Joining objects deletes UV map #64245

Closed
opened 2019-05-07 12:57:10 +02:00 by Robert S · 10 comments

System Information
Operating system: Windows 10
Graphics card: 1080

Blender Version
Broken: 2.8 ee0d8426ab
Worked: (optional)

Short description of error
Joining two objects together with ctrl-j deletes the UV map of the joining object.

Exact steps for others to reproduce the error

  • Open the attached .blend file
  • Select two objects

Press ctrl-j

Result:

  • The first selected objects UV map is deleted

Expected result:

  • Both object's original UV maps should be retained even after they are joined

join-uv-deleted.zip

**System Information** Operating system: Windows 10 Graphics card: 1080 **Blender Version** Broken: 2.8 ee0d8426ab6d Worked: (optional) **Short description of error** Joining two objects together with ctrl-j deletes the UV map of the joining object. **Exact steps for others to reproduce the error** - Open the attached .blend file - Select two objects # Press ctrl-j Result: * The first selected objects UV map is deleted Expected result: * Both object's original UV maps should be retained even after they are joined [join-uv-deleted.zip](https://archive.blender.org/developer/F7012311/join-uv-deleted.zip)
Author

Added subscriber: @RobertS

Added subscriber: @RobertS
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Cannot reproduce here.

I can see both UVMaps on the joined object, and both maps have the 'original' UVs...
#64245.png

Does this happen in todays build as well?

Cannot reproduce here. I can see both UVMaps on the joined object, and both maps have the 'original' UVs... ![#64245.png](https://archive.blender.org/developer/F7012386/T64245.png) Does this happen in todays build as well?
Author

Here is a video using today's build and the file attached above:

https://youtu.be/3urat2vW3Uk

At 30 seconds into the video I press ctrl-j which deletes the UV of the first object I previously selected.

Here is a video using today's build and the file attached above: https://youtu.be/3urat2vW3Uk At 30 seconds into the video I press ctrl-j which deletes the UV of the first object I previously selected.
Author

Ok, important discovery:

  • The UV map isn't deleted. It's given a name and placed in the object tab under UV Maps and then hidden!
  • This is super confusing to a new user, who isn't aware of this panel!
  • Further, why is itimpossible to view both UV Maps at the same time? I can only view one of them at once.
  • If I want to merge them, there's no right-click menu with that option in the UV Maps list.
  • How does this get exported? Do other apps care about the UV Map names and visibility, to the extent Blender does (example, Unity/Unreal)?

Maybe this isn't a modeling bug, bug rather a Ux flaw and that needs a design change.

Ok, important discovery: - The UV map isn't deleted. It's given a name and placed in the object tab under UV Maps and then **hidden**! - This is super confusing to a new user, who isn't aware of this panel! - Further, why is it*impossible to view both UV Maps at the same time*? I can only view one of them at once. - If I want to merge them, there's no right-click menu with that option in the UV Maps list. - How does this get exported? Do other apps care about the UV Map names and visibility, to the extent Blender does (example, Unity/Unreal)? Maybe this isn't a modeling bug, bug rather a Ux flaw and that needs a design change.

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2019-05-13 22:42:59 +02:00

UV maps are only merged if they have the same name. To solve the issue you need to give both maps the same name.

While it may be possible to improve the user interface, this is not a bug.

UV maps are only merged if they have the same name. To solve the issue you need to give both maps the same name. While it may be possible to improve the user interface, this is not a bug.

Can we please look into this again? It's a big problem if you have a project with hundreds of little parts. Why not give a dialogue box that will auto-rename all the UV Maps to one if it detects a conflict in UV Map naming while joining meshes?

Can we please look into this again? It's a big problem if you have a project with hundreds of little parts. Why not give a dialogue box that will auto-rename all the UV Maps to one if it detects a conflict in UV Map naming while joining meshes?
Member

We also have #111608 open (it is a related issue).

One possible solution there was to "merge the UV layers based upon index (so merge all first uv layers of all sources into one on the destination, merge all second uv layers of all sources into a second uv layer on destination, ...) -- this could be an option on the operator"

#111608 (comment)

We also have #111608 open (it is a related issue). One possible solution there was to "merge the UV layers based upon index (so merge all first uv layers of all sources into one on the destination, merge all second uv layers of all sources into a second uv layer on destination, ...) -- this could be an option on the operator" https://projects.blender.org/blender/blender/issues/111608#issuecomment-1007577
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset System
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Code Documentation
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
FBX
Interest
Freestyle
Interest
Geometry Nodes
Interest
glTF
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Viewport & EEVEE
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Asset Browser Project
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Asset System
Module
Core
Module
Development Management
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Module
Viewport & EEVEE
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Severity
High
Severity
Low
Severity
Normal
Severity
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#64245
No description provided.