Eevee crash on Macos when trying to render frame #79703
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opened 2020-08-11 12:05:15 +02:00 by Piotr Nikov
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Reference: blender/blender#79703
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System Information
Operating system: macOS 10.15.6
Graphics card: AMD Radeon Pro 5500M
Blender Version
Broken: 2.90 & 2.91
Worked: 2.83.4
Short description of error
Eevee crashes on MacOs 10.15.6
Exact steps for others to reproduce the error
Kapture 2020-08-11 at 11.49.22.mp4
. With GreasePencil.
. Create New 2D Animation.
. Draw a stroke.
. Render Image or F12
. Crash
. Same steps in 2.83.4 actually renders an Image without crashing as expected.
. Eevee also crashes with attached (non GreasePencil) Blend file in 2.90/91 (but works in 2.83.4).
Will.blend
Log Crash
Blender_2020-08-11-115922_MacBook-Pro-de-Pierre.crash
Added subscriber: @Pyer
Added subscriber: @fclem
Changed status from 'Needs Triage' to: 'Confirmed'
Seems to come from the new check for 2D texture arrays.
Added subscriber: @Dec
This issue was referenced by
04345dcf89
This issue was referenced by
74556a5a17
Changed status from 'Confirmed' to: 'Resolved'
Added subscriber: @PhlixFer
This comment was removed by @PhlixFer
The latest builds seem to have fixed the issue for me. Thanks!!
I still have this issue with the latest build (August 12). It also occurs with the latest 2.91 build (August 13).
OS: Macos 10.13.6 High Sierra
Graphics: Intel HD Graphics 6000 1536 MB