Face Sets and Masking in Sculpt Mode Not Visible on Meshes Using 'In Front' #76229

Closed
opened 2020-04-29 14:56:43 +02:00 by Steven Babb · 10 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87

Blender Version
Broken: version: 2.83 (sub 15), branch: master, commit date: 2020-04-29 08:26, hash: 839fe335d2
Worked: (newest version of Blender that worked as expected)

Short description of error
Face sets and masking in sculpt mode will not draw on a mesh if the viewport display option 'In Front' is set to true.Face_Sets_Masking_Bug.blend

Exact steps for others to reproduce the error

  1. Insert new object, UV Sphere, for example
  2. Object > Viewport Display > In Front set to True
  3. Enter sculpt mode, try to paint a face set or mask
  4. Nothing will be visible
  5. Uncheck In Front
  6. Mask will be visible
**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87 **Blender Version** Broken: version: 2.83 (sub 15), branch: master, commit date: 2020-04-29 08:26, hash: `839fe335d2` Worked: (newest version of Blender that worked as expected) **Short description of error** Face sets and masking in sculpt mode will not draw on a mesh if the viewport display option 'In Front' is set to true.[Face_Sets_Masking_Bug.blend](https://archive.blender.org/developer/F8501081/Face_Sets_Masking_Bug.blend) **Exact steps for others to reproduce the error** 1. Insert new object, UV Sphere, for example 2. Object > Viewport Display > In Front set to True 3. Enter sculpt mode, try to paint a face set or mask 4. Nothing will be visible 5. Uncheck In Front 6. Mask will be visible
Author

Added subscriber: @SteveBabb

Added subscriber: @SteveBabb

#78365 was marked as duplicate of this issue

#78365 was marked as duplicate of this issue
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

This prints Sculpt: Hide, Mask and optimized display disabled in the console. Not sure if that means that this is currently not supported.

This prints `Sculpt: Hide, Mask and optimized display disabled` in the console. Not sure if that means that this is currently not supported.

Added subscriber: @iss

Added subscriber: @iss

In #76229#920172, @JacquesLucke wrote:
This prints Sculpt: Hide, Mask and optimized display disabled in the console. Not sure if that means that this is currently not supported.

I don't get this message, though I am not sure if this is expected behavior.

> In #76229#920172, @JacquesLucke wrote: > This prints `Sculpt: Hide, Mask and optimized display disabled` in the console. Not sure if that means that this is currently not supported. I don't get this message, though I am not sure if this is expected behavior.

Added subscriber: @cheteron

Added subscriber: @cheteron

This issue was referenced by 9f6c98534f

This issue was referenced by 9f6c98534f6ad9b4b03bcfbd60179fdbc28c85fd

This issue was referenced by 8bee200e2f

This issue was referenced by 8bee200e2f4ba82cab51fa479a46e3724f26ecba

Changed status from 'Needs Triage' to: 'Resolved'

Changed status from 'Needs Triage' to: 'Resolved'
Clément Foucault self-assigned this 2020-07-02 01:41:16 +02:00
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Reference: blender/blender#76229
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