OSL files fail to compile when shader ends with a comment #77603

Closed
opened 2020-06-08 07:40:23 +02:00 by Michael Macha · 7 comments

System Information
Operating system: Linux Mint 19.10
Graphics card: Nvidia GTX 950, 4 GB VRAM

Blender Version
Broken: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: 211b6c29f7, type: Release
Worked: unknown

OSL permits comments virtually anywhere in the file, by specification; yet when I trail a '//' at the end of my file, Blender fails to compile the shader.

Attempt this basic OSL file, after switching the default startup model to Cycles, selecting the CPU, and turning on OSL.

shader shade(output color cOut = color(1, 0, 0)) {
}

It should simply have one output node with the default color red, and should compile fine. (Adding a material to the cube and connecting the output to color should turn it red.) Now, try this, verbatim.

shader shade(output color cOut = color(1, 0, 0)) {
}
//some random comment

and, attempt to recompile. Blender fails, with the terminal message:

ERROR: /tmp/tmp0ary5am_.osl:3: error: preprocessor exception caught: boost::wave::lexing_exception
Error: OSL script compilation failed, see console for errors

The workaround is easy enough; I just leave my notes somewhere more amicable to Cycles' lexer when taking them in comments. (Placing them at the beginning, instead of the end, as an example.) However, it seems the lexer is failing here, and does not expect to encounter a comment at the end of the file, which feels like a mistake.

**System Information** Operating system: Linux Mint 19.10 Graphics card: Nvidia GTX 950, 4 GB VRAM **Blender Version** Broken: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: 211b6c29f771, type: Release Worked: unknown OSL permits comments virtually anywhere in the file, by specification; yet when I trail a '//' at the end of my file, Blender fails to compile the shader. Attempt this basic OSL file, after switching the default startup model to Cycles, selecting the CPU, and turning on OSL. ``` shader shade(output color cOut = color(1, 0, 0)) { } ``` It should simply have one output node with the default color red, and should compile fine. (Adding a material to the cube and connecting the output to color should turn it red.) Now, try this, verbatim. ``` shader shade(output color cOut = color(1, 0, 0)) { } //some random comment ``` and, attempt to recompile. Blender fails, with the terminal message: ``` ERROR: /tmp/tmp0ary5am_.osl:3: error: preprocessor exception caught: boost::wave::lexing_exception Error: OSL script compilation failed, see console for errors ``` The workaround is easy enough; I just leave my notes somewhere more amicable to Cycles' lexer when taking them in comments. (Placing them at the beginning, instead of the end, as an example.) However, it seems the lexer is failing here, and does not expect to encounter a comment at the end of the file, which feels like a mistake.
Author

Added subscriber: @Michael_Macha

Added subscriber: @Michael_Macha
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Jacques Lucke self-assigned this 2020-06-08 16:50:36 +02:00
Member

I can confirm that.

I can confirm that.

This issue was referenced by 5439f43e88

This issue was referenced by 5439f43e8830d9e0ac1cf8bb4434d37bb2eb062b

This issue was referenced by blender/cycles@02411743b4

This issue was referenced by blender/cycles@02411743b4d8d2566b62acb8f3c2f5f130ff6eb8

This issue was referenced by b5846ebce7

This issue was referenced by b5846ebce7863a59f6bbd00cf676486a7b4e0b76
Member

Changed status from 'Needs Triage' to: 'Resolved'

Changed status from 'Needs Triage' to: 'Resolved'
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Reference: blender/blender#77603
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