MultiRes cannot "Apply Base" when ShapeKey have been added #76769

Open
opened 2020-05-15 00:18:36 +02:00 by Mark Koczwara · 8 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GT 635M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 388.71

Blender Version
Broken: version: 2.90 (sub 0), branch: master, commit date: 2020-05-01 21:55, hash: 83304e4c22
Worked: (newest version of Blender that worked as expected)

Short description of error
Changes to Level 1 (and higher) cannot be propagated down to Level 0 using the "Apply Base" button after Shapekeys have been added.

Exact steps for others to reproduce the error

  1. SubDivide the default cube using Ctrl+3 and apply
  2. Add a MultiRes modifier and press "Subdivide"
  3. Do some sculpting at Level 1
  4. Press "Apply Base" - going back to "Sculpt" Level 0 shows the sculpting has been applied.

Scenario A:
5. Add a shape key ("Basis")
6. Do some more sculpting at Level 1
7. Press "Apply Base" - going back to "Sculpt" Level 0 shows nothing happen

Scenario B:
5. Add a shape key ("Basis")
6. Do some more sculpting at Level 1
7. Press "Apply Base" - going back to "Sculpt" Level 0 shows nothing happen
8. Add a second shape key ("Key1")
9. Scrubbing the "Value" of Key1 between 0 and 1 shows the sculpting from Level 1 being applied to the Level 0 mesh. (Bizarre! "Apply Base" was pressed before Key1 even existed!)

Scenario C:
5. Add a shape key ("Basis")
6. Add a second shape key ("Key1")
7. Do some more sculpting at Level 1
8. Press "Apply Base" - going back to "Sculpt" Level 0 shows nothing happen
9. Add a third shape key ("Key2")
10. Go to Sculpt Level 0.
11. Scrubbing the "Value" of Key2 between 0 and 1 shows the sculpting from Level 1 being applied to the Level 0 mesh (which is what was originally wanted)
12. Go to Sculpt Level 1.
13. Scrubbing the "Value" of Key2 between 0 and 1 shows the sculpting from Level 1 (Value = 0), and double the deformation (Value = 1) - bizarre, and very unexpected!

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GT 635M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 388.71 **Blender Version** Broken: version: 2.90 (sub 0), branch: master, commit date: 2020-05-01 21:55, hash: `83304e4c22` Worked: (newest version of Blender that worked as expected) **Short description of error** Changes to Level 1 (and higher) cannot be propagated down to Level 0 using the "Apply Base" button after Shapekeys have been added. **Exact steps for others to reproduce the error** 1. SubDivide the default cube using Ctrl+3 and apply 2. Add a MultiRes modifier and press "Subdivide" 3. Do some sculpting at Level 1 4. Press "Apply Base" - going back to "Sculpt" Level 0 shows the sculpting has been applied. Scenario A: 5. Add a shape key ("Basis") 6. Do some more sculpting at Level 1 7. Press "Apply Base" - going back to "Sculpt" Level 0 shows nothing happen Scenario B: 5. Add a shape key ("Basis") 6. Do some more sculpting at Level 1 7. Press "Apply Base" - going back to "Sculpt" Level 0 shows nothing happen 8. Add a second shape key ("Key1") 9. Scrubbing the "Value" of Key1 between 0 and 1 shows the sculpting from Level 1 being applied to the Level 0 mesh. (Bizarre! "Apply Base" was pressed before Key1 even existed!) Scenario C: 5. Add a shape key ("Basis") 6. Add a second shape key ("Key1") 7. Do some more sculpting at Level 1 8. Press "Apply Base" - going back to "Sculpt" Level 0 shows nothing happen 9. Add a third shape key ("Key2") 10. Go to Sculpt Level 0. 11. Scrubbing the "Value" of Key2 between 0 and 1 shows the sculpting from Level 1 being applied to the Level 0 mesh (which is what was originally wanted) 12. Go to Sculpt Level 1. 13. Scrubbing the "Value" of Key2 between 0 and 1 shows the sculpting from Level 1 (Value = 0), and double the deformation (Value = 1) - bizarre, and very unexpected!
Author

Added subscriber: @KidTempo

Added subscriber: @KidTempo

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

This is a known issue. See: #73317

  • Investigate how to support "Apply Base" for meshes with shapekeys

But I am confirming it as a Bug since it is to be solved soon.

This is a known issue. See: #73317 > - [ ] Investigate how to support "Apply Base" for meshes with shapekeys But I am confirming it as a `Bug` since it is to be solved soon.
Germano Cavalcante changed title from MultiRes cannot "Apply Base" when ShapeKey have been added. Odd behaviour when additional shapekeys added. to MultiRes cannot "Apply Base" when ShapeKey have been added 2020-05-15 16:02:03 +02:00

Added subscriber: @ckohl_art

Added subscriber: @ckohl_art

Added subscriber: @skarkkai

Added subscriber: @skarkkai

Added subscriber: @pauanyu_blender

Added subscriber: @pauanyu_blender

Added subscriber: @Ghostroots

Added subscriber: @Ghostroots
Philipp Oeser removed the
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Reference: blender/blender#76769
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