the old viewport. For best performance that state could be cached somehow.
Its not just slower than the old viewport tho, its slower than the CURRENT viewport... and not just a bit slower, like a 50x speed decrease.
Also, its not just eevee, it is horribly slow even when in wireframe render mode, or when using workbench render engine.
As for priority, well, its up to you guys, but this effectively makes scene strips unusable in the vse.
@snuq Brecht probably meant that VSE code does not have setup of new viewport in place to allow fast rendering.
I will look into this as I should get familiar with that code.
What I am saying is that I can not promise to resolve this (promptly).
Sure, sorry if I came off as demanding or rude, I just wanted to make sure the issue was understood fully. I greatly appreciate the massive work that is going into Blender, especially in maintaining and updating the features like the vse that occasionally get forgotten.
Added subscriber: @hedgehog90-3
I'm also experiencing this, but I'm sure I had the same issue back when I first tried 2.8 (December 2018)
Added subscriber: @Funkster-3
I've been using sequence strips in 2.8, and haven't noticed a difference in framerate between the sequence strip and the scene it came from. I do have a chunky processor though, and some patches applied.
@Funkster-3 this is problem with 3D scenes..
I looked into this quickly and it seemed to me that program spent most of the time getting data from GPU. This took about 1s per frame in my case.
I guess this can be done much faster.
Added subscriber: @iss
Added subscriber: @EnzioProbst
Changed status from 'Open' to: 'Resolved'
This seems to not be resolved yet, at least not completely (maybe remove the 'excessively' from the title now? heh).
The latest build is MUCH faster, and actually use-able now, but it is still a lot slower than the viewport.
Even with a very basic camera and cube only scene, lookdev (and solid) mode never gets above 20fps in the vse, and rendered mode about 2fps. viewport for both modes is over 30fps.
Using the 2019-04-30 18:56 build, i think that includes the fixes?
Interestingly enough, there seems to be some kind of overhead going on, not just a division of the performance... the lookdev mode never gets above 20fps even for a super basic scene, but when i load down that scene with enough geometry to actually slow down the viewport under 30fps, the vse view is only down to 10fps
@snuq When rendering in the viewport every pixels stays on the GPU. The sequencer needs the pixels on the CPU so it transfers everything back to the CPU to do additional sequencer, imaging and color management stuff. when done it transfers the pixels back to the GPU so you can view them. Until the sequencer will be fully migrated to the GPU there will be a slowdown and depends on the actual hardware it runs on.
As a reference machine I use (Ryzen1700 with WX7100), I get 24fps with ease in the VSE even when using
wanderer.blendon a debug build in lookdev mode.Upon further comparisons with blender 2.79, i have noticed similar speeds, with 2.8 only being a couple fps slower with the same setup (the 'material' mode in 2.79 playback being 27fps while the 'lookdev' mode in 2.8 being about 23fps). Similarly, the 'solid' mode is a bit slower in 2.8 as well.
If this smallish slowdown is a bug, or simply new features slowing blender down a bit, I don't know enough to say, I figured I could give some hard numbers just in case.
However, there still seems to be a problem with the 'rendered' mode - it is still VERY slow for no apparent reason. A camera-only scene with no special features turned on plays back at 2fps, while the viewport plays back at over 30 of course. This is less of an issue since lookdev mode should cover most use cases, but it seems there is still a bug in there somewhere.
this may be worth further investigation IMO.
Big issue is, that whole process is single-threaded. This can be resolved with prefetching hopefully to larger than lesser extent.
I can play movie clip(sure 8-bit...) with GLSL color transformation with barely any impact on performance.
I don't know, is the GPU-CPU bandwidth is symmetrical?
Or are 3D renders are significantly larger - 32bit?
Or perhaps reading algorithm from GPU mem is not optimal?
Then question is if it is worth squeezing every bit of performance in this day and age.
I would think the process and speed of copying from the gpu to the vse is the same for rendered mode vs lookdev mode, so I wouldnt expect it to have any additional overhead there... or at least it shouldnt?
I was wondering if blender is doing the vse-rendered mode more as if it were doing a render-to-file mode, instead of viewport-render mode, since rendering to a file is much slower (for good reason tho, sure). If this is the case tho, im not sure WHAT it is doing that is slowing it down that much in a completely basic scene.
And I would definitely say its worth squeezing every bit of performance out of it when relating to the vse, Video pros are constantly pushing for higher resolutions still - 4k is common now, 8k is coming fast, and of course the cg will have to keep up with it...
Added subscriber: @xingyzt
Removed subscriber: @xingyzt
Added subscriber: @pixtur
I'm confused here. Without the Sequencer being able to playback content generated by eevee without fetching it back from GPU memory, the whole point of this component is questionable. If you can edit only already rendered movies files, why do this with a 3d-editing suite if you can't even use 3d compositing?
I understand that this is a enormous task, but I don't understand why this bug has been closed as "resolved" instead of a "duplicate" of a proper improvement task or an honest "won't fix". At least in my opinion, the sequencer should be properly integrated (which would be huge!) or the sequence editor should be extracted into a separate software package.
I guess there wasn't proper improvement task at the moment this was closed.
This should be fixed in future.
Added subscriber: @Emi_Martinez
3.0 realease, and this is NOT fixed.
Why is it "closed"???
This bug makes Scene strips in the VSE unusable
looks like the VSE render every frame of the Scene (with the composite nodes, motion blur, fx, etc)
Loos like VSE does not use a fast preview like eevee in the viewport, and THIS make extremely SLOW
This must be review!
This shouldn't be the case unless you configure preview to use rendered shading. If this is not behaving correctly please create new report.
Added subscriber: @STANN.co
This is still an issue, using scenes in VSE is/would be a great workflow, but as it is right now it's too lagy to be useful.
If you could use the proxy thing like you can with other video clips that would be helpful as well. Or pre-rendering frames, both seem to not work on scenes right now.
Can this be opened again?