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overlay-next
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sculpt-dev
tmp-volume-matrix-api-update
tmp-eevee-shadow-commit-mp
universal-scene-description
cycles_path_guiding
temp-vulkan-descriptor-sets
tmp-eevee-shadow-commit
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asset-shelf
brush-assets-project
tmp-workbench-rewrite2
temp-T101739-fix-seam-bleeding-non-manifold
tmp-mak-012623
temp-bundled-assets
asset-lite-greasepencil
temp-pbvh-split
temp-pbvh-texpaint-automasking
microfacet_hair
tmp-worbench-rewrite2-optimizations
temp-offset-array-ref
blender-v2.93-release
blender-projects-basics
temp-pbvh-seam-texturing-tweaks
temp-nodes-group-declarations
refactor-mesh-sharp-edge-generic
temp-asset-library-all
refactor-mesh-uv-map-generic
refactor-mesh-position-generic
temp-T102440
temp-rbf-pose-blender
geometry-nodes-tetrahedralization
nodes-matrix-types
temp-xr-painting
blender-v3.4-release
geometry-nodes-simulation
bli-matrix-template
temp-linux-35x-libs
refactor-mesh-corner-normals-lazy
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xr-dev
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bevelv2
soc-2022-soft-bodies
arcpatch-D16436
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soc-2022-many-lights-sampling
tracking_tools
nla-scale-fix
principled-v2
temp-ui-cpp
temp-ghost-vulkan
tmp-libs-2.93-lts
temp-T97352-3d-texturing-seam-bleeding-b2
temp-xr-virtual-camera-experiment
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gpencil-next
temp-sculpt-brush-channel
asset-browser-grid-view
temp-asset-representation
temp-gpencil-automask
tmp_libs_34
temp-T101905-gpu-backend-argument
node-add-asset-menu
temp-collection-objects-link-multiple
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tmp-workbench-perf-experiment
tmp_usd_import_unbound_mtls
tmp-drw-split-matrix
temp-sculpt-normals-masking
temp-sculpt-cavity-mask
temp-pbvh-vbos
tmp-usd-alab-v2-T100452
refactor-mesh-selection-generic
temp-T96708-brush-texture-refactoring
temp-chunk-list
feature-imformat
temp-geometry-nodes-evaluator-refactor
refactor-mesh-bevel-weight-generic
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temp-outliner-new-element-storage
refactor-mesh-remove-pointers
soc-2022-text-usability
refactor-mesh-material-index-generic
drw-manager-next
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blender-v3.2-release
sculpt_curve_collisions
temp-anim-editors-redo-panel-D14960-D14977
retopo_transform
temp-libepoxy
temp-T99046-platform-reference-images
geometry-nodes-rigid-body-integration
file-browser-grid-view
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arcpatch-D14645
soc-2022-waveform-drawing
temp-T95933-object-mode-curve-selection
temp-deform-curves-on-surface
cycles_oneapi
temp-viewport-compositor-merge
temp-texpaint-automasking
temp-deform-curves-with-surface
asset-greasepencil
temp-T99046-render-test-increase-fail-threshold
temp-T98708-gpu-conservative-depth
lineart-shadow
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cleanup-id-override-const
temp-T98375-share-gpu-textures
wintab
temp-T97352-3d-texturing-seam-bleeding
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lineart-cas-2
temp-T97272
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temp-T96952
tmp-usd-mak-c87f6242
temp-outliner-library-override-hierarchy
lineart-object-load
tmp-eevee-next-merge
draw-deferred-compilation-experiment
soc-2021-porting-modifiers-to-nodes-remesh-voxel
blender-v2.83-release
tmp_lib_update_32
temp-mesh-cpp
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temp-T96710-pbvh-pixels
tmp-new-gpu-codegen
devirtualizer
temp-T96709-painting-target
temp-collection-assets
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temp-multi-function-eval-varray
temp-sculpt-colors
soc-2021-curves
blender-v3.1-release
temp-vertex-paint
temp-vse-channels-edge-panning
eevee-rewrite
temp-library-overrides-outliner
cycles_hydra
temp-3d-texturing-brush-b
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tmp-transform-navigate
temp-image-buffer-rasterizer
soc-2021-porting-modifiers-to-nodes-remesh-blocks
temp-3d-texture-brush-prototype
temp-fix-normals-custom-data
viewport-compositor
bli-math-basic-types
soc-2021-simulation-display
greasepencil-object
temp-license-header-spdx
KTX_support
gsoc-2021-porting-modifiers-to-nodes-solidify
2d
gltf_vtree
soc-2021-porting-modifiers-to-nodes-decimate
temp-T95279-remap-referenced-data
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draw-viewport-data
temp-T94900-b
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tmp-workbench-shader-create-infos
blender-v3.0-release
temp-geometry-nodes-extrude-mesh
tmp-T95052
tmp-gpu-polyline-shaders
tmp-gpu-shader-descriptor-2
temp-usd-prev-export2
tmp-core-id-remap-test-cases
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tmp-vector-template
drw-gpu-wrapper
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temp-T94185-id_remapping-experiment-a
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nurbs-opencascade
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T93558
temp-gpu-texture-partial-updates
gpu-shader-descriptor
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node-tree-update-refactor
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studio-sprite-fright
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asset-browser-snap-dragging
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xr-controller-support
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cycles-x
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fluid-mantaflow-gpu
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T90952
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grab_walk_fix
soc-2021-adaptive-cloth
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refactor-idprop-ui-data
compositor-full-frame
temp-runtime-node-def
temp-geometry-nodes-fields-prototype-visualization
temp-geometry-nodes-fields-prototype
temp-multi-function-procedure
soc-2021-porting-modifiers-to-nodes_all
cycles_texture_cache
experimental-build
cycles_procedural_api
soc-2021-porting-modifiers-to-nodes-extrude-and-move
soc-2021-porting-modifiers-to-nodes-extrude
temp-geometry-nodes-expandable-geometry-socket-prototype
fluid-mantaflow-2d
windows_make_docpy
usd-importer-T81257-merge
nodes-update-readonly-tag
geometry-nodes-closest-points
tmp-buildbot-gcc-10
soc-2021-geometry-nodes-regression-test
node-group-single-socket-nodes
curve-nodes-modifier
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tmp_arcpath-D11868
refactor-vertex-group-names
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wintab_fallback_walknav
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fixed_width_integers
lineart-bvh
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wintab-logging
fix-tablet-walk
geometry-nodes-raycast
temp-spreadsheet-row-filter
lineart-fn-cached
temp-compact-node-prototype
asset-browser
geometry-nodes-curve-to-points-node
node-editor-edge-pan
eevee-gpencil
asset-system-filelist
temp-geometry-nodes-viewer-node
lineart-fn-thread-loading
tmp-buildbot-cleanup
temp-gpencil-masking
temp-ffmpeg-4.4
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profiler-editor
FixT87160_DSE_Channel_Selection
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geometry-nodes-curve-support
info-editor-cpp
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virtual-array-attributes
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spreadsheet-active-node
ui-asset-view-template
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override-outliner-view
temp-geometry-nodes-processor-prototype
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blender-v2.92-release
usd-importer-T81257
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override-refactor-tmp-2
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T85799
tracking_scopes
temp-icons-fixes
temp_D10504_nla_keyframe_remap_upper_strips
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temp_T76472_graph_editor_fcurve_extrapolation
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eevee-dof-refactor
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df0bce3f7d0
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blender-v2.91-release
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fracture_modifier
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vfx-clip-ui-update
tmp-T82230-nla_remove_hold_reset_behavior
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geometry-nodes
soc-2020-testing-frameworks
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geometry-nodes-deduplicate-float-math
asset-metadata
geometry-nodes-active-modifier-drawing
attribute-accessor
geometry-nodes-attribute-nodes
temp-T82588-box-select-invisible-keys
greasepencil-edit-curve
codesign_error_tracker
outliner-cpp-refactor
temp-fix-headerless-panels-switch-windows
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temp-D8915-copy-rotation-remove-sheer
geometry-nodes-boolean-node
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geometry-nodes-transform-node
temp-trimesh-sculpt
geometry-tree-evaluation
fcurve-modifier-panels
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mesh-to-volume-modifier
blender-v2.90-release
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property-search-ui-v2
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newboolean
fail-on-memleak
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property-search-ui
temp-ui-button-type-refactor
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particle-solver-dev
tmp-gpu-context-isolation
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temp-remesh-octree
mac_arm64
tmp-eevee-glsl-cleanup
tmp-pointcloud-render
buildbot-lts
asset-engine--archived
asset-uuid--archived
eevee-motionblur-object
modifier-panels-ui
temp-cycles-tbb
wm-drag-drop-rewrite
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gsoc-2018-many-light-sampling
tmp-eevee-material-refactor
tmp-widget-opti
tmp-texture-sampler
xr-world-navigation
blender-v2.82-release
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functions
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performance-test
obj-import-experiments
soc-2019-openxr
vr_scene_inspection
blenloader-api
tmp-workbench-rewrite
id-ensure-unique-memory-address
simulation-tree
greasepencil-refactor
draw-colormanagement
temp-gizmo-decoupled-redraws
fluid-mantaflow
blender-v2.81-release
tmp-overlay-engine
soc-2019-bevel-profiles
temp-npr-gpencil-modifiers
soc-2019-npr
temp-gpencil-drw-engine
soc-2019-embree-gpu
temp-npr-smooth-contour
temp-lanpr-staging
filebrowser_redesign
tmp-eevee-shadowmap-refactor
vamr-openxr-module
sculpt-mode-features
soc-2019-adaptive-cloth
tmp-drw-callbatching
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temp-D5423-update
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blender-v2.80-release
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blender2.7
collada
soc-2018-npr
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temp-fracture-modifier-2.8
temp-dna-rename
userpref_redesign
hair_object
motion_curve_fix
collada2.8
cycles_embree
interactive_physics
temp-ui-layout-2.8
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hair_guides_grooming
hair_guides
benchmark
soc-2018-bevel
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soc-2018-hair-shader
temp-volume-object
cycles_cryptomatte
temp-eeveelightcache
temp-tab_drag_drop
temp-keymap-save
temp-dynamic-overrides
fracture_modifier-master
ui_layout_gridflow
temp-keymap-changes
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tmp-b28-motionpath-drawing
uv_unwrapping_slim_algorithm
blender-v2.79b-release
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temp-unified-collections
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tmp-TimelineHeaderButtonsStretching
blender2.8-workbench
soc-2017-normal-tools
cycles_bvh8
blender-v2.79a-release
temp-scene-obedit-remove
temp-workspace-object-mode-removal
blender-v2.79-release
soc-2017-sculpting_brush
split-kernel-faster-building
id_override_static
openvdb
custom-manipulators
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soc-2017-sculpting_improvements
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strand_editmode
smooth-fcurves
id_copy_refactor
gsoc2016-improved_extrusion
temp-ssr
temp-cycles-opencl-staging
temp-cycles-denoising
ge_2df_textures
HMD_viewport
soc-2016-multiview
transform-manipulators
datablock_idprops
cycles_disney_brdf
temp_cycles_split_kernel
cycles_split_kernel
unlock_task_scheduler
uv_unwrapping_slim_and_ceres
surface-deform-modifier
cycles-tiles-rework
soc-2016-cycles_denoising
temp-layers-ui-table
uiTable
render-layers
clay-engine
multi_previews_id
cycles_disney_bsdf_transmittance
layers
pbr-viewport
temp_display_optimization
viewport_bvh_select
temp-cycles-microdisplacement
soc-2016-cycles_images
strand_nodes
object_nodes
asset-experiments
soc-2016-sculpt_tools
temp_viewport_fx_merge
custom-normals-bmesh
temp-decklink
compositor-2016
decklink
BendyBones
cycles_panorama_experiments
temp_remove_pointcache
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temp_depsgraph_split_ubereval
temp_textedit_comment_toggling
GPencil_Editing_Stage3
temp_bge_moto
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missing-libs
free-refcount-ids
cycles_camera_nodes
epic-navigation
temp-ui-widget-refactor
gooseberry_farm
gooseberry
temp-ghash-experiments
temp-ghash-setops
temp_motionpaths
fcurves-simplify
soc-2014-fluid
GPU_data_request
depsgraph_refactor
multiview
vertex_paint_pbvh
alembic_pointcache
cycles-ptex-49
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texture_nodes_refactor
input_method_editor
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terrible_consequencer
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blender2.4
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tile
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cycles
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Status › Needs Triage
Status › Resolved
Type › Bug
Type › Design
Type › Known Issue
Type › Patch
Type › Report
Type › To Do
No Label
Interest/Alembic
Interest/Animation & Rigging
Interest/Asset Browser
Interest/Asset Browser Project Overview
Interest/Audio
Interest/Automated Testing
Interest/Blender Asset Bundle
Interest/Collada
Interest/Compositing
Interest/Core
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Interest/Dependency Graph
Interest/Development Management
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Interest/Freestyle
Interest/Geometry Nodes
Interest/Grease Pencil
Interest/ID Management
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Interest/Line Art
Interest/Masking
Interest/Modeling
Interest/Modifiers
Interest/Motion Tracking
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Interest/Overrides
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Interest/Performance
Interest/Physics
Interest/Pipeline, Assets & I/O
Interest/Platforms, Builds, Tests & Devices
Interest/Python API
Interest/Render & Cycles
Interest/Render Pipeline
Interest/Sculpt, Paint & Texture
Interest/Text Editor
Interest/Translations
Interest/Triaging
Interest/Undo
Interest/USD
Interest/User Interface
Interest/UV Editing
Interest/VFX & Video
Interest/Video Sequencer
Interest/Virtual Reality
legacy module/Animation & Rigging
legacy module/Core
legacy module/Development Management
legacy module/Eevee & Viewport
legacy module/Grease Pencil
legacy module/Modeling
legacy module/Nodes & Physics
legacy module/Pipeline, Assets & IO
legacy module/Platforms, Builds, Tests & Devices
legacy module/Python API
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legacy module/Triaging
legacy module/User Interface
legacy module/VFX & Video
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legacy project/Asset Browser (Archived)
legacy project/BF Blender: 2.8
legacy project/BF Blender: After Release
legacy project/BF Blender: Next
legacy project/BF Blender: Regressions
legacy project/BF Blender: Unconfirmed
legacy project/Blender 2.70
legacy project/Code Quest
legacy project/Datablocks and Libraries
legacy project/Eevee
legacy project/Game Animation
legacy project/Game Audio
legacy project/Game Data Conversion
legacy project/Game Engine
legacy project/Game Logic
legacy project/Game Physics
legacy project/Game Python
legacy project/Game Rendering
legacy project/Game UI
legacy project/GPU / Viewport
legacy project/GSoC
legacy project/Infrastructure: Websites
legacy project/LibOverrides - Usability and UX
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legacy project/Nodes
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migration/requires-manual-verification
Module › Animation & Rigging
Module › Core
Module › Development Management
Module › Eevee & Viewport
Module › Grease Pencil
Module › Modeling
Module › Nodes & Physics
Module › Pipeline, Assets & IO
Module › Platforms, Builds, Tests & Devices
Module › Python API
Module › Render & Cycles
Module › Sculpt, Paint & Texture
Module › Triaging
Module › User Interface
Module › VFX & Video
Platform/FreeBSD
Platform/Linux
Platform/macOS
Platform/Windows
Priority › High
Priority › Low
Priority › Normal
Priority › Unbreak Now!
Status › Archived
Status › Confirmed
Status › Duplicate
Status › Needs Information from Developers
Status › Needs Information from User
Status › Needs Triage
Status › Resolved
Type › Bug
Type › Design
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Type › Patch
Type › Report
Type › To Do
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Reference: blender/blender#73586
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Delete Branch '%!s(<nil>)'
Deleting a branch is permanent. It CANNOT be undone. Continue?
No
Yes
Code Quality Day
https://wiki.blender.org/wiki/Style_Guide/Code_Quality_Day
Bigger impact changes
Projects which might go somewhat deeper but which have big impact on Blender code quality.
Extensible Architecture Refactoring
Task: #75724 (Extensible Architecture Refactoring)
Write a script to automatically rename DNA fields
Make it super easy to rename fields in DNA, avoiding manual work to through files and
Suggestion: look into clang-rename tool
Alternative: maybe there is IDE which has good enough refactoring functionality
Once that's done we will improve naming of all ambiguous/confusing DNA names.
Compositor
Design task: #74491
Dependency graph
There are multiple possible solutions, but goal is: consolidate nodes/relations building on per-ID basis.
Refactor multilayer storage
Make it more clear and easier to follow design, which will not be dependent on Render.
Note: Needs clear design first.
Physics
simulation/Render module
Refactor/cleanup in
render/:pipeline.h/.cMove headers files fromrender/extern/torender/e15076b22fUser Interface
Automated Testing
Clang-Tidy integration
Code linter, which diagnoses typical programming errors.
More details and coordination in #78535
Smaller isolated changes
"Papercut" type of projects, which might not have that much of a difference on a local scale, but which adds up and make overall experience better.
Split big translation units
Applies to big files, big functions, big
ifandcasestatements.While is not end of a world, makes it hard to jump into area and grasp a bigger picture.
anim.candanim_sys.c. (being worked on by @dr.sybren).if,switchstataments in Draw Manager.BKE_boundboxAPI out ofBKE_object(possibly renameBKE_object_boundbox).Refactor directory structure
util, 60utils. Example:ED_util.h,path_util.c,MOD_util.c).Motion tracking
Finish moving away from DerivedMesh
BKE_object_free_derived_cachesBKE_editmesh_free_derivedmesh.After multires is fully ported to Subdiv:
Code modernize/readability
LISTBASE_FOREACHin C code (e.g., D7320)DNA: Replace manual offset calculation with offsetof()
GHOST: Naming
getAllDisplayDimensionscurrently returns dimensions of the main monitor, should be renamed or made to work as named.Improve names of BLI_path_util API
Without reading docstrings the purposes of the following functions is unclear.
BLI_make_existBLI_make_existing_filePropose to use
BLI_path_prefix. See #74506 for proposed new names.Working on this: @dr.sybren
Split out operating system wrappers (
BLI_path_util,BLI_storage) own API#75516 (Day of Clean Code: Split wrappers for C API functions into own files)
Working on this: @ideasman42
Improve naming of
BKE_library/BKE_mainSee #72604 (Proposal: BKE_library and BKE_main API naming: prefixes conventions)
#71219 (Refactor out BKE ID copy functions)
Refactor GPU attributes
gpuPushAttr/gpuPopAttr: Make this part ofGPU_statesince it's pushing attributes associated with state, use snake-case naming convention.Disambiguate term "Line" in BLI_math.h
Currently it's sometimes used for a line-segment (clamped start/end points), other uses extend infinitely in both directions. eg:
closest_to_line_v2clamps between the two points, whereline_point_factor_v3_exdoesn't.Propose for all clamping versions to use
line_segment, orsegin cases where we need to include multiple in a name, eg:isect_seg_seg_v2_point_ex.Use
_fnas a suffix for callbacks instead off,cbfuncFileList.checkdirf->check_dir_fn.PointerPropertyRNA.typeftype_fnPointerPropertyRNA.itemfitem_fnRenderEngine.update_render_passes_cb->update_render_passes_fnbNodeType.freeexecfunc->free_exec_fnWorking on this: @sebbas
Use shorter commonly used naming
Use shorter terms for function names where there is no ambiguity (which are already used in the API).
synchronize->syncinitialize->initattrib->attrTerminology
ibuf_arr→ibufs_arr(or the other way around, but we have both in the same file often, e.g., sequencer.c)See #74427 (Code Quality: Terminology)
FFmpeg API update
We are using some fields and functions which are declared as deprecated in FFmpeg. Is better to update code to avoid use deprecated fields, as it will minimize frustration when deprecated symbols are actually removed.
The easiest way to see code which needs to be updated is to compile with strict)er) warnings with GCC or CLang. Not sure yet how to see such warnings when using MSVC.
Review task: D10338
Modernize OpenColorIO C-API
It can benefit from using C++11/C++17 features like
string_view. Also, can do more propervirtual/overridesemantic.#86960 (Fix/Refactor IDPStringProperty code)
Documentation
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @dfelinto
Added subscriber: @EAW
Added subscriber: @antoniov
Added subscriber: @Mets
Added subscriber: @JacquesLucke
Added subscriber: @rjg
Added subscriber: @lichtwerk
Added subscriber: @Poulpator
Added subscriber: @c2ba
Not 100% sure, but after reading math_geom.c, I find no issue related to "Disambiguate term "Line" in BLI_math.h"
The example given:
does not apply here:
line_point_factor_v3_exactually returns a signed factor x such that the projection c of p on the line (l1,l2) can be obtained with c = l1 + x * (l2 - l1), but it's not clamped at all by the function so it is indeed a line that the function acts on.The functions that clamp the projection are
closest_to_line_segment_vand are called by functionsdist_*_to_line_segment_v*, so everything is correctly named here.So maybe I'm missing something, but I think this task can be removed from the description.
Added subscriber: @Stefan_Werner
Please don't do any mindless search/replace of symbol names or files. Please.
Renaming and refactoring things "just because" does not improve anything - in the ideal case, Blender remains unchanged, in reality there is always the risk of breaking things. Changes like that also cause lots of extra unnecessary work for contributors who maintain branches and patches that haven't been merged to master.
The move to
clang-format(which at least brought convenience after it was done) and the huge commits of white space only changes, which literally and intentionally did not change (therefore not improve) Blender in any shape or form already caused me (and I would guess other contributors too) days of work just to update my feature branches and patches. If we now get commits like that every Friday, our productivity is ruined.Ideally the renaming that occurs is not mindless and "just because", but made to improve the quality of the code - which in turn will make it easier for new and existing developers to understand the code, which will result in a better Blender. Ofc your point of increasing workload for branch/patch maintainers is valid and I can't speak to that, but I don't agree that improving code quality does not equate to improving Blender.
I don't consider renaming "attrib" to "attr" an improvement in code quality, for example. It is however an effective way to annoy developers who are maintaining custom branches and patches.
Meanwhile, I think there are much more meaningful improvements in code quality that could be done instead. Fixing compiler warnings, for example - that could unearth some hidden bugs. Right now the make files for Blender still explicitly turn off a number of compiler warnings globally instead of addressing questionable code.
If in the future, we could build with warnings like -Wswitch, -Wformat or -Wclass-memacces, we will actually prevent future bugs from even happening.
Added subscriber: @fclem
Added subscribers: @ideasman42, @brecht, @Sergey
Moved terminology to own subtask. It deserves to be have more clear and permanent explanation, while tasks here are more like "remove me once done".
Arguably, terminology should be in a Wiki page so it's persistent and available. However, is risking to have a very long document where it will be very difficult to find bit of information you need right now.
Updated description with tasks discussed with @brecht (something we both considered belongs to the quality days). Really hope didn't get anything from @ideasman42 lost :)
@Sergey you added to use message bus or remove it. It shouldn't be half done, yet there is basically no motivation for anyone to spend time here.
Said differently, we're prioritizing user visible stuff but not un-finished back-end work.
Also, this isn't a simple removal, removing will need to have a way for gizmos to know when properties they use change.
So don't think this makes sense to have in code-quality page, it's more general issue that time should be spent to finish replacing notifier system.
Edit, removed this, it's out of scope for a cleanup since it's currently used and removing would require a replacement.
Added subscriber: @JulianEisel
I made some short-term proposals for the UI code, #74429 (UI Code Quality: bContext Management), #74430 (UI Code Quality: Ghost C++ Coding-Style), #74432 (UI Code Quality: General, Smaller Changes). They may need further discussion before being added to this task, I'll let that up to the admins.
There are many other things we could do there, this is just for a start.
Added subscriber: @Jeroen-Bakker
This comment was removed by @Jeroen-Bakker
Added subscriber: @Blendify
@Blendify, i would advice against checkboxes, and instead just do two things:
Working on: @Blendify.Keeps it clear and avoids a long lists of "scratched out" tasks after a while.
Added subscriber: @dr.sybren
Added subscriber: @ankitm
I suggest to add:
Wrap function parameters into structs (where reasonable)
Add structs to wrap arguments passed to callbacks. E.g.:
{icon minus}
void view3d_main_region_listener(wmWindow *UNUSED(win), ScrArea *area, ARegion *region, wmNotifier *wmn, const Scene *scene){icon plus}
void view3d_main_region_listener(wmNotifierRegionListenerParams *)This makes it easier to add parameters if needed and helps readability.
Also, a caller may pass a derived type with additional parameters, reducing the need for custom-data via
void *.Are we moving solves to
physics/orsimulation/?simulationexists currently but it is confusing with simulation nodes.I think it was decided to put this on hold for now right?
@JulianEisel, sounds good.
@Blendify, indeed some code layout did change since this task was initially created. Best to get input from @JacquesLucke .
Added subscriber: @Raimund58
Added subscriber: @sebbas
Changed status from 'Confirmed' to: 'Archived'
Archiving. See https://lists.blender.org/pipermail/bf-committers/2021-March/050956.html
Modules re encouraged to organize work without a central hub.