Bone Selection Problem (on NVIDIA Quadro) #68042

Closed
opened 4 years ago by HirotakaImagawa · 5 comments

System Information
Operating system: Windows 10 version 1809 (OS build 17763.615)
Graphics card: NVIDIA Quadro P2000
nvidia driver version: 431.02

Blender Version
Broken: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f5449

Exact steps for others to reproduce the error

Please open attached "BoneSelectionProblem.blend" below.

image.png

You can select hand bone by clicking inside blue annotation. But the bone cannot be selected by clicking inside red annotation. (Don't move or rotate camera when you try this after opened the file)

BoneSelectionProblem.zip

system-info.txt

Thanks

**System Information** Operating system: Windows 10 version 1809 (OS build 17763.615) Graphics card: NVIDIA Quadro [P2000](https://archive.blender.org/developer/P2000.txt) nvidia driver version: 431.02 **Blender Version** Broken: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f54494e **Exact steps for others to reproduce the error** Please open attached "BoneSelectionProblem.blend" below. ![image.png](https://archive.blender.org/developer/F7640602/image.png) You can select hand bone by clicking inside blue annotation. But the bone cannot be selected by clicking inside red annotation. (Don't move or rotate camera when you try this after opened the file) [BoneSelectionProblem.zip](https://archive.blender.org/developer/F7640606/BoneSelectionProblem.zip) [system-info.txt](https://archive.blender.org/developer/F7640607/system-info.txt) Thanks
Poster

Added subscriber: @HirotakaImagawa

Added subscriber: @HirotakaImagawa
Collaborator

Added subscribers: @mano-wii, @Jeroen-Bakker, @lichtwerk

Added subscribers: @mano-wii, @Jeroen-Bakker, @lichtwerk
Collaborator

This has to do with the armature object having it maximum drawtype (Display As) set to Wire.
For me everything is good if Display As is set to Solid.

  • A bit confused why we actually draw the armature as X-Ray if it is set to Wire?
  • that being said, having the armature set to Solid and then enabling X-Ray in the viewport exposes the same issue...

I havent followed to bone/armature selection issues much, but @mano-wii or @Jeroen-Bakker might know more?

This has to do with the armature object having it maximum drawtype (`Display As`) set to `Wire`. For me everything is good if `Display As` is set to `Solid`. - A bit confused why we actually draw the armature as `X-Ray` if it is set to `Wire`? - that being said, having the armature set to `Solid` and then enabling `X-Ray` in the viewport exposes the same issue... I havent followed to bone/armature selection issues much, but @mano-wii or @Jeroen-Bakker might know more?
Collaborator

Went over bone selection reports again and this is actually the same as #67208 (whoes task description I have updated).
Will merge these reports, lets see if the devs think there is room for improvement here

Went over bone selection reports again and this is actually the same as #67208 (whoes task description I have updated). Will merge these reports, lets see if the devs think there is room for improvement here
Collaborator

Closed as duplicate of #67208

Closed as duplicate of #67208
lichtwerk closed this issue 4 years ago
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Reference: blender/blender#68042
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