Vertex Paint ➔ Paint menu ➔ Smooth Vertex Colors could be improved #70038
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Reference: blender/blender#70038
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System Information
Operating system: Windows 10 Pro 64-bit
Graphics card: NVIDIA GeForce RTX 2080 Ti
Blender Version
Tested: Blender 2.81 Alpha, September 18, 14:29:45 -
b962aca800
Worked: never
Short description of error
Vertex Paint ➔ Paint menu ➔ Smooth Vertex Colors tool does not smooth other than direct loop neighbors.
Exact steps for others to reproduce the error
Here is some clarification as the descriptions above are not very clear (I work with vertex colors very regularly and still came out confused by reading this post).
Therefore there is no bug here, just some very confusing naming of the command and a lack of clarity when the command is run but nothing happens. For any user working with painted-on vertex colors, it will indeed seem like nothing is happening at all since one would expect some sort of global smoothing to be applied.
Part of the confusion is also coming from the fact that this command sits just below "Dirty Vertex Colors" in the menu, which generates smooth, per-vertex vcol data. Meaning that for a user exploring vcol mode by trying one feature after the next, "smooth vertex colors" will almost always feel like it is doing nothing at all (unless the user first applied some vcol using face masking, which is extremely unlikely).
If anything the tooltip and/or the menu entry could be changed for clarity :
And then of course it would be great to have a new feature altogether to blur vcols globally, similarly to what the blur brush does.
Added subscriber: @MetinSeven-1
#92966 was marked as duplicate of this issue
Added subscriber: @lichtwerk
I did
57e0e520e8
(and reading this report now I see, that I missed an optimization invertex_color_smooth_looptag
which I will fix in a bit), but cant really reproduce this operator behaving differently than 2.80 or 2.79 even.I might be blind, but check (this should work with no mask, face mask, vert mask...)
#70038.blend
Do you have an example .blend that behaves differently in master vs. 2.80 (or 2.79)?
Hi Philipp,
Thanks for picking this up.
Come to think of it I believe Smooth Vertex Colors worked in a previous version of the 2.81 alpha. I don't remember using it prior to 2.81, because I've been working with 2.80 since last year, and switched to the 2.81 alpha the moment it became available. I just assumed it still works correctly in the 2.8 release version, sorry for the confusion.
You should see an overall blur across all vertex colors, particularly visible along borders of painted areas. Right now nothing happens at all.
Hmm... I tried your example scene, and in there the Smooth Vertex Colors tool works.
My mesh has a much higher polygon count than your scene's plane example, but no matter how much I zoom in on the mesh and no matter how many times I repeat Smooth Vertex Colors, no change is visible.
I don't mind sending you my scene, but I'd rather not post it publicly. Is there a private way to get the scene to you?
Thanks.
P.S.: I've tried repeating the steps I described in my initial bug report above, and even on a cube that's not subdivided, if you paint one vertex in a color, applying Smooth Vertex Colors does nothing.
Somehow only your example scene's plane does show any result from Smooth Vertex Colors. Did you fill the faces using Face Selection Masking? I'm simply painting on vertices, without masking.
Added subscriber: @TheRedWaxPolice
It seems like it only works if you paint using the paint mask..
That seems to be the case indeed. If the only purpose of Smooth Vertex Colors is to smooth absolute, mask-filled faces to their directly surrounding vertices, then the function works. But the tool name suggests it will smooth / blur all vertex paint, which would be much more useful, eliminating the need to manually blur everything.
Added subscriber: @moisessalvador
My understanding is the same. It's used to blur face corner colors into all the adjacent corners, but it doesn't actually blur like in Weight paint or with the blur brush.
My suggestion: Rename this one to Smooth corners, and bring Smooth from Weight paint into Vertex paint.
I agree with @moisessalvador . Renaming the tool to something like 'Smooth edges' would avoid confusion.
A blur all vertex colors function would definitely be very useful. You could also use the algorithm that's used for smoothing a Sculpt Mode mask in 2.81. Preferably the tool should options such as blur strength and iterations.
Thanks.
... And to complement a Blur All Vertex Colors function, a Sharpen All Vertex Colors function would also be very welcome.
Thanks.
OKi, summing it up we all agree that this tool could be improved (I agree and see the usecases for this).
But we should also note that this was always working like that, so stating something like
Worked: 2.80
is just wrong...I'll keep this as a TODO [should be fairly straightforward to implement], but deny it is a bug :)
Vertex Paint ➔ Paint menu ➔ Smooth Vertex Colors is brokento Vertex Paint ➔ Paint menu ➔ Smooth Vertex Colors could be improvedThanks Philipp!
Sorry this has been lying around for so long, will step down to not block others looking into this
Added subscribers: @kursadk, @PratikPB2123
Added subscriber: @pior_o
Here is some clarification as the descriptions above are not very clear (I work with vertex colors very regularly and still came out confused by reading this post).
Therefore there is no bug here, just some very confusing naming of the command and a lack of clarity when the command is run but nothing happens. For any user working with painted-on vertex colors, it will indeed seem like nothing is happening at all since one would expect some sort of global smoothing to be applied.
Part of the confusion is also coming from the fact that this command sits just below "Dirty Vertex Colors" in the menu, which generates smooth, per-vertex vcol data. Meaning that for a user exploring vcol mode by trying one feature after the next, "smooth vertex colors" will almost always feel like it is doing nothing at all (unless the user first applied some vcol using face masking, which is extremely unlikely).
If anything the tooltip and/or the menu entry could be changed for clarity :
And then of course it would be great to have a new feature altogether to blur vcols globally, similarly to what the blur brush does.
Removed subscriber: @moisessalvador