Video Editor: sequence SOURCE PATH goes haywire when: Save As... /3d/comp/comp.blend to /comp/comp.blend (Remap Relative is ON) #79676

Closed
opened 2020-08-09 23:24:36 +02:00 by Manu Järvinen · 6 comments

System Information
Operating system: Linux-5.4.0-7634-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: GeForce GTX 780 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.100

Blender Version
Broken: version: 2.83.4, branch: master, commit date: 2020-08-05 06:00, hash: c113af8288
Broken: version: 2.90.0 Beta, branch: master, commit date: 2020-08-07 15:11, hash: a93be410c9
Worked: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash: 375c7dc4ca
Caused by f7386b9757

Short description of error

  • I hope I can make this clear.

  • I'm using Linux (Pop!_OS 20.04)

  • I'm using Factory Defaults.

  • I included the whole project (simplified) as .zip to this report.

  • So, I'm working on a project and want to organise the folders a bit better. I want the Video Editor file comp_0001.blend to be located from **/3d/comp/comp_0001.blend to/comp/**comp_0001.blend.
    Here is a capture of how files were and how I want them to be - As you can see, the COMP folder should locate at the root of the project:
    image.png

  • So, I just though of using 'Save As...' and keep the Remap Relative option ON, as usual.

  • But then all the frame sequences get this on their source frames:
    image.png
    Very weird. The folder 3d gets duplicated a lot of times. And of course the frames don't work anymore, since the path is incorrect. I think this is a clear bug. And I think a lot of people want to reorganise their folders like I do.

Exact steps for others to reproduce the error

  • Unzip the file structure
  • Make Blender to use factory defaults
  • Open /main_directory/3d/comp/comp_0001.blend
  • Notice how the .png frames get loaded normally (hopefully, should load nicely, they use relative mapping for path)
  • Save the .blend as /main_directory/comp/comp_0001.blend
  • notice how the .png frames' source gets messed up :(

Attached file structure with the .blends and source frames to make it easy to reproduce (hopefully):
main_directory.zip

**System Information** Operating system: Linux-5.4.0-7634-generic-x86_64-with-debian-bullseye-sid 64 Bits Graphics card: GeForce GTX 780 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.100 **Blender Version** Broken: version: 2.83.4, branch: master, commit date: 2020-08-05 06:00, hash: `c113af8288` Broken: version: 2.90.0 Beta, branch: master, commit date: 2020-08-07 15:11, hash: `a93be410c9` Worked: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash: `375c7dc4ca` Caused by f7386b9757 **Short description of error** - I hope I can make this clear. - I'm using Linux (Pop!_OS 20.04) - I'm using Factory Defaults. - I included the whole project (simplified) as .zip to this report. - So, I'm working on a project and want to organise the folders a bit better. I want the Video Editor file comp_0001.blend to be located from **/3d/comp/**comp_0001.blend to**/comp/**comp_0001.blend. Here is a capture of how files were and how I want them to be - As you can see, the COMP folder should locate at the root of the project: ![image.png](https://archive.blender.org/developer/F8764037/image.png) - So, I just though of using 'Save As...' and keep the Remap Relative option ON, as usual. - But then all the frame sequences get this on their source frames: ![image.png](https://archive.blender.org/developer/F8763988/image.png) Very weird. The folder 3d gets duplicated a lot of times. And of course the frames don't work anymore, since the path is incorrect. I think this is a clear bug. And I think a lot of people want to reorganise their folders like I do. **Exact steps for others to reproduce the error** - Unzip the file structure - Make Blender to use factory defaults - Open /main_directory/3d/comp/comp_0001.blend - Notice how the .png frames get loaded normally (hopefully, should load nicely, they use relative mapping for path) - Save the .blend as /main_directory/comp/comp_0001.blend - notice how the .png frames' source gets messed up :( Attached file structure with the .blends and source frames to make it easy to reproduce (hopefully): [main_directory.zip](https://archive.blender.org/developer/F8764059/main_directory.zip)
Author

Added subscriber: @ManuJarvinen

Added subscriber: @ManuJarvinen

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Philipp Oeser self-assigned this 2020-08-11 12:58:45 +02:00

This issue was referenced by 5d42024be6

This issue was referenced by 5d42024be6765bfd2f7dfe69dab97c7101e28dae

This issue was referenced by aec0cfaf08

This issue was referenced by aec0cfaf0856af3da9bdfbf5f3cb82f82c11bcca
Member

Setting this to High since it is a regression (even if 6 months old)

Setting this to High since it is a regression (even if 6 months old)
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#79676
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