eevee - point density texture not working #80199
Operating system: win7
Graphics card: geforce 970
Broken: 2.90 25.8.2020
Short description of error
point density texture is not working in eevee
Exact steps for others to reproduce the error
set up a particle system
add a cube with principled volume shader
add point density texture as a input for density
Thank you for the report.
You are correct. The Point Density texture node does not work in EEVEE. This limitation is documented in the manual. See the link below:
Currently, Shader nodes that only work in either Cycles or EEVEE do not appear in the add node menu when the other render is set in the scene settings. However, this is not the case for other types of nodes. Is expanding this functionality something you would be in favor of @brecht and @fclem? If so, where in the code base should I look to implement this as a paper cut?
(Triaging Note: l am leaving this task open for the time being while I wait to see if I get the go ahead instead of closing it as a documented limitation.)
I am not very familiar with subsystem so see how hard it would be to implement, but as long as this is ducumented limitation I think I will close this report.
Issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.
For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug
No due date set.
No dependencies set.
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?