sculpt vertex color painting wrong saturation and value #78201
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opened 2020-06-24 11:53:49 +02:00 by Andrey
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Reference: blender/blender#78201
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19
Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-23 21:54, hash:
49234c15e2
Worked: (newest version of Blender that worked as expected)
Short description of error
[sculpt vertex color painting wrong saturation and value]
Exact steps for others to reproduce the error
[Based on the default startup or an attached .blend file (as simple as possible)]
Added subscriber: @Andruxa696
#78413 was marked as duplicate of this issue
Added subscribers: @PabloDobarro, @Jeroen-Bakker, @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
This is an issue when using the eyedropper from the color popover, I can confirm this.
The sample color operator works better {key S}.
I find it also confusing that when loading Vertex Colors into Sculpt Vertex Colors (
loop_to_vertex_colors
), Vertex Colors display differently from Sculpt Vertex Colors.There are more general issues about the Color Picker, this is an ongoing discussion, see #41287, #69562, blender/blender-staging@6601a89650, 2b094be949#264914 and many others.
This is still not my playground though, so I will have to hand over to @PabloDobarro, @Jeroen-Bakker
Havent looked at code, not sure if Sculpt Vertex Colors are stored in the scene linear ref space? [think they should?]
And since the non-sculpt vertex painting does not suffer from this issue, I will confirm this.
Issue also came up in #78187
Added subscriber: @cheteron
This issue was referenced by
db7d370657
Changed status from 'Confirmed' to: 'Resolved'