Graph Editor: Reevaluate Key and Handle Selection Behavior #70634
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Graph Editor: Reevaluate Key and Handle Selection Behavior
Disclaimer: While not a big change on the grand scheme of things, every little tweak to the Graph Editor selection behavior breaks muscle memory for animators - who typically rely on highly trained muscle memory. So we don't take these "tweaks" lightly.
We've just streamlined selection behavior across 2D editors for click and drag actions on items (nodes, VSE strips, Dopesheet keyframes, etc.).
As relevant to this topic, the following actions should work well together:
This is incompatible with the current Graph Editor selection behavior:
Besides this issues, we could solve further problems:
change the keymap so Box Select has the option Include Handles enabled and use that, or disable {nav View > Only Selected Keyframes Handles}.
There's intentionally no proposal in this description yet.
Added subscribers: @JulianEisel, @WilliamReynish
Added subscriber: @Oskar3d
I think this bug is relevant to the mentioned issues, so I'll just post it here:
https://developer.blender.org/T64106
This issue is a little bit complicated in a way. I have surveyed what several other apps do here, and they solve this issue in various different ways.
Some apps solve it by making it so that if you select a keyframe in the Graph Editor, the handles are not also selected. And if you want to transform one or more handles, you must explicitly select them.
Other apps make it so that if you drag on a handle, only selected handles of that type (left or right) are transformed.
So my proposal would be:
Then Blender doesn't have to change too much and we don't have to compromise anything for users of the hotkeys
but it would be possible to use tweak-dragging in a reasonable way also.
I've done some experimental changes in a new branch,
temp-graph-select-changes
. Namely:William and I agree that this can work well, but that dragging a handle should still only move handles on the side you clicked on. E.g. clicking a right handle only moves selected right handles, not left ones or keys.
We need to figure out how to do this. We usually don't tell the transform operator what was clicked on, it just operates on the selection. Note that we may not want to limit this behavior to click+dragging only, users may want this for {nav G}/{nav R}/{nav S} transform too.
Multiple ideas:
Added subscriber: @LucianoMunoz
is there a way i can test run this ?
@JulianEisel
So, ideally I think this is how it should work:
Does that make sense?
The logic could be a little bit difficult, because ideally it would be best if we can both tweak to affect specifically selected handles:
{F7828965, size=full}
But also that we deal with the more common case where both handles are selected:
{F7828958, size=full}
If that's too complex to support both, I think we should start by simply always making tweaking affect all the selected handles on the same side as the one you drag on, ie example #2 above. IMO this is much more common.
Added subscriber: @brecht
At this point it's too late to do in 2.81 I think, so moving to next.
Okay, got the changes to work so that clicking a handle only moves selected handles on that side (
temp-graph-select-changes
branch). So basically, the behavior is as follows:I had to do some hacks to get this to work, so I'd like to get some testing for stability too. I'll apply the changes on the machines of the animators here. Maybe I'll also create some test builds.
@JulianEisel that sounds correct to me. Will test asap
Added subscribers: @PabloFournier, @NachoConesa, @Hjalti
I let @Hjalti and @PabloFournier (the animators at the Blender Animation Studio) test my changes for some days. Both use RCS and usually don't use click+drag to move items, but the G/R/S workflow. @NachoConesa also gave some input but left the studio recently and wasn't able to test the changes. He uses LCS and click+drag.
Based on that I did quite some fixes (some in master), and the following further tweaks:
I will send the changes to review now.
Changed status from 'Open' to: 'Resolved'
Committed my changes now,
b037ba2665
. Thanks all!@JulianEisel I tested the new changes and they work very nice! Thank you!
I noticed something about the selection that I think could be improved. It's about box selecting the handles while "Only Selected Keyframe Handles" is on.
Maya
Blender
It works fine with click select, but not with box select.
For box select you need to disable "Only Selected Keyframe Handles" first, but I think it overcrowds the view with handles a bit.
I think it won't interfere with the current workflow and box select will be more consistent with the click select.
Added subscriber: @DanielPaul
Yes, please!
I think that would be a reasonable change. The 3D View already does it like this, other editors don't.
@WilliamReynish I think it would make sense to apply this to all editors? (At least if it doesn't turn out to be a bigger change)
Added subscriber: @StanislavOvcharov
It works similar if you check -include handles- in box select preferences but it works in a opposite way, you have to deselect unwanted handles. which I agreed is not so handy as you box select what you want
@JulianEisel Yes, indeed - makes sense to do this.
I see that currently for the Graph Editor there are some very nice features/changes being developed. And a just want to remind about this small thing that we discussed several months ago.
I couldn't find an active task that is appropriate to add this comment to. Maybe it could be added as a papercut in this task https://developer.blender.org/T63901 .
@JulianEisel @WilliamReynish
I've done some changes to D7754 just yesterday, which essentially implement this behavior for curve objects. I think this is relatively easy to add to the graph editor, although I don't know if/when I'll get to look into it.