Bone selecting crash in 2.90 #77701

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opened 3 years ago by DarkKnight · 8 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-09 15:18, hash: ee64b595da
Worked: Some days ago or 2.83

Short description of error
Selecting a bone will crash blender sometimes. Will cause in exception in the file bf_editor_armature at line 785

Exact steps for others to reproduce the error
Sometimes just adding a cube and armature bone and selecting the bone will crash. I wanted to make a test file but it crashing so easily.

1.Just create a cube and a bone.
2. Go in to edit mode of the bone and select and extrude some - > Crash

Optional: When not you can parent it with automatic weight to the cube. Go in edit mode and when you have multiple bones hide one with H and try to select the other.

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14 **Blender Version** Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-09 15:18, hash: `ee64b595da` Worked: Some days ago or 2.83 **Short description of error** Selecting a bone will crash blender sometimes. Will cause in exception in the file bf_editor_armature at line 785 **Exact steps for others to reproduce the error** Sometimes just adding a cube and armature bone and selecting the bone will crash. I wanted to make a test file but it crashing so easily. 1.Just create a cube and a bone. 2. Go in to edit mode of the bone and select and extrude some - > Crash Optional: When not you can parent it with automatic weight to the cube. Go in edit mode and when you have multiple bones hide one with H and try to select the other.
Poster

Added subscriber: @DarkKnight

Added subscriber: @DarkKnight

Added subscriber: @Xorrito

Added subscriber: @Xorrito

Can confirm this are the steps to reproduce

  1. Add armature
  2. go into edit mode and extrude bone
  3. press alt+z for x-ray mode
  4. select the other bone
  5. CRASH

This are my specs:

Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.75

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-09 23:27, hash: 46e0ec05ef
Attached Blend file : BoneSelectionCrash.blend

Can confirm this are the steps to reproduce 1. Add armature 2. go into edit mode and extrude bone 3. press alt+z for x-ray mode 4. select the other bone 5. CRASH This are my specs: Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.75 **Blender Version** Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-09 23:27, hash: `46e0ec05ef` Attached Blend file : [BoneSelectionCrash.blend](https://archive.blender.org/developer/F8604812/BoneSelectionCrash.blend)
ankitm commented 3 years ago
Collaborator

Added subscriber: @ankitm

Added subscriber: @ankitm
ankitm commented 3 years ago
Collaborator

a confirmed one: #77560 (Clicking the edge of a Bone in Edit mode Crashes Blender in 2.9 Alpha)

a confirmed one: #77560 (Clicking the edge of a Bone in Edit mode Crashes Blender in 2.9 Alpha)
ankitm commented 3 years ago
Collaborator

Since you're using 2.90, can you check the following:
Run blender_debug_log.cmd
At the end of blender_debug_output.txt, there's a file path to blender.crash.txt. (normally in temp)
Do the steps in this report, collect the trace.
Do the steps in #77560, and collect its trace.
Check if both of them are the same.

Either way, upload the trace with the steps done here.

Since you're using 2.90, can you check the following: Run blender_debug_log.cmd At the end of blender_debug_output.txt, there's a file path to blender.crash.txt. (normally in temp) Do the steps in this report, collect the trace. Do the steps in #77560, and collect its trace. Check if both of them are the same. Either way, upload the trace with the steps done here.
ideasman42 self-assigned this 3 years ago
Collaborator

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Owner

Closed as duplicate of #77560

Closed as duplicate of #77560
ideasman42 closed this issue 3 years ago
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Reference: blender/blender#77701
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