Eevee world can't display. #68735

Closed
opened 4 years ago by YeeTaTa · 7 comments

System Information
Windows 10 64bit , NVIDIA GTX1080,i7-6700k,Ram:32GB

WIN 10 1903 version,GPU drivers 431.60 version.

Blender Version
Broken: Version 2.8 of the official website, not the Experimental version.

Short description of error

I don't know is this a bug,or a Limitations? I can't see the restrictions related to this.

This is Eevee Limitations Manual

This is my test file.Test_0816.blend

In the video,I use three big nodes. All nodes aren't using images, it's procedural.

When they are separately, they can be displayed normally,but when I link to the third one,it will first LAG and then display the Pink purple.

Test0816.mp4

I would think this is a bug because I have another set of world nodes with 10 sets of connected nodes.

0816-1.png

**System Information** Windows 10 64bit , NVIDIA GTX1080,i7-6700k,Ram:32GB WIN 10 1903 version,GPU drivers 431.60 version. **Blender Version** Broken: Version 2.8 of the official website, not the Experimental version. **Short description of error** I don't know is this a bug,or a Limitations? I can't see the restrictions related to this. This is [Eevee Limitations Manual ](https://docs.blender.org/manual/en/latest/render/eevee/limitations.html#shader-nodes) This is my test file.[Test_0816.blend](https://archive.blender.org/developer/F7667433/Test_0816.blend) In the video,I use three big nodes. All nodes aren't using images, it's procedural. When they are separately, they can be displayed normally,but when I link to the third one,it will first LAG and then display the Pink purple. [Test0816.mp4](https://archive.blender.org/developer/F7667411/Test0816.mp4) I would think this is a bug because I have another set of world nodes with 10 sets of connected nodes. ![0816-1.png](https://archive.blender.org/developer/F7667466/0816-1.png)
Poster

Added subscriber: @YeeTaTa

Added subscriber: @YeeTaTa
fclem commented 4 years ago
Collaborator

Added subscriber: @fclem

Added subscriber: @fclem
fclem commented 4 years ago
Collaborator

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
fclem closed this issue 4 years ago
fclem self-assigned this 4 years ago
fclem commented 4 years ago
Collaborator

There is a limit of instruction a shader can contain in Eevee, and this is dependant on which driver and GPU you use.

You use Noise Texture which are maybe the most expensive node after the BSDFs. So you run out of instructions.

Our shader compilation error reporting is not good. If your shader is purple you should check the console for a more detailled error.

Will close as archive because it's a limitation. But depending on the error you get from the console we might reopen.

There is a limit of instruction a shader can contain in Eevee, and this is dependant on which driver and GPU you use. You use Noise Texture which are maybe the most expensive node after the BSDFs. So you run out of instructions. Our shader compilation error reporting is not good. If your shader is purple you should check the console for a more detailled error. Will close as archive because it's a limitation. But depending on the error you get from the console we might reopen.
Poster

Hi,this is console detailed error.

Please take a look, thank you.@fclem

If it is not complete or missing, please let me know, I am not familiar with this aspect.


GPUShader: linking error:
Fragment info

Internal error: assembly compile error for fragment shader at offset 1620284:

  • error message --
    line 65893, column 1: error: too many instructions
  • internal assembly text --
    !!NVfp5.0
    OPTION NV_internal;
    OPTION NV_gpu_program_fp64;
    OPTION NV_bindless_texture;
  • cgc version 3.4.0001, build date Jul 17 2019
  • command line args:
  • vendor NVIDIA Corporation
  • version 3.4.0.1 COP Build Date Jul 17 2019
  • profile gp5fp
  • program main
  • semantic viewBlock : BUFFER[0]
  • semantic common_block : BUFFER[1]
  • semantic probe_block : BUFFER[2]
  • semantic grid_block : BUFFER[3]
  • semantic planar_block : BUFFER[4]
  • semantic shadow_block : BUFFER[5]
  • semantic light_block : BUFFER[6]
  • semantic nodeTree : BUFFER[7]
  • semantic ModelMatrix
  • semantic ModelMatrixInverse
  • semantic colorBuffer
  • semantic depthBuffer
  • semantic maxzBuffer
  • semantic minzBuffer
  • semantic planarDepth
  • semantic outputSsrId
  • semantic texHammersley
  • semantic texJitter
  • semantic sampleCount
  • semantic invSampleCount
  • semantic utilTex
  • semantic horizonBuffer
  • semantic irradianceGrid
  • semantic probePlanars
  • semantic probeCubes
  • semantic shadowCubeTexture
  • semantic shadowCascadeTexture
  • semantic refractionDepth
  • semantic inScattering
  • semantic inTransmittance
  • semantic volumeColor
  • semantic backgroundAlpha
  • semantic samp0
  • semantic unfinvobmat
  • semantic unfcameratexfactors
  • var int gl_FrontFacing : $vin.FACE_FLAT : SSA : -1 : 0
  • var float4x4 ViewProjectionMatrix : BUFFER- : buffer- - , 4 : -1 : 0
  • var float4x4 ViewProjectionMatrixInverse : BUFFER- : buffer- [64], 4 : -1 : 0
  • var float4x4 ViewMatrix : BUFFER- : buffer- [128], 4 : -1 : 0
  • var float4x4 ViewMatrixInverse : BUFFER- : buffer- [192], 4 : -1 : 1
  • var float4x4 ProjectionMatrix : BUFFER- : buffer- [256], 4 : -1 : 1
  • var float4x4 ProjectionMatrixInverse : BUFFER- : buffer- [320], 4 : -1 : 1
  • var float4 clipPlanes- : : buffer- [384] : -1 : 0
  • var float4 CameraTexCoFactors : BUFFER- : buffer- [480] : -1 : 0
  • var float4x4 pastViewProjectionMatrix : BUFFER- : buffer- - , 4 : -1 : 0
  • var float4 viewVecs- : : buffer- [64] : -1 : 0
  • var float2 mipRatio- : : buffer- [96] : -1 : 0
  • var float4 aoParameters- : : buffer- [256] : -1 : 0
  • var int4 volTexSize : BUFFER- : buffer- [288] : -1 : 0
  • var float4 volDepthParameters : BUFFER- : buffer- [304] : -1 : 0
  • var float4 volInvTexSize : BUFFER- : buffer- [320] : -1 : 0
  • var float4 volJitter : BUFFER- : buffer- [336] : -1 : 0
  • var float4 volCoordScale : BUFFER- : buffer- [352] : -1 : 0
  • var float volHistoryAlpha : BUFFER- : buffer- [368] : -1 : 0
  • var float volLightClamp : BUFFER- : buffer- [372] : -1 : 0
  • var float volShadowSteps : BUFFER- : buffer- [376] : -1 : 0
  • var bool volUseLights : BUFFER- : buffer- [380] : -1 : 0
  • var float4 ssrParameters : BUFFER- : buffer- [384] : -1 : 0
  • var float ssrBorderFac : BUFFER- : buffer- [400] : -1 : 0
  • var float ssrMaxRoughness : BUFFER- : buffer- [404] : -1 : 0
  • var float ssrFireflyFac : BUFFER- : buffer- [408] : -1 : 0
  • var float ssrBrdfBias : BUFFER- : buffer- [412] : -1 : 0
  • var bool ssrToggle : BUFFER- : buffer- [416] : -1 : 0
  • var bool ssrefractToggle : BUFFER- : buffer- [420] : -1 : 0
  • var float sssJitterThreshold : BUFFER- : buffer- [424] : -1 : 0
  • var bool sssToggle : BUFFER- : buffer- [428] : -1 : 0
  • var bool specToggle : BUFFER- : buffer- [432] : -1 : 0
  • var int laNumLight : BUFFER- : buffer- [436] : -1 : 0
  • var int prbNumPlanar : BUFFER- : buffer- [440] : -1 : 0
  • var int prbNumRenderCube : BUFFER- : buffer- [444] : -1 : 0
  • var int prbNumRenderGrid : BUFFER- : buffer- [448] : -1 : 0
  • var int prbIrradianceVisSize : BUFFER- : buffer- [452] : -1 : 0
  • var float prbIrradianceSmooth : BUFFER- : buffer- [456] : -1 : 0
  • var float prbLodCubeMax : BUFFER- : buffer- [460] : -1 : 0
  • var float prbLodPlanarMax : BUFFER- : buffer- [464] : -1 : 0
  • var int hizMipOffset : BUFFER- : buffer- [468] : -1 : 0
  • var int rayType : BUFFER- : buffer- [472] : -1 : 0
  • var float rayDepth : BUFFER- : buffer- [476] : -1 : 0
  • var float4 probes_data- .position_type : : buffer- - : -1 : 0
  • var float4 probes_data- .attenuation_fac_type : : buffer- [16] : -1 : 0
  • var float4x4 probes_data- .influencemat : : buffer- [32], 4 : -1 : 0
  • var float4x4 probes_data- .parallaxmat : : buffer- [96], 4 : -1 : 0
  • var float4x4 grids_data- .localmat : : buffer- - , 4 : -1 : 0
  • var int4 grids_data- .resolution_offset : : buffer- [64] : -1 : 0
  • var float4 grids_data- .ws_corner_atten_scale : : buffer- [80] : -1 : 0
  • var float4 grids_data- .ws_increment_x_atten_bias : : buffer- [96] : -1 : 0
  • var float4 grids_data- .ws_increment_y_lvl_bias : : buffer- [112] : -1 : 0
  • var float4 grids_data- .ws_increment_z : : buffer- [128] : -1 : 0
  • var float4 grids_data- .vis_bias_bleed_range : : buffer- [144] : -1 : 0
  • var float4 planars_data- .plane_equation : : buffer- - : -1 : 0

var float4 planar

GPUShader: linking error:
Fragment info

Internal error: assembly compile error for fragment shader at offset 1620284:

  • error message --
    line 65893, column 1: error: too many instructions
  • internal assembly text --
    !!NVfp5.0
    OPTION NV_internal;
    OPTION NV_gpu_program_fp64;
    OPTION NV_bindless_texture;
  • cgc version 3.4.0001, build date Jul 17 2019
  • command line args:
  • vendor NVIDIA Corporation
  • version 3.4.0.1 COP Build Date Jul 17 2019
  • profile gp5fp
  • program main
  • semantic viewBlock : BUFFER[0]
  • semantic common_block : BUFFER[1]
  • semantic probe_block : BUFFER[2]
  • semantic grid_block : BUFFER[3]
  • semantic planar_block : BUFFER[4]
  • semantic shadow_block : BUFFER[5]
  • semantic light_block : BUFFER[6]
  • semantic nodeTree : BUFFER[7]
  • semantic ModelMatrix
  • semantic ModelMatrixInverse
  • semantic colorBuffer
  • semantic depthBuffer
  • semantic maxzBuffer
  • semantic minzBuffer
  • semantic planarDepth
  • semantic outputSsrId
  • semantic texHammersley
  • semantic texJitter
  • semantic sampleCount
  • semantic invSampleCount
  • semantic utilTex
  • semantic horizonBuffer
  • semantic irradianceGrid
  • semantic probePlanars
  • semantic probeCubes
  • semantic shadowCubeTexture
  • semantic shadowCascadeTexture
  • semantic refractionDepth
  • semantic inScattering
  • semantic inTransmittance
  • semantic volumeColor
  • semantic backgroundAlpha
  • semantic samp0
  • semantic unfinvobmat
  • semantic unfcameratexfactors
  • var int gl_FrontFacing : $vin.FACE_FLAT : SSA : -1 : 0
  • var float4x4 ViewProjectionMatrix : BUFFER- : buffer- - , 4 : -1 : 0
  • var float4x4 ViewProjectionMatrixInverse : BUFFER- : buffer- [64], 4 : -1 : 0
  • var float4x4 ViewMatrix : BUFFER- : buffer- [128], 4 : -1 : 0
  • var float4x4 ViewMatrixInverse : BUFFER- : buffer- [192], 4 : -1 : 1
  • var float4x4 ProjectionMatrix : BUFFER- : buffer- [256], 4 : -1 : 1
  • var float4x4 ProjectionMatrixInverse : BUFFER- : buffer- [320], 4 : -1 : 1
  • var float4 clipPlanes- : : buffer- [384] : -1 : 0
  • var float4 CameraTexCoFactors : BUFFER- : buffer- [480] : -1 : 0
  • var float4x4 pastViewProjectionMatrix : BUFFER- : buffer- - , 4 : -1 : 0
  • var float4 viewVecs- : : buffer- [64] : -1 : 0
  • var float2 mipRatio- : : buffer- [96] : -1 : 0
  • var float4 aoParameters- : : buffer- [256] : -1 : 0
  • var int4 volTexSize : BUFFER- : buffer- [288] : -1 : 0
  • var float4 volDepthParameters : BUFFER- : buffer- [304] : -1 : 0
  • var float4 volInvTexSize : BUFFER- : buffer- [320] : -1 : 0
  • var float4 volJitter : BUFFER- : buffer- [336] : -1 : 0
  • var float4 volCoordScale : BUFFER- : buffer- [352] : -1 : 0
  • var float volHistoryAlpha : BUFFER- : buffer- [368] : -1 : 0
  • var float volLightClamp : BUFFER- : buffer- [372] : -1 : 0
  • var float volShadowSteps : BUFFER- : buffer- [376] : -1 : 0
  • var bool volUseLights : BUFFER- : buffer- [380] : -1 : 0
  • var float4 ssrParameters : BUFFER- : buffer- [384] : -1 : 0
  • var float ssrBorderFac : BUFFER- : buffer- [400] : -1 : 0
  • var float ssrMaxRoughness : BUFFER- : buffer- [404] : -1 : 0
  • var float ssrFireflyFac : BUFFER- : buffer- [408] : -1 : 0
  • var float ssrBrdfBias : BUFFER- : buffer- [412] : -1 : 0
  • var bool ssrToggle : BUFFER- : buffer- [416] : -1 : 0
  • var bool ssrefractToggle : BUFFER- : buffer- [420] : -1 : 0
  • var float sssJitterThreshold : BUFFER- : buffer- [424] : -1 : 0
  • var bool sssToggle : BUFFER- : buffer- [428] : -1 : 0
  • var bool specToggle : BUFFER- : buffer- [432] : -1 : 0
  • var int laNumLight : BUFFER- : buffer- [436] : -1 : 0
  • var int prbNumPlanar : BUFFER- : buffer- [440] : -1 : 0
  • var int prbNumRenderCube : BUFFER- : buffer- [444] : -1 : 0
  • var int prbNumRenderGrid : BUFFER- : buffer- [448] : -1 : 0
  • var int prbIrradianceVisSize : BUFFER- : buffer- [452] : -1 : 0
  • var float prbIrradianceSmooth : BUFFER- : buffer- [456] : -1 : 0
  • var float prbLodCubeMax : BUFFER- : buffer- [460] : -1 : 0
  • var float prbLodPlanarMax : BUFFER- : buffer- [464] : -1 : 0
  • var int hizMipOffset : BUFFER- : buffer- [468] : -1 : 0
  • var int rayType : BUFFER- : buffer- [472] : -1 : 0
  • var float rayDepth : BUFFER- : buffer- [476] : -1 : 0
  • var float4 probes_data- .position_type : : buffer- - : -1 : 0
  • var float4 probes_data- .attenuation_fac_type : : buffer- [16] : -1 : 0
  • var float4x4 probes_data- .influencemat : : buffer- [32], 4 : -1 : 0
  • var float4x4 probes_data- .parallaxmat : : buffer- [96], 4 : -1 : 0
  • var float4x4 grids_data- .localmat : : buffer- - , 4 : -1 : 0
  • var int4 grids_data- .resolution_offset : : buffer- [64] : -1 : 0
  • var float4 grids_data- .ws_corner_atten_scale : : buffer- [80] : -1 : 0
  • var float4 grids_data- .ws_increment_x_atten_bias : : buffer- [96] : -1 : 0
  • var float4 grids_data- .ws_increment_y_lvl_bias : : buffer- [112] : -1 : 0
  • var float4 grids_data- .ws_increment_z : : buffer- [128] : -1 : 0
  • var float4 grids_data- .vis_bias_bleed_range : : buffer- [144] : -1 : 0
  • var float4 planars_data- .plane_equation : : buffer- - : -1 : 0

var float4 planar

GPUShader: linking error:
Fragment info

Internal error: assembly compile error for fragment shader at offset 1601536:

  • error message --
    line 65884, column 1: error: too many instructions
  • internal assembly text --
    !!NVfp5.0
    OPTION NV_internal;
    OPTION NV_bindless_texture;
    OPTION ARB_draw_buffers;
  • cgc version 3.4.0001, build date Jul 17 2019
  • command line args:
  • vendor NVIDIA Corporation
  • version 3.4.0.1 COP Build Date Jul 17 2019
  • profile gp5fp
  • program main
  • semantic viewBlock : BUFFER[0]
  • semantic common_block : BUFFER[1]
  • semantic probe_block : BUFFER[2]
  • semantic grid_block : BUFFER[3]
  • semantic planar_block : BUFFER[4]
  • semantic shadow_block : BUFFER[5]
  • semantic light_block : BUFFER[6]
  • semantic nodeTree : BUFFER[7]
  • semantic ModelMatrix
  • semantic ModelMatrixInverse
  • semantic colorBuffer
  • semantic depthBuffer
  • semantic maxzBuffer
  • semantic minzBuffer
  • semantic planarDepth
  • semantic utilTex
  • semantic horizonBuffer
  • semantic irradianceGrid
  • semantic probePlanars
  • semantic probeCubes
  • semantic shadowCubeTexture
  • semantic shadowCascadeTexture
  • semantic inScattering
  • semantic inTransmittance
  • semantic volumeColor
  • semantic backgroundAlpha
  • semantic samp0
  • semantic unfinvobmat
  • semantic unfcameratexfactors
  • var float4 gl_FragCoord : $vin.WPOS : WPOS : -1 : 1
  • var int gl_FrontFacing : $vin.FACE_FLAT : SSA : -1 : 0
  • var float4x4 ViewProjectionMatrix : BUFFER- : buffer- - , 4 : -1 : 0
  • var float4x4 ViewProjectionMatrixInverse : BUFFER- : buffer- [64], 4 : -1 : 0
  • var float4x4 ViewMatrix : BUFFER- : buffer- [128], 4 : -1 : 0
  • var float4x4 ViewMatrixInverse : BUFFER- : buffer- [192], 4 : -1 : 1
  • var float4x4 ProjectionMatrix : BUFFER- : buffer- [256], 4 : -1 : 1
  • var float4x4 ProjectionMatrixInverse : BUFFER- : buffer- [320], 4 : -1 : 0
  • var float4 clipPlanes- : : buffer- [384] : -1 : 0
  • var float4 CameraTexCoFactors : BUFFER- : buffer- [480] : -1 : 0
  • var float4x4 pastViewProjectionMatrix : BUFFER- : buffer- - , 4 : -1 : 0
  • var float4 viewVecs- : : buffer- [64] : -1 : 1
  • var float2 mipRatio- : : buffer- [96] : -1 : 0
  • var float4 aoParameters- : : buffer- [256] : -1 : 0
  • var int4 volTexSize : BUFFER- : buffer- [288] : -1 : 0
  • var float4 volDepthParameters : BUFFER- : buffer- [304] : -1 : 1
  • var float4 volInvTexSize : BUFFER- : buffer- [320] : -1 : 1
  • var float4 volJitter : BUFFER- : buffer- [336] : -1 : 1
  • var float4 volCoordScale : BUFFER- : buffer- [352] : -1 : 1
  • var float volHistoryAlpha : BUFFER- : buffer- [368] : -1 : 0
  • var float volLightClamp : BUFFER- : buffer- [372] : -1 : 0
  • var float volShadowSteps : BUFFER- : buffer- [376] : -1 : 0
  • var bool volUseLights : BUFFER- : buffer- [380] : -1 : 0
  • var float4 ssrParameters : BUFFER- : buffer- [384] : -1 : 0
  • var float ssrBorderFac : BUFFER- : buffer- [400] : -1 : 0
  • var float ssrMaxRoughness : BUFFER- : buffer- [404] : -1 : 0
  • var float ssrFireflyFac : BUFFER- : buffer- [408] : -1 : 0
  • var float ssrBrdfBias : BUFFER- : buffer- [412] : -1 : 0
  • var bool ssrToggle : BUFFER- : buffer- [416] : -1 : 0
  • var bool ssrefractToggle : BUFFER- : buffer- [420] : -1 : 0
  • var float sssJitterThreshold : BUFFER- : buffer- [424] : -1 : 0
  • var bool sssToggle : BUFFER- : buffer- [428] : -1 : 0
  • var bool specToggle : BUFFER- : buffer- [432] : -1 : 0
  • var int laNumLight : BUFFER- : buffer- [436] : -1 : 0
  • var int prbNumPlanar : BUFFER- : buffer- [440] : -1 : 0
  • var int prbNumRenderCube : BUFFER- : buffer- [444] : -1 : 0
  • var int prbNumRenderGrid : BUFFER- : buffer- [448] : -1 : 0
  • var int prbIrradianceVisSize : BUFFER- : buffer- [452] : -1 : 0
  • var float prbIrradianceSmooth : BUFFER- : buffer- [456] : -1 : 0
  • var float prbLodCubeMax : BUFFER- : buffer- [460] : -1 : 0
  • var float prbLodPlanarMax : BUFFER- : buffer- [464] : -1 : 0
  • var int hizMipOffset : BUFFER- : buffer- [468] : -1 : 0
  • var int rayType : BUFFER- : buffer- [472] : -1 : 0
  • var float rayDepth : BUFFER- : buffer- [476] : -1 : 0
  • var float4 probes_data- .position_type : : buffer- - : -1 : 0
  • var float4 probes_data- .attenuation_fac_type : : buffer- [16] : -1 : 0
  • var float4x4 probes_data- .influencemat : : buffer- [32], 4 : -1 : 0
  • var float4x4 probes_data- .parallaxmat : : buffer- [96], 4 : -1 : 0
  • var float4x4 grids_data- .localmat : : buffer- - , 4 : -1 : 0
  • var int4 grids_data- .resolution_offset : : buffer- [64] : -1 : 0
  • var float4 grids_data- .ws_corner_atten_scale : : buffer- [80] : -1 : 0
  • var float4 grids_data- .ws_increment_x_atten_bias : : buffer- [96] : -1 : 0
  • var float4 grids_data- .ws_increment_y_lvl_bias : : buffer- [112] : -1 : 0
  • var float4 grids_data- .ws_increment_z : : buffer- [128] : -1 : 0
  • var float4 grids_data- .vis_bias_bleed_range : : buffer- [144] : -1 : 0
  • var float4 planars_data- .plane_equation : : buffer- - : -1 : 0
  • var float4 planars_data- .clip_vec_x_fade_scale : : buffer- [16] : -1 : 0

var float4 planars_data- [x].c

GPUShader: linking error:
Fragment info

Internal error: assembly compile error for fragment shader at offset 1601536:

  • error message --
    line 65884, column 1: error: too many instructions
  • internal assembly text --
    !!NVfp5.0
    OPTION NV_internal;
    OPTION NV_bindless_texture;
    OPTION ARB_draw_buffers;
  • cgc version 3.4.0001, build date Jul 17 2019
  • command line args:
  • vendor NVIDIA Corporation
  • version 3.4.0.1 COP Build Date Jul 17 2019
  • profile gp5fp
  • program main
  • semantic viewBlock : BUFFER[0]
  • semantic common_block : BUFFER[1]
  • semantic probe_block : BUFFER[2]
  • semantic grid_block : BUFFER[3]
  • semantic planar_block : BUFFER[4]
  • semantic shadow_block : BUFFER[5]
  • semantic light_block : BUFFER[6]
  • semantic nodeTree : BUFFER[7]
  • semantic ModelMatrix
  • semantic ModelMatrixInverse
  • semantic colorBuffer
  • semantic depthBuffer
  • semantic maxzBuffer
  • semantic minzBuffer
  • semantic planarDepth
  • semantic utilTex
  • semantic horizonBuffer
  • semantic irradianceGrid
  • semantic probePlanars
  • semantic probeCubes
  • semantic shadowCubeTexture
  • semantic shadowCascadeTexture
  • semantic inScattering
  • semantic inTransmittance
  • semantic volumeColor
  • semantic backgroundAlpha
  • semantic samp0
  • semantic unfinvobmat
  • semantic unfcameratexfactors
  • var float4 gl_FragCoord : $vin.WPOS : WPOS : -1 : 1
  • var int gl_FrontFacing : $vin.FACE_FLAT : SSA : -1 : 0
  • var float4x4 ViewProjectionMatrix : BUFFER- : buffer- - , 4 : -1 : 0
  • var float4x4 ViewProjectionMatrixInverse : BUFFER- : buffer- [64], 4 : -1 : 0
  • var float4x4 ViewMatrix : BUFFER- : buffer- [128], 4 : -1 : 0
  • var float4x4 ViewMatrixInverse : BUFFER- : buffer- [192], 4 : -1 : 1
  • var float4x4 ProjectionMatrix : BUFFER- : buffer- [256], 4 : -1 : 1
  • var float4x4 ProjectionMatrixInverse : BUFFER- : buffer- [320], 4 : -1 : 0
  • var float4 clipPlanes- : : buffer- [384] : -1 : 0
  • var float4 CameraTexCoFactors : BUFFER- : buffer- [480] : -1 : 0
  • var float4x4 pastViewProjectionMatrix : BUFFER- : buffer- - , 4 : -1 : 0
  • var float4 viewVecs- : : buffer- [64] : -1 : 1
  • var float2 mipRatio- : : buffer- [96] : -1 : 0
  • var float4 aoParameters- : : buffer- [256] : -1 : 0
  • var int4 volTexSize : BUFFER- : buffer- [288] : -1 : 0
  • var float4 volDepthParameters : BUFFER- : buffer- [304] : -1 : 1
  • var float4 volInvTexSize : BUFFER- : buffer- [320] : -1 : 1
  • var float4 volJitter : BUFFER- : buffer- [336] : -1 : 1
  • var float4 volCoordScale : BUFFER- : buffer- [352] : -1 : 1
  • var float volHistoryAlpha : BUFFER- : buffer- [368] : -1 : 0
  • var float volLightClamp : BUFFER- : buffer- [372] : -1 : 0
  • var float volShadowSteps : BUFFER- : buffer- [376] : -1 : 0
  • var bool volUseLights : BUFFER- : buffer- [380] : -1 : 0
  • var float4 ssrParameters : BUFFER- : buffer- [384] : -1 : 0
  • var float ssrBorderFac : BUFFER- : buffer- [400] : -1 : 0
  • var float ssrMaxRoughness : BUFFER- : buffer- [404] : -1 : 0
  • var float ssrFireflyFac : BUFFER- : buffer- [408] : -1 : 0
  • var float ssrBrdfBias : BUFFER- : buffer- [412] : -1 : 0
  • var bool ssrToggle : BUFFER- : buffer- [416] : -1 : 0
  • var bool ssrefractToggle : BUFFER- : buffer- [420] : -1 : 0
  • var float sssJitterThreshold : BUFFER- : buffer- [424] : -1 : 0
  • var bool sssToggle : BUFFER- : buffer- [428] : -1 : 0
  • var bool specToggle : BUFFER- : buffer- [432] : -1 : 0
  • var int laNumLight : BUFFER- : buffer- [436] : -1 : 0
  • var int prbNumPlanar : BUFFER- : buffer- [440] : -1 : 0
  • var int prbNumRenderCube : BUFFER- : buffer- [444] : -1 : 0
  • var int prbNumRenderGrid : BUFFER- : buffer- [448] : -1 : 0
  • var int prbIrradianceVisSize : BUFFER- : buffer- [452] : -1 : 0
  • var float prbIrradianceSmooth : BUFFER- : buffer- [456] : -1 : 0
  • var float prbLodCubeMax : BUFFER- : buffer- [460] : -1 : 0
  • var float prbLodPlanarMax : BUFFER- : buffer- [464] : -1 : 0
  • var int hizMipOffset : BUFFER- : buffer- [468] : -1 : 0
  • var int rayType : BUFFER- : buffer- [472] : -1 : 0
  • var float rayDepth : BUFFER- : buffer- [476] : -1 : 0
  • var float4 probes_data- .position_type : : buffer- - : -1 : 0
  • var float4 probes_data- .attenuation_fac_type : : buffer- [16] : -1 : 0
  • var float4x4 probes_data- .influencemat : : buffer- [32], 4 : -1 : 0
  • var float4x4 probes_data- .parallaxmat : : buffer- [96], 4 : -1 : 0
  • var float4x4 grids_data- .localmat : : buffer- - , 4 : -1 : 0
  • var int4 grids_data- .resolution_offset : : buffer- [64] : -1 : 0
  • var float4 grids_data- .ws_corner_atten_scale : : buffer- [80] : -1 : 0
  • var float4 grids_data- .ws_increment_x_atten_bias : : buffer- [96] : -1 : 0
  • var float4 grids_data- .ws_increment_y_lvl_bias : : buffer- [112] : -1 : 0
  • var float4 grids_data- .ws_increment_z : : buffer- [128] : -1 : 0
  • var float4 grids_data- .vis_bias_bleed_range : : buffer- [144] : -1 : 0
  • var float4 planars_data- .plane_equation : : buffer- - : -1 : 0
  • var float4 planars_data- .clip_vec_x_fade_scale : : buffer- [16] : -1 : 0

var float4 planars_data- [x].c

GPUShader: linking error:
Fragment info

Internal error: assembly compile error for fragment shader at offset 1601536:

  • error message --
    line 65884, column 1: error: too many instructions
  • internal assembly text --
    !!NVfp5.0
    OPTION NV_internal;
    OPTION NV_bindless_texture;
    OPTION ARB_draw_buffers;
  • cgc version 3.4.0001, build date Jul 17 2019
  • command line args:
  • vendor NVIDIA Corporation
  • version 3.4.0.1 COP Build Date Jul 17 2019
  • profile gp5fp
  • program main
  • semantic viewBlock : BUFFER[0]
  • semantic common_block : BUFFER[1]
  • semantic probe_block : BUFFER[2]
  • semantic grid_block : BUFFER[3]
  • semantic planar_block : BUFFER[4]
  • semantic shadow_block : BUFFER[5]
  • semantic light_block : BUFFER[6]
  • semantic nodeTree : BUFFER[7]
  • semantic ModelMatrix
  • semantic ModelMatrixInverse
  • semantic colorBuffer
  • semantic depthBuffer
  • semantic maxzBuffer
  • semantic minzBuffer
  • semantic planarDepth
  • semantic utilTex
  • semantic horizonBuffer
  • semantic irradianceGrid
  • semantic probePlanars
  • semantic probeCubes
  • semantic shadowCubeTexture
  • semantic shadowCascadeTexture
  • semantic inScattering
  • semantic inTransmittance
  • semantic volumeColor
  • semantic backgroundAlpha
  • semantic samp0
  • semantic unfinvobmat
  • semantic unfcameratexfactors
  • var float4 gl_FragCoord : $vin.WPOS : WPOS : -1 : 1
  • var int gl_FrontFacing : $vin.FACE_FLAT : SSA : -1 : 0
  • var float4x4 ViewProjectionMatrix : BUFFER- : buffer- - , 4 : -1 : 0
  • var float4x4 ViewProjectionMatrixInverse : BUFFER- : buffer- [64], 4 : -1 : 0
  • var float4x4 ViewMatrix : BUFFER- : buffer- [128], 4 : -1 : 0
  • var float4x4 ViewMatrixInverse : BUFFER- : buffer- [192], 4 : -1 : 1
  • var float4x4 ProjectionMatrix : BUFFER- : buffer- [256], 4 : -1 : 1
  • var float4x4 ProjectionMatrixInverse : BUFFER- : buffer- [320], 4 : -1 : 0
  • var float4 clipPlanes- : : buffer- [384] : -1 : 0
  • var float4 CameraTexCoFactors : BUFFER- : buffer- [480] : -1 : 0
  • var float4x4 pastViewProjectionMatrix : BUFFER- : buffer- - , 4 : -1 : 0
  • var float4 viewVecs- : : buffer- [64] : -1 : 1
  • var float2 mipRatio- : : buffer- [96] : -1 : 0
  • var float4 aoParameters- : : buffer- [256] : -1 : 0
  • var int4 volTexSize : BUFFER- : buffer- [288] : -1 : 0
  • var float4 volDepthParameters : BUFFER- : buffer- [304] : -1 : 1
  • var float4 volInvTexSize : BUFFER- : buffer- [320] : -1 : 1
  • var float4 volJitter : BUFFER- : buffer- [336] : -1 : 1
  • var float4 volCoordScale : BUFFER- : buffer- [352] : -1 : 1
  • var float volHistoryAlpha : BUFFER- : buffer- [368] : -1 : 0
  • var float volLightClamp : BUFFER- : buffer- [372] : -1 : 0
  • var float volShadowSteps : BUFFER- : buffer- [376] : -1 : 0
  • var bool volUseLights : BUFFER- : buffer- [380] : -1 : 0
  • var float4 ssrParameters : BUFFER- : buffer- [384] : -1 : 0
  • var float ssrBorderFac : BUFFER- : buffer- [400] : -1 : 0
  • var float ssrMaxRoughness : BUFFER- : buffer- [404] : -1 : 0
  • var float ssrFireflyFac : BUFFER- : buffer- [408] : -1 : 0
  • var float ssrBrdfBias : BUFFER- : buffer- [412] : -1 : 0
  • var bool ssrToggle : BUFFER- : buffer- [416] : -1 : 0
  • var bool ssrefractToggle : BUFFER- : buffer- [420] : -1 : 0
  • var float sssJitterThreshold : BUFFER- : buffer- [424] : -1 : 0
  • var bool sssToggle : BUFFER- : buffer- [428] : -1 : 0
  • var bool specToggle : BUFFER- : buffer- [432] : -1 : 0
  • var int laNumLight : BUFFER- : buffer- [436] : -1 : 0
  • var int prbNumPlanar : BUFFER- : buffer- [440] : -1 : 0
  • var int prbNumRenderCube : BUFFER- : buffer- [444] : -1 : 0
  • var int prbNumRenderGrid : BUFFER- : buffer- [448] : -1 : 0
  • var int prbIrradianceVisSize : BUFFER- : buffer- [452] : -1 : 0
  • var float prbIrradianceSmooth : BUFFER- : buffer- [456] : -1 : 0
  • var float prbLodCubeMax : BUFFER- : buffer- [460] : -1 : 0
  • var float prbLodPlanarMax : BUFFER- : buffer- [464] : -1 : 0
  • var int hizMipOffset : BUFFER- : buffer- [468] : -1 : 0
  • var int rayType : BUFFER- : buffer- [472] : -1 : 0
  • var float rayDepth : BUFFER- : buffer- [476] : -1 : 0
  • var float4 probes_data- .position_type : : buffer- - : -1 : 0
  • var float4 probes_data- .attenuation_fac_type : : buffer- [16] : -1 : 0
  • var float4x4 probes_data- .influencemat : : buffer- [32], 4 : -1 : 0
  • var float4x4 probes_data- .parallaxmat : : buffer- [96], 4 : -1 : 0
  • var float4x4 grids_data- .localmat : : buffer- - , 4 : -1 : 0
  • var int4 grids_data- .resolution_offset : : buffer- [64] : -1 : 0
  • var float4 grids_data- .ws_corner_atten_scale : : buffer- [80] : -1 : 0
  • var float4 grids_data- .ws_increment_x_atten_bias : : buffer- [96] : -1 : 0
  • var float4 grids_data- .ws_increment_y_lvl_bias : : buffer- [112] : -1 : 0
  • var float4 grids_data- .ws_increment_z : : buffer- [128] : -1 : 0
  • var float4 grids_data- .vis_bias_bleed_range : : buffer- [144] : -1 : 0
  • var float4 planars_data- .plane_equation : : buffer- - : -1 : 0
  • var float4 planars_data- .clip_vec_x_fade_scale : : buffer- [16] : -1 : 0

var float4 planars_data- [x].c

GPUShader: linking error:
Fragment info

Internal error: assembly compile error for fragment shader at offset 1620284:

  • error message --
    line 65893, column 1: error: too many instructions
  • internal assembly text --
    !!NVfp5.0
    OPTION NV_internal;
    OPTION NV_gpu_program_fp64;
    OPTION NV_bindless_texture;
  • cgc version 3.4.0001, build date Jul 17 2019
  • command line args:
  • vendor NVIDIA Corporation
  • version 3.4.0.1 COP Build Date Jul 17 2019
  • profile gp5fp
  • program main
  • semantic viewBlock : BUFFER[0]
  • semantic common_block : BUFFER[1]
  • semantic probe_block : BUFFER[2]
  • semantic grid_block : BUFFER[3]
  • semantic planar_block : BUFFER[4]
  • semantic shadow_block : BUFFER[5]
  • semantic light_block : BUFFER[6]
  • semantic nodeTree : BUFFER[7]
  • semantic ModelMatrix
  • semantic ModelMatrixInverse
  • semantic colorBuffer
  • semantic depthBuffer
  • semantic maxzBuffer
  • semantic minzBuffer
  • semantic planarDepth
  • semantic outputSsrId
  • semantic texHammersley
  • semantic texJitter
  • semantic sampleCount
  • semantic invSampleCount
  • semantic utilTex
  • semantic horizonBuffer
  • semantic irradianceGrid
  • semantic probePlanars
  • semantic probeCubes
  • semantic shadowCubeTexture
  • semantic shadowCascadeTexture
  • semantic refractionDepth
  • semantic inScattering
  • semantic inTransmittance
  • semantic volumeColor
  • semantic backgroundAlpha
  • semantic samp0
  • semantic unfinvobmat
  • semantic unfcameratexfactors
  • var int gl_FrontFacing : $vin.FACE_FLAT : SSA : -1 : 0
  • var float4x4 ViewProjectionMatrix : BUFFER- : buffer- - , 4 : -1 : 0
  • var float4x4 ViewProjectionMatrixInverse : BUFFER- : buffer- [64], 4 : -1 : 0
  • var float4x4 ViewMatrix : BUFFER- : buffer- [128], 4 : -1 : 0
  • var float4x4 ViewMatrixInverse : BUFFER- : buffer- [192], 4 : -1 : 1
  • var float4x4 ProjectionMatrix : BUFFER- : buffer- [256], 4 : -1 : 1
  • var float4x4 ProjectionMatrixInverse : BUFFER- : buffer- [320], 4 : -1 : 1
  • var float4 clipPlanes- : : buffer- [384] : -1 : 0
  • var float4 CameraTexCoFactors : BUFFER- : buffer- [480] : -1 : 0
  • var float4x4 pastViewProjectionMatrix : BUFFER- : buffer- - , 4 : -1 : 0
  • var float4 viewVecs- : : buffer- [64] : -1 : 0
  • var float2 mipRatio- : : buffer- [96] : -1 : 0
  • var float4 aoParameters- : : buffer- [256] : -1 : 0
  • var int4 volTexSize : BUFFER- : buffer- [288] : -1 : 0
  • var float4 volDepthParameters : BUFFER- : buffer- [304] : -1 : 0
  • var float4 volInvTexSize : BUFFER- : buffer- [320] : -1 : 0
  • var float4 volJitter : BUFFER- : buffer- [336] : -1 : 0
  • var float4 volCoordScale : BUFFER- : buffer- [352] : -1 : 0
  • var float volHistoryAlpha : BUFFER- : buffer- [368] : -1 : 0
  • var float volLightClamp : BUFFER- : buffer- [372] : -1 : 0
  • var float volShadowSteps : BUFFER- : buffer- [376] : -1 : 0
  • var bool volUseLights : BUFFER- : buffer- [380] : -1 : 0
  • var float4 ssrParameters : BUFFER- : buffer- [384] : -1 : 0
  • var float ssrBorderFac : BUFFER- : buffer- [400] : -1 : 0
  • var float ssrMaxRoughness : BUFFER- : buffer- [404] : -1 : 0
  • var float ssrFireflyFac : BUFFER- : buffer- [408] : -1 : 0
  • var float ssrBrdfBias : BUFFER- : buffer- [412] : -1 : 0
  • var bool ssrToggle : BUFFER- : buffer- [416] : -1 : 0
  • var bool ssrefractToggle : BUFFER- : buffer- [420] : -1 : 0
  • var float sssJitterThreshold : BUFFER- : buffer- [424] : -1 : 0
  • var bool sssToggle : BUFFER- : buffer- [428] : -1 : 0
  • var bool specToggle : BUFFER- : buffer- [432] : -1 : 0
  • var int laNumLight : BUFFER- : buffer- [436] : -1 : 0
  • var int prbNumPlanar : BUFFER- : buffer- [440] : -1 : 0
  • var int prbNumRenderCube : BUFFER- : buffer- [444] : -1 : 0
  • var int prbNumRenderGrid : BUFFER- : buffer- [448] : -1 : 0
  • var int prbIrradianceVisSize : BUFFER- : buffer- [452] : -1 : 0
  • var float prbIrradianceSmooth : BUFFER- : buffer- [456] : -1 : 0
  • var float prbLodCubeMax : BUFFER- : buffer- [460] : -1 : 0
  • var float prbLodPlanarMax : BUFFER- : buffer- [464] : -1 : 0
  • var int hizMipOffset : BUFFER- : buffer- [468] : -1 : 0
  • var int rayType : BUFFER- : buffer- [472] : -1 : 0
  • var float rayDepth : BUFFER- : buffer- [476] : -1 : 0
  • var float4 probes_data- .position_type : : buffer- - : -1 : 0
  • var float4 probes_data- .attenuation_fac_type : : buffer- [16] : -1 : 0
  • var float4x4 probes_data- .influencemat : : buffer- [32], 4 : -1 : 0
  • var float4x4 probes_data- .parallaxmat : : buffer- [96], 4 : -1 : 0
  • var float4x4 grids_data- .localmat : : buffer- - , 4 : -1 : 0
  • var int4 grids_data- .resolution_offset : : buffer- [64] : -1 : 0
  • var float4 grids_data- .ws_corner_atten_scale : : buffer- [80] : -1 : 0
  • var float4 grids_data- .ws_increment_x_atten_bias : : buffer- [96] : -1 : 0
  • var float4 grids_data- .ws_increment_y_lvl_bias : : buffer- [112] : -1 : 0
  • var float4 grids_data- .ws_increment_z : : buffer- [128] : -1 : 0
  • var float4 grids_data- .vis_bias_bleed_range : : buffer- [144] : -1 : 0
  • var float4 planars_data- .plane_equation : : buffer- - : -1 : 0

var float4 planar

GPUShader: linking error:
Fragment info

Internal error: assembly compile error for fragment shader at offset 1620284:

  • error message --
    line 65893, column 1: error: too many instructions
  • internal assembly text --
    !!NVfp5.0
    OPTION NV_internal;
    OPTION NV_gpu_program_fp64;
    OPTION NV_bindless_texture;
  • cgc version 3.4.0001, build date Jul 17 2019
  • command line args:
  • vendor NVIDIA Corporation
  • version 3.4.0.1 COP Build Date Jul 17 2019
  • profile gp5fp
  • program main
  • semantic viewBlock : BUFFER[0]
  • semantic common_block : BUFFER[1]
  • semantic probe_block : BUFFER[2]
  • semantic grid_block : BUFFER[3]
  • semantic planar_block : BUFFER[4]
  • semantic shadow_block : BUFFER[5]
  • semantic light_block : BUFFER[6]
  • semantic nodeTree : BUFFER[7]
  • semantic ModelMatrix
  • semantic ModelMatrixInverse
  • semantic colorBuffer
  • semantic depthBuffer
  • semantic maxzBuffer
  • semantic minzBuffer
  • semantic planarDepth
  • semantic outputSsrId
  • semantic texHammersley
  • semantic texJitter
  • semantic sampleCount
  • semantic invSampleCount
  • semantic utilTex
  • semantic horizonBuffer
  • semantic irradianceGrid
  • semantic probePlanars
  • semantic probeCubes
  • semantic shadowCubeTexture
  • semantic shadowCascadeTexture
  • semantic refractionDepth
  • semantic inScattering
  • semantic inTransmittance
  • semantic volumeColor
  • semantic backgroundAlpha
  • semantic samp0
  • semantic unfinvobmat
  • semantic unfcameratexfactors
  • var int gl_FrontFacing : $vin.FACE_FLAT : SSA : -1 : 0
  • var float4x4 ViewProjectionMatrix : BUFFER- : buffer- - , 4 : -1 : 0
  • var float4x4 ViewProjectionMatrixInverse : BUFFER- : buffer- [64], 4 : -1 : 0
  • var float4x4 ViewMatrix : BUFFER- : buffer- [128], 4 : -1 : 0
  • var float4x4 ViewMatrixInverse : BUFFER- : buffer- [192], 4 : -1 : 1
  • var float4x4 ProjectionMatrix : BUFFER- : buffer- [256], 4 : -1 : 1
  • var float4x4 ProjectionMatrixInverse : BUFFER- : buffer- [320], 4 : -1 : 1
  • var float4 clipPlanes- : : buffer- [384] : -1 : 0
  • var float4 CameraTexCoFactors : BUFFER- : buffer- [480] : -1 : 0
  • var float4x4 pastViewProjectionMatrix : BUFFER- : buffer- - , 4 : -1 : 0
  • var float4 viewVecs- : : buffer- [64] : -1 : 0
  • var float2 mipRatio- : : buffer- [96] : -1 : 0
  • var float4 aoParameters- : : buffer- [256] : -1 : 0
  • var int4 volTexSize : BUFFER- : buffer- [288] : -1 : 0
  • var float4 volDepthParameters : BUFFER- : buffer- [304] : -1 : 0
  • var float4 volInvTexSize : BUFFER- : buffer- [320] : -1 : 0
  • var float4 volJitter : BUFFER- : buffer- [336] : -1 : 0
  • var float4 volCoordScale : BUFFER- : buffer- [352] : -1 : 0
  • var float volHistoryAlpha : BUFFER- : buffer- [368] : -1 : 0
  • var float volLightClamp : BUFFER- : buffer- [372] : -1 : 0
  • var float volShadowSteps : BUFFER- : buffer- [376] : -1 : 0
  • var bool volUseLights : BUFFER- : buffer- [380] : -1 : 0
  • var float4 ssrParameters : BUFFER- : buffer- [384] : -1 : 0
  • var float ssrBorderFac : BUFFER- : buffer- [400] : -1 : 0
  • var float ssrMaxRoughness : BUFFER- : buffer- [404] : -1 : 0
  • var float ssrFireflyFac : BUFFER- : buffer- [408] : -1 : 0
  • var float ssrBrdfBias : BUFFER- : buffer- [412] : -1 : 0
  • var bool ssrToggle : BUFFER- : buffer- [416] : -1 : 0
  • var bool ssrefractToggle : BUFFER- : buffer- [420] : -1 : 0
  • var float sssJitterThreshold : BUFFER- : buffer- [424] : -1 : 0
  • var bool sssToggle : BUFFER- : buffer- [428] : -1 : 0
  • var bool specToggle : BUFFER- : buffer- [432] : -1 : 0
  • var int laNumLight : BUFFER- : buffer- [436] : -1 : 0
  • var int prbNumPlanar : BUFFER- : buffer- [440] : -1 : 0
  • var int prbNumRenderCube : BUFFER- : buffer- [444] : -1 : 0
  • var int prbNumRenderGrid : BUFFER- : buffer- [448] : -1 : 0
  • var int prbIrradianceVisSize : BUFFER- : buffer- [452] : -1 : 0
  • var float prbIrradianceSmooth : BUFFER- : buffer- [456] : -1 : 0
  • var float prbLodCubeMax : BUFFER- : buffer- [460] : -1 : 0
  • var float prbLodPlanarMax : BUFFER- : buffer- [464] : -1 : 0
  • var int hizMipOffset : BUFFER- : buffer- [468] : -1 : 0
  • var int rayType : BUFFER- : buffer- [472] : -1 : 0
  • var float rayDepth : BUFFER- : buffer- [476] : -1 : 0
  • var float4 probes_data- .position_type : : buffer- - : -1 : 0
  • var float4 probes_data- .attenuation_fac_type : : buffer- [16] : -1 : 0
  • var float4x4 probes_data- .influencemat : : buffer- [32], 4 : -1 : 0
  • var float4x4 probes_data- .parallaxmat : : buffer- [96], 4 : -1 : 0
  • var float4x4 grids_data- .localmat : : buffer- - , 4 : -1 : 0
  • var int4 grids_data- .resolution_offset : : buffer- [64] : -1 : 0
  • var float4 grids_data- .ws_corner_atten_scale : : buffer- [80] : -1 : 0
  • var float4 grids_data- .ws_increment_x_atten_bias : : buffer- [96] : -1 : 0
  • var float4 grids_data- .ws_increment_y_lvl_bias : : buffer- [112] : -1 : 0
  • var float4 grids_data- .ws_increment_z : : buffer- [128] : -1 : 0
  • var float4 grids_data- .vis_bias_bleed_range : : buffer- [144] : -1 : 0
  • var float4 planars_data- .plane_equation : : buffer- - : -1 : 0
  • var float4 planar
Hi,this is console detailed error. Please take a look, thank you.@fclem If it is not complete or missing, please let me know, I am not familiar with this aspect. ------------------------------------------------------------------------------------------------------------------------------ GPUShader: linking error: Fragment info ------------- Internal error: assembly compile error for fragment shader at offset 1620284: - error message -- line 65893, column 1: error: too many instructions - internal assembly text -- !!NVfp5.0 OPTION NV_internal; OPTION NV_gpu_program_fp64; OPTION NV_bindless_texture; - cgc version 3.4.0001, build date Jul 17 2019 - command line args: - vendor NVIDIA Corporation - version 3.4.0.1 COP Build Date Jul 17 2019 - profile gp5fp - program main - semantic viewBlock : BUFFER[0] - semantic common_block : BUFFER[1] - semantic probe_block : BUFFER[2] - semantic grid_block : BUFFER[3] - semantic planar_block : BUFFER[4] - semantic shadow_block : BUFFER[5] - semantic light_block : BUFFER[6] - semantic nodeTree : BUFFER[7] - semantic ModelMatrix - semantic ModelMatrixInverse - semantic colorBuffer - semantic depthBuffer - semantic maxzBuffer - semantic minzBuffer - semantic planarDepth - semantic outputSsrId - semantic texHammersley - semantic texJitter - semantic sampleCount - semantic invSampleCount - semantic utilTex - semantic horizonBuffer - semantic irradianceGrid - semantic probePlanars - semantic probeCubes - semantic shadowCubeTexture - semantic shadowCascadeTexture - semantic refractionDepth - semantic inScattering - semantic inTransmittance - semantic volumeColor - semantic backgroundAlpha - semantic samp0 - semantic unfinvobmat - semantic unfcameratexfactors - var int gl_FrontFacing : $vin.FACE_FLAT : SSA : -1 : 0 - var float4x4 ViewProjectionMatrix : BUFFER- [x] : buffer- [x]- [x], 4 : -1 : 0 - var float4x4 ViewProjectionMatrixInverse : BUFFER- [x] : buffer- [x][64], 4 : -1 : 0 - var float4x4 ViewMatrix : BUFFER- [x] : buffer- [x][128], 4 : -1 : 0 - var float4x4 ViewMatrixInverse : BUFFER- [x] : buffer- [x][192], 4 : -1 : 1 - var float4x4 ProjectionMatrix : BUFFER- [x] : buffer- [x][256], 4 : -1 : 1 - var float4x4 ProjectionMatrixInverse : BUFFER- [x] : buffer- [x][320], 4 : -1 : 1 - var float4 clipPlanes- [x] : : buffer- [x][384] : -1 : 0 - var float4 CameraTexCoFactors : BUFFER- [x] : buffer- [x][480] : -1 : 0 - var float4x4 pastViewProjectionMatrix : BUFFER- [x] : buffer- [x]- [x], 4 : -1 : 0 - var float4 viewVecs- [x] : : buffer- [x][64] : -1 : 0 - var float2 mipRatio- [x] : : buffer- [x][96] : -1 : 0 - var float4 aoParameters- [x] : : buffer- [x][256] : -1 : 0 - var int4 volTexSize : BUFFER- [x] : buffer- [x][288] : -1 : 0 - var float4 volDepthParameters : BUFFER- [x] : buffer- [x][304] : -1 : 0 - var float4 volInvTexSize : BUFFER- [x] : buffer- [x][320] : -1 : 0 - var float4 volJitter : BUFFER- [x] : buffer- [x][336] : -1 : 0 - var float4 volCoordScale : BUFFER- [x] : buffer- [x][352] : -1 : 0 - var float volHistoryAlpha : BUFFER- [x] : buffer- [x][368] : -1 : 0 - var float volLightClamp : BUFFER- [x] : buffer- [x][372] : -1 : 0 - var float volShadowSteps : BUFFER- [x] : buffer- [x][376] : -1 : 0 - var bool volUseLights : BUFFER- [x] : buffer- [x][380] : -1 : 0 - var float4 ssrParameters : BUFFER- [x] : buffer- [x][384] : -1 : 0 - var float ssrBorderFac : BUFFER- [x] : buffer- [x][400] : -1 : 0 - var float ssrMaxRoughness : BUFFER- [x] : buffer- [x][404] : -1 : 0 - var float ssrFireflyFac : BUFFER- [x] : buffer- [x][408] : -1 : 0 - var float ssrBrdfBias : BUFFER- [x] : buffer- [x][412] : -1 : 0 - var bool ssrToggle : BUFFER- [x] : buffer- [x][416] : -1 : 0 - var bool ssrefractToggle : BUFFER- [x] : buffer- [x][420] : -1 : 0 - var float sssJitterThreshold : BUFFER- [x] : buffer- [x][424] : -1 : 0 - var bool sssToggle : BUFFER- [x] : buffer- [x][428] : -1 : 0 - var bool specToggle : BUFFER- [x] : buffer- [x][432] : -1 : 0 - var int laNumLight : BUFFER- [x] : buffer- [x][436] : -1 : 0 - var int prbNumPlanar : BUFFER- [x] : buffer- [x][440] : -1 : 0 - var int prbNumRenderCube : BUFFER- [x] : buffer- [x][444] : -1 : 0 - var int prbNumRenderGrid : BUFFER- [x] : buffer- [x][448] : -1 : 0 - var int prbIrradianceVisSize : BUFFER- [x] : buffer- [x][452] : -1 : 0 - var float prbIrradianceSmooth : BUFFER- [x] : buffer- [x][456] : -1 : 0 - var float prbLodCubeMax : BUFFER- [x] : buffer- [x][460] : -1 : 0 - var float prbLodPlanarMax : BUFFER- [x] : buffer- [x][464] : -1 : 0 - var int hizMipOffset : BUFFER- [x] : buffer- [x][468] : -1 : 0 - var int rayType : BUFFER- [x] : buffer- [x][472] : -1 : 0 - var float rayDepth : BUFFER- [x] : buffer- [x][476] : -1 : 0 - var float4 probes_data- [x].position_type : : buffer- [x]- [x] : -1 : 0 - var float4 probes_data- [x].attenuation_fac_type : : buffer- [x][16] : -1 : 0 - var float4x4 probes_data- [x].influencemat : : buffer- [x][32], 4 : -1 : 0 - var float4x4 probes_data- [x].parallaxmat : : buffer- [x][96], 4 : -1 : 0 - var float4x4 grids_data- [x].localmat : : buffer- [x]- [x], 4 : -1 : 0 - var int4 grids_data- [x].resolution_offset : : buffer- [x][64] : -1 : 0 - var float4 grids_data- [x].ws_corner_atten_scale : : buffer- [x][80] : -1 : 0 - var float4 grids_data- [x].ws_increment_x_atten_bias : : buffer- [x][96] : -1 : 0 - var float4 grids_data- [x].ws_increment_y_lvl_bias : : buffer- [x][112] : -1 : 0 - var float4 grids_data- [x].ws_increment_z : : buffer- [x][128] : -1 : 0 - var float4 grids_data- [x].vis_bias_bleed_range : : buffer- [x][144] : -1 : 0 - var float4 planars_data- [x].plane_equation : : buffer- [x]- [x] : -1 : 0 # var float4 planar GPUShader: linking error: Fragment info ------------- Internal error: assembly compile error for fragment shader at offset 1620284: - error message -- line 65893, column 1: error: too many instructions - internal assembly text -- !!NVfp5.0 OPTION NV_internal; OPTION NV_gpu_program_fp64; OPTION NV_bindless_texture; - cgc version 3.4.0001, build date Jul 17 2019 - command line args: - vendor NVIDIA Corporation - version 3.4.0.1 COP Build Date Jul 17 2019 - profile gp5fp - program main - semantic viewBlock : BUFFER[0] - semantic common_block : BUFFER[1] - semantic probe_block : BUFFER[2] - semantic grid_block : BUFFER[3] - semantic planar_block : BUFFER[4] - semantic shadow_block : BUFFER[5] - semantic light_block : BUFFER[6] - semantic nodeTree : BUFFER[7] - semantic ModelMatrix - semantic ModelMatrixInverse - semantic colorBuffer - semantic depthBuffer - semantic maxzBuffer - semantic minzBuffer - semantic planarDepth - semantic outputSsrId - semantic texHammersley - semantic texJitter - semantic sampleCount - semantic invSampleCount - semantic utilTex - semantic horizonBuffer - semantic irradianceGrid - semantic probePlanars - semantic probeCubes - semantic shadowCubeTexture - semantic shadowCascadeTexture - semantic refractionDepth - semantic inScattering - semantic inTransmittance - semantic volumeColor - semantic backgroundAlpha - semantic samp0 - semantic unfinvobmat - semantic unfcameratexfactors - var int gl_FrontFacing : $vin.FACE_FLAT : SSA : -1 : 0 - var float4x4 ViewProjectionMatrix : BUFFER- [x] : buffer- [x]- [x], 4 : -1 : 0 - var float4x4 ViewProjectionMatrixInverse : BUFFER- [x] : buffer- [x][64], 4 : -1 : 0 - var float4x4 ViewMatrix : BUFFER- [x] : buffer- [x][128], 4 : -1 : 0 - var float4x4 ViewMatrixInverse : BUFFER- [x] : buffer- [x][192], 4 : -1 : 1 - var float4x4 ProjectionMatrix : BUFFER- [x] : buffer- [x][256], 4 : -1 : 1 - var float4x4 ProjectionMatrixInverse : BUFFER- [x] : buffer- [x][320], 4 : -1 : 1 - var float4 clipPlanes- [x] : : buffer- [x][384] : -1 : 0 - var float4 CameraTexCoFactors : BUFFER- [x] : buffer- [x][480] : -1 : 0 - var float4x4 pastViewProjectionMatrix : BUFFER- [x] : buffer- [x]- [x], 4 : -1 : 0 - var float4 viewVecs- [x] : : buffer- [x][64] : -1 : 0 - var float2 mipRatio- [x] : : buffer- [x][96] : -1 : 0 - var float4 aoParameters- [x] : : buffer- [x][256] : -1 : 0 - var int4 volTexSize : BUFFER- [x] : buffer- [x][288] : -1 : 0 - var float4 volDepthParameters : BUFFER- [x] : buffer- [x][304] : -1 : 0 - var float4 volInvTexSize : BUFFER- [x] : buffer- [x][320] : -1 : 0 - var float4 volJitter : BUFFER- [x] : buffer- [x][336] : -1 : 0 - var float4 volCoordScale : BUFFER- [x] : buffer- [x][352] : -1 : 0 - var float volHistoryAlpha : BUFFER- [x] : buffer- [x][368] : -1 : 0 - var float volLightClamp : BUFFER- [x] : buffer- [x][372] : -1 : 0 - var float volShadowSteps : BUFFER- [x] : buffer- [x][376] : -1 : 0 - var bool volUseLights : BUFFER- [x] : buffer- [x][380] : -1 : 0 - var float4 ssrParameters : BUFFER- [x] : buffer- [x][384] : -1 : 0 - var float ssrBorderFac : BUFFER- [x] : buffer- [x][400] : -1 : 0 - var float ssrMaxRoughness : BUFFER- [x] : buffer- [x][404] : -1 : 0 - var float ssrFireflyFac : BUFFER- [x] : buffer- [x][408] : -1 : 0 - var float ssrBrdfBias : BUFFER- [x] : buffer- [x][412] : -1 : 0 - var bool ssrToggle : BUFFER- [x] : buffer- [x][416] : -1 : 0 - var bool ssrefractToggle : BUFFER- [x] : buffer- [x][420] : -1 : 0 - var float sssJitterThreshold : BUFFER- [x] : buffer- [x][424] : -1 : 0 - var bool sssToggle : BUFFER- [x] : buffer- [x][428] : -1 : 0 - var bool specToggle : BUFFER- [x] : buffer- [x][432] : -1 : 0 - var int laNumLight : BUFFER- [x] : buffer- [x][436] : -1 : 0 - var int prbNumPlanar : BUFFER- [x] : buffer- [x][440] : -1 : 0 - var int prbNumRenderCube : BUFFER- [x] : buffer- [x][444] : -1 : 0 - var int prbNumRenderGrid : BUFFER- [x] : buffer- [x][448] : -1 : 0 - var int prbIrradianceVisSize : BUFFER- [x] : buffer- [x][452] : -1 : 0 - var float prbIrradianceSmooth : BUFFER- [x] : buffer- [x][456] : -1 : 0 - var float prbLodCubeMax : BUFFER- [x] : buffer- [x][460] : -1 : 0 - var float prbLodPlanarMax : BUFFER- [x] : buffer- [x][464] : -1 : 0 - var int hizMipOffset : BUFFER- [x] : buffer- [x][468] : -1 : 0 - var int rayType : BUFFER- [x] : buffer- [x][472] : -1 : 0 - var float rayDepth : BUFFER- [x] : buffer- [x][476] : -1 : 0 - var float4 probes_data- [x].position_type : : buffer- [x]- [x] : -1 : 0 - var float4 probes_data- [x].attenuation_fac_type : : buffer- [x][16] : -1 : 0 - var float4x4 probes_data- [x].influencemat : : buffer- [x][32], 4 : -1 : 0 - var float4x4 probes_data- [x].parallaxmat : : buffer- [x][96], 4 : -1 : 0 - var float4x4 grids_data- [x].localmat : : buffer- [x]- [x], 4 : -1 : 0 - var int4 grids_data- [x].resolution_offset : : buffer- [x][64] : -1 : 0 - var float4 grids_data- [x].ws_corner_atten_scale : : buffer- [x][80] : -1 : 0 - var float4 grids_data- [x].ws_increment_x_atten_bias : : buffer- [x][96] : -1 : 0 - var float4 grids_data- [x].ws_increment_y_lvl_bias : : buffer- [x][112] : -1 : 0 - var float4 grids_data- [x].ws_increment_z : : buffer- [x][128] : -1 : 0 - var float4 grids_data- [x].vis_bias_bleed_range : : buffer- [x][144] : -1 : 0 - var float4 planars_data- [x].plane_equation : : buffer- [x]- [x] : -1 : 0 # var float4 planar GPUShader: linking error: Fragment info ------------- Internal error: assembly compile error for fragment shader at offset 1601536: - error message -- line 65884, column 1: error: too many instructions - internal assembly text -- !!NVfp5.0 OPTION NV_internal; OPTION NV_bindless_texture; OPTION ARB_draw_buffers; - cgc version 3.4.0001, build date Jul 17 2019 - command line args: - vendor NVIDIA Corporation - version 3.4.0.1 COP Build Date Jul 17 2019 - profile gp5fp - program main - semantic viewBlock : BUFFER[0] - semantic common_block : BUFFER[1] - semantic probe_block : BUFFER[2] - semantic grid_block : BUFFER[3] - semantic planar_block : BUFFER[4] - semantic shadow_block : BUFFER[5] - semantic light_block : BUFFER[6] - semantic nodeTree : BUFFER[7] - semantic ModelMatrix - semantic ModelMatrixInverse - semantic colorBuffer - semantic depthBuffer - semantic maxzBuffer - semantic minzBuffer - semantic planarDepth - semantic utilTex - semantic horizonBuffer - semantic irradianceGrid - semantic probePlanars - semantic probeCubes - semantic shadowCubeTexture - semantic shadowCascadeTexture - semantic inScattering - semantic inTransmittance - semantic volumeColor - semantic backgroundAlpha - semantic samp0 - semantic unfinvobmat - semantic unfcameratexfactors - var float4 gl_FragCoord : $vin.WPOS : WPOS : -1 : 1 - var int gl_FrontFacing : $vin.FACE_FLAT : SSA : -1 : 0 - var float4x4 ViewProjectionMatrix : BUFFER- [x] : buffer- [x]- [x], 4 : -1 : 0 - var float4x4 ViewProjectionMatrixInverse : BUFFER- [x] : buffer- [x][64], 4 : -1 : 0 - var float4x4 ViewMatrix : BUFFER- [x] : buffer- [x][128], 4 : -1 : 0 - var float4x4 ViewMatrixInverse : BUFFER- [x] : buffer- [x][192], 4 : -1 : 1 - var float4x4 ProjectionMatrix : BUFFER- [x] : buffer- [x][256], 4 : -1 : 1 - var float4x4 ProjectionMatrixInverse : BUFFER- [x] : buffer- [x][320], 4 : -1 : 0 - var float4 clipPlanes- [x] : : buffer- [x][384] : -1 : 0 - var float4 CameraTexCoFactors : BUFFER- [x] : buffer- [x][480] : -1 : 0 - var float4x4 pastViewProjectionMatrix : BUFFER- [x] : buffer- [x]- [x], 4 : -1 : 0 - var float4 viewVecs- [x] : : buffer- [x][64] : -1 : 1 - var float2 mipRatio- [x] : : buffer- [x][96] : -1 : 0 - var float4 aoParameters- [x] : : buffer- [x][256] : -1 : 0 - var int4 volTexSize : BUFFER- [x] : buffer- [x][288] : -1 : 0 - var float4 volDepthParameters : BUFFER- [x] : buffer- [x][304] : -1 : 1 - var float4 volInvTexSize : BUFFER- [x] : buffer- [x][320] : -1 : 1 - var float4 volJitter : BUFFER- [x] : buffer- [x][336] : -1 : 1 - var float4 volCoordScale : BUFFER- [x] : buffer- [x][352] : -1 : 1 - var float volHistoryAlpha : BUFFER- [x] : buffer- [x][368] : -1 : 0 - var float volLightClamp : BUFFER- [x] : buffer- [x][372] : -1 : 0 - var float volShadowSteps : BUFFER- [x] : buffer- [x][376] : -1 : 0 - var bool volUseLights : BUFFER- [x] : buffer- [x][380] : -1 : 0 - var float4 ssrParameters : BUFFER- [x] : buffer- [x][384] : -1 : 0 - var float ssrBorderFac : BUFFER- [x] : buffer- [x][400] : -1 : 0 - var float ssrMaxRoughness : BUFFER- [x] : buffer- [x][404] : -1 : 0 - var float ssrFireflyFac : BUFFER- [x] : buffer- [x][408] : -1 : 0 - var float ssrBrdfBias : BUFFER- [x] : buffer- [x][412] : -1 : 0 - var bool ssrToggle : BUFFER- [x] : buffer- [x][416] : -1 : 0 - var bool ssrefractToggle : BUFFER- [x] : buffer- [x][420] : -1 : 0 - var float sssJitterThreshold : BUFFER- [x] : buffer- [x][424] : -1 : 0 - var bool sssToggle : BUFFER- [x] : buffer- [x][428] : -1 : 0 - var bool specToggle : BUFFER- [x] : buffer- [x][432] : -1 : 0 - var int laNumLight : BUFFER- [x] : buffer- [x][436] : -1 : 0 - var int prbNumPlanar : BUFFER- [x] : buffer- [x][440] : -1 : 0 - var int prbNumRenderCube : BUFFER- [x] : buffer- [x][444] : -1 : 0 - var int prbNumRenderGrid : BUFFER- [x] : buffer- [x][448] : -1 : 0 - var int prbIrradianceVisSize : BUFFER- [x] : buffer- [x][452] : -1 : 0 - var float prbIrradianceSmooth : BUFFER- [x] : buffer- [x][456] : -1 : 0 - var float prbLodCubeMax : BUFFER- [x] : buffer- [x][460] : -1 : 0 - var float prbLodPlanarMax : BUFFER- [x] : buffer- [x][464] : -1 : 0 - var int hizMipOffset : BUFFER- [x] : buffer- [x][468] : -1 : 0 - var int rayType : BUFFER- [x] : buffer- [x][472] : -1 : 0 - var float rayDepth : BUFFER- [x] : buffer- [x][476] : -1 : 0 - var float4 probes_data- [x].position_type : : buffer- [x]- [x] : -1 : 0 - var float4 probes_data- [x].attenuation_fac_type : : buffer- [x][16] : -1 : 0 - var float4x4 probes_data- [x].influencemat : : buffer- [x][32], 4 : -1 : 0 - var float4x4 probes_data- [x].parallaxmat : : buffer- [x][96], 4 : -1 : 0 - var float4x4 grids_data- [x].localmat : : buffer- [x]- [x], 4 : -1 : 0 - var int4 grids_data- [x].resolution_offset : : buffer- [x][64] : -1 : 0 - var float4 grids_data- [x].ws_corner_atten_scale : : buffer- [x][80] : -1 : 0 - var float4 grids_data- [x].ws_increment_x_atten_bias : : buffer- [x][96] : -1 : 0 - var float4 grids_data- [x].ws_increment_y_lvl_bias : : buffer- [x][112] : -1 : 0 - var float4 grids_data- [x].ws_increment_z : : buffer- [x][128] : -1 : 0 - var float4 grids_data- [x].vis_bias_bleed_range : : buffer- [x][144] : -1 : 0 - var float4 planars_data- [x].plane_equation : : buffer- [x]- [x] : -1 : 0 - var float4 planars_data- [x].clip_vec_x_fade_scale : : buffer- [x][16] : -1 : 0 # var float4 planars_data- [x].c GPUShader: linking error: Fragment info ------------- Internal error: assembly compile error for fragment shader at offset 1601536: - error message -- line 65884, column 1: error: too many instructions - internal assembly text -- !!NVfp5.0 OPTION NV_internal; OPTION NV_bindless_texture; OPTION ARB_draw_buffers; - cgc version 3.4.0001, build date Jul 17 2019 - command line args: - vendor NVIDIA Corporation - version 3.4.0.1 COP Build Date Jul 17 2019 - profile gp5fp - program main - semantic viewBlock : BUFFER[0] - semantic common_block : BUFFER[1] - semantic probe_block : BUFFER[2] - semantic grid_block : BUFFER[3] - semantic planar_block : BUFFER[4] - semantic shadow_block : BUFFER[5] - semantic light_block : BUFFER[6] - semantic nodeTree : BUFFER[7] - semantic ModelMatrix - semantic ModelMatrixInverse - semantic colorBuffer - semantic depthBuffer - semantic maxzBuffer - semantic minzBuffer - semantic planarDepth - semantic utilTex - semantic horizonBuffer - semantic irradianceGrid - semantic probePlanars - semantic probeCubes - semantic shadowCubeTexture - semantic shadowCascadeTexture - semantic inScattering - semantic inTransmittance - semantic volumeColor - semantic backgroundAlpha - semantic samp0 - semantic unfinvobmat - semantic unfcameratexfactors - var float4 gl_FragCoord : $vin.WPOS : WPOS : -1 : 1 - var int gl_FrontFacing : $vin.FACE_FLAT : SSA : -1 : 0 - var float4x4 ViewProjectionMatrix : BUFFER- [x] : buffer- [x]- [x], 4 : -1 : 0 - var float4x4 ViewProjectionMatrixInverse : BUFFER- [x] : buffer- [x][64], 4 : -1 : 0 - var float4x4 ViewMatrix : BUFFER- [x] : buffer- [x][128], 4 : -1 : 0 - var float4x4 ViewMatrixInverse : BUFFER- [x] : buffer- [x][192], 4 : -1 : 1 - var float4x4 ProjectionMatrix : BUFFER- [x] : buffer- [x][256], 4 : -1 : 1 - var float4x4 ProjectionMatrixInverse : BUFFER- [x] : buffer- [x][320], 4 : -1 : 0 - var float4 clipPlanes- [x] : : buffer- [x][384] : -1 : 0 - var float4 CameraTexCoFactors : BUFFER- [x] : buffer- [x][480] : -1 : 0 - var float4x4 pastViewProjectionMatrix : BUFFER- [x] : buffer- [x]- [x], 4 : -1 : 0 - var float4 viewVecs- [x] : : buffer- [x][64] : -1 : 1 - var float2 mipRatio- [x] : : buffer- [x][96] : -1 : 0 - var float4 aoParameters- [x] : : buffer- [x][256] : -1 : 0 - var int4 volTexSize : BUFFER- [x] : buffer- [x][288] : -1 : 0 - var float4 volDepthParameters : BUFFER- [x] : buffer- [x][304] : -1 : 1 - var float4 volInvTexSize : BUFFER- [x] : buffer- [x][320] : -1 : 1 - var float4 volJitter : BUFFER- [x] : buffer- [x][336] : -1 : 1 - var float4 volCoordScale : BUFFER- [x] : buffer- [x][352] : -1 : 1 - var float volHistoryAlpha : BUFFER- [x] : buffer- [x][368] : -1 : 0 - var float volLightClamp : BUFFER- [x] : buffer- [x][372] : -1 : 0 - var float volShadowSteps : BUFFER- [x] : buffer- [x][376] : -1 : 0 - var bool volUseLights : BUFFER- [x] : buffer- [x][380] : -1 : 0 - var float4 ssrParameters : BUFFER- [x] : buffer- [x][384] : -1 : 0 - var float ssrBorderFac : BUFFER- [x] : buffer- [x][400] : -1 : 0 - var float ssrMaxRoughness : BUFFER- [x] : buffer- [x][404] : -1 : 0 - var float ssrFireflyFac : BUFFER- [x] : buffer- [x][408] : -1 : 0 - var float ssrBrdfBias : BUFFER- [x] : buffer- [x][412] : -1 : 0 - var bool ssrToggle : BUFFER- [x] : buffer- [x][416] : -1 : 0 - var bool ssrefractToggle : BUFFER- [x] : buffer- [x][420] : -1 : 0 - var float sssJitterThreshold : BUFFER- [x] : buffer- [x][424] : -1 : 0 - var bool sssToggle : BUFFER- [x] : buffer- [x][428] : -1 : 0 - var bool specToggle : BUFFER- [x] : buffer- [x][432] : -1 : 0 - var int laNumLight : BUFFER- [x] : buffer- [x][436] : -1 : 0 - var int prbNumPlanar : BUFFER- [x] : buffer- [x][440] : -1 : 0 - var int prbNumRenderCube : BUFFER- [x] : buffer- [x][444] : -1 : 0 - var int prbNumRenderGrid : BUFFER- [x] : buffer- [x][448] : -1 : 0 - var int prbIrradianceVisSize : BUFFER- [x] : buffer- [x][452] : -1 : 0 - var float prbIrradianceSmooth : BUFFER- [x] : buffer- [x][456] : -1 : 0 - var float prbLodCubeMax : BUFFER- [x] : buffer- [x][460] : -1 : 0 - var float prbLodPlanarMax : BUFFER- [x] : buffer- [x][464] : -1 : 0 - var int hizMipOffset : BUFFER- [x] : buffer- [x][468] : -1 : 0 - var int rayType : BUFFER- [x] : buffer- [x][472] : -1 : 0 - var float rayDepth : BUFFER- [x] : buffer- [x][476] : -1 : 0 - var float4 probes_data- [x].position_type : : buffer- [x]- [x] : -1 : 0 - var float4 probes_data- [x].attenuation_fac_type : : buffer- [x][16] : -1 : 0 - var float4x4 probes_data- [x].influencemat : : buffer- [x][32], 4 : -1 : 0 - var float4x4 probes_data- [x].parallaxmat : : buffer- [x][96], 4 : -1 : 0 - var float4x4 grids_data- [x].localmat : : buffer- [x]- [x], 4 : -1 : 0 - var int4 grids_data- [x].resolution_offset : : buffer- [x][64] : -1 : 0 - var float4 grids_data- [x].ws_corner_atten_scale : : buffer- [x][80] : -1 : 0 - var float4 grids_data- [x].ws_increment_x_atten_bias : : buffer- [x][96] : -1 : 0 - var float4 grids_data- [x].ws_increment_y_lvl_bias : : buffer- [x][112] : -1 : 0 - var float4 grids_data- [x].ws_increment_z : : buffer- [x][128] : -1 : 0 - var float4 grids_data- [x].vis_bias_bleed_range : : buffer- [x][144] : -1 : 0 - var float4 planars_data- [x].plane_equation : : buffer- [x]- [x] : -1 : 0 - var float4 planars_data- [x].clip_vec_x_fade_scale : : buffer- [x][16] : -1 : 0 # var float4 planars_data- [x].c GPUShader: linking error: Fragment info ------------- Internal error: assembly compile error for fragment shader at offset 1601536: - error message -- line 65884, column 1: error: too many instructions - internal assembly text -- !!NVfp5.0 OPTION NV_internal; OPTION NV_bindless_texture; OPTION ARB_draw_buffers; - cgc version 3.4.0001, build date Jul 17 2019 - command line args: - vendor NVIDIA Corporation - version 3.4.0.1 COP Build Date Jul 17 2019 - profile gp5fp - program main - semantic viewBlock : BUFFER[0] - semantic common_block : BUFFER[1] - semantic probe_block : BUFFER[2] - semantic grid_block : BUFFER[3] - semantic planar_block : BUFFER[4] - semantic shadow_block : BUFFER[5] - semantic light_block : BUFFER[6] - semantic nodeTree : BUFFER[7] - semantic ModelMatrix - semantic ModelMatrixInverse - semantic colorBuffer - semantic depthBuffer - semantic maxzBuffer - semantic minzBuffer - semantic planarDepth - semantic utilTex - semantic horizonBuffer - semantic irradianceGrid - semantic probePlanars - semantic probeCubes - semantic shadowCubeTexture - semantic shadowCascadeTexture - semantic inScattering - semantic inTransmittance - semantic volumeColor - semantic backgroundAlpha - semantic samp0 - semantic unfinvobmat - semantic unfcameratexfactors - var float4 gl_FragCoord : $vin.WPOS : WPOS : -1 : 1 - var int gl_FrontFacing : $vin.FACE_FLAT : SSA : -1 : 0 - var float4x4 ViewProjectionMatrix : BUFFER- [x] : buffer- [x]- [x], 4 : -1 : 0 - var float4x4 ViewProjectionMatrixInverse : BUFFER- [x] : buffer- [x][64], 4 : -1 : 0 - var float4x4 ViewMatrix : BUFFER- [x] : buffer- [x][128], 4 : -1 : 0 - var float4x4 ViewMatrixInverse : BUFFER- [x] : buffer- [x][192], 4 : -1 : 1 - var float4x4 ProjectionMatrix : BUFFER- [x] : buffer- [x][256], 4 : -1 : 1 - var float4x4 ProjectionMatrixInverse : BUFFER- [x] : buffer- [x][320], 4 : -1 : 0 - var float4 clipPlanes- [x] : : buffer- [x][384] : -1 : 0 - var float4 CameraTexCoFactors : BUFFER- [x] : buffer- [x][480] : -1 : 0 - var float4x4 pastViewProjectionMatrix : BUFFER- [x] : buffer- [x]- [x], 4 : -1 : 0 - var float4 viewVecs- [x] : : buffer- [x][64] : -1 : 1 - var float2 mipRatio- [x] : : buffer- [x][96] : -1 : 0 - var float4 aoParameters- [x] : : buffer- [x][256] : -1 : 0 - var int4 volTexSize : BUFFER- [x] : buffer- [x][288] : -1 : 0 - var float4 volDepthParameters : BUFFER- [x] : buffer- [x][304] : -1 : 1 - var float4 volInvTexSize : BUFFER- [x] : buffer- [x][320] : -1 : 1 - var float4 volJitter : BUFFER- [x] : buffer- [x][336] : -1 : 1 - var float4 volCoordScale : BUFFER- [x] : buffer- [x][352] : -1 : 1 - var float volHistoryAlpha : BUFFER- [x] : buffer- [x][368] : -1 : 0 - var float volLightClamp : BUFFER- [x] : buffer- [x][372] : -1 : 0 - var float volShadowSteps : BUFFER- [x] : buffer- [x][376] : -1 : 0 - var bool volUseLights : BUFFER- [x] : buffer- [x][380] : -1 : 0 - var float4 ssrParameters : BUFFER- [x] : buffer- [x][384] : -1 : 0 - var float ssrBorderFac : BUFFER- [x] : buffer- [x][400] : -1 : 0 - var float ssrMaxRoughness : BUFFER- [x] : buffer- [x][404] : -1 : 0 - var float ssrFireflyFac : BUFFER- [x] : buffer- [x][408] : -1 : 0 - var float ssrBrdfBias : BUFFER- [x] : buffer- [x][412] : -1 : 0 - var bool ssrToggle : BUFFER- [x] : buffer- [x][416] : -1 : 0 - var bool ssrefractToggle : BUFFER- [x] : buffer- [x][420] : -1 : 0 - var float sssJitterThreshold : BUFFER- [x] : buffer- [x][424] : -1 : 0 - var bool sssToggle : BUFFER- [x] : buffer- [x][428] : -1 : 0 - var bool specToggle : BUFFER- [x] : buffer- [x][432] : -1 : 0 - var int laNumLight : BUFFER- [x] : buffer- [x][436] : -1 : 0 - var int prbNumPlanar : BUFFER- [x] : buffer- [x][440] : -1 : 0 - var int prbNumRenderCube : BUFFER- [x] : buffer- [x][444] : -1 : 0 - var int prbNumRenderGrid : BUFFER- [x] : buffer- [x][448] : -1 : 0 - var int prbIrradianceVisSize : BUFFER- [x] : buffer- [x][452] : -1 : 0 - var float prbIrradianceSmooth : BUFFER- [x] : buffer- [x][456] : -1 : 0 - var float prbLodCubeMax : BUFFER- [x] : buffer- [x][460] : -1 : 0 - var float prbLodPlanarMax : BUFFER- [x] : buffer- [x][464] : -1 : 0 - var int hizMipOffset : BUFFER- [x] : buffer- [x][468] : -1 : 0 - var int rayType : BUFFER- [x] : buffer- [x][472] : -1 : 0 - var float rayDepth : BUFFER- [x] : buffer- [x][476] : -1 : 0 - var float4 probes_data- [x].position_type : : buffer- [x]- [x] : -1 : 0 - var float4 probes_data- [x].attenuation_fac_type : : buffer- [x][16] : -1 : 0 - var float4x4 probes_data- [x].influencemat : : buffer- [x][32], 4 : -1 : 0 - var float4x4 probes_data- [x].parallaxmat : : buffer- [x][96], 4 : -1 : 0 - var float4x4 grids_data- [x].localmat : : buffer- [x]- [x], 4 : -1 : 0 - var int4 grids_data- [x].resolution_offset : : buffer- [x][64] : -1 : 0 - var float4 grids_data- [x].ws_corner_atten_scale : : buffer- [x][80] : -1 : 0 - var float4 grids_data- [x].ws_increment_x_atten_bias : : buffer- [x][96] : -1 : 0 - var float4 grids_data- [x].ws_increment_y_lvl_bias : : buffer- [x][112] : -1 : 0 - var float4 grids_data- [x].ws_increment_z : : buffer- [x][128] : -1 : 0 - var float4 grids_data- [x].vis_bias_bleed_range : : buffer- [x][144] : -1 : 0 - var float4 planars_data- [x].plane_equation : : buffer- [x]- [x] : -1 : 0 - var float4 planars_data- [x].clip_vec_x_fade_scale : : buffer- [x][16] : -1 : 0 # var float4 planars_data- [x].c GPUShader: linking error: Fragment info ------------- Internal error: assembly compile error for fragment shader at offset 1620284: - error message -- line 65893, column 1: error: too many instructions - internal assembly text -- !!NVfp5.0 OPTION NV_internal; OPTION NV_gpu_program_fp64; OPTION NV_bindless_texture; - cgc version 3.4.0001, build date Jul 17 2019 - command line args: - vendor NVIDIA Corporation - version 3.4.0.1 COP Build Date Jul 17 2019 - profile gp5fp - program main - semantic viewBlock : BUFFER[0] - semantic common_block : BUFFER[1] - semantic probe_block : BUFFER[2] - semantic grid_block : BUFFER[3] - semantic planar_block : BUFFER[4] - semantic shadow_block : BUFFER[5] - semantic light_block : BUFFER[6] - semantic nodeTree : BUFFER[7] - semantic ModelMatrix - semantic ModelMatrixInverse - semantic colorBuffer - semantic depthBuffer - semantic maxzBuffer - semantic minzBuffer - semantic planarDepth - semantic outputSsrId - semantic texHammersley - semantic texJitter - semantic sampleCount - semantic invSampleCount - semantic utilTex - semantic horizonBuffer - semantic irradianceGrid - semantic probePlanars - semantic probeCubes - semantic shadowCubeTexture - semantic shadowCascadeTexture - semantic refractionDepth - semantic inScattering - semantic inTransmittance - semantic volumeColor - semantic backgroundAlpha - semantic samp0 - semantic unfinvobmat - semantic unfcameratexfactors - var int gl_FrontFacing : $vin.FACE_FLAT : SSA : -1 : 0 - var float4x4 ViewProjectionMatrix : BUFFER- [x] : buffer- [x]- [x], 4 : -1 : 0 - var float4x4 ViewProjectionMatrixInverse : BUFFER- [x] : buffer- [x][64], 4 : -1 : 0 - var float4x4 ViewMatrix : BUFFER- [x] : buffer- [x][128], 4 : -1 : 0 - var float4x4 ViewMatrixInverse : BUFFER- [x] : buffer- [x][192], 4 : -1 : 1 - var float4x4 ProjectionMatrix : BUFFER- [x] : buffer- [x][256], 4 : -1 : 1 - var float4x4 ProjectionMatrixInverse : BUFFER- [x] : buffer- [x][320], 4 : -1 : 1 - var float4 clipPlanes- [x] : : buffer- [x][384] : -1 : 0 - var float4 CameraTexCoFactors : BUFFER- [x] : buffer- [x][480] : -1 : 0 - var float4x4 pastViewProjectionMatrix : BUFFER- [x] : buffer- [x]- [x], 4 : -1 : 0 - var float4 viewVecs- [x] : : buffer- [x][64] : -1 : 0 - var float2 mipRatio- [x] : : buffer- [x][96] : -1 : 0 - var float4 aoParameters- [x] : : buffer- [x][256] : -1 : 0 - var int4 volTexSize : BUFFER- [x] : buffer- [x][288] : -1 : 0 - var float4 volDepthParameters : BUFFER- [x] : buffer- [x][304] : -1 : 0 - var float4 volInvTexSize : BUFFER- [x] : buffer- [x][320] : -1 : 0 - var float4 volJitter : BUFFER- [x] : buffer- [x][336] : -1 : 0 - var float4 volCoordScale : BUFFER- [x] : buffer- [x][352] : -1 : 0 - var float volHistoryAlpha : BUFFER- [x] : buffer- [x][368] : -1 : 0 - var float volLightClamp : BUFFER- [x] : buffer- [x][372] : -1 : 0 - var float volShadowSteps : BUFFER- [x] : buffer- [x][376] : -1 : 0 - var bool volUseLights : BUFFER- [x] : buffer- [x][380] : -1 : 0 - var float4 ssrParameters : BUFFER- [x] : buffer- [x][384] : -1 : 0 - var float ssrBorderFac : BUFFER- [x] : buffer- [x][400] : -1 : 0 - var float ssrMaxRoughness : BUFFER- [x] : buffer- [x][404] : -1 : 0 - var float ssrFireflyFac : BUFFER- [x] : buffer- [x][408] : -1 : 0 - var float ssrBrdfBias : BUFFER- [x] : buffer- [x][412] : -1 : 0 - var bool ssrToggle : BUFFER- [x] : buffer- [x][416] : -1 : 0 - var bool ssrefractToggle : BUFFER- [x] : buffer- [x][420] : -1 : 0 - var float sssJitterThreshold : BUFFER- [x] : buffer- [x][424] : -1 : 0 - var bool sssToggle : BUFFER- [x] : buffer- [x][428] : -1 : 0 - var bool specToggle : BUFFER- [x] : buffer- [x][432] : -1 : 0 - var int laNumLight : BUFFER- [x] : buffer- [x][436] : -1 : 0 - var int prbNumPlanar : BUFFER- [x] : buffer- [x][440] : -1 : 0 - var int prbNumRenderCube : BUFFER- [x] : buffer- [x][444] : -1 : 0 - var int prbNumRenderGrid : BUFFER- [x] : buffer- [x][448] : -1 : 0 - var int prbIrradianceVisSize : BUFFER- [x] : buffer- [x][452] : -1 : 0 - var float prbIrradianceSmooth : BUFFER- [x] : buffer- [x][456] : -1 : 0 - var float prbLodCubeMax : BUFFER- [x] : buffer- [x][460] : -1 : 0 - var float prbLodPlanarMax : BUFFER- [x] : buffer- [x][464] : -1 : 0 - var int hizMipOffset : BUFFER- [x] : buffer- [x][468] : -1 : 0 - var int rayType : BUFFER- [x] : buffer- [x][472] : -1 : 0 - var float rayDepth : BUFFER- [x] : buffer- [x][476] : -1 : 0 - var float4 probes_data- [x].position_type : : buffer- [x]- [x] : -1 : 0 - var float4 probes_data- [x].attenuation_fac_type : : buffer- [x][16] : -1 : 0 - var float4x4 probes_data- [x].influencemat : : buffer- [x][32], 4 : -1 : 0 - var float4x4 probes_data- [x].parallaxmat : : buffer- [x][96], 4 : -1 : 0 - var float4x4 grids_data- [x].localmat : : buffer- [x]- [x], 4 : -1 : 0 - var int4 grids_data- [x].resolution_offset : : buffer- [x][64] : -1 : 0 - var float4 grids_data- [x].ws_corner_atten_scale : : buffer- [x][80] : -1 : 0 - var float4 grids_data- [x].ws_increment_x_atten_bias : : buffer- [x][96] : -1 : 0 - var float4 grids_data- [x].ws_increment_y_lvl_bias : : buffer- [x][112] : -1 : 0 - var float4 grids_data- [x].ws_increment_z : : buffer- [x][128] : -1 : 0 - var float4 grids_data- [x].vis_bias_bleed_range : : buffer- [x][144] : -1 : 0 - var float4 planars_data- [x].plane_equation : : buffer- [x]- [x] : -1 : 0 # var float4 planar GPUShader: linking error: Fragment info ------------- Internal error: assembly compile error for fragment shader at offset 1620284: - error message -- line 65893, column 1: error: too many instructions - internal assembly text -- !!NVfp5.0 OPTION NV_internal; OPTION NV_gpu_program_fp64; OPTION NV_bindless_texture; - cgc version 3.4.0001, build date Jul 17 2019 - command line args: - vendor NVIDIA Corporation - version 3.4.0.1 COP Build Date Jul 17 2019 - profile gp5fp - program main - semantic viewBlock : BUFFER[0] - semantic common_block : BUFFER[1] - semantic probe_block : BUFFER[2] - semantic grid_block : BUFFER[3] - semantic planar_block : BUFFER[4] - semantic shadow_block : BUFFER[5] - semantic light_block : BUFFER[6] - semantic nodeTree : BUFFER[7] - semantic ModelMatrix - semantic ModelMatrixInverse - semantic colorBuffer - semantic depthBuffer - semantic maxzBuffer - semantic minzBuffer - semantic planarDepth - semantic outputSsrId - semantic texHammersley - semantic texJitter - semantic sampleCount - semantic invSampleCount - semantic utilTex - semantic horizonBuffer - semantic irradianceGrid - semantic probePlanars - semantic probeCubes - semantic shadowCubeTexture - semantic shadowCascadeTexture - semantic refractionDepth - semantic inScattering - semantic inTransmittance - semantic volumeColor - semantic backgroundAlpha - semantic samp0 - semantic unfinvobmat - semantic unfcameratexfactors - var int gl_FrontFacing : $vin.FACE_FLAT : SSA : -1 : 0 - var float4x4 ViewProjectionMatrix : BUFFER- [x] : buffer- [x]- [x], 4 : -1 : 0 - var float4x4 ViewProjectionMatrixInverse : BUFFER- [x] : buffer- [x][64], 4 : -1 : 0 - var float4x4 ViewMatrix : BUFFER- [x] : buffer- [x][128], 4 : -1 : 0 - var float4x4 ViewMatrixInverse : BUFFER- [x] : buffer- [x][192], 4 : -1 : 1 - var float4x4 ProjectionMatrix : BUFFER- [x] : buffer- [x][256], 4 : -1 : 1 - var float4x4 ProjectionMatrixInverse : BUFFER- [x] : buffer- [x][320], 4 : -1 : 1 - var float4 clipPlanes- [x] : : buffer- [x][384] : -1 : 0 - var float4 CameraTexCoFactors : BUFFER- [x] : buffer- [x][480] : -1 : 0 - var float4x4 pastViewProjectionMatrix : BUFFER- [x] : buffer- [x]- [x], 4 : -1 : 0 - var float4 viewVecs- [x] : : buffer- [x][64] : -1 : 0 - var float2 mipRatio- [x] : : buffer- [x][96] : -1 : 0 - var float4 aoParameters- [x] : : buffer- [x][256] : -1 : 0 - var int4 volTexSize : BUFFER- [x] : buffer- [x][288] : -1 : 0 - var float4 volDepthParameters : BUFFER- [x] : buffer- [x][304] : -1 : 0 - var float4 volInvTexSize : BUFFER- [x] : buffer- [x][320] : -1 : 0 - var float4 volJitter : BUFFER- [x] : buffer- [x][336] : -1 : 0 - var float4 volCoordScale : BUFFER- [x] : buffer- [x][352] : -1 : 0 - var float volHistoryAlpha : BUFFER- [x] : buffer- [x][368] : -1 : 0 - var float volLightClamp : BUFFER- [x] : buffer- [x][372] : -1 : 0 - var float volShadowSteps : BUFFER- [x] : buffer- [x][376] : -1 : 0 - var bool volUseLights : BUFFER- [x] : buffer- [x][380] : -1 : 0 - var float4 ssrParameters : BUFFER- [x] : buffer- [x][384] : -1 : 0 - var float ssrBorderFac : BUFFER- [x] : buffer- [x][400] : -1 : 0 - var float ssrMaxRoughness : BUFFER- [x] : buffer- [x][404] : -1 : 0 - var float ssrFireflyFac : BUFFER- [x] : buffer- [x][408] : -1 : 0 - var float ssrBrdfBias : BUFFER- [x] : buffer- [x][412] : -1 : 0 - var bool ssrToggle : BUFFER- [x] : buffer- [x][416] : -1 : 0 - var bool ssrefractToggle : BUFFER- [x] : buffer- [x][420] : -1 : 0 - var float sssJitterThreshold : BUFFER- [x] : buffer- [x][424] : -1 : 0 - var bool sssToggle : BUFFER- [x] : buffer- [x][428] : -1 : 0 - var bool specToggle : BUFFER- [x] : buffer- [x][432] : -1 : 0 - var int laNumLight : BUFFER- [x] : buffer- [x][436] : -1 : 0 - var int prbNumPlanar : BUFFER- [x] : buffer- [x][440] : -1 : 0 - var int prbNumRenderCube : BUFFER- [x] : buffer- [x][444] : -1 : 0 - var int prbNumRenderGrid : BUFFER- [x] : buffer- [x][448] : -1 : 0 - var int prbIrradianceVisSize : BUFFER- [x] : buffer- [x][452] : -1 : 0 - var float prbIrradianceSmooth : BUFFER- [x] : buffer- [x][456] : -1 : 0 - var float prbLodCubeMax : BUFFER- [x] : buffer- [x][460] : -1 : 0 - var float prbLodPlanarMax : BUFFER- [x] : buffer- [x][464] : -1 : 0 - var int hizMipOffset : BUFFER- [x] : buffer- [x][468] : -1 : 0 - var int rayType : BUFFER- [x] : buffer- [x][472] : -1 : 0 - var float rayDepth : BUFFER- [x] : buffer- [x][476] : -1 : 0 - var float4 probes_data- [x].position_type : : buffer- [x]- [x] : -1 : 0 - var float4 probes_data- [x].attenuation_fac_type : : buffer- [x][16] : -1 : 0 - var float4x4 probes_data- [x].influencemat : : buffer- [x][32], 4 : -1 : 0 - var float4x4 probes_data- [x].parallaxmat : : buffer- [x][96], 4 : -1 : 0 - var float4x4 grids_data- [x].localmat : : buffer- [x]- [x], 4 : -1 : 0 - var int4 grids_data- [x].resolution_offset : : buffer- [x][64] : -1 : 0 - var float4 grids_data- [x].ws_corner_atten_scale : : buffer- [x][80] : -1 : 0 - var float4 grids_data- [x].ws_increment_x_atten_bias : : buffer- [x][96] : -1 : 0 - var float4 grids_data- [x].ws_increment_y_lvl_bias : : buffer- [x][112] : -1 : 0 - var float4 grids_data- [x].ws_increment_z : : buffer- [x][128] : -1 : 0 - var float4 grids_data- [x].vis_bias_bleed_range : : buffer- [x][144] : -1 : 0 - var float4 planars_data- [x].plane_equation : : buffer- [x]- [x] : -1 : 0 - var float4 planar
fclem commented 4 years ago
Collaborator

Well here you go:

error: too many instructions

it's a limitation of the driver.

Well here you go: >error: too many instructions it's a limitation of the driver.
fclem commented 4 years ago
Collaborator

BTW next time, attach the output of the console as a text file to your message instead of pasting it.

BTW next time, attach the output of the console as a text file to your message instead of pasting it.
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Reference: blender/blender#68735
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