Editing an object that is referenced in a disabled modifier (of another object) forces the other modifiers on the same stack to update
#73199
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opened 3 years ago by Vyach
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temp-sculpt-dyntopo
refactor-mesh-face-generic
blender-v3.3-release
refactor-mesh-corners-generic
refactor-mesh-sharp-face-generic
gpencil-new-data-proposal
overlay-next
temp-sculpt-roll-mapping
sculpt-dev
tmp-volume-matrix-api-update
tmp-eevee-shadow-commit-mp
universal-scene-description
cycles_path_guiding
temp-vulkan-descriptor-sets
tmp-eevee-shadow-commit
temp-angavrilov
asset-shelf
brush-assets-project
tmp-workbench-rewrite2
temp-T101739-fix-seam-bleeding-non-manifold
tmp-mak-012623
temp-bundled-assets
asset-lite-greasepencil
temp-pbvh-split
temp-pbvh-texpaint-automasking
microfacet_hair
tmp-worbench-rewrite2-optimizations
temp-offset-array-ref
blender-v2.93-release
blender-projects-basics
temp-pbvh-seam-texturing-tweaks
temp-nodes-group-declarations
refactor-mesh-sharp-edge-generic
temp-asset-library-all
refactor-mesh-uv-map-generic
refactor-mesh-position-generic
temp-T102440
temp-rbf-pose-blender
geometry-nodes-tetrahedralization
nodes-matrix-types
temp-xr-painting
blender-v3.4-release
geometry-nodes-simulation
bli-matrix-template
temp-linux-35x-libs
refactor-mesh-corner-normals-lazy
temp-py-gpubatch-draw-advanced
xr-dev
temp-vulkan-shader
bevelv2
soc-2022-soft-bodies
arcpatch-D16436
tmp-dynamic-usd
temp-image-engine
tmp-vfx-platform-2023
soc-2022-many-lights-sampling
tracking_tools
nla-scale-fix
principled-v2
temp-ui-cpp
temp-ghost-vulkan
tmp-libs-2.93-lts
temp-T97352-3d-texturing-seam-bleeding-b2
temp-xr-virtual-camera-experiment
temp-vse-retiming-tool
gpencil-next
temp-sculpt-brush-channel
asset-browser-grid-view
temp-asset-representation
temp-gpencil-automask
tmp_libs_34
temp-T101905-gpu-backend-argument
node-add-asset-menu
temp-collection-objects-link-multiple
temp-texture-painting-gpu
tmp-workbench-perf-experiment
tmp_usd_import_unbound_mtls
tmp-drw-split-matrix
temp-sculpt-normals-masking
temp-sculpt-cavity-mask
temp-pbvh-vbos
tmp-usd-alab-v2-T100452
refactor-mesh-selection-generic
temp-T96708-brush-texture-refactoring
temp-chunk-list
feature-imformat
temp-geometry-nodes-evaluator-refactor
refactor-mesh-bevel-weight-generic
temp-chunked-list
temp-outliner-new-element-storage
refactor-mesh-remove-pointers
soc-2022-text-usability
refactor-mesh-material-index-generic
drw-manager-next
refactor-mesh-hide-generic
blender-v3.2-release
sculpt_curve_collisions
temp-anim-editors-redo-panel-D14960-D14977
retopo_transform
temp-libepoxy
temp-T99046-platform-reference-images
geometry-nodes-rigid-body-integration
file-browser-grid-view
temp-legacy-mesh-format-option
arcpatch-D14645
soc-2022-waveform-drawing
temp-T95933-object-mode-curve-selection
temp-deform-curves-on-surface
cycles_oneapi
temp-viewport-compositor-merge
temp-texpaint-automasking
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asset-greasepencil
temp-T99046-render-test-increase-fail-threshold
temp-T98708-gpu-conservative-depth
lineart-shadow
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cleanup-id-override-const
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wintab
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draw-deferred-compilation-experiment
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blender-v2.83-release
tmp_lib_update_32
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soc-2021-curves
blender-v3.1-release
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eevee-rewrite
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cycles_hydra
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tmp-transform-navigate
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soc-2021-porting-modifiers-to-nodes-remesh-blocks
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viewport-compositor
bli-math-basic-types
soc-2021-simulation-display
greasepencil-object
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KTX_support
gsoc-2021-porting-modifiers-to-nodes-solidify
2d
gltf_vtree
soc-2021-porting-modifiers-to-nodes-decimate
temp-T95279-remap-referenced-data
temp-gpu-image-engine
tmp-eevee-rewrite-compilation-error
draw-viewport-data
temp-T94900-b
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temp-T94185-id-remapper-ui
tmp-workbench-shader-create-infos
blender-v3.0-release
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tmp-T95052
tmp-gpu-polyline-shaders
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tmp-core-id-remap-test-cases
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tmp-vector-template
drw-gpu-wrapper
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nurbs-opencascade
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soc-2021-uv-edge-select-support
T93558
temp-gpu-texture-partial-updates
gpu-shader-descriptor
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tmp-vulkan
temp-T90535-usd-alab-material-import
node-tree-update-refactor
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studio-sprite-fright
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asset-browser-snap-dragging
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xr-controller-support
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cycles-x
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fluid-mantaflow-gpu
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temp-noise-nodes-cpp
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T90952
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grab_walk_fix
soc-2021-adaptive-cloth
temp-geometry-nodes-fields--fields-jacques
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refactor-idprop-ui-data
compositor-full-frame
temp-runtime-node-def
temp-geometry-nodes-fields-prototype-visualization
temp-geometry-nodes-fields-prototype
temp-multi-function-procedure
soc-2021-porting-modifiers-to-nodes_all
cycles_texture_cache
experimental-build
cycles_procedural_api
soc-2021-porting-modifiers-to-nodes-extrude-and-move
soc-2021-porting-modifiers-to-nodes-extrude
temp-geometry-nodes-expandable-geometry-socket-prototype
fluid-mantaflow-2d
windows_make_docpy
usd-importer-T81257-merge
nodes-update-readonly-tag
geometry-nodes-closest-points
tmp-buildbot-gcc-10
soc-2021-geometry-nodes-regression-test
node-group-single-socket-nodes
curve-nodes-modifier
temp-geometry-nodes-curve-sample
geometry-nodes-unnamed-attributes
temp-nodes-intersect-alt-key
tmp_arcpath-D11868
refactor-vertex-group-names
temp-gpencil-bezier-stroke-type
temp-gpu-uniform-builtin-structs
wintab_fallback_walknav
temp-socket-inspection
temp-long-link-dimming
fixed_width_integers
lineart-bvh
temp-gpencil-camera-reproject
temp-gpu-push-constants
temp-attribute-processor
temp-cpp-type-cleanup
temp-geometry-nodes-curve-deform-node
wintab-logging
fix-tablet-walk
geometry-nodes-raycast
temp-spreadsheet-row-filter
lineart-fn-cached
temp-compact-node-prototype
asset-browser
geometry-nodes-curve-to-points-node
node-editor-edge-pan
eevee-gpencil
asset-system-filelist
temp-geometry-nodes-viewer-node
lineart-fn-thread-loading
tmp-buildbot-cleanup
temp-gpencil-masking
temp-ffmpeg-4.4
temp-attributes-panel
profiler-editor
FixT87160_DSE_Channel_Selection
temp-interface-cpp
geometry-nodes-curve-support
info-editor-cpp
temp-attribute-transfer-node
virtual-array-attributes
temp-pose-slide-D9054
spreadsheet-active-node
ui-asset-view-template
temp-node-tree-pages-prototype
override-outliner-view
temp-geometry-nodes-processor-prototype
temp-any-instead-of-variant
temp-unreachable-abort
temp-spreadsheet-instances
temp-geometry-nodes-instances-api-v2
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geometry-nodes-mesh-primitives
temp-asset-tools-prototype
temp-geometry-nodes-mesh-primitive-line
lanpr-under-gp
temp_D10504-2_nla_keyframe_remap_upper_strips
blender-v2.92-release
usd-importer-T81257
temp-spreadsheet-editor-python-prototyping
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override-refactor-tmp-2
temp-derived-node-tree-refactor
T85799
tracking_scopes
temp-icons-fixes
temp_D10504_nla_keyframe_remap_upper_strips
temp-weight_mirror
temp_T76472_graph_editor_fcurve_extrapolation
eevee-closure-lib-cleanup
eevee-dof-refactor
eevee-probe-roughness-fix
eevee-ggx-lut-fix
df0bce3f7d0
temp-geometry-nodes-instances-api
tmp-ocio-v2
temp-nodes-redesign
tracking_proportional_editing_v2
blender-v2.91-release
temp-uv-face-select-no-thresh-when-inside
temp-D10103-nla_support_strip_overlap_during_transform
fracture_modifier
temp-point-distribution-refactor-experiment
temp-experimental-cpp-math-refactor
vfx-clip-ui-update
tmp-T82230-nla_remove_hold_reset_behavior
temp-D8687-directly_select_fcurves
geometry-nodes
soc-2020-testing-frameworks
geometry-nodes-point-separate-node
temp-nla-strip-alignment
temp-atomics-int16
geometry-nodes-deduplicate-float-math
asset-metadata
geometry-nodes-active-modifier-drawing
attribute-accessor
geometry-nodes-attribute-nodes
temp-T82588-box-select-invisible-keys
greasepencil-edit-curve
codesign_error_tracker
outliner-cpp-refactor
temp-fix-headerless-panels-switch-windows
temp-gpencil-fading-modifier
temp-D8915-copy-rotation-remove-sheer
geometry-nodes-boolean-node
temp-T81874-box-select-active-keyframe
geometry-nodes-transform-node
temp-trimesh-sculpt
geometry-tree-evaluation
fcurve-modifier-panels
temp-fcurve-key-insert-follow-curve
temp-fcurve-active-keyframe-D7737
mesh-to-volume-modifier
blender-v2.90-release
soc-2020-fluid-tools
property-search-ui-v2
tmp-T80603
soc-2020-greasepencil-curve
tmp-gldebuglayer
tmp-gltexture
soc-2020-custom-menus
active-fcurve-keyframe
soc-2020-soft-body
newboolean
fail-on-memleak
soc-2020-outliner
soc-2020-production-ready-light-tree-2
soc-2020-info-editor
property-search-ui
temp-ui-button-type-refactor
soc-2020-production-ready-light-tree
particle-solver-dev
tmp-gpu-context-isolation
soc-2020-xr-input
temp-remesh-octree
mac_arm64
tmp-eevee-glsl-cleanup
tmp-pointcloud-render
buildbot-lts
asset-engine--archived
asset-uuid--archived
eevee-motionblur-object
modifier-panels-ui
temp-cycles-tbb
wm-drag-drop-rewrite
temp-lanpr-review
gsoc-2018-many-light-sampling
tmp-eevee-material-refactor
tmp-widget-opti
tmp-texture-sampler
xr-world-navigation
blender-v2.82-release
node-tree-ref
simulation-access-modifier
blenloader-decentralization
temp-test-point-cloud-simulation-depsgraph-integration
functions
builtin-simulation-nodes
performance-test
obj-import-experiments
soc-2019-openxr
vr_scene_inspection
blenloader-api
tmp-workbench-rewrite
id-ensure-unique-memory-address
simulation-tree
greasepencil-refactor
draw-colormanagement
temp-gizmo-decoupled-redraws
fluid-mantaflow
blender-v2.81-release
tmp-overlay-engine
soc-2019-bevel-profiles
temp-npr-gpencil-modifiers
soc-2019-npr
temp-gpencil-drw-engine
soc-2019-embree-gpu
temp-npr-smooth-contour
temp-lanpr-staging
filebrowser_redesign
tmp-eevee-shadowmap-refactor
vamr-openxr-module
sculpt-mode-features
soc-2019-adaptive-cloth
tmp-drw-callbatching
soc-2019-outliner
soc-2019-cycles-procedural
temp-D5423-update
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blender-v2.80-release
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blender2.7
collada
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userpref_redesign
hair_object
motion_curve_fix
collada2.8
cycles_embree
interactive_physics
temp-ui-layout-2.8
cloth-improvements
soc-2018-cycles-volumes
hair_guides_grooming
hair_guides
benchmark
soc-2018-bevel
soc-2018-hair-shader-fixes
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soc-2018-hair-shader
temp-volume-object
cycles_cryptomatte
temp-eeveelightcache
temp-tab_drag_drop
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temp-dynamic-overrides
fracture_modifier-master
ui_layout_gridflow
temp-keymap-changes
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tmp-b28-motionpath-drawing
uv_unwrapping_slim_algorithm
blender-v2.79b-release
tmp-COW_InsertKeyframe_Fix
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tmp-TimelineHeaderButtonsStretching
blender2.8-workbench
soc-2017-normal-tools
cycles_bvh8
blender-v2.79a-release
temp-scene-obedit-remove
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blender-v2.79-release
soc-2017-sculpting_brush
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id_override_static
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ge_2df_textures
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transform-manipulators
datablock_idprops
cycles_disney_brdf
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cycles_split_kernel
unlock_task_scheduler
uv_unwrapping_slim_and_ceres
surface-deform-modifier
cycles-tiles-rework
soc-2016-cycles_denoising
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uiTable
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clay-engine
multi_previews_id
cycles_disney_bsdf_transmittance
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pbr-viewport
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strand_nodes
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BendyBones
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Reference: blender/blender#73199
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System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.20
Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-15 21:07, hash:
689a873029Short description of error
When there are two Boolean modifiers, and the second one is disabled, editing its shape still recalculates the Boolean operation if the first one is enabled.
Even when both modifiers are disabled, editing their shapes is slower than editing the same shape that is not targeted by a Boolean modifier.
As an example:
2020-01-17_18-02-50.mp4
Exact steps for others to reproduce the error
Added subscriber: @Vyach
#102361 was marked as duplicate of this issue
#88332 was marked as duplicate of this issue
#81871 was marked as duplicate of this issue
#80892 was marked as duplicate of this issue
#79693 was marked as duplicate of this issue
#79147 was marked as duplicate of this issue
#79047 was marked as duplicate of this issue
#77956 was marked as duplicate of this issue
#71490 was marked as duplicate of this issue
#75646 was marked as duplicate of this issue
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @dr.sybren
I've replaced the example file that's slightly easier to use for debugging:
Cube.002when looking through the depsgraph plots, soCube.LeftBoolmakes more sense)I can confirm the reported behaviour, and IMO it's indeed a bug. The performance of editing the
Cube.LeftBoolmesh should IMO be independent of whether the boolean modifier targetingCube.RightBoolis active.Added subscribers: @Sergey, @mont29
Issue here is that for the depsgraph, it has no knowledge whether the modifier is disabled or not, so it keeps following the rules established by the relations generated in
updateDepsgraph()modifier's callback.We could imagine something like calling
DEG_relations_tag_update()when enabling/disabling a modifier's "visibility", and then check in the variousupdateDepsgraph()callbacks whether modifier is enabled or not... But that does not seem to go along current design really,updateDepsgraph()is not even aware of evaluation context at all currently (which makes sense).Think we need depsgraph mastermind lights here before we do anything, @Sergey?
Also, this is definitively not a bug, things are working as expected in current design afaikt, and not how simple it will be to change that behavior..
This is indeed a known issue.
There is no easy solution here, since modifier "visibility" can be driver/animated. So if we want to be smart and completely remove relations from disabled modifiers then we will very quickly run into feedback loop: we need to know whether modifier is enabled or not during dependency graph construction, but to know that we need to evaluate dependency graph.
One possible solution is to have heuristic similar to collections: ignore collections which are not visible and which visibility is not animated/driven. But that' s an optimization rather than a bug fix.
@Sergey
Anyway, I'll be happy with such optimisation, because mostly I work with static scenes and sculpts.
Added subscriber: @lichtwerk
Isnt this the same as {#71490}?
Also had a play there with adding relations conditionally (but not the complete way as @Sergey suggested...), see P1162
If these reports should be merged [I think they should], should we do it by merging #71490 into this one? [comments here are much more to the point...]
Added subscribers: @hadrien, @VincentBlankfield
I think merging #71490 here is a good idea indeed.
Switched off Boolean modifier still recalculates if there is second one, that switched onto Switched off modifier still recalculates if there is second one, that switched on 3 years agoAdded subscribers: @FrancoisRimasson, @GabrielMoro, @M.Pivetta, @ZachHixson, @mano-wii
Thanks for the merge I wasn't sure the issue affected all modifiers.
That makes sense. I imagine depsgraph can't evaluate relations up to the point where it knows whether or not the modifier is enabled (if driven/animated), and then decide to evaluate it or not ? Surely you've explored this already, probably pointless to suggest it.
In any case, I know I would benefit greatly from this optimization : for most scenes my modifiers' states are usually static (that wouldn't apply to character rigs). My exact case is, I have a short script that checks for a specific lattice modifier on all mesh objects and toggles it to gain performance - at least that's what I expected to happen, but performance stays the same hence the bug report.
Yep, It looks smart and proper way to fix it. Anyway In most cases modifiers are static.
I will wait this great improvement.
Added subscriber: @thomason1005
Idk if it is correct place, but I have this bit of info about modifiers unnecessary recalculation,
may be it can help to check Blender`s behavior more precisely.
untitled.blend
2020-06-25_20-18-32.mp4
Added subscriber: @mattli911
Added subscriber: @jaggz
Added subscriber: @karja
Here is another example. Even if you apply Subsurf, switched Mirror will be calculated on every move. You can test it with this file (if lags are not so noticable — increase subdiv)
MadMirror.blend
2.79 has small but noticable slowdown in this case. 2.9 have heavy lags.
Is it the same problem? It is very annoying, and become more dramatic, because mirror duplicate geometry instead instancing it.
Added subscriber: @dfelinto
Hi @Vyach - this is already marked as known issue, so although more information can help, the report already has all the information a developer would need to look at it. In your case you can just report your issue as a new bug, and the triaging team can handle the investigation and eventually merge the tasks if it comes to that. Just please refer to this task when opening a new one.
@dfelinto Got it! I thought this was exact the same issue, so I didn`t new report. But if U suggest so, I'll try.
Added subscriber: @3di
Added subscribers: @viadvena, @iss
Of course optimization/design.
But very important optimization, that will affect total performance much.
I hope, this will be fixed once.
I suppose, this is the same issue.
2020-11-06_17-56-43.mp4
**Crucial Bug!**With bugs like this one Blender stay too far from proprietary apps. It's confusing me how often new releases coming but bugs that corrupt whole workflow isn't resolving for so long. I hope devs will take all efforts to squash this bug and others.
If we can flag modifiers as targets/dependencies of drivers, that could allow at least a workable solution.
In fact, if that's possible, a little notification of it being such a target would be useful, maybe with a mouseover:
"This modifier (or its visibility) is controlled by drivers. It will still be calculated even if you disable its visibility."
Added subscriber: @jstaniek
Fi>>! In #73199#876123, @Sergey wrote:
My thoughts 16 months later: fixing critical performance degradation versus animation features.
It depends how we define meaning of the visibility. If we separate the "viewport/design-time" meaning of the visibility flag from the "animation/render-time" visibility we might find a solution at conceptual level.
Is it true that Blender 2.7 or older had no such issue or not so clearly noticeable? As a heavy user of booleans with hi-poly I remember using the modifier visibility was a help there (as well as for subdiv, etc).
@jstaniek so changing driver-values should also count as «animation time».
As stupid person I can`t understand why checking modifier == executing modifier.
Then, there should be parallel method to check it without touching depsgraph.
Or even just memorize, whats animated/drivered and what is not, and only check it on load.
Then update only when user make something animated
Added subscriber: @vasiln
Switched off modifier still recalculates if there is second one, that switched onto Object referenced in a disabled modifier still force the other modifiers on the stack to update 1 year agoAdded subscribers: @HooglyBoogly, @lone_noel
Added subscriber: @EnzioProbst
[Edited to correct] I presume modifier visibility is rarely used by drivers, although possibly heavily by some users / in some projects.
Perhaps I'm not understanding the implications correctly, but isn't there some balance that can be reached here? What about a default, toggleable from a Modifier's pulldown menu, that INCLUDES it in depsgraph updates (opt-in seems like a good default). Additionally, if you manually add a driver to a visibility/renderability, it can auto-toggle it on for you; however, if you're using python/drivers to "externally" modify it, you have to go turn it on, or have the "default" preference checked.
So, in prefs somewhere: "- [x] Modifier dependency graph test default" <-- no clue what to call this.
Seems like a strange thing to be unable to resolve, and it impacts a lot of people who are working on editing things that are slow with their modifiers, and they only want it later when they enable it, or during render.
Object referenced in a disabled modifier still force the other modifiers on the stack to updateto Editing an object that is referenced in a disabled modifier (of another object) forces the other modifiers on the same stack to update 9 months agoAdded subscribers: @kursadk, @PratikPB2123
Added subscriber: @F_Scociety