MacOS: Edit Mode - vertex/edge/face selection is missing #79811
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
21 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#79811
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Darwin-19.6.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 580X OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.10.15
Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-14 20:53, hash:
199e308670
Worked:
cb2565195e
Bisected to
efc97b3919
as the breaking commitShort description of error
Switching to edit mode - there is nothing to select. No vertices, edges or faces are displayed selected / unselected. Even with box select and move (G), nothing is happening.
Wire
Solid
Tested with Load Factory default.
Added subscriber: @FilipMond
#80021 was marked as duplicate of this issue
#80053 was marked as duplicate of this issue
#79927 was marked as duplicate of this issue
#79911 was marked as duplicate of this issue
#79904 was marked as duplicate of this issue
#79902 was marked as duplicate of this issue
#79863 was marked as duplicate of this issue
Added subscriber: @blenderrocket
I can confirm this, also on MacOS.
Added subscriber: @johjakob-3
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @ankitm
Added subscriber: @kostex
Have this issue on MAC as well but on LINUX the edit mode is also having issues I guess coming from the same origin.
On a cylinder making loop cuts for instance looks like this (made a photo.. using screenshot key refreshes the screen to image 2)
Added subscriber: @AnadinX
Added subscriber: @howardt
I confirm this happens on my Macbook Pro, MacOs version 10.15.6, graphics is Intel 630.
The breaking commit is
e8dfe91767
Added subscriber: @JulianEisel
The last commit from 2.90 that was merged in the breaking commit was Fix constant lighting change in VR view when rotating head b3c08a3a0a9b·Julian Eisel (Severin) on Fri, Aug 14, 11:03 AM. I tried 2.90
at that commit and it worked. So something about the merge broke it; perhaps the interaction with all the changes to the CPU area by Clement in master on Thursday.
I didn't see how the merge commit could cause this, so I ran my own bisect. For me the first bad commit is
efc97b3919
which makes much more sense to me.b3c08a3a0a
is a 2.90 branch commit. So the GPU changes from master are not included if you checkout this specific hash.Added subscribers: @ChuckOcheret, @lichtwerk
Added subscriber: @fclem
Since there was chat about different bad commits, here's the tie breaker ;) :
efc97b3919
.Intel HD 6000, macOS Mojave.
CC @fclem
Added subscribers: @FloridaJo, @RC12
Added subscribers: @headhacker, @Jewls
Added subscriber: @dfelinto
@JulianEisel can you re-confirm with latest master? There are plenty of artifacts that were fixed recently.
at my end.. latest master does nothing for the issue..
Yup, same for me, still not working with latest master
Added subscriber: @kuzey
Edit Mode - vertex/edge/face selection is missingto MacOS: Edit Mode - vertex/edge/face selection is missingAdded subscriber: @WilliamReynish
Added subscriber: @ugosantana
Added subscribers: @cabada, @HooglyBoogly
Added subscriber: @brecht
Please fix this kind of regression as soon as possible before continuing with more refactoring.
This crashes for me on Linux in
efc97b3919
, but not in the commit before.So presumably that code path is broken, and this can be tested and fixed on other platforms too.
There is still an issue with selection outline not displaying the right color.
Changed status from 'Confirmed' to: 'Resolved'
Nevermind, this was because my system was still suporting
gl_BaseInstanceARB
which on a platform that doesn't supportglew_arb_base_instance_is_supported
will never be the case.well, that was very fast to close this..
on my mac when switching to edit mode this happens now...
blenderbug.mov
Changed status from 'Resolved' to: 'Needs Developer To Reproduce'
Folks in #80021 (Select and unselect bug) are also claiming it is not working still.
@fclem: mind checking again?
Added subscribers: @Kent-Davis, @iss, @jenkm, @mano-wii
Also #80094 (Various Asserts during selection) might be related
Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
I can reproduce on the ARM devkit.
I'm experiencing the same behavior as in the video. What does seem to have changed is that if I display statistics I can see that selections are being made whereas before they weren't. The problem now appears to be only in the display (selections are visible for a moment and then appear to be overdrawn).
This issue was referenced by
949d92ad5d
Changed status from 'Confirmed' to: 'Resolved'
Confirming this is now fixed - many thanks!
NOW IT WORK FOR SURE.
Confirmed fixed in 2.91.0 -
396d39c6b9
on macOS Mojave 10.14.6.This team really rocks - THANK YOU!
Yes me too and I do use MacOS 11 beta it work on Blender 2.91 Alpha as well.
Worked initially, but during a longer session it started to appear again?
hash: 92ad5d1f
bugreport.mov
@kostex can you provide a small test file?
should be in edit mode when opened.. just start selecting a face
TestFile.blend
@kostex the hash you mentioned doesn't exist in blender.org (92ad5d1f), could you please double check if the issue still happens with the latest available 2.91 build in builder.blender.org?
don't know why that hash was pasted wrong..
it's
949d92ad5d
(my paste was a subset)btw. I can't use the latest master (it's crashes constantly with a bus error?) don't know if that is related.. I've built against the latest related fix
With the default scene, just switch to the Compositing workspace and go back to Modeling,
and the Cube began to flicker as in the video above.
commit
479ce00809af30167a88525cdc7cddc704ed67ba
(HEAD -> master, origin/master, origin/HEAD)Operating system: Darwin-19.5.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 455 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.9.15
Just built from Master and I am not seeing any issues here, could be specific to hardware now?
489b5790cf
MacBook Pro (15-inch, 2019)
2.4Ghz 8-Core Intel Core i9
32GB RAM
Radeon Pro Vega 20 4GB
Me iMac 27" 5K MacOS 11 beta
Radeon Pro 575:
iMac:
Changed status from 'Resolved' to: 'Needs Developer To Reproduce'
This seems to only affect macs with AMD Radeon Pro GPUs. Is that correct? I could not reproduce on Mac + intel iris graphics 6100.
Mine is a AMD Radeon R9 M395X 4 GB
with the issue..
After @fclem resolved, I can't reproduce it. It's all fine here.
MacOS 10.5.4
Intel Iris
The build from a couple of days ago is working on my Mac AMD now.
Actually I should have said better. It does have this weird view if you take
default cube, go into edit mode and scale along an axis say 200 times.
Hello all,
Confirmed that the issue no longer exists in the following:
System Information
Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 555X OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.22
Blender Version
Working: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-30 21:49, hash:
429afe0c62
I've not been able to reproduce the issue in any manner.
Thank you once again!
This morning I've compiled
6879798202
and opened my own testfile posted here.. It did not show any errors.But I didn't see any commits fixing the issue I had days ago?
I don't know anymore... We'll see how it goes in the coming days..
Blender must support for Mac graphic card on AMD Radeon please. All of them Apple made.
I am going show you same thing many months ago I told them.
There is no long any more to use Nvidia any more.
Now time to fix match on AMD Radeon
See link https://developer.blender.org/T80270
It seems to work now.
AMD Radeon Pro 455, 2020-08-31 03:47,
68797982025c
.did you inspect CUDA and OpenCL tab not work. They close and invalid make me upset!
@jenkm
https://developer.blender.org/T80270
Changed status from 'Needs Developer To Reproduce' to: 'Resolved'
@FloridaJo I don't think this is related to the issue. It seems to be a precision error of some sort.
@kostex So this seems to be fixed now. Feel free to report here if the bug is still here for some of you.
Removed subscriber: @HooglyBoogly
Removed subscriber: @RC12