Compositor File Output node does not preserve cryptomatte metadata #72732
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Reference: blender/blender#72732
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System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: Quadro M1000M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.28
Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash:
f1aa4d18d4
Worked: (optional)
Short description of error
[cant save cryptomatte data if file saves with "render animation", but can save cryptodata if render wiith f12 and after - save-as rendered file. ]
Exact steps for others to reproduce the error
[1. Open scene. Press render animation or cntrl+f12. 2. Open Nuke, import rendered file. Cryptopasses will broken
3. Press f12 and render. After finish, make Save-as, file format - OpenMultiExr, RGBA, Float, ZIPS and save the file. 4. Open the file in Nuke, Cryptopasses will need to rename matadata.
5. Rename View.Layer_Crypto... to View_Layer_Crypto...]
[Based on the default startup or an attached .blend file (as simple as possible)]
special_shot_281_v011_CRYPTOMATTE.blend
Added subscriber: @Wizard_Semyon
Added subscriber: @JacquesLucke
Changed status from 'Needs Triage' to: 'Needs User Info'
Is there a way to reproduce this issue just with Blender without having access to Nuke? Maybe by reimporting the files somehow? I don't know.
In blender cryptomatte is work. But in export in 28+ it is empty. Crypto export work in last version 279. We are very need resolve it - we made a film.
Added subscriber: @Stefan_Werner
Added subscriber: @lichtwerk
This has also been reported in #71574 (OpenEXR layers from View Layers with names containing a period can't be read by Nuke) but turns out to more of a bug in Nuke then in blender, supporting this is on the TODO, see #68924 (OpenEXR pipeline improvements)
I wonder if the animation issue has the same roots?
As I know (i dont specialist in it) Nuke and AE have this trouble.
Here people talk about resolve this solution https://devtalk.blender.org/t/cryptomatte-metadata-missing-in-2-8/5546
And i think what a trouble in Blender too - If I bake crypto in open multiEXR vithout node Cryptomatte, the file files will empty. BUT if I do it in 279, files have size 3-4 MB instead empty 0.3KB
And when we try using ID masks, antialiasing is no working in Nuke too. We need to resize our dimensions to uo in 5 step and bake.
Only had a quick look, but https:*devtalk.blender.org/t/cryptomatte-metadata-missing-in-2-8/5546/47 suggests that updating the Nuke plugin from https:*github.com/Psyop/Cryptomatte fixed the dot/underscore issue?
Also the metadata issue seems to have been fixed on the Psyop side:
https://github.com/Psyop/Cryptomatte/issues/113
https://github.com/Psyop/Cryptomatte/pull/114
https://github.com/Psyop/Cryptomatte/commit/b382d4969b1f
Our problem is in missing cryptomatte metadata in exr
Renaming helps when this metadata is present but incorrect. And the new version of the plugin in Nuke probably does fix this, but we have a problem that when rendering without save as in the metadata there is no mention of crypte at all. Even erroneous ones
Changed status from 'Needs User Info' to: 'Confirmed'
Added subscriber: @brecht
I think this is due to you using the
File Output
node.To quote @brecht from https://devtalk.blender.org/t/cryptomatte-metadata-missing-in-2-8/5546/33
Maybe you can somehow circumvent using that
File Output
for the crypto data in your pipeline?Judging the above comment, will change to "Known Issue".
cryptomatte error export to nuketo Compositor File Output node does not preserve cryptomatte metadataSorry, I dont have good English and Im not specialist.
We need to make sequence with cryptodata. How we can made it?
When it trouble will resolve (what versions)?
When you dont output crypto via the
File Output
node, but instead just connect theRenderLayer
image to theComposite
image, then render your animation asOpenEXR Multilayer
, then import those EXRs into Nuke, you should get Metadata, no?I right do it?
https://yadi.sk/i/ASTVSp-PTerSPA
We have a second trouble with this scene - blender sometimes forgot passes. For example, I run emission pass, save file, but when open it - emission pass is off.
Please report this separately (it is not practical chasing different issues in one report)
All I am saying is that you should check the output from
Properties Editor
>Output Properties
tab >Output
panelThis is all a bit cumbersome/unfortunate in a bigger pipeline, but this has actually been reported before, see #64953 (Cryptomatte - File Output node is messing up the multilayer exr (metadata), so blender cryptomattes cannot be read properly in external compositors), will have to merge these reports...
Closed as duplicate of #64953