Problem with Panel class in layout and with translation texts #68102
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Reference: blender/blender#68102
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Targeting Project
GUI Development
System Information
Operating system:
Linux, Kernel: 4.15.0-20-generic x86_64 bits: 64 compiler: gcc v: 7.3.0 Desktop: Cinnamon 4.0.8
Distro: Linux Mint 19.1 Tessa base: Ubuntu 18.04 bionic
Graphics card:
Device-1: Intel 4th Gen Core Processor Integrated Graphics vendor: Hewlett-Packard driver: i915 v: kernel
Device-2: NVIDIA GK208M [GeForce GT 740M] vendor: Hewlett-Packard driver: nouveau v: kernel bus ID: 01:00.0
Display: x11 server: X.Org 1.19.6 driver: modesetting,nouveau unloaded: fbdev,vesa
resolution: 1920x1080~60Hz, 1920x1080~60Hz
OpenGL: renderer: Mesa DRI Intel Haswell Mobile v: 4.5 Mesa 18.0.5 direct render: Yes
Blender Version
Blender 2.80 (sub 75)
build date: 2019-07-29
build time: 17:17:04
build commit date: 2019-07-29
build commit time: 14:47
build hash:
f6cb5f5449
build platform: Linux
build type: Release
Short description of error
On the 3D Viewport, the main screen of 'Layout', you see the drop down list of 'Object Types Visibility' where English texts are all visible and well spaced.
When switched to the Vietnamese translation language, it looks like this:
Where 'heading' and item texts are BOTH obscured to the right, trailing with two dots ('..')
The code for this module is at:
and the piece of text translation is this:
Please take this 'blender.mo' file of Vietnamese I translated and compiled locally:
blender.mo
and drop in to the location:
2.80/datafiles/locale/vi/LC_MESSAGES
of your binary before switching to Vietnamese, select to turn on translation only for 'Interface' and 'Tooltips' while testing (because I only turning on these options on my pc).
Questions
Can 'Panel's be able to calculate their size and extendable at run time to cater for the size of the 'Longest' string of text (based on the dpi of font chosen and configuration scale) and aligning themself away from the edge of the parent windows (so do not overlapped the underneath) as in this situation:
Exact steps for others to reproduce the error
Added subscriber: @hoanguk
Added subscriber: @mano-wii
Popover size is hardcoded and limited by the
bl_ui_units_x
property which in this case is6
.I'm not sure if a minimum size can be obtained automatically through the current code, this seems to be a limitation.
Added subscriber: @mont29
Once again, that is much more an UI issue than a translations one…
Changed status from 'Needs Triage' to: 'Confirmed'