Face Sets and Masking in Sculpt Mode Not Visible on Meshes Using 'In Front' #76229
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Reference: blender/blender#76229
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87
Blender Version
Broken: version: 2.83 (sub 15), branch: master, commit date: 2020-04-29 08:26, hash:
839fe335d2
Worked: (newest version of Blender that worked as expected)
Short description of error
Face sets and masking in sculpt mode will not draw on a mesh if the viewport display option 'In Front' is set to true.Face_Sets_Masking_Bug.blend
Exact steps for others to reproduce the error
Added subscriber: @SteveBabb
#78365 was marked as duplicate of this issue
Added subscriber: @JacquesLucke
This prints
Sculpt: Hide, Mask and optimized display disabled
in the console. Not sure if that means that this is currently not supported.Added subscriber: @iss
I don't get this message, though I am not sure if this is expected behavior.
Added subscriber: @cheteron
This issue was referenced by
9f6c98534f
This issue was referenced by
8bee200e2f
Changed status from 'Needs Triage' to: 'Resolved'