Quadro GPUs: Blender 2.83 will not open #77657
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Reference: blender/blender#77657
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System Information
Operating system: Win 10 Pro
CPU: i7, 64-bit, 8 core
RAM: 16 GB
Display: 1600 x 1200
Input: mouse, keyboard, 3D Connexion 3D mouse, Wacom Cintiq
GPU: nVidia Quadro FX4800, 5+ GB RAM, OpenGL 3.3
Blender Version
Broken: 2.83 LTS, download 8 June 2020
Worked: 2.82a. Has been working fine.
Short description of error
Other info: Installed on newer Surface Pro 2. Launched and loaded normally. However, though this machine is older, it still meets minimum specs found here: https://www.blender.org/download/requirements/.
relavant bit from crash.txt
blender.crash.txt
Added subscriber: @rccDave
#77579 was marked as duplicate of this issue
Added subscriber: @rjg
Changed status from 'Needs Triage' to: 'Needs User Info'
Make sure that you have the latest driver installed for your GPU. Please download Blender 2.90 from here , open Blender's installation directory and double click on the
blender_debug_gpu.cmd
. This will start Blender in debug mode and create log files. Try to make Blender crash again. Once it crashes the Windows Explorer should open and show you two files. Add them to your bug report by clicking on the upload button as shown in the screenshot below.Robert: Thank you.
The drivers are the newest nVidia has for that card, so yes, they are up-to-date.
The two debug files are attached.
I noticed 2.83 also had that gpu debug cmd script. I take it you wanted me to run 2.9 alpha because it's newer?
blender_system_info.txt
blender_debug_output.txt
@rccDave Blender 2.90 includes a feature that gives us a proper stack trace to identify the issue.
I see. Thanks. Hopefully those two files give you what you need to find the issue.
Added subscriber: @ankitm
@rccDave please upload this file too
C:\Users\Dave\AppData\Local\Temp\blender.crash.txt
Here you go.
blender.crash.txt
Blender 2.83 will not loadto Quadro GPUs: Blender 2.83 will not openChanged status from 'Needs User Info' to: 'Confirmed'
Added subscribers: @Haldronara, @Na5her
Added subscriber: @Jeroen-Bakker
Full stack trace:
fails on
list->commands is NULL.
issue is that
USE_MULTI_DRAW_INDIRECT
evaluates to false. Perhaps this is a codepath that needs more testing as it should have initialized this. Seems to be a blender issue, not a driver issue so would be fixable.When forcing USE_MULTI_DRAW_INDIRECT to 0 Blender starts. Does this means that the card say it does support it, but out logic does not cover all requirements?
list->commands = glMapBufferRange
errors withGL_INVALID_ENUM
We use
GL_DRAW_INDIRECT_BUFFER
which isn't supported by opengl 3My solution would be to add a check for opengl4
This issue was referenced by
37a07d8a75
This issue was referenced by
ed00b5def6
Changed status from 'Confirmed' to: 'Resolved'