Baking Selected to Active is broken in 2.90 #78072

Closed
opened 2020-06-20 17:53:13 +02:00 by MACHIN3 · 27 comments

System Information
Operating system: Linux-4.15.0-101-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-20 04:49, hash: d994391e0c
Worked: 2.83

Short description of error
Baking two(or more?) objects to the active doesn't produce correct results in Blender 2.90.

The attached test scenes, each consisting of 2 objects and a plane, properly bake to this result in 2.83:
correct.png

In 2.90 however, it bakes to either this
plane_missing.png
or this
nut_missing.png

I'm not even sure what the difference between the two blends is. One is the orignal blend where the issue was discovered, the other is the 3 objects copied to my startup file.

bake_active_to_selected.zip

Exact steps for others to reproduce the error

  • extract the zip file and open either bake_selected_to_active.blend or bake_selected_to_active2.blend in Blender 2.83 and bake
  • repeat for Blender 2.90
**System Information** Operating system: Linux-4.15.0-101-generic-x86_64-with-debian-buster-sid 64 Bits Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21 **Blender Version** Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-20 04:49, hash: `d994391e0c` Worked: 2.83 **Short description of error** Baking two(or more?) objects to the active doesn't produce correct results in Blender 2.90. The attached test scenes, each consisting of 2 objects and a plane, properly bake to this result in 2.83: ![correct.png](https://archive.blender.org/developer/F8633911/correct.png) In 2.90 however, it bakes to either this ![plane_missing.png](https://archive.blender.org/developer/F8633916/plane_missing.png) or this ![nut_missing.png](https://archive.blender.org/developer/F8633915/nut_missing.png) I'm not even sure what the difference between the two blends is. One is the orignal blend where the issue was discovered, the other is the 3 objects copied to my startup file. [bake_active_to_selected.zip](https://archive.blender.org/developer/F8633926/bake_active_to_selected.zip) **Exact steps for others to reproduce the error** * extract the zip file and open either `bake_selected_to_active.blend` or `bake_selected_to_active2.blend` in Blender 2.83 and bake * repeat for Blender 2.90
Author

Added subscriber: @MACHIN3

Added subscriber: @MACHIN3
Contributor

Added subscriber: @dupoxy

Added subscriber: @dupoxy
Contributor

This may be related to #77298: Can't bake texture with multiple objects.

This may be related to #77298: Can't bake texture with multiple objects.
Author

It does!

It does!

Added subscriber: @Varzov

Added subscriber: @Varzov

Tested and reproduced on Win 10 64 Version 1903(OS Build 18362.900)
Blender version 2.90.0-874af5301cdf

02.JPG

01.JPG

Tested and reproduced on Win 10 64 Version 1903(OS Build 18362.900) Blender version 2.90.0-874af5301cdf ![02.JPG](https://archive.blender.org/developer/F8634015/02.JPG) ![01.JPG](https://archive.blender.org/developer/F8634014/01.JPG)

Added subscriber: @Ariel-Tavori

Added subscriber: @Ariel-Tavori

Added subscriber: @NXGEN

Added subscriber: @NXGEN

Tested and reproduced on Windows 10 Version 2004 (OS Build 19041.329)
NVIDIA GeForce GTX 1080 Ti - Drivers 446.14

Blender version 2.90.0-a7f1c68938f9-windows64
bake_selected_to_active.blend
BOduWn2Qb9.png

bake_selected_to_active2.blend
Se1KCWxCS3.png

From my usual default startup file, manually appended the meshes and recreated the bake setup. Same result as with the provided files:
bake_selected_to_active.blend
fgQhYpbsCn.png

Blender version 2.83.0-windows64
bake_selected_to_active.blend
NIUIGVVh6b.png

bake_selected_to_active2.blend
88uIIPr6ev.png

Tested and reproduced on Windows 10 Version 2004 (OS Build 19041.329) NVIDIA GeForce GTX 1080 Ti - Drivers 446.14 **Blender version 2.90.0-a7f1c68938f9-windows64** bake_selected_to_active.blend ![BOduWn2Qb9.png](https://archive.blender.org/developer/F8634636/BOduWn2Qb9.png) bake_selected_to_active2.blend ![Se1KCWxCS3.png](https://archive.blender.org/developer/F8634638/Se1KCWxCS3.png) From my usual default startup file, manually appended the meshes and recreated the bake setup. Same result as with the provided files: bake_selected_to_active.blend ![fgQhYpbsCn.png](https://archive.blender.org/developer/F8634654/fgQhYpbsCn.png) **Blender version 2.83.0-windows64** bake_selected_to_active.blend ![NIUIGVVh6b.png](https://archive.blender.org/developer/F8634642/NIUIGVVh6b.png) bake_selected_to_active2.blend ![88uIIPr6ev.png](https://archive.blender.org/developer/F8634644/88uIIPr6ev.png)

Added subscriber: @bigbadcat3d

Added subscriber: @bigbadcat3d

Confirming...
2020-06-21_20-11-29.jpg

2020-06-21_20-10-05.jpg

Confirming... ![2020-06-21_20-11-29.jpg](https://archive.blender.org/developer/F8635369/2020-06-21_20-11-29.jpg) ![2020-06-21_20-10-05.jpg](https://archive.blender.org/developer/F8635368/2020-06-21_20-10-05.jpg)

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Added subscriber: @iss

Added subscriber: @iss

I forgot to check #77298 prior to confirming. Seems like identical report, but has bad commit, so I will close this as duplicate.

I forgot to check #77298 prior to confirming. Seems like identical report, but has bad commit, so I will close this as duplicate.

Closed as duplicate of #77298

Closed as duplicate of #77298
Author

Changed status from 'Duplicate' to: 'Resolved'

Changed status from 'Duplicate' to: 'Resolved'
Author

Added subscriber: @LukasStockner

Added subscriber: @LukasStockner
Author

@LukasStockner @iss

This bug is not in fact fixed in 2.90 yet. It was marked as a duplicate of #77298 which seems to be fixed, but its only baking diffuse. Normal baking is still broken, you can check the sample file here or set the baker to Normal in #77298

Please re-open or fix.

edit: AO seems to be also broken.
edit2: Something funny is going on: Setting the Render Samples to 1, will bake Normal and AO properly. AO looks pretty bad of course.
edit3: Samples above 1 will increasingly "dial up" the transparency of the Normal in some areas, until it appears fully transparent as in the example images above.

@LukasStockner @iss This bug is not in fact fixed in 2.90 yet. It was marked as a duplicate of #77298 which seems to be fixed, but its only baking diffuse. Normal baking is still broken, you can check the sample file here or set the baker to Normal in #77298 Please re-open or fix. edit: AO seems to be also broken. edit2: Something funny is going on: Setting the Render Samples to 1, will bake Normal and AO properly. AO looks pretty bad of course. edit3: Samples above 1 will increasingly "dial up" the transparency of the Normal in some areas, until it appears fully transparent as in the example images above.

Added subscriber: @Carlosan

Added subscriber: @Carlosan

Confirmed

Confirmed

Added subscriber: @datadieb

Added subscriber: @datadieb

Confirmed

Confirmed
Member

Added subscribers: @brecht, @lichtwerk

Added subscribers: @brecht, @lichtwerk
Member

Changed status from 'Resolved' to: 'Confirmed'

Changed status from 'Resolved' to: 'Confirmed'
Member

This is indeed not fixed.

CC @LukasStockner
CC @brecht

This is indeed not fixed. CC @LukasStockner CC @brecht
Member

Reopened #77298 (Can't bake texture with multiple objects.) now, so will merge this back in...

Reopened #77298 (Can't bake texture with multiple objects.) now, so will merge this back in...
Member

Closed as duplicate of #77298

Closed as duplicate of #77298
Thomas Dinges added this to the 2.90 milestone 2023-02-08 16:27:13 +01:00
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Reference: blender/blender#78072
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