Weight Transfer Operator "Deform Pose Bones" destination setting doesn't work #78308

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opened 2020-06-26 12:29:02 +02:00 by Demeter Dzadik · 10 comments
Member

System Information
Operating system: Linux-5.3.0-7629-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.44

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-21 14:55, hash: f2b5f731d5

Short description of error
This setting is supposed to allow you to transfer the weights of one mesh to another, but only the weights corresponding to deforming pose bones of the currently pose mode armature - so, do not transfer vertex groups used by modifiers, shape keys, etc. Instead however, it doesn't transfer any vertex groups at all.
2020-06-26 12-25-52.mp4

Exact steps for others to reproduce the error
In the file I've already done the following steps:

  • Select Armature, then body mesh("source"), then clothing mesh("destination")
  • Enter weight paint mode
    weight_transfer_bug.blend
    So all you need to do is:
  • Weights->Transfer Weights
  • Operator settings:
    • Source Layers: By Name
    • Destination Layers: Deform Pose Bones
  • See that the vertex groups of the destination object remain empty.

If you change "Destination Layers" operator setting back to its default, "All Layers" that works as expected.

**System Information** Operating system: Linux-5.3.0-7629-generic-x86_64-with-debian-buster-sid 64 Bits Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.44 **Blender Version** Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-21 14:55, hash: `f2b5f731d5` **Short description of error** This setting is supposed to allow you to transfer the weights of one mesh to another, but only the weights corresponding to deforming pose bones of the currently pose mode armature - so, do not transfer vertex groups used by modifiers, shape keys, etc. Instead however, it doesn't transfer any vertex groups at all. [2020-06-26 12-25-52.mp4](https://archive.blender.org/developer/F8645347/2020-06-26_12-25-52.mp4) **Exact steps for others to reproduce the error** In the file I've already done the following steps: - Select Armature, then body mesh("source"), then clothing mesh("destination") - Enter weight paint mode [weight_transfer_bug.blend](https://archive.blender.org/developer/F8645343/weight_transfer_bug.blend) So all you need to do is: - Weights->Transfer Weights - Operator settings: - Source Layers: By Name - Destination Layers: Deform Pose Bones - See that the vertex groups of the destination object remain empty. If you change "Destination Layers" operator setting back to its default, "All Layers" that works as expected.
Author
Member

Added subscriber: @Mets

Added subscriber: @Mets

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Is it possible to demonstrate this on very simple file? I have quite trouble orienting myself here and checking the results.

Is it possible to demonstrate this on very simple file? I have quite trouble orienting myself here and checking the results.
Author
Member

Minimized the blend file a bit more in the post and pre-baked the first reproduction steps.

Minimized the blend file a bit more in the post and pre-baked the first reproduction steps.

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'

This did not help me too much, I was hoping for one or two bones on cube with 2 vertex groups :) I don't do any rigging at all so I have a bit trouble checking if things are correct.

Though playing with this file for so long I tried all possible combinations, and it doesn't work so I will confirm this.

This did not help me too much, I was hoping for one or two bones on cube with 2 vertex groups :) I don't do any rigging at all so I have a bit trouble checking if things are correct. Though playing with this file for so long I tried all possible combinations, and it doesn't work so I will confirm this.
Bastien Montagne self-assigned this 2020-07-27 17:45:54 +02:00

This issue was referenced by 2472615d0a

This issue was referenced by 2472615d0aca40892d2cb845135a2c4f187a5b87

This issue was referenced by 1ae8855f8e

This issue was referenced by 1ae8855f8e2dfd5aa710fa521be75be0c81a5971

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#78308
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