Vertex/Weight Paint: Global undo causes brush & tool settings to be handled along with vertex paint data #70814
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Reference: blender/blender#70814
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Blender Version
Broken: blender-2.81-95f020c853d6
Broken: blender-2.82-bde328352be2
Short description of error
Picking a color to paint with, brush strength and radius, etc., are undone if the brush stroke following these changes is undone.
Exact steps for others to reproduce the error
Expected: stroke is undone, new color selection remains.
Current: stroke is undone, color selection is also undone.
Added subscriber: @Stan_Pancakes
Added subscriber: @ideasman42
Changed status from 'Open' to: 'Archived'
Currently vertex/weight paint undo manages all data including brushes.
While we could support moving some settings outside of undo that's a feature request.
Closing.
A bug in the design is still a bug. The behavior is unexpected, moreover it's inconsistent across Blender's paint modes:
Why should this even need a feature request?
Added subscriber: @WilliamReynish
Changed status from 'Archived' to: 'Confirmed'
I could reproduce the issue.
I am re-opening this. IMO this is very clearly a bug - in this case one undo action goes back two steps.
Maybe it's not trivial to fix, but it's still a bug.
Perhaps it could be worded differently, I'll edit the title and description.
Vertex Paint color selection doesn't create undo stepto Vertex Paint: undoing paint stroke also undoes preceding tool changesVertex Paint: undoing paint stroke also undoes preceding tool changesto Vertex/Weight Paint: Global undo causes brush & tool settings to be handled along with vertex paint dataMarking as TODO in the sculpt paint module, since this is working as intended (since undo was initially supported I would guess), even if it arguably should work differently.
Added subscriber: @DanielGrauer
Added subscriber: @Leul
This bug is really annoying, is there no hope for it..?
Added subscriber: @lichtwerk
Note #69760 (Undo/Adjust Last Operation: vertex and weightpaint operators/strokes undo more then they should (change back any setting changed prior to execution)) is related (though that one is for operators)
Added subscriber: @pwcb
This effects everything from the vertex group you have selected, to all brush settings. So you'll switch the bone you want to paint for, change the brush size and weight, make a mark and undo it, and all these settings will be undone. Extremely annoying.
I'm guessing someone saw how Photoshop will lump any layer setting changes in with the next brushstroke you make as a single undo and thought this was a feature, when it's something everyone complains about. I can't think of any other reasoning that would make this seem appealing.
am hoping D7518 will solve this
Closed as duplicate of #71759