2.80 BETA crash during rendering, even with SW openGL
#62562
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opened 4 years ago by Mitsuma
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refactor-mesh-face-generic
blender-v3.3-release
refactor-mesh-corners-generic
refactor-mesh-sharp-face-generic
gpencil-new-data-proposal
overlay-next
temp-sculpt-roll-mapping
sculpt-dev
tmp-volume-matrix-api-update
tmp-eevee-shadow-commit-mp
universal-scene-description
cycles_path_guiding
temp-vulkan-descriptor-sets
tmp-eevee-shadow-commit
temp-angavrilov
asset-shelf
brush-assets-project
tmp-workbench-rewrite2
temp-T101739-fix-seam-bleeding-non-manifold
tmp-mak-012623
temp-bundled-assets
asset-lite-greasepencil
temp-pbvh-split
temp-pbvh-texpaint-automasking
microfacet_hair
tmp-worbench-rewrite2-optimizations
temp-offset-array-ref
blender-v2.93-release
blender-projects-basics
temp-pbvh-seam-texturing-tweaks
temp-nodes-group-declarations
refactor-mesh-sharp-edge-generic
temp-asset-library-all
refactor-mesh-uv-map-generic
refactor-mesh-position-generic
temp-T102440
temp-rbf-pose-blender
geometry-nodes-tetrahedralization
nodes-matrix-types
temp-xr-painting
blender-v3.4-release
geometry-nodes-simulation
bli-matrix-template
temp-linux-35x-libs
refactor-mesh-corner-normals-lazy
temp-py-gpubatch-draw-advanced
xr-dev
temp-vulkan-shader
bevelv2
soc-2022-soft-bodies
arcpatch-D16436
tmp-dynamic-usd
temp-image-engine
tmp-vfx-platform-2023
soc-2022-many-lights-sampling
tracking_tools
nla-scale-fix
principled-v2
temp-ui-cpp
temp-ghost-vulkan
tmp-libs-2.93-lts
temp-T97352-3d-texturing-seam-bleeding-b2
temp-xr-virtual-camera-experiment
temp-vse-retiming-tool
gpencil-next
temp-sculpt-brush-channel
asset-browser-grid-view
temp-asset-representation
temp-gpencil-automask
tmp_libs_34
temp-T101905-gpu-backend-argument
node-add-asset-menu
temp-collection-objects-link-multiple
temp-texture-painting-gpu
tmp-workbench-perf-experiment
tmp_usd_import_unbound_mtls
tmp-drw-split-matrix
temp-sculpt-normals-masking
temp-sculpt-cavity-mask
temp-pbvh-vbos
tmp-usd-alab-v2-T100452
refactor-mesh-selection-generic
temp-T96708-brush-texture-refactoring
temp-chunk-list
feature-imformat
temp-geometry-nodes-evaluator-refactor
refactor-mesh-bevel-weight-generic
temp-chunked-list
temp-outliner-new-element-storage
refactor-mesh-remove-pointers
soc-2022-text-usability
refactor-mesh-material-index-generic
drw-manager-next
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blender-v3.2-release
sculpt_curve_collisions
temp-anim-editors-redo-panel-D14960-D14977
retopo_transform
temp-libepoxy
temp-T99046-platform-reference-images
geometry-nodes-rigid-body-integration
file-browser-grid-view
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arcpatch-D14645
soc-2022-waveform-drawing
temp-T95933-object-mode-curve-selection
temp-deform-curves-on-surface
cycles_oneapi
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temp-texpaint-automasking
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asset-greasepencil
temp-T99046-render-test-increase-fail-threshold
temp-T98708-gpu-conservative-depth
lineart-shadow
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wintab
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blender-v3.1-release
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eevee-rewrite
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cycles_hydra
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viewport-compositor
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greasepencil-object
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KTX_support
gsoc-2021-porting-modifiers-to-nodes-solidify
2d
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soc-2021-porting-modifiers-to-nodes-decimate
temp-T95279-remap-referenced-data
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tmp-eevee-rewrite-compilation-error
draw-viewport-data
temp-T94900-b
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temp-T94185-id-remapper-ui
tmp-workbench-shader-create-infos
blender-v3.0-release
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tmp-T95052
tmp-gpu-polyline-shaders
tmp-gpu-shader-descriptor-2
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tmp-core-id-remap-test-cases
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tmp-vector-template
drw-gpu-wrapper
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nurbs-opencascade
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soc-2021-uv-edge-select-support
T93558
temp-gpu-texture-partial-updates
gpu-shader-descriptor
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tmp-vulkan
temp-T90535-usd-alab-material-import
node-tree-update-refactor
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studio-sprite-fright
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asset-browser-snap-dragging
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xr-controller-support
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cycles-x
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fluid-mantaflow-gpu
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T90952
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grab_walk_fix
soc-2021-adaptive-cloth
temp-geometry-nodes-fields--fields-jacques
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temp-geometry-nodes-fields--anonymous-attributes
refactor-idprop-ui-data
compositor-full-frame
temp-runtime-node-def
temp-geometry-nodes-fields-prototype-visualization
temp-geometry-nodes-fields-prototype
temp-multi-function-procedure
soc-2021-porting-modifiers-to-nodes_all
cycles_texture_cache
experimental-build
cycles_procedural_api
soc-2021-porting-modifiers-to-nodes-extrude-and-move
soc-2021-porting-modifiers-to-nodes-extrude
temp-geometry-nodes-expandable-geometry-socket-prototype
fluid-mantaflow-2d
windows_make_docpy
usd-importer-T81257-merge
nodes-update-readonly-tag
geometry-nodes-closest-points
tmp-buildbot-gcc-10
soc-2021-geometry-nodes-regression-test
node-group-single-socket-nodes
curve-nodes-modifier
temp-geometry-nodes-curve-sample
geometry-nodes-unnamed-attributes
temp-nodes-intersect-alt-key
tmp_arcpath-D11868
refactor-vertex-group-names
temp-gpencil-bezier-stroke-type
temp-gpu-uniform-builtin-structs
wintab_fallback_walknav
temp-socket-inspection
temp-long-link-dimming
fixed_width_integers
lineart-bvh
temp-gpencil-camera-reproject
temp-gpu-push-constants
temp-attribute-processor
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temp-geometry-nodes-curve-deform-node
wintab-logging
fix-tablet-walk
geometry-nodes-raycast
temp-spreadsheet-row-filter
lineart-fn-cached
temp-compact-node-prototype
asset-browser
geometry-nodes-curve-to-points-node
node-editor-edge-pan
eevee-gpencil
asset-system-filelist
temp-geometry-nodes-viewer-node
lineart-fn-thread-loading
tmp-buildbot-cleanup
temp-gpencil-masking
temp-ffmpeg-4.4
temp-attributes-panel
profiler-editor
FixT87160_DSE_Channel_Selection
temp-interface-cpp
geometry-nodes-curve-support
info-editor-cpp
temp-attribute-transfer-node
virtual-array-attributes
temp-pose-slide-D9054
spreadsheet-active-node
ui-asset-view-template
temp-node-tree-pages-prototype
override-outliner-view
temp-geometry-nodes-processor-prototype
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temp-asset-tools-prototype
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lanpr-under-gp
temp_D10504-2_nla_keyframe_remap_upper_strips
blender-v2.92-release
usd-importer-T81257
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override-refactor-tmp-2
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T85799
tracking_scopes
temp-icons-fixes
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temp_T76472_graph_editor_fcurve_extrapolation
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eevee-dof-refactor
eevee-probe-roughness-fix
eevee-ggx-lut-fix
df0bce3f7d0
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tmp-ocio-v2
temp-nodes-redesign
tracking_proportional_editing_v2
blender-v2.91-release
temp-uv-face-select-no-thresh-when-inside
temp-D10103-nla_support_strip_overlap_during_transform
fracture_modifier
temp-point-distribution-refactor-experiment
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vfx-clip-ui-update
tmp-T82230-nla_remove_hold_reset_behavior
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soc-2020-testing-frameworks
geometry-nodes-point-separate-node
temp-nla-strip-alignment
temp-atomics-int16
geometry-nodes-deduplicate-float-math
asset-metadata
geometry-nodes-active-modifier-drawing
attribute-accessor
geometry-nodes-attribute-nodes
temp-T82588-box-select-invisible-keys
greasepencil-edit-curve
codesign_error_tracker
outliner-cpp-refactor
temp-fix-headerless-panels-switch-windows
temp-gpencil-fading-modifier
temp-D8915-copy-rotation-remove-sheer
geometry-nodes-boolean-node
temp-T81874-box-select-active-keyframe
geometry-nodes-transform-node
temp-trimesh-sculpt
geometry-tree-evaluation
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temp-fcurve-active-keyframe-D7737
mesh-to-volume-modifier
blender-v2.90-release
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property-search-ui-v2
tmp-T80603
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active-fcurve-keyframe
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newboolean
fail-on-memleak
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property-search-ui
temp-ui-button-type-refactor
soc-2020-production-ready-light-tree
particle-solver-dev
tmp-gpu-context-isolation
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mac_arm64
tmp-eevee-glsl-cleanup
tmp-pointcloud-render
buildbot-lts
asset-engine--archived
asset-uuid--archived
eevee-motionblur-object
modifier-panels-ui
temp-cycles-tbb
wm-drag-drop-rewrite
temp-lanpr-review
gsoc-2018-many-light-sampling
tmp-eevee-material-refactor
tmp-widget-opti
tmp-texture-sampler
xr-world-navigation
blender-v2.82-release
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performance-test
obj-import-experiments
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vr_scene_inspection
blenloader-api
tmp-workbench-rewrite
id-ensure-unique-memory-address
simulation-tree
greasepencil-refactor
draw-colormanagement
temp-gizmo-decoupled-redraws
fluid-mantaflow
blender-v2.81-release
tmp-overlay-engine
soc-2019-bevel-profiles
temp-npr-gpencil-modifiers
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temp-npr-smooth-contour
temp-lanpr-staging
filebrowser_redesign
tmp-eevee-shadowmap-refactor
vamr-openxr-module
sculpt-mode-features
soc-2019-adaptive-cloth
tmp-drw-callbatching
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blender2.7
collada
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userpref_redesign
hair_object
motion_curve_fix
collada2.8
cycles_embree
interactive_physics
temp-ui-layout-2.8
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hair_guides_grooming
hair_guides
benchmark
soc-2018-bevel
soc-2018-hair-shader-fixes
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soc-2018-hair-shader
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cycles_cryptomatte
temp-eeveelightcache
temp-tab_drag_drop
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fracture_modifier-master
ui_layout_gridflow
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tmp-b28-motionpath-drawing
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blender-v2.79b-release
tmp-COW_InsertKeyframe_Fix
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tmp-TimelineHeaderButtonsStretching
blender2.8-workbench
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cycles_bvh8
blender-v2.79a-release
temp-scene-obedit-remove
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blender-v2.79-release
soc-2017-sculpting_brush
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strand_editmode
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temp-cycles-opencl-staging
temp-cycles-denoising
ge_2df_textures
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transform-manipulators
datablock_idprops
cycles_disney_brdf
temp_cycles_split_kernel
cycles_split_kernel
unlock_task_scheduler
uv_unwrapping_slim_and_ceres
surface-deform-modifier
cycles-tiles-rework
soc-2016-cycles_denoising
temp-layers-ui-table
uiTable
render-layers
clay-engine
multi_previews_id
cycles_disney_bsdf_transmittance
layers
pbr-viewport
temp_display_optimization
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strand_nodes
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BendyBones
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legacy module/Animation & Rigging
legacy module/Core
legacy module/Development Management
legacy module/Eevee & Viewport
legacy module/Grease Pencil
legacy module/Modeling
legacy module/Nodes & Physics
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migration/requires-manual-verification
Module › Animation & Rigging
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Module › Eevee & Viewport
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Module › Modeling
Module › Nodes & Physics
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Module › Sculpt, Paint & Texture
Module › Triaging
Module › User Interface
Module › VFX & Video
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Platform/macOS
Platform/Windows
Priority › High
Priority › Low
Priority › Normal
Priority › Unbreak Now!
Status › Archived
Status › Confirmed
Status › Duplicate
Status › Needs Information from Developers
Status › Needs Information from User
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Status › Resolved
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Reference: blender/blender#62562
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System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35
Blender Version
Broken: version: 2.80 (sub 48), branch: master, commit date: 2019-03-13 19:14, hash:
bbc3ee09e4Worked: (optional)
Description of error
Now this is an issue I seem to have for quite some time now with 2.8.
Rendering almost any file results in crash.

This is what the console spits out last.
Error: EXCEPTION_ACCESS_VIOLATION
Address: 0x0000000052982D80 (this one seems to change)
Module: C:\Windows\System32\DriverStore}FileRepository\nv_dispi.inf_amd64_7a8e74171e1b8492\nvoglv64.dll
As I said this issue has been happening for quite some time, which in turn means this is likely not related to the latest build.
I did however test it and it happens in the latest build as seen above.
What this also means is that this error happened over the past driver versions. 419.35 is the latest from nVidia and this has happened on past versions as well.
Driver was updated not so long ago, I think 2 weeks ago.
Edit: A full reinstall with DDU was also done.
And since I also recently got a new GPU, this happened on my former GTX 750 Ti and my current GTX 1080.
I also tried a couple of things, like running with -d or --debug-gpu, the latter actually gave it more time before it crashed which brings me to a few observations.
Main observation is that the duration it renders, while still being somewhat random, depends on what else is showing in the Blender interface.
I get the faster crashes when I have a 3d viewport open and the image editor, I get the most render time before it crashes if I replace those two with just text editor for example.
Changing those windows while its rendering often causes a crash on changing them.
That said, even after changing those two to text editors it still caused the crashed after some time.
Another observation is that the crash also likes to mess with running YouTube videos, where YT just stops playing them and goes into endless loading.
NOTE: (@iss) Crashes with factory settings. Rendering from console seems to work OK
Added subscriber: @Mitsuma
Added subscriber: @ZedDB
Does this happen with cycles or just eevee?
I can confirm that this also happens in Blender 2.8 with Cycles.
2.79 seems stable with GPU rendering from a test I'm currently running which already went through 800 frames in the past 8:30min.
Added subscriber: @LazyDodo
can you run
blender_debug_gpu.cmdin the blender folder, reproduce the issue and attach the files it produces?Here is the Log with Cycles in 2.8.
Quite big because it did render a bunch.
28_cycles.txt
Here is the Eeevee one.
This one actually crashed right as it started (after skipping last rendered frame)
28_eevee.txt
Forgot you might also want the system info file so here is from the last one with eevee:
blender_system_info.txt
Do you get crashes if you render without gui (the
-bflag)?https://docs.blender.org/manual/en/latest/render/workflows/command_line.html
It did render fine with console only using eevee in a first test, which was the rest of my original scene. (~12k frames)
I always forget how much faster that is, even on windows. (Save time and render time were a lot quicker.
Kinda lines up with my observation that playing with the UI while rendering can cause a quicker crash.
Does it crash with GUI if you force software rendering?
Download this dll and copying it so its located in the same directory as 'blender.exe' and run Blender normally.
It will be slower but I just want to check if it crashes the same way.
Can confirm that the GUI was slower, like the camera was slower.
The rendering times per frame seemed to be on par with before though in Eevee.
It crashed after 30 frames in my first test.
Just to provide additional info, I made a quick recording of a test, this is still with the .dll file inside, which is why its a bit slow.
2019-03-15_10-36-54.mp4
Does it crash if you use the default settings? You seem to run with some non standard things.
I already reset the usersettings (basically deleting the 2.80 folder in appdata, besides the two addons), in terms of non-standard things there would only be Animation Nodes addon and my small little render button addon.
I did once test removing the my own addon and nothing changed.
Don't think that can cause anything but I will admit its a hack copy/paste job from 2.79 over to 2.80 and I have little clue about python really.
https://github.com/Mitsuma/Blender2.8-RenderButton/blob/master/AddRenderButton.py
I will however do a test with all removed and all settings reset again.
Not sure if any of those two addons could actually cause this issue, although I know this might not be the place for support regarding those addons, well one being my hackjob.
Okay, I think we can eliminate those two addons.
I fully deleted the AppData\Roaming\Blender Foundation\Blender\2.80 folder to reset all user settings, addons and startup file.
On startup I did not let it load 2.79 settings.
I just hit save settings how it is by default on the first screen.
Made a new test scene:
28base.blend
Very simple one, just a sky background, 1 sample, enabled Ambient Occlusion and set a render output.
I split the main view to open a image editor window.
Everything else should be default from the default scene.
And then I just let it render the animation, crash after 1388 frames here.
blender_system_info.txt
blender_debug_output.txt
In case the debug logs are useful again, those are from running the blender_debug_gpu.cmd again but with the complete reset Blender and the test scene from the last comment.
Seems like it doesn't even show the error, in some of the crashes I recorded the error also did not show up at the end, not sure if it just crashes faster then it can log, or how that works.
Added subscriber: @AtomP
I would like to confirm that I am getting regular random crashes when using CTRL-F12 to render my animation. I can play the animation, fine in the viewport.
Using today's build, 06/10/19
When I screen captured the log, I was able to review the screen capture and pull out the last displayed message, an ACCESS_ERROR_VIOLATION Address: 0x000000013FB79AFF
NOTE: I get the crash with denoising both on and off.
Added subscriber: @TheRawMeatball
Added subscriber: @Tareyes
Added subscriber: @MasterJames
I've been getting green flicker with latest NVidia drivers and then also this same crash will occur.
GeForce RTX 2080 Ti Driver: 26.21.14.3602 aka 436.02 Date: 2019-08-16
I get the same error in Cycles in 2.8 when having multiple 3D views open at the same time. If I keep open just one view open it doesn't crash. Also running it GUI-less, it doesn't crash.
I'm running a Ryzen 5 2600 and GTX 1060 3Gb
Added subscriber: @iss
Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'
@Mitsuma is this still an issue with latest build?
Added subscriber: @ideasman42
@ideasman42 Can you confirm this report?
Misunderstanding on new policy, set back to report.
Added subscriber: @foobarbecue
I also have this, using 2.81a and 2.82b, on cycles. Happens with GPU rendering, CPU rendering, combined, and with CUDA disabled.
blender_system_info.txt
blender_debug_output.txt
I've switched to rendering in headless mode. Without the GUI, it works great and I never get this error.
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Added subscriber: @NoHow
Hi all,
it sounds to me like the common problem with heavy GPU computation under Windows.
There is a windows feature called Timeout Detection and Recovery (TDR) which complete resets the GPU after 2sec of freezing (GPU is unresponsive)!
SubstancePainter had the same problems and they wrote a nice tutorial on how to change the "TdrDelay" in the windows registry.
https://docs.substance3d.com/spdoc/gpu-drivers-crash-with-long-computations-128745489.html
Hope that fixes your problems. ;)
Ahh, i forgot... it surely applies to cycles rendering too!
Added subscriber: @brecht
It's documented in the Cycles manual:
https://docs.blender.org/manual/en/dev/render/cycles/gpu_rendering.html#the-nvidia-opengl-driver-lost-connection-with-the-display-driver
But, generally when TDR happens Blender should not crash with
EXCEPTION_ACCESS_VIOLATION, just abort rendering. And I believe that if TDR happens, Windows will show a popup saying that the driver timed out.I'm running Win7 64bit and had this problem with MeshRoom. There was no popup with the 'driver time out' mentioned, just a message saying 'MeshRoom stopped working'. Maybe it's different on Win10 or it's related to the MeshRoom architecture,
I looked at the cycles documentation and it feels somewhat 'hidden' to the technicaly unexperienced user.
I can imagine that the linked Microsoft document can throw off some/many users.
Maybe a FAQ entry with a link to a better description on how to fix that would be better?
Something like 'Blender crashes randomly, what could i do?'
The SubstancePainter team did a great Job on describing the problem and providing a step by step tutorial on how to change the registry:
https://docs.substance3d.com/spdoc/gpu-drivers-crash-with-long-computations-128745489.html
Just my 2cents
Added subscriber: @TITAN.blender
Hi I have downloaded and installed Blender 4.1 but it will shut down automatically until I open it Thanks for helping me
Sorry Blender 2.8
Please make new report if you have unrealated problem to this topic. https://developer.blender.org/maniphest/task/edit/form/1/
Please follow all instructions there mainly please check if bug is already reported. If it is, you can just subscribe to that report and wait until it is resloved.
No This is a new problem
I don't think it's the TdrDelay thing. I have already modified my registry for Redshift on this matter. It's definitely a Blender bug.
Added subscriber: @Ryan-Stever
I agree with Atomic, I have already done this Tdr thing and I still get this problem. However, I wouldn't blame it on Blender either.
This has been happening to me ever since 2.8 came out so as a result, I gave up on Blender started to look at premium software to solve this issue, but guess what? It happens to me with C4D as well. fml
It doesn't happen to me with Sub Painter or Fusion360 but unfortunately those tools don't help me for rendering.
My uneducated conclusion is - upgrade my pc.
I'm using a dinky Ryzen 5 1600 with a RTX 2070 and apparently my mobo and cpu are not compatible. So, Im grabbing a new cpu and mobo today. Fingers Crossed.
Added subscribers: @fclem, @rjg
The triagers are currently in the process of cleaning up old tickets. This ticket is currently tagged as Bug, but so far this hasn't been confirmed. The comments may not all refer to the same issue. @fclem Is the current tag of "Bug" correct and are there enough information / a known cause for this problem that the ticket could be confirmed?
Removed subscriber: @Tareyes
Blender 2.8 Eevee randomly closing during render: EXCEPTION_ACCESS_VIOLATIONto 2.80 BETA crash during rendering, even with SW openGL 2 years ago@Mitsuma I am updating old reports so they are more searchable, and I want to ask if this is still issue for you, since a lot of time has passed, it is possible this has been resolved.
Changed status from 'Needs Developer To Reproduce' to: 'Archived'
It was a hardware issue. I think I suggested there be better ways to detect if it's a hardware problem like a response in a reasonable time etc. so you could still be doing something even though I will set this to invalid as it was not really a Blender code error. It was a new 2080ti at time time clearly rushed out before getting it right, so a nvidia hardware production issue?