Can't select objects that disappear randomly with eevee #71675
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#71675
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Darwin-17.7.0-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce GTX 780 OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-10.33.0 387.10.10.10.40.131
Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-15 16:32, hash:
eba4a4bd73
Worked: (optional)
Short description of error
When I open a project and I select an object, it becomes transparent with only a sort of silhouette...
Exact steps for others to reproduce the error
It happens randomly and forces me to relaunch blender. But when I select the object it disappears again and I can't do anything but select Cycles renderer to make my object appear but I can't select it.
I then collapse the 3d window that shows the problem and I create a new one. After clicking on several objects, Ax2 to select all, unselect all, select my object, it becomes selectable and I can work...
PS : The material preview is also extremely slow when I tweak nodes (connections) on a material, it's almost unusable and I must use Cycles. I'm missing the old blender internal, sometimes.
Added subscriber: @jerrsoundripper
In fact when I go back to cycles, the object is appearing but I can't select it either. However I can select lights etc...
Can't select objects that disappear randomly with eveto Can't select objects that disappear randomly with eeveeAdded subscriber: @lichtwerk
Mind sharing your blendfile?
Added subscriber: @WilliamReynish
I can reproduce this issue - objects sometimes disappear. Closing and re-opening fixes it. Also on macOS FWIW.
Open the blend file, select the Area.001 light. Delete it. Select the Plane.001 object (in the viewport, not in the Outliner) = it disappears.
GunProc.blend
FWIW (didn't know that abbreviation ;)
If you do the same thing : Open the blend file, select the Area.001 light (in the outliner). Delete it. Select the Plane.001 object in the Outliner = it doesn't disappear !
Perhaps it can help you great and courageous devs.
Nope, still all fine here...
Could be related to a report I did that has been solved : #68826 ?
Added subscriber: @fclem
CC @fclem
I think, this is boiling down to #71147 (2.81 & 2.82 Eevee stops rendering in Rendered and Look Dev modes in viewports (macOS)), lets try to tackle it there...
Closed as duplicate of #71147
Added subscriber: @simonwildcat
This is happening for me too, MAC version. Exactly as described.