Library Override: Support editing of animation data in overriden data-blocks. #72629
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Reference: blender/blender#72629
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A complete support of anim data edition in library overrides data-blocks is a rather complex and heavy task. Here is a proposed split of it into milestones. Please note that not all of those milestones will get a defined release targets yet.
Milestone 0 - Already in master
Milestone 1 - Minimal Viable Product - 2.92
Milestone 2 - Potential Extensions - ???
Those will require #82160 (LibOverrides - Refactor how diffing of RNA collections is handled, and extend diffing possibilities.) to be tackled first.
Original report
System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.00
Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash:
26bd5ebd42
Worked: (optional)
Short description of error
When animating armature override that contains drivers, actions added to NLA tracks are lost after saving/reloading blender file.
Exact steps for others to reproduce the error
1 - Load testCubeDriverNLA.blend (contains link to cubeRigDrivers.blend)
2 - Use "push down action" from the NLA editor to add current "ArmatureAction" action to a new track
3 - Save the file
4 - Reload the file: the NLA track is lost
Blend files:
testCubeDriverNLA.blend
cubeRigDrivers.blend
Added subscriber: @lrevardel
#84486 was marked as duplicate of this issue
#81381 was marked as duplicate of this issue
#73141 was marked as duplicate of this issue
#74884 was marked as duplicate of this issue
Added subscriber: @JacquesLucke
Changed status from 'Needs Triage' to: 'Confirmed'
I can reproduce that.
Added subscriber: @mont29
This is actually a known issue/TODO, editing an existing animdata of an overridden data-block is not supported/implemented yet.
Linked object with drivers already have an animdata, while linked object without any driver or animation does not have one, so creating one in the override does work.
Library Override: actions added to NLA tracks lost on save/reload (if armature contains drivers)to Library Override: Support editing of animation data in overriden data-blocks.Added subscriber: @filibis
Added subscriber: @gabrign
Added subscriber: @Rosalie
Added subscribers: @V-prime, @mano-wii, @ankitm
Added subscriber: @gnastacast
Added subscriber: @rollin
Added subscriber: @RedMser
Added subscriber: @georgK
So if there is no animation added to the source object, it should always be possible to add an animation to the override?
Because while it works in tests, it does not work in my project. I simplified my rig ("Problematic") and built a new version ("Working"). NLA strips can be added to the linked override of the new version and will be retained upon reload, but on the old version, NLA strips are gone upon reload (tested with today's master).
Perhaps you could have a look at my files, I fail to see the difference. If it is supposed to work, I can create a separate report if you like.
NLAOnOverride_dest.blend
NLAOnOverride_source.blend
@georgK I think it's the same issue as this report.
In your _source.blend, there's an empty NLA strip associated to Armature.problematic. This is taking the "animdata" slot when linking&overriding.
Not sure how you ended up with it, but you might want to erase this empty strip using "edit->remove empty animation data" option.
Regards
@lrevardel
That's it, thanks a lot!
Added subscribers: @Addison, @lichtwerk, @iss, @dfelinto, @WilliamReynish
Added subscribers: @MarkSutton, @TodorNikolov
This issue was referenced by
c0bd240ad0
Added subscribers: @amshiv, @rjg
Added subscriber: @raincole
+1 for this. My workflow is:
Make a character with several basic animations, like walking, jumping, swing the arm. Stash these animations in NLA.
Link it into another .blend and fine tuning there
It kind of works, but I cannot delete the existing stashed actions. I have to make new actions, and they clutters NLA very fast.
Just thought I'd add something here as I've been using linked libraries extensively for a project and one of the issues/ difficulties I had was discerning which of the NLA tracks were from the link library, and therefore uneditable, and which were from the current blendfile. Feels like it would be helpful if the track was maybe greyed out, had the chainlink icon or something similar.
Added subscriber: @fuchs_und_baer
Added subscriber: @YegorSmirnov