EEVEE & Viewport Module #64282

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opened 2019-05-08 03:22:02 +02:00 by Campbell Barton · 26 comments

This page is in the process of being fully replaced by #eevee_viewport.


Order of importance:

  • {icon circle color=red} Very Important - These we should handle before the next release.
  • {icon circle color=yellow} Somewhat Important - These issues would be nice to do as soon as possible
  • {icon circle color=green} Less Important - Extra polish, nice to have
  • ? Incomplete - Tasks needing more details before implementing.
  • (straightforward) - Task which is straightforward to implement, which don't rely on larger API changes or refactoring.

Long Term Projects

Development may span multiple release cycles.

  • {icon circle color=yellow} #68989 ( Selection future-proof design)
  • {icon circle color=yellow} #68990 (Vulkan support)
  • {icon circle color=yellow} D5442: LANPR line rendering (summer of code)
  • {icon circle color=yellow} #68991 (Fisheye / panorama in EEVEE)
  • {icon circle color=yellow} #68993 (Stereo Panorama in EEVEE)
  • {icon circle color=yellow} #68994 (VR design / usability)
  • {icon circle color=yellow} #68995 (VR input integration and mapping)
  • {icon circle color=yellow} #68464 (Better Motion Blur)
  • {icon circle color=green} #68996 (OpenSubdiv GPU acceleration)
  • {icon circle color=green} #68997 (Panorama selection support in viewport)
  • {icon circle color=green} #68463 (Dynamic Indirect light cache)
  • ? #68998 (Virtual Reality (XR/VR/AR/MR))

Medium Term Projects

Development should be possible in a single release cycle.

  • {icon circle color=red} #71347 (Virtual Reality - Milestone 1 - Scene Inspection)
  • {icon circle color=yellow} #68478 (World Light Extraction)
  • {icon circle color=yellow} #68453 (Anisotropic BSDF)
  • {icon circle color=yellow} #68456 (Shadow catchers)
  • {icon circle color=yellow} #68474 (Clustered Light Culing)
  • {icon circle color=green} #67579 (Improve NDOF navigation)
  • {icon circle color=green} #54638 (OpenGL headless rendering)
  • {icon circle color=green} #68479 (Pointiness support)
  • {icon circle color=green} #68460 (Multiscatter Glossy BSDF)
  • {icon circle color=green} #68459 (Hair BSDF)
  • {icon circle color=green} #68458 (Velvet BSDF)
  • {icon circle color=green} #68477 (Parallax Occlusion Mapping)
  • {icon circle color=green} #68468 (Depth of Field Refactor)
  • {icon circle color=green} #68472 (Light Nodetree support)
  • {icon circle color=green} #68470 (Shadow buffers)
  • {icon circle color=green} #60779 (3D Viewport clipping support)

Paper Cuts

Small improvements and polish.

  • {icon circle color=green} #64281 (Option to lasso-select using geometry instead of object centers.)
  • {icon circle color=green} #69282 (Ability to cancel viewport operations (rotate/pan/zoom))
  • {icon circle color=green} #68206 (Lag reading viewport depth buffer in LookDev mode)
  • {icon circle color=green} #70803 (Support Viewport roll - around the cursor position) (straightforward)
  • {icon circle color=green} #73214 (Armature Object's "Display As" does nothing)
  • {icon circle color=green} #73732 (Grid-lines vanish in perspective view, when viewed from the side)
This page is in the process of being fully replaced by #eevee_viewport. --- Order of importance: - {icon circle color=red} **Very Important** - *These we should handle before the next release.* - {icon circle color=yellow} **Somewhat Important** - *These issues would be nice to do as soon as possible* - {icon circle color=green} **Less Important** - *Extra polish, nice to have* - `?` **Incomplete** - *Tasks needing more details before implementing.* - `(straightforward)` - *Task which is straightforward to implement, which don't rely on larger API changes or refactoring.* # Long Term Projects Development may span multiple release cycles. - {icon circle color=yellow} #68989 ( Selection future-proof design) - {icon circle color=yellow} #68990 (Vulkan support) - {icon circle color=yellow} [D5442: LANPR line rendering (summer of code)](https://archive.blender.org/developer/D5442) - {icon circle color=yellow} #68991 (Fisheye / panorama in EEVEE) - {icon circle color=yellow} #68993 (Stereo Panorama in EEVEE) - {icon circle color=yellow} #68994 (VR design / usability) - {icon circle color=yellow} #68995 (VR input integration and mapping) - {icon circle color=yellow} #68464 (Better Motion Blur) - {icon circle color=green} #68996 (OpenSubdiv GPU acceleration) - {icon circle color=green} #68997 (Panorama selection support in viewport) - {icon circle color=green} #68463 (Dynamic Indirect light cache) - `?` #68998 (Virtual Reality (XR/VR/AR/MR)) # Medium Term Projects Development should be possible in a single release cycle. - {icon circle color=red} #71347 (Virtual Reality - Milestone 1 - Scene Inspection) - {icon circle color=yellow} #68478 (World Light Extraction) - {icon circle color=yellow} #68453 (Anisotropic BSDF) - {icon circle color=yellow} #68456 (Shadow catchers) - {icon circle color=yellow} #68474 (Clustered Light Culing) - {icon circle color=green} #67579 (Improve NDOF navigation) - {icon circle color=green} #54638 (OpenGL headless rendering) - {icon circle color=green} #68479 (Pointiness support) - {icon circle color=green} #68460 (Multiscatter Glossy BSDF) - {icon circle color=green} #68459 (Hair BSDF) - {icon circle color=green} #68458 (Velvet BSDF) - {icon circle color=green} #68477 (Parallax Occlusion Mapping) - {icon circle color=green} #68468 (Depth of Field Refactor) - {icon circle color=green} #68472 (Light Nodetree support) - {icon circle color=green} #68470 (Shadow buffers) - {icon circle color=green} #60779 (3D Viewport clipping support) # Paper Cuts Small improvements and polish. - {icon circle color=green} #64281 (Option to lasso-select using geometry instead of object centers.) - {icon circle color=green} #69282 (Ability to cancel viewport operations (rotate/pan/zoom)) - {icon circle color=green} #68206 (Lag reading viewport depth buffer in LookDev mode) - {icon circle color=green} #70803 (Support Viewport roll - around the cursor position) `(straightforward)` - {icon circle color=green} #73214 (Armature Object's "Display As" does nothing) - {icon circle color=green} #73732 (Grid-lines vanish in perspective view, when viewed from the side)
Clément Foucault was assigned by Campbell Barton 2019-05-08 03:22:02 +02:00
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Brecht Van Lommel changed title from Eevee & Viewport to Eevee & Viewport Module 2019-07-01 17:56:32 +02:00

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Dalai Felinto changed title from Eevee & Viewport Module to EEVEE & Viewport Module 2019-08-15 17:52:36 +02:00
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Reference: blender/blender#64282
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