Crash when trying to bake texture
#77683
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Reference: blender/blender#77683
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System Information
Operating system: Windows-10-10.0.16299-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.86
Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-08 15:55, hash:
9f7d84b656
2.83.0
Short description of error
In the attached file there's a fragment of a mesh from my project. When I try to bake a texture using that mesh it immediately crashes Blender. If you uncheck "motion blur", it will perform a bake but color will not bake properly. I can't reproduce with a new object.
Exact steps for others to reproduce the error
bake_texture_crash.blend
Open attached file. Press bake.
blender_debug_output.txt
I noticed that smooth shading is incorrect in 2.90 but only in edit mode:

Perhaps something went wrong when object from earlier version was opened in 2.90.
Added subscriber: @MarcinTwarowski
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @mano-wii
Added subscriber: @Maddin
I like to jump in here, baking in 2.83.3 and 2.90 beta does not work and results in an immediate crash if no camera object is present. It is the same in the latest Windows 10 or MacOS 10.15.4. As soon as i open the same file in 2.82. it bakes without a hitch even without a camera. File attached bake test.blend.
This issue was referenced by blender/cycles@142dfcdfb7
This issue was referenced by
1012569dfa
This issue was referenced by
e157573fab
Changed status from 'Confirmed' to: 'Resolved'