Add In Front/Visible option to lasso and box mask tools #77637

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opened 2020-06-08 19:11:02 +02:00 by Pablo Dobarro · 6 comments
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Currently Box Mask and Lasso Mask create the mask through the object, which is not useful in some cases. There should be an in front option to change this behavior.

Implementing this by checking the vertex normal and view direction is trivial, but it won't work as expected on models with occluded vertices facing toward the view. We should evaluate if it is possible to implement vertex occlusion test in sculpt mode. If it is not, then we can use the vertex normal implementation.

Currently Box Mask and Lasso Mask create the mask through the object, which is not useful in some cases. There should be an in front option to change this behavior. Implementing this by checking the vertex normal and view direction is trivial, but it won't work as expected on models with occluded vertices facing toward the view. We should evaluate if it is possible to implement vertex occlusion test in sculpt mode. If it is not, then we can use the vertex normal implementation.
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Added subscriber: @PabloDobarro

Added subscriber: @PabloDobarro

Added subscriber: @TheRedWaxPolice

Added subscriber: @TheRedWaxPolice

Added subscriber: @ckohl_art

Added subscriber: @ckohl_art

This issue was referenced by af77bf1f0f

This issue was referenced by af77bf1f0f94cb07d5bf681d1f771d4106873780

Added subscriber: @unwave

Added subscriber: @unwave

Without it and other lasso related improvements, I feel crippled, as my line drawing skills cannot be applied. Making masks and forms with brush is inferior to lasso. Combined with selection refining tools and gradients it is faster and more precise.

Without it and other lasso related improvements, I feel crippled, as my line drawing skills cannot be applied. Making masks and forms with brush is inferior to lasso. Combined with selection refining tools and gradients it is faster and more precise.
Julien Kaspar added this to the Sculpt, Paint & Texture project 2023-02-08 10:26:20 +01:00
Philipp Oeser removed the
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Reference: blender/blender#77637
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