Snap does not work properly with "Surface" object #69209
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Reference: blender/blender#69209
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System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 760/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.02
Blender Version
Broken: version: 2.81 (sub 3), branch: master, commit date: 2019-08-26 20:39, hash:
ce2368cf69
Worked: (optional)
As the title suggests, the snap functions do not work correctly in "edit mode" of a "Surface" object.
Added subscriber: @RobertoAngelino
Added subscriber: @AbidMaqbool
Looks like, Grid Snapping is executing even changed to others e.g. vertex
Added subscriber: @lichtwerk
Working fine here (
f88022b96f
, linux, 970m, 430.26 drivers), see#69209.blend
@lichtwerk Same problem in your provided test file...
However, I think... you were checking in Curves Type Objects...
The proposed problem is more with Surface Type Objects
System Information
Operating system: Windows-10-10.0.16299 64 Bits
Graphics card: AMD Radeon HD 8400 / R3 Series ATI Technologies Inc. 4.5.13399 Core Profile Context 15.200.1065.0
@AbidMaqbool : Ah, thanx for pointing this out [my bad, sorry].
Can confirm for Surface Types.
However 2.79 did the same thing here, will need some digging why this is...
So might be falling back to
Increment
on purpose, will check code on it...(will confirm/claim for the time being though...)
Added subscriber: @mano-wii
@mano-wii: think this similar to #70865 (Support for snapping to Lattice objects)... Interested?
This is a feature that has been requested for a long time (#51249).
I will use this report to keep a track.
Added subscriber: @AdamJanz
Yes, I hope this can be fixed as well. I just came across this behavior myself trying to snap a nurbs surface to other vertices. It definitely would be beneficial to have vertex snapping for nurbs surfaces for greater precision. Thanks!
Closed as duplicate of #78434