Follow Active Quads sometimes gives Division by Zero Error #68845
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Reference: blender/blender#68845
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System Information
Operating system: Linux-4.9.0-9-amd64-x86_64-with-debian-9.9 64 Bits
Graphics card: GeForce GTX TITAN X/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 418.74
Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash:
f6cb5f5449
Worked: 2.79
Short description of error
Sometimes the "Follow Active Quads" function within "UV Unwrap Faces" gives an Division by Zero Error:
Happens on 2 Debian Machines so far.
In Blender 2.79 on the same Machine it works. (This Project was created in 2.79)
Exact steps for others to reproduce the error
Added subscriber: @Xeroderma
Added subscriber: @mib2berlin
Hi, work with latest Master, update your build to test.
Operating system: Linux-5.2.8-1-default-x86_64-with-glibc2.9 64 Bits
Graphics card: Mesa DRI Intel(R) Ivybridge Mobile Intel Open Source Technology Center 4.2 (Core Profile) Mesa 19.1.3
Blender Version
2.81 (sub 2), branch: master, commit date: 2019-08-18 14:42, hash:
38380ddca3
Added subscriber: @lichtwerk
Changed status from 'Open' to: 'Archived'
I can reproduce actually, there are zero length edges.
This is not supported though, try merging vertices (
Vertex
>Merge Vertices
>By Distance
), then the error is resolved...Will close this (but feel free to comment again if issues persist)
Oh, I'm sorry to waste your time then.
Maybe it would be cool to have an Error telling what exactly is the Problem. Old Blender just seemed to ignore this.
Thank you anyways, and keep up the great Work :-)
Changed status from 'Archived' to: 'Open'
need to check again then, should not throw an error really
Added subscriber: @JacquesLucke
Can reproduce. There should be better error handling indeed.
This issue was referenced by
5c806a2f04
This issue was referenced by
5a11c8ba24
Changed status from 'Confirmed' to: 'Resolved'