Subdivision Creasing Unresponsive on 0.55-0.99 range #68200

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opened 4 years ago by T.R.O.Nunes · 6 comments

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.36

Blender Version
Broken: version: 2.81 (sub 1), branch: master, commit date: 2019-08-03 10:22, hash: 5e5cf9ea9f
(Also broken in 2.8 release version)
Worked: 2.79b

Short description of error
When using Edge Creasing and Subdivision Surface modifier the result is inconsistent for .55-.99 values. For 0-.55 the mesh updates gradually as one would expect. However, after that inserting .6 .7 .8 .9 no visual change can be observed. At value of 1 the mesh snaps to the final creasing. (which is considerably sharper than the .55)

Exact steps for others to reproduce the error

  • Select the default cube.
  • Add a subdivision surface modifier
  • Go to edit mode and select single edge (or all edges)
  • Press N to open tab and go to edge data to scrub Crease value
  • Observe how 0-.55 change is linear but after that nothing really happens before 1.0

EdgeCreasingProblems.blend

**System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.36 **Blender Version** Broken: version: 2.81 (sub 1), branch: master, commit date: 2019-08-03 10:22, hash: `5e5cf9ea9f` (Also broken in 2.8 release version) Worked: 2.79b **Short description of error** When using Edge Creasing and Subdivision Surface modifier the result is inconsistent for .55-.99 values. For 0-.55 the mesh updates gradually as one would expect. However, after that inserting .6 .7 .8 .9 no visual change can be observed. At value of 1 the mesh snaps to the final creasing. (which is considerably sharper than the .55) **Exact steps for others to reproduce the error** - Select the default cube. - Add a subdivision surface modifier - Go to edit mode and select single edge (or all edges) - Press N to open tab and go to edge data to scrub Crease value - Observe how 0-.55 change is linear but after that nothing really happens before 1.0 [EdgeCreasingProblems.blend](https://archive.blender.org/developer/F7648001/EdgeCreasingProblems.blend)
Poster

Added subscriber: @T.R.O.Nunes

Added subscriber: @T.R.O.Nunes
Collaborator

#100188 was marked as duplicate of this issue

#100188 was marked as duplicate of this issue
Sergey commented 3 years ago
Owner

Added subscriber: @Sergey

Added subscriber: @Sergey
Sergey commented 3 years ago
Owner

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sergey closed this issue 3 years ago
Sergey self-assigned this 3 years ago
Sergey commented 3 years ago
Owner

This is as best as the surface can be estimated at quality 3. Going higher in Quality setting of the modifier will allow to have more accurate crease calculation.

Thanks for the report, but it's not a bug, but rather how new subdivision surface algorithm works.

This is as best as the surface can be estimated at quality 3. Going higher in Quality setting of the modifier will allow to have more accurate crease calculation. Thanks for the report, but it's not a bug, but rather how new subdivision surface algorithm works.
Collaborator

Added subscribers: @MassimilianoPuliero, @Memm

Added subscribers: @MassimilianoPuliero, @Memm
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Reference: blender/blender#68200
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