EEVEE can't show reflections from hdri - blender v2.83.13 beta #75943
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Reference: blender/blender#75943
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{F8485512}System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 2500 Intel 4.0.0 - Build 10.18.10.5069
Blender Version
Broken: version: 2.83 (sub 13), branch: master, commit date: 2020-04-20 02:11, hash:
23bb42a06e
Worked: version: 2.82.7 (2.82a release)
Short description of error
EEVEE can't show reflections from hdri
Exact steps for others to reproduce the error
0 roughness sphere.blend
Added subscriber: @Rodrigo_S.T
#78947 was marked as duplicate of this issue
#78165 was marked as duplicate of this issue
#77891 was marked as duplicate of this issue
Added subscriber: @ankitm
Please add a simple blend file to help redo the bug
Changed status from 'Needs Triage' to: 'Needs User Info'
i don't think it helps, isn't that specific but anyway
0 roughness sphere.blend
Changed status from 'Needs User Info' to: 'Needs Triage'
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Needs User Info'
Your file has no HDRI attached.
And I cannot reproduce this with either the latest stable or current development versions of Blender using any HDRI or a noise texture:
Go to File → Defaults → Load Factory Settings and then load your file to see if you still can reproduce this issue.
If the problem persists, please give us more clear instructions on how to reproduce it from scratch.
Added subscriber: @brecht
Driver version 10.18.10.5069 is also known to have problems (Blender will show a warning the first time it starts about and recommends to upgrade the driver).
This is the latest driver for the HD Graphics 2500:
https://downloadcenter.intel.com/download/29473/Intel-Graphics-Driver-for-Windows-15-33-?product=81501
thanks for the help.Still have the problem, but i guess i can't complain with this hardware
Changed status from 'Needs User Info' to: 'Needs Triage'
not sure if HD 2500 is supported or not. So needs triage.
Changed status from 'Needs Triage' to: 'Needs User Info'
@Rodrigo_S.T, have you tried update the GPU driver.
There are already newer drivers than
10.18.10.5069
(15.33.50.5129
for example).https://downloadcenter.intel.com/product/81501/Intel-HD-Graphics-2500
don't works like a charm, but works, at least blender 2.82a
there is something strange with the installer
i downloaded the 15.33.50.5129 but it just installs the 10.18.10.5069
Perhaps your laptop's software prevents installation of the drivers from the GPU manufacturer's website.
I've seen similar problems, and the user somehow managed to get around the situation.
You may be more successful on Intel-specific support sites.
I've tried to install without driver signature thing but it doesn't work either
Changed status from 'Needs User Info' to: 'Needs Triage'
Added subscriber: @RC12
I have the same issue on Intel(R) HD Graphics 4000 Intel 4.0.0 - Build 10.18.10.5129, updating the driver didn't help, it updated from v10.18.10.5100 to v10.18.10.5129. The entire world background gets ignored by the shading, background contributes to diffuse lighting but not to reflections
Nothing changed with 2.83 LTS.
the funny thing is that volumetric,sss,ssr,ao,soft shadows all this things that seems heavier than simple hdri reflections,works
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Someone on discord had this issue on Intel HD 4400 with driver version 10.18.14.5117. Intel HD 4400 is a supported gpu according to this https://www.blender.org/download/requirements/
Added subscriber: @fclem
I don't understand why this happens. If any of you can try to compile 2.83 before
7dd0be9554
and see if that fixes the issue. If it's not this commit it would be nice to bisect.Tbh i have no idea how to compile blender before a specific commit. I'm trying to learn.
Added subscribers: @emanuelmendes118, @lichtwerk
It is working on compile before that commit
working version: 2.83 (sub 8), branch: master, commit date: 2020-03-11 16:12, hash:
c476c36e40
@RC12 and is
7dd0be9554
broken?Yes, it appears black on
7dd0be9554
on working version
c476c36e40
it looks like thisAdded subscriber: @mbutscher
I really tried compiling the commit before
7dd0be9554
but couldn't. Cloned the repo, then checkoutc476c36e40
then make update, it found an error but I tried again. Then make for building, but configuration failed. If anyone could help me getting it build, I could test it as well given I had the same problem.Here's a compiled version: https://drive.google.com/file/d/13fRv0uuFpn3usFK6xEY9_XXOEPOiNKcZ/view?usp=sharing
Another thing I've noticed between these two builds is that
7dd0be9554
displays the studio lights completely black, whilec476c36e40
displays them properlyHDRI's from the world nodes display fine
Broken (
7dd0be9554
):Working (
c476c36e40
):I can confirm it does work as intended on this build as well. Thank you
Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
Can any of you post their
system-info.txt
?@RC12 Also if you could test this patch
Applied the patch and its working!
Here's my system info file: system-info.txt
And the build for anyone who want to test it
https://drive.google.com/file/d/1foll2wlJbiRKmgrAB1x80sbfSh---eCm/view?usp=sharing
it works here too
but i had another problem, sometimes while i'm changing some material properties, and it don't even have to be in look n' dev or render mode.
i not sure if it's something with eevee or 2.90 alpha.
the compilation Rahul Chaudhary did (
c476c36e40
) worked fine.Changed status from 'Confirmed' to: 'Resolved'
This issue was referenced by
3e36829394
This issue was referenced by
ff97545c50
I've just compiled and everything is running nice.
Thank you Clément and Rahul
Added subscribers: @Hung2003, @JacquesLucke