eevee performance drop with node tree in 2.81 #70766

Closed
opened 2019-10-12 20:39:33 +02:00 by MACHIN3 · 15 comments

System Information
Operating system: Linux-4.13.10-041310-generic-x86_64-with-debian-stretch-sid 64 Bits
Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.67

Blender Version
Broken: version: 2.81 (sub 14), branch: master, commit date: 2019-10-10 23:31, hash: f9cc51788b
Worked: (optional)

Short description of error
Maybe related to this recent issue , I have another node tree that seems to affect eevee performance quite significantly.

eevee_performance_drop_with_eevee.blend

Exact steps for others to reproduce the error

  • open the attached blend file in 2.80 and drag any of the principled shader's inputs, like metallic or roughness, it should be smooth
  • repeat in a recent 2.81 build, it should be sluggish
**System Information** Operating system: Linux-4.13.10-041310-generic-x86_64-with-debian-stretch-sid 64 Bits Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.67 **Blender Version** Broken: version: 2.81 (sub 14), branch: master, commit date: 2019-10-10 23:31, hash: `f9cc51788b` Worked: (optional) **Short description of error** Maybe related to this [recent issue ](https://developer.blender.org/T70325), I have another node tree that seems to affect eevee performance quite significantly. [eevee_performance_drop_with_eevee.blend](https://archive.blender.org/developer/F7810623/eevee_performance_drop_with_eevee.blend) **Exact steps for others to reproduce the error** * open the attached blend file in 2.80 and drag any of the principled shader's inputs, like metallic or roughness, it should be smooth * repeat in a recent 2.81 build, it should be sluggish
Author

Added subscriber: @MACHIN3

Added subscriber: @MACHIN3

Added subscriber: @ThinkingPolygons

Added subscriber: @ThinkingPolygons

Confirmed. :(

Confirmed. :(

Added subscriber: @nokipaike

Added subscriber: @nokipaike

I also confirm on the radeon

I also confirm on the radeon
Member

Added subscribers: @fclem, @lichtwerk

Added subscribers: @fclem, @lichtwerk
Clément Foucault was assigned by Philipp Oeser 2019-10-14 10:33:11 +02:00
Member

Can confirm a performance difference.
@fclem: this expected? (I know there's changes to bump and tree traversal, but this also seems to affect trees not even connected to normal slot... but I guess the traversal runs regardless...)

Can confirm a performance difference. @fclem: this expected? (I know there's changes to bump and tree traversal, but this also seems to affect trees not even connected to normal slot... but I guess the traversal runs regardless...)

Well I guess it's a duplicate of #70325 which has already been resolved. Feel free to reopen if that's still a problem. Note that the new bump mapping increase the shader/nodetree complexity so it will never be on the same level as 2.80.

Well I guess it's a duplicate of #70325 which has already been resolved. Feel free to reopen if that's still a problem. Note that the new bump mapping increase the shader/nodetree complexity so it will never be on the same level as 2.80.

Closed as duplicate of #70325

Closed as duplicate of #70325
Author

#70325 was also reported by me and seems to be resolved to me. This one here is not however. It also doesn't seem like it is related to bump, unless I misunderstand you. I can pipe the node tree into the roughness slot as well and it's just as sluggish.

It doesn't look like i can reopen this task, but I think it's very unfortunate if this slow down can't be resolved. I'll see if I can pin point the issue to any specific node or node combination in the tree.

#70325 was also reported by me and seems to be resolved to me. This one here is not however. It also doesn't seem like it is related to bump, unless I misunderstand you. I can pipe the node tree into the roughness slot as well and it's just as sluggish. It doesn't look like i can reopen this task, but I think it's very unfortunate if this slow down can't be resolved. I'll see if I can pin point the issue to any specific node or node combination in the tree.
Member

@MACHIN3 : reading your previous comment, just checking if this is still an issue in fresh builds?

@MACHIN3 : reading your previous comment, just checking if this is still an issue in fresh builds?
Author

@lichtwerk Yep, still happening in 689a873029 - todays 2.82 beta, and also in eca8bae671 - todays 2.83 alpha. Thanks for following up!

@lichtwerk Yep, still happening in `689a873029` - todays 2.82 beta, and also in `eca8bae671` - todays 2.83 alpha. Thanks for following up!
Member

Changed status from 'Duplicate' to: 'Needs Triage'

Changed status from 'Duplicate' to: 'Needs Triage'

This issue was referenced by 32f0bb0523

This issue was referenced by 32f0bb052308a31313ba2abc15e59f5a5e668bbe

Changed status from 'Needs Triage' to: 'Resolved'

Changed status from 'Needs Triage' to: 'Resolved'
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Reference: blender/blender#70766
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