Crash: Adding UV's in edit-mode with linked duplicates #77359
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset System
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Code Documentation
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Viewport & EEVEE
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Asset Browser Project
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Asset System
Module
Core
Module
Development Management
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Module
Viewport & EEVEE
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Severity
High
Severity
Low
Severity
Normal
Severity
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
8 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#77359
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.87
Blender Version
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash:
211b6c29f7
Happens in Blender 2.82a
Short description of error
Blender crashes when trying to unwrap using: U->Follow Active Quads
On instanced/linked object (Alt+D)
https://youtu.be/IwPARjhyfgA
Crash log:
FollowQuad-Crash.crash.txt
Exact steps for others to reproduce the error
add_uv_bug.blend
Added subscriber: @50p
Added subscriber: @MeshVoid
Strange, works fine for me on Windows 10 64 bits here.
Added subscriber: @Alaska
Same here, no issues on Blender 2.83.0 with Linux.
Seeing as it also occurred in 2.82a for @50p suggests it's a issue with their hardware or the file.
@50p are you able to:
blender_debug_log.cmd
, do what you need to get Blender to crash. Once it's crashed, a file explorer should open with two files, upload both of them to here.Added subscriber: @ideasman42
Changed status from 'Needs Triage' to: 'Needs User Info'
Please provide simple blend file to redo the error.
Here is the file:
FollowQuad-Crash.blend
I can reproduce the crash with the file provided. Will investigate further.
Changed status from 'Needs User Info' to: 'Needs Triage'
Upon further investigation, it has something to do with the bevel modifier, however I'm still having trouble reproducing the issue with a new file/object. Will continue the investigation.
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
I can confirm. But I still don't know exactly what causes the problem.
It seems to be related to linked mesh, Modifiers and UV.
Added subscriber: @fclem
The mesh itself seems to be the issue. If you run with
--debug
blender will complain aboutInvalid clnors in this fan!
. I'm not sure if this is a DRW bug or a Bmesh one.In the middle of looking into this, it seems there is a mix-up between the meshes, as the edit-meshes modifier result has UV's and the other object which isn't using the edit-mesh doesn't have UV's. Need to look into this further.
Uploaded a simplified test file.
FollowQuad-Crash_simple.blend
Crash 2.83: Unwrap - Follow Active Quadsto Crash: Adding UV's in edit-modeCrash: Adding UV's in edit-modeto Crash: Adding UV's in edit-mode with linked duplicatesAdded subscriber: @Jeroen-Bakker
I have been testing https://developer.blender.org/P1596 and it solves the issue. I think it is good to be added to 2.90 (and 2.83)
This issue was referenced by
79945c8126
This issue was referenced by
33ac3582bb
Changed status from 'Confirmed' to: 'Resolved'