Workbench: "Not enough texture slots!" Message being spammed and lags the entire computer #77759

Closed
opened 2020-06-11 15:02:11 +02:00 by Weasel On a Stick · 33 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1060 3GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14

Blender Version
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: 211b6c29f7
Worked: (newest version of Blender that worked as expected)

Short description of error
I had a file of a game scene made in 2.82 and it worked perfectly fine. But when I open the very same file in 2.83 image.png
it spammed this message when the big mesh was being rendered in viewport. The whole program lags to the point of unusability. I have to the .blend file with 2.82, disable texture display and re-open with 2.83

Exact steps for others to reproduce the error

  • Create a material with more texture slots than your GPU can handle.
  • See console
**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1060 3GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14 **Blender Version** Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: `211b6c29f7` Worked: (newest version of Blender that worked as expected) **Short description of error** I had a file of a game scene made in 2.82 and it worked perfectly fine. But when I open the very same file in 2.83 ![image.png](https://archive.blender.org/developer/F8607925/image.png) it spammed this message when the big mesh was being rendered in viewport. The whole program lags to the point of unusability. I have to the `.blend` file with 2.82, disable texture display and re-open with 2.83 **Exact steps for others to reproduce the error** - Create a material with more texture slots than your GPU can handle. - See console

Added subscriber: @WOAS

Added subscriber: @WOAS

#75337 was marked as duplicate of this issue

#75337 was marked as duplicate of this issue

#77779 was marked as duplicate of this issue

#77779 was marked as duplicate of this issue

Added subscriber: @mano-wii

Added subscriber: @mano-wii

This message is common.
It indicates that you have exceeded the texture limits supported by your GPU in the shader/material.
But it is strange that this message does not appear with the same file in 2.82.

Anyway, it seems like a bug spamming it so often.
This can actually cause lag.

To make it clear, can you confirm that this message does not spamming in blender 2.82?

This message is common. It indicates that you have exceeded the texture limits supported by your GPU in the shader/material. But it is strange that this message does not appear with the same file in 2.82. Anyway, it seems like a bug spamming it so often. This can actually cause lag. To make it clear, can you confirm that this message does not spamming in blender 2.82?

In #77759#951516, @mano-wii wrote:
To make it clear, can you confirm that this message does not spamming in blender 2.82?

yes, I opened the same exact file in 2.82 and it didn't lag at all

> In #77759#951516, @mano-wii wrote: > To make it clear, can you confirm that this message does not spamming in blender 2.82? yes, I opened the same exact file in 2.82 and it didn't lag at all

But does the message appear at least once?

But does the message appear at least once?

strangely, not. It didn't appear at all.

strangely, not. It didn't appear at all.

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @Pavel_Blend

Added subscriber: @Pavel_Blend

Added subscriber: @Interference

Added subscriber: @Interference

I'm getting this same spam but, to my knowledge, I'm not exceeding texture slot usage on any materials. The warning message about this is of very little help as it doesn't tell you what materials supposedly have too many textures, just that something does.

The slow-down renders solid / texture view virtually unusable. And, strangely, it scrambles the textures too: certain objects will show completely different textures to what they're meant to. Deleting materials or hiding / deleting objects even seems to change which textures are being shown, which sounds suspiciously like a memory leak. This only happens in solid / texture view: switch to material preview or rendered and things display correctly.

I'm getting this same spam but, to my knowledge, I'm not exceeding texture slot usage on any materials. The warning message about this is of very little help as it doesn't tell you **what** materials supposedly have too many textures, just that something does. The slow-down renders solid / texture view virtually unusable. And, strangely, it scrambles the textures too: certain objects will show completely different textures to what they're meant to. Deleting materials or hiding / deleting objects even seems to change which textures are being shown, which sounds suspiciously like a memory leak. This **only** happens in solid / texture view: switch to material preview or rendered and things display correctly.

In #77759#957170, @Interference wrote:
I'm getting this same spam but, to my knowledge, I'm not exceeding texture slot usage on any materials. The warning message about this is of very little help as it doesn't tell you what materials supposedly have too many textures, just that something does.

The slow-down renders solid / texture view virtually unusable. And, strangely, it scrambles the textures too: certain objects will show completely different textures to what they're meant to. Deleting materials or hiding / deleting objects even seems to change which textures are being shown, which sounds suspiciously like a memory leak. This only happens in solid / texture view: switch to material preview or rendered and things display correctly.

Hey yeah, this doesn't lag in Preview/Render views at all! And everything else you said is the same for me too

> In #77759#957170, @Interference wrote: > I'm getting this same spam but, to my knowledge, I'm not exceeding texture slot usage on any materials. The warning message about this is of very little help as it doesn't tell you **what** materials supposedly have too many textures, just that something does. > > The slow-down renders solid / texture view virtually unusable. And, strangely, it scrambles the textures too: certain objects will show completely different textures to what they're meant to. Deleting materials or hiding / deleting objects even seems to change which textures are being shown, which sounds suspiciously like a memory leak. This **only** happens in solid / texture view: switch to material preview or rendered and things display correctly. Hey yeah, this doesn't lag in Preview/Render views at all! And everything else you said is the same for me too
Member

Added subscriber: @EAW

Added subscriber: @EAW
Member

Could you run blender_debug_gpu.cmd using both 2.82a and 2.83, and then upload the files that are created when you close Blender please?

Could you run blender_debug_gpu.cmd using both 2.82a and 2.83, and then upload the files that are created when you close Blender please?

In #77759#957787, @EAW wrote:
Could you run blender_debug_gpu.cmd using both 2.82a and 2.83, and then upload the files that are created when you close Blender please?

Done. Hope this helps narrow things down. In my test for this, I opened the exact same file in both versions, a house model I use for lighting tests. The view defaulted to Solid mode, I rotated the camera a bit, then quit.debug_logs.zip

Note the debug file for 2.83 is considerably larger than its 2.82a counterpart due to the sheer number of error messages the issue generates.

> In #77759#957787, @EAW wrote: > Could you run blender_debug_gpu.cmd using both 2.82a and 2.83, and then upload the files that are created when you close Blender please? Done. Hope this helps narrow things down. In my test for this, I opened the exact same file in both versions, a house model I use for lighting tests. The view defaulted to Solid mode, I rotated the camera a bit, then quit.[debug_logs.zip](https://archive.blender.org/developer/F8631078/debug_logs.zip) Note the debug file for 2.83 is considerably larger than its 2.82a counterpart due to the sheer number of error messages the issue generates.

Added subscriber: @SotirisKouvopoulos

Added subscriber: @SotirisKouvopoulos

In #77759#957170, @Interference wrote:
I'm getting this same spam but, to my knowledge, I'm not exceeding texture slot usage on any materials. The warning message about this is of very little help as it doesn't tell you what materials supposedly have too many textures, just that something does.

The slow-down renders solid / texture view virtually unusable. And, strangely, it scrambles the textures too: certain objects will show completely different textures to what they're meant to. Deleting materials or hiding / deleting objects even seems to change which textures are being shown, which sounds suspiciously like a memory leak. This only happens in solid / texture view: switch to material preview or rendered and things display correctly.

I am having the same issues with 2.83 in a file the works as expected in 2.82. I can also add that when, for example, I hide all objects except one, this one is textured correctly in solid mode. As more objects are becoming visible there comes a moment when things brake. In my case about 60 objects.

> In #77759#957170, @Interference wrote: > I'm getting this same spam but, to my knowledge, I'm not exceeding texture slot usage on any materials. The warning message about this is of very little help as it doesn't tell you **what** materials supposedly have too many textures, just that something does. > > The slow-down renders solid / texture view virtually unusable. And, strangely, it scrambles the textures too: certain objects will show completely different textures to what they're meant to. Deleting materials or hiding / deleting objects even seems to change which textures are being shown, which sounds suspiciously like a memory leak. This **only** happens in solid / texture view: switch to material preview or rendered and things display correctly. I am having the same issues with 2.83 in a file the works as expected in 2.82. I can also add that when, for example, I hide all objects except one, this one is textured correctly in solid mode. As more objects are becoming visible there comes a moment when things brake. In my case about 60 objects.

Added subscriber: @fclem

Added subscriber: @fclem

Changed status from 'Confirmed' to: 'Needs User Info'

Changed status from 'Confirmed' to: 'Needs User Info'

We need a simple file to reproduce the issue.

I agree the message is of little help. I'll improve it.

That said I don't understand what the report is aimed at. At the slowness? (in this case does it happen without a terminal opened?) or the fact the same shaders worked in 2.82 but not 2.83?

We need a simple file to reproduce the issue. I agree the message is of little help. I'll improve it. That said I don't understand what the report is aimed at. At the slowness? (in this case does it happen without a terminal opened?) or the fact the same shaders worked in 2.82 but not 2.83?

gm_bigcity.blend
Whether console is enabled or not, it is almost impossible to use blender with texture color type in solid viewport shading mode.

[gm_bigcity.blend](https://archive.blender.org/developer/F8651441/gm_bigcity.blend) Whether console is enabled or not, it is almost impossible to use blender with `texture` color type in `solid` viewport shading mode.

In #77759#968113, @fclem wrote:
We need a simple file to reproduce the issue.

I agree the message is of little help. I'll improve it.

That said I don't understand what the report is aimed at. At the slowness? (in this case does it happen without a terminal opened?) or the fact the same shaders worked in 2.82 but not 2.83?

I'll see if I can put together something to reproduce this issue.

As for the purpose of the report itself, I didn't open it personally but my specific issues are:

  1. It didn't happen in 2.82 and it does in 2.83
  2. I don't think the error is correct: I'm not, to my knowledge, exceeding the texture slots for any materials
  3. It's causing the Solid Mode of the viewport to be completely unusable in Texture view: not only is it very slow compared to any other mode, it's displaying incorrect textures on nearly every surface and they change depending on arbitrary factors, like which objects are visible

If I had to pick one specific issue it's definitely Solid View becoming extremely unstable / laggy.

> In #77759#968113, @fclem wrote: > We need a simple file to reproduce the issue. > > I agree the message is of little help. I'll improve it. > > That said I don't understand what the report is aimed at. At the slowness? (in this case does it happen without a terminal opened?) or the fact the same shaders worked in 2.82 but not 2.83? I'll see if I can put together something to reproduce this issue. As for the purpose of the report itself, I didn't open it personally but my specific issues are: 1. It didn't happen in 2.82 and it does in 2.83 2. I don't think the error is correct: I'm not, to my knowledge, exceeding the texture slots for any materials 3. It's causing the Solid Mode of the viewport to be completely unusable in Texture view: not only is it very slow compared to any other mode, it's displaying incorrect textures on nearly every surface and they change depending on arbitrary factors, like which objects are visible If I had to pick one specific issue it's definitely Solid View becoming extremely unstable / laggy.

In #77759#968130, @WOAS wrote:
gm_bigcity.blend
Whether console is enabled or not, it is almost impossible to use blender with texture color type in solid viewport shading mode.

Oh, @WOAS beat me to the punch with a file. Nice. If more are needed, let me know and I'll dig something up.

> In #77759#968130, @WOAS wrote: > [gm_bigcity.blend](https://archive.blender.org/developer/F8651441/gm_bigcity.blend) > Whether console is enabled or not, it is almost impossible to use blender with `texture` color type in `solid` viewport shading mode. Oh, @WOAS beat me to the punch with a file. Nice. If more are needed, let me know and I'll dig something up.

I am uploading the file where I encountered this message - behaviour. I stripped it down (deleted hundreds of objects to reduce size) to absolutely essentials for the behavior to take place. That is, more than 60 objects, each one with a unique material and texture. As you switch between solid and material preview shading you can notice some corrupt textures at the top left corner (top view).
With few objects like the file uploaded, lag is not a problem. The same file that has originally 1600 objects, with almost 1500 unique materials and textures is unusable.
Everything works as expected in material preview mode.
The problem is that solid shading, with texture as color is unusable, because a) of speed (in big scenes) b) of wrong - random texture placement.

Sorry for not reproducing from a clean file, I hope I can do when I have more time.

top_solid_corrupt.png

top_material_ok.png

ANO_MERA_bug.blend

I am uploading the file where I encountered this message - behaviour. I stripped it down (deleted hundreds of objects to reduce size) to absolutely essentials for the behavior to take place. That is, more than 60 objects, each one with a unique material and texture. As you switch between solid and material preview shading you can notice some corrupt textures at the top left corner (top view). With few objects like the file uploaded, lag is not a problem. The same file that has originally 1600 objects, with almost 1500 unique materials and textures is unusable. Everything works as expected in material preview mode. The problem is that solid shading, with texture as color is unusable, because a) of speed (in big scenes) b) of wrong - random texture placement. Sorry for not reproducing from a clean file, I hope I can do when I have more time. ![top_solid_corrupt.png](https://archive.blender.org/developer/F8651511/top_solid_corrupt.png) ![top_material_ok.png](https://archive.blender.org/developer/F8651510/top_material_ok.png) [ANO_MERA_bug.blend](https://archive.blender.org/developer/F8651494/ANO_MERA_bug.blend)

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'

Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker

Ok I can reproduce. This is likely caused by the workbench refactor.

The issue has been fixed in 2.90 due to other refactors but they cannot be backported to 2.83 LTS.

@Jeroen-Bakker I think we have to work on a fix in the LTS branch.

Ok I can reproduce. This is likely caused by the workbench refactor. The issue has been fixed in 2.90 due to other refactors but they cannot be backported to 2.83 LTS. @Jeroen-Bakker I think we have to work on a fix in the LTS branch.
Clément Foucault changed title from "Not enough texture slots!" Message being spammed and lags the entire computer to Workbench: "Not enough texture slots!" Message being spammed and lags the entire computer 2020-06-28 19:22:22 +02:00

@Jeroen-Bakker I have this quick hack that solves the issue. P1491

Feel free to test/modify/commit.

@Jeroen-Bakker I have this quick hack that solves the issue. [P1491](https://archive.blender.org/developer/P1491.txt) Feel free to test/modify/commit.

Added subscribers: @MartinWitalinski, @iss, @lichtwerk

Added subscribers: @MartinWitalinski, @iss, @lichtwerk

Added subscriber: @scaled

Added subscriber: @scaled

This issue was referenced by 061869fe61

This issue was referenced by 061869fe61fc5746a8df172a3f02752eff7019b3
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Jeroen Bakker self-assigned this 2020-07-13 17:13:44 +02:00
Thomas Dinges added this to the 2.83 LTS milestone 2023-02-08 16:35:42 +01:00
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Reference: blender/blender#77759
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