Transform Refactoring #68836

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opened 2019-08-19 20:09:11 +02:00 by Germano Cavalcante · 12 comments

Motivation


The transformation code is old and includes many features that have been added over time.
Large cleanups with file splitting have improved the organization and readability of the code. But there are still other important steps to take.
The objective of this task is to organize everything that needs to be improved in the transform code.

Changes


  • #69818 (Transform: Rethink the flags used in 't->flag')
  • Rename functions to better indicate which ones are callbacks
  • Add a relative mirror option for mesh editing (similar to bones). This would solve problems like #74340
Motivation **** The transformation code is old and includes many features that have been added over time. Large cleanups with file splitting have improved the organization and readability of the code. But there are still other important steps to take. The objective of this task is to organize everything that needs to be improved in the transform code. Changes **** - [ ] #69818 (Transform: Rethink the flags used in 't->flag') - [ ] Rename functions to better indicate which ones are `callbacks` - [ ] Add a `relative mirror` option for mesh editing (similar to bones). This would solve problems like #74340
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Added subscriber: @mano-wii

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Germano Cavalcante changed title from Editor Transform Refactoring to Transform Operator Refactoring 2020-01-08 14:38:19 +01:00
Germano Cavalcante changed title from Transform Operator Refactoring to Transform Operators Refactoring 2020-01-08 14:50:58 +01:00
Germano Cavalcante changed title from Transform Operators Refactoring to Transform Refactoring 2020-01-20 15:31:26 +01:00
Germano Cavalcante changed title from Transform Refactoring to Transform Improvements 2020-04-03 21:39:29 +02:00

Added subscriber: @TheRedWaxPolice

Added subscriber: @TheRedWaxPolice

Hi there...
I'm wondering why the following task #63743 is not included here... 🤔
IMHO, that's a highly needed transform improvement. 👍

Cheers...

Hi there... I'm wondering why the following task #63743 is not included here... 🤔 IMHO, that's a highly needed transform improvement. 👍 Cheers...
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#63743 seems to be more of an user interface issue
I try to limit usability here.
But this can change.

#63743 seems to be more of an user interface issue I try to limit usability here. But this can change.

In #68836#904234, @mano-wii wrote:
I try to limit usability here.

I see, but that's the point. 🙂
#63743 would actually be a major usability improvement. For example, currently in sculpt mode it's a big challenge to use the transform tools because the gizmo disappears when you move it, making it very hard to put it on the desired location. Also animators would benefit a lot from it.. Not to mention regular modeling as well.. 👍

> In #68836#904234, @mano-wii wrote: > I try to limit usability here. I see, but that's the point. 🙂 #63743 would actually be a major usability improvement. For example, currently in sculpt mode it's a big challenge to use the transform tools because the gizmo disappears when you move it, making it very hard to put it on the desired location. Also animators would benefit a lot from it.. Not to mention regular modeling as well.. 👍
Campbell Barton changed title from Transform Improvements to Transform Refactoring 2020-06-17 05:08:28 +02:00
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Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
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With what is left, this task can be replaced by #85348 ( Add a 'relative mirror' option for mesh editing (similar to bones))

With what is left, this task can be replaced by #85348 ( Add a 'relative mirror' option for mesh editing (similar to bones))
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Reference: blender/blender#68836
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