OIDN in render properties results in blurry images compared to Denoise node #78881

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opened 3 years ago by salaivv · 6 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.48

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-07-12 09:05, hash: f319eec881

Short description of error
The OIDN in the Render Properties seems to produce blurry/smudged results compared to the OIDN Denoise node in the compositor.

Denoised using the Denoise node in the compositor with Denoising Data passes. (below)
OIDN_compositor.png
Denoised using OIDN in the Render Properties (below) -- the results look similar to denoising in the compositor without the additional denoising passes
OIDN_render_properties.png
Denoised using the Denoise node in the compositor without Denoising Data passes. (below)
OIDN_compositor_without_passes.png

All were rendered at 32 samples. As you can see, the details are barely preserved compared to the Denoise node (w/ denoising passes), especially in the floor and ceiling.

Exact steps for others to reproduce the error
I have attached an example blend file for reference.

The blend file is set up with the OIDN in render properties. And the denoise node is also set up in compositor with nodes disabled.

oidn_comparison.blend

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.48 **Blender Version** Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-07-12 09:05, hash: `f319eec881` **Short description of error** The OIDN in the Render Properties seems to produce blurry/smudged results compared to the OIDN Denoise node in the compositor. Denoised using the Denoise node in the compositor with Denoising Data passes. (below) ![OIDN_compositor.png](https://archive.blender.org/developer/F8691240/OIDN_compositor.png) Denoised using OIDN in the Render Properties (below) -- the results look similar to denoising in the compositor without the additional denoising passes ![OIDN_render_properties.png](https://archive.blender.org/developer/F8691242/OIDN_render_properties.png) Denoised using the Denoise node in the compositor without Denoising Data passes. (below) ![OIDN_compositor_without_passes.png](https://archive.blender.org/developer/F8691244/OIDN_compositor_without_passes.png) All were rendered at 32 samples. As you can see, the details are barely preserved compared to the Denoise node (w/ denoising passes), especially in the floor and ceiling. **Exact steps for others to reproduce the error** I have attached an example blend file for reference. The blend file is set up with the OIDN in render properties. And the denoise node is also set up in compositor with nodes disabled. [oidn_comparison.blend](https://archive.blender.org/developer/F8691234/oidn_comparison.blend)
Poster

Added subscriber: @salaivv

Added subscriber: @salaivv
Poster

Added subscriber: @brecht

Added subscriber: @brecht
Poster

Results look like the OIDN in Render Properties is not using the Albedo and Normal passes as they are very similar to denoising in the compositor without additional denoising data passes.

Results look like the OIDN in Render Properties is not using the Albedo and Normal passes as they are very similar to denoising in the compositor without additional denoising data passes.
Collaborator

This issue was referenced by blender/cycles@22ee6eecc0

This issue was referenced by blender/cycles@22ee6eecc0f605a132aa67f500e23a6575518d21
Collaborator

This issue was referenced by 6e74a8b69f

This issue was referenced by 6e74a8b69f215e63e136cb4c497e738371ac798f
brecht commented 3 years ago
Owner

Changed status from 'Needs Triage' to: 'Resolved'

Changed status from 'Needs Triage' to: 'Resolved'
brecht closed this issue 3 years ago
brecht self-assigned this 3 years ago
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Reference: blender/blender#78881
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