Overrides: Crash with animated IK control on linked armature #80078
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opened 2020-08-24 15:15:02 +02:00 by Demeter Dzadik
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Reference: blender/blender#80078
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System Information
Operating system: Linux-5.4.0-7634-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.100
Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-07-28 11:49, hash:
2a52c2d001
Short description of error
After linking and library overriding a complex rig, various actions can cause a crash with this backtrace:
backtrace1
Trying to simplify the rig further has been a nightmare. With 24 attempts over the past hour, all I managed to do while still getting the crashes is delete all but one mesh object - but the backtrace is going on about IK functions, so I don't understand why the mesh would be relevant. Even so, removing other bones also seems to make the crash go away... I am very confused.
Exact steps for others to reproduce the error
00_override_crash.mp4
CC @mont29 Sorry I couldn't simplify the file any further.
Added subscribers: @mont29, @Mets
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
OK, can confirm, but I havent been able to reproduce this from scratch in a simple file, but this seems to be related to the bone layers all being protected
Now absolutely no expert in rigging, but for me, the issues go away if I disable the Layer Proxy Protection, can you confirm @Mets ?
Yeah, pretty sure there is some issue with Layer Proxy Protection and Overrides (I am not even sure how this is supposed to work with Overrides -- will have to read a bit more), but I guess this is in better hands if @mont29 has a look...
Turning off layer protection does not seem to make a difference on my end:
video-2020-08-25_16.39.45.mp4
Hm, OK, not sure what is going on then, was fixing it on my side.
What happens when you disable protected layers in the source file after animating the main file?
This issue was referenced by
812c234377
This issue was referenced by
df8a63bb9c
@Mets can you please confirm that the proposed patch fixes the issue for you as well? Thanks.
Changed status from 'Confirmed' to: 'Resolved'