Animation & Rigging Module #63901

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opened 4 years ago by ideasman42 · 35 comments
Owner

This page is in the process of being fully replaced by #animation_rigging.


Order of importance:

  • {icon circle color=red} Very Important - These we should handle before the next release.
  • {icon circle color=yellow} Somewhat Important - These issues would be nice to do as soon as possible.
  • {icon circle color=green} Less Important - Extra polish, nice to have.
  • ? Incomplete - Tasks needing more details before implementing.
  • (straightforward) - Task which is straightforward to implement, which don't rely on larger API changes or refactoring.

Long Term Projects

Development may span multiple release cycles.

  • {icon circle color=yellow} #68901 ( Motion path viewport editing)
  • {icon circle color=yellow} #68902 (Animation layer)
  • {icon circle color=green} #68904 (Animation 2020 feedback from studios)
  • {icon circle color=green} #68905 (Motion path revamp)
  • {icon circle color=green} #68906 (Animation fine-tuning sculpting)
  • {icon circle color=green} #68907 (Node based rigging)
  • ? Region for animators to place often used panels and tools #68885

Medium Term Projects

Development should be possible in a single release cycle.

  • {icon circle color=red} #74159 (Fix Animation Channel Selection Sync)
  • {icon circle color=red} #75553 (python unreliable result for bpy.context.view_layer.name when used in drivers)
  • {icon circle color=red} #71908 (Keyframed parameters are not preserved when frame_change_post handler is used)
  • {icon circle color=red} #77502 (Animating modifier expandability no longer working)
  • {icon circle color=red} #77086 (Passing Dependency Graph to Drivers)
  • {icon circle color=yellow} #68908 (Faster Animation Playback)
  • {icon circle color=green} #68910 (Pose library polishing)
  • {icon circle color=green} #76472 (Graph Editor: Fcurve extrapolation visibility )

Paper Cuts

Small improvements and polish.

  • {icon circle color=yellow} #76599 (2D cursor moves unintendedly when changing frames in Graph editor)
  • {icon circle color=yellow} #68912 ( Frame-by-frame animation tool polishing)
  • {icon circle color=green} #63900 (Split up pose mode keymap to avoid weight-paint conflicts)
  • {icon circle color=green} #73160 (Disallow children of constrained bone as IK target)

Design Tasks

  • {icon circle color=yellow} #69046 (Cache loading via animation system)
  • {icon circle color=yellow} #68962 (Graph Editor: Link Visible and Selected states)
  • {icon circle color=yellow} #68973 (Animation channels list UI)
  • {icon circle color=yellow} #68987 (Graph Editor: Curve drawing improvements)
  • {icon circle color=yellow} #68988 (Graph Editor: Automatic Colours can be confusing)
  • {icon circle color=yellow} #71238 (Graph Editor: Stacked mode for F-curves)
  • ? #54989 (FaceMaps Phase 1: bone selection & bone display) (Too brief, lacks details, needs involvement of rigger).
This page is in the process of being fully replaced by #animation_rigging. --- Order of importance: - {icon circle color=red} **Very Important** - *These we should handle before the next release.* - {icon circle color=yellow} **Somewhat Important** - *These issues would be nice to do as soon as possible.* - {icon circle color=green} **Less Important** - *Extra polish, nice to have.* - `?` **Incomplete** - *Tasks needing more details before implementing.* - `(straightforward)` - *Task which is straightforward to implement, which don't rely on larger API changes or refactoring.* # Long Term Projects Development may span multiple release cycles. - {icon circle color=yellow} #68901 ( Motion path viewport editing) - {icon circle color=yellow} #68902 (Animation layer) - {icon circle color=green} #68904 (Animation 2020 feedback from studios) - {icon circle color=green} #68905 (Motion path revamp) - {icon circle color=green} #68906 (Animation fine-tuning sculpting) - {icon circle color=green} #68907 (Node based rigging) - `?` Region for animators to place often used panels and tools #68885 # Medium Term Projects Development should be possible in a single release cycle. - {icon circle color=red} #74159 (Fix Animation Channel Selection Sync) - {icon circle color=red} #75553 (python unreliable result for bpy.context.view_layer.name when used in drivers) - {icon circle color=red} #71908 (Keyframed parameters are not preserved when frame_change_post handler is used) - {icon circle color=red} #77502 (Animating modifier expandability no longer working) - {icon circle color=red} #77086 (Passing Dependency Graph to Drivers) - {icon circle color=yellow} #68908 (Faster Animation Playback) - {icon circle color=green} #68910 (Pose library polishing) - {icon circle color=green} #76472 (Graph Editor: Fcurve extrapolation visibility ) # Paper Cuts Small improvements and polish. - {icon circle color=yellow} #76599 (2D cursor moves unintendedly when changing frames in Graph editor) - {icon circle color=yellow} #68912 ( Frame-by-frame animation tool polishing) - {icon circle color=green} #63900 (Split up pose mode keymap to avoid weight-paint conflicts) - {icon circle color=green} #73160 (Disallow children of constrained bone as IK target) # Design Tasks - {icon circle color=yellow} #69046 (Cache loading via animation system) - {icon circle color=yellow} #68962 (Graph Editor: Link Visible and Selected states) - {icon circle color=yellow} #68973 (Animation channels list UI) - {icon circle color=yellow} #68987 (Graph Editor: Curve drawing improvements) - {icon circle color=yellow} #68988 (Graph Editor: Automatic Colours can be confusing) - {icon circle color=yellow} #71238 (Graph Editor: Stacked mode for F-curves) - `?` #54989 (FaceMaps Phase 1: bone selection & bone display) *(Too brief, lacks details, needs involvement of rigger).*
dr.sybren was assigned by ideasman42 4 years ago
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brecht commented 4 years ago
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No feature requests here. https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

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Giro commented 4 years ago

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Giro commented 4 years ago

Hi,
I am a professional animator with 12 years of experience. my showreel
https://vimeo.com/user2162779

I cannot program or script, but if you need a help in testing, it would be great to help you out with animation module.
Let me know,
cheers

Andrea

Hi, I am a professional animator with 12 years of experience. my showreel https://vimeo.com/user2162779 I cannot program or script, but if you need a help in testing, it would be great to help you out with animation module. Let me know, cheers Andrea
Collaborator

@Giro Thank you for the offer. This is not the place to discuss these things, though. Drop by on https://blender.chat/channel/animation-module to discuss how you can help.

@Giro Thank you for the offer. This is not the place to discuss these things, though. Drop by on https://blender.chat/channel/animation-module to discuss how you can help.
Giro commented 4 years ago

That is great,

thanks I'll do

Cheers

Andrea

That is great, thanks I'll do Cheers Andrea
Collaborator

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dr.sybren changed title from Animation Module to Animation & Rigging Module 3 years ago

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Collaborator

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
dr.sybren closed this issue 2 years ago
Collaborator

Closing this task as it's no longer maintained and superseded by the workboard of #animation_rigging

Closing this task as it's no longer maintained and superseded by the workboard of #animation_rigging
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Module › Animation & Rigging
Module › Core
Module › Development Management
Module › Eevee & Viewport
Module › Grease Pencil
Module › Modeling
Module › Nodes & Physics
Module › Pipeline, Assets & IO
Module › Platforms, Builds, Tests & Devices
Module › Python API
Module › Render & Cycles
Module › Sculpt, Paint & Texture
Module › Triaging
Module › User Interface
Module › VFX & Video
Platform/FreeBSD
Platform/Linux
Platform/macOS
Platform/Windows
Priority › High
Priority › Low
Priority › Normal
Priority › Unbreak Now!
Status › Archived
Status › Confirmed
Status › Duplicate
Status › Needs Information from Developers
Status › Needs Information from User
Status › Needs Triage
Status › Resolved
Type › Bug
Type › Design
Type › Known Issue
Type › Patch
Type › Report
Type › To Do
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Reference: blender/blender#63901
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