Nvidia is no long any more. Now AMD #80270

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opened 2 years ago by Kent-Davis · 17 comments

System Information
Operating system: Darwin-20.0.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 575 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.0.33

Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-30 21:49, hash: 429afe0c62
Worked: (newest version of Blender that worked as expected)

Short description of error
Nvidia is no long any more. Now AMD

Exact steps for others to reproduce the error
I told them few time in many months ago.
Nvidia is no long any more graphic card for iMac
Now time to change match Blender 2.91 match AMD Radeon Pro 575 graphic card to fix code
See move scroll up until you can see end they said AMD graphic for now. No more Nvidia any more.
@fclem

See link
https://developer.blender.org/T79811

Many people said AMD Radeon on iMac.
Screen Shot 2020-08-30 at 10.20.39 PM.png

Screen Shot 2020-08-30 at 10.20.49 PM.png

Screen Shot 2020-08-30 at 10.20.44 PM.png

**System Information** Operating system: Darwin-20.0.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 575 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.0.33 **Blender Version** Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-30 21:49, hash: `429afe0c62` Worked: (newest version of Blender that worked as expected) **Short description of error** Nvidia is no long any more. Now AMD **Exact steps for others to reproduce the error** I told them few time in many months ago. Nvidia is no long any more graphic card for iMac Now time to change match Blender 2.91 match AMD Radeon Pro 575 graphic card to fix code See move scroll up until you can see end they said AMD graphic for now. No more Nvidia any more. @fclem See link https://developer.blender.org/T79811 Many people said AMD Radeon on iMac. ![Screen Shot 2020-08-30 at 10.20.39 PM.png](https://archive.blender.org/developer/F8824697/Screen_Shot_2020-08-30_at_10.20.39_PM.png) ![Screen Shot 2020-08-30 at 10.20.49 PM.png](https://archive.blender.org/developer/F8824698/Screen_Shot_2020-08-30_at_10.20.49_PM.png) ![Screen Shot 2020-08-30 at 10.20.44 PM.png](https://archive.blender.org/developer/F8824699/Screen_Shot_2020-08-30_at_10.20.44_PM.png)
Poster

Added subscribers: @fclem, @Kent-Davis

Added subscribers: @fclem, @Kent-Davis

Added subscriber: @Raimund58

Added subscriber: @Raimund58
Owner

Added subscriber: @dfelinto

Added subscriber: @dfelinto
Owner

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
dfelinto closed this issue 2 years ago
dfelinto self-assigned this 2 years ago
Owner

Hi, the bug tracker is for bug reports, that can be reproduced and eventually fixed.

This report does not contain all the requested information, which is required for us to investigate the issue.

If you have a specific issue, please submit a new report and carefully follow the instructions.

Hi, the bug tracker is for bug reports, that can be reproduced and eventually fixed. This report does not contain all the requested information, which is required for us to investigate the issue. If you have a specific issue, please submit a new report and carefully follow the instructions.
Poster

CUDA and OpenCL is a bug they did not make match AMD. I start upset you did hate me as well.

CUDA and OpenCL is a bug they did not make match AMD. I start upset you did hate me as well.
rjg commented 2 years ago
Collaborator

Added subscriber: @rjg

Added subscriber: @rjg
rjg commented 2 years ago
Collaborator

@Kent-Davis Both CUDA and OpenCL rendering with Cycles are currently not available on macOS in Blender 2.9x.

Unfortunately Apple has deprecated their OpenCL compiler, which is why Cycles doesn't support GPU rendering on AMD GPUs in Blender 2.80 and later. This was originally [announced on Blender's bf-committers mailing list ]]. This limitation is also documented in https:*docs.blender.org/manual/en/latest/render/cycles/gpu_rendering.html#amd and the [ https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Cycles#GPU_rendering | release notes for Blender 2.80 .

AMD
OpenCL is supported for GPU rendering with AMD graphics cards. Blender supports graphics cards with GCN generation 2 and above. To make sure your GPU is supported, see the list of GCN generations with the GCN generation and supported graphics cards.

AMD OpenCL GPU rendering is supported on Windows and Linux, but not on macOS.

Due to OpenCL compiler bugs and discontinuation of OpenCL by Apple it was disabled on macOS platform. Other platforms still support OpenCL.

Similarly Nvidia stopped macOS support for the CUDA Toolkit, the last version that was release for it was 10.12. Therefore, Blender 2.90 does not include support for it. This has been announced in the [release notes ]] and is also documented in [ https:*docs.blender.org/manual/en/dev/render/cycles/gpu_rendering.html#gpu-rendering | Blender's manual .

GPU rendering is only supported on Windows and Linux; macOS is currently not supported.

Until the Vulkan/MoltenVK implementation is done and Cycles can be ported to it, you may want to use an alternative render engine that already supports Apple's Metal API. For example AMD Radeon™ ProRender would be an option if you have access to an AMD graphics card.

@Kent-Davis Both CUDA and OpenCL rendering with Cycles are currently not available on macOS in Blender 2.9x. Unfortunately Apple has deprecated their OpenCL compiler, which is why Cycles doesn't support GPU rendering on AMD GPUs in Blender 2.80 and later. This was originally [announced on Blender's bf-committers mailing list ]]. This limitation is also documented in [[ https:*docs.blender.org/manual/en/latest/render/cycles/gpu_rendering.html#amd | Blender's manual ]] and the [[ https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Cycles#GPU_rendering | release notes for Blender 2.80 ](https:*lists.blender.org/pipermail/bf-committers/2018-December/049695.html). > **AMD** > OpenCL is supported for GPU rendering with AMD graphics cards. Blender supports graphics cards with GCN generation 2 and above. To make sure your GPU is supported, see the [list of GCN generations ](https://en.wikipedia.org/wiki/Graphics_Core_Next#Iterations) with the GCN generation and supported graphics cards. > > **AMD OpenCL GPU rendering is supported on Windows and Linux, but not on macOS.** > Due to OpenCL compiler bugs and discontinuation of OpenCL by Apple it was disabled on macOS platform. Other platforms still support OpenCL. Similarly Nvidia stopped macOS support for the CUDA Toolkit, the last version that was release for it was 10.12. Therefore, Blender 2.90 does not include support for it. This has been announced in the [release notes ]] and is also documented in [[ https:*docs.blender.org/manual/en/dev/render/cycles/gpu_rendering.html#gpu-rendering | Blender's manual ](https:*wiki.blender.org/wiki/Reference/Release_Notes/2.90/Cycles#GPU_Rendering). > GPU rendering is only supported on Windows and Linux; macOS is currently not supported. Until the Vulkan/MoltenVK implementation is done and Cycles can be ported to it, you may want to use an alternative render engine that already supports Apple's Metal API. For example [AMD Radeon™ ProRender ](https://www.amd.com/de/technologies/radeon-prorender) would be an option if you have access to an AMD graphics card.
Poster

Oh well then please remove this tab CUDA and OPENCL now.

Oh well then please remove this tab CUDA and OPENCL now.
Poster

I send report ticket on Feedback Assistant.app. I am goal Blender 2.91 Alpha and Apple make match and together processing Graphic Card.image.png

I send report ticket on Feedback Assistant.app. I am goal Blender 2.91 Alpha and Apple make match and together processing Graphic Card.![image.png](https://archive.blender.org/developer/F8825034/image.png)
Alaska commented 2 years ago

Added subscriber: @Alaska

Added subscriber: @Alaska
Alaska commented 2 years ago

@Kent-Davis There is currently work being done by a community member to bring Metal support to Blender Cycles. Metal, being developed by Apple, is less likely to end up being depreciated like CUDA and OpenCL.

Information on the progress of this patch can be found here: https://devtalk.blender.org/t/is-there-interest-in-supporting-a-metal-version-of-cycles-for-macos

However, keep in mind these things:

  1. Primarily one person is working on the patch so it may take a while to get finished. That person may also decide to stop development at anytime.
  2. The last time I checked, there was still a lot of work to be done before Cycles even starts working on Metal. So it may be a year or more before we see something "functional".
@Kent-Davis There is currently work being done by a community member to bring Metal support to Blender Cycles. Metal, being developed by Apple, is less likely to end up being depreciated like CUDA and OpenCL. Information on the progress of this patch can be found here: https://devtalk.blender.org/t/is-there-interest-in-supporting-a-metal-version-of-cycles-for-macos However, keep in mind these things: 1. Primarily one person is working on the patch so it may take a while to get finished. That person may also decide to stop development at anytime. 2. The last time I checked, there was still a lot of work to be done before Cycles even starts working on Metal. So it may be a year or more before we see something "functional".
Poster

@Alaska Yes thanks you said "Metal" correct and you can check Affinity Designer and Affinity Photo that what you can see Preferences > Performance and see Display: OpenGL and Metal too.
You may ask them and they will explain to help you make match "METAL" on your Blender 2.91 and Affinity Designer and Affinity Photo is a Metal too to support AMD graphic card.

@Alaska Yes thanks you said "Metal" correct and you can check Affinity Designer and Affinity Photo that what you can see Preferences > Performance and see Display: OpenGL and Metal too. You may ask them and they will explain to help you make match "METAL" on your Blender 2.91 and Affinity Designer and Affinity Photo is a Metal too to support AMD graphic card.
Poster
I forget put link https://forum.affinity.serif.com/
Poster

Affinity Photo see picture I take screenshot.
image.png

Affinity Photo see picture I take screenshot. ![image.png](https://archive.blender.org/developer/F8825107/image.png)
rjg commented 2 years ago
Collaborator

@Kent-Davis Our developers know how Metal works, it just takes time to implement support for it.

@Kent-Davis Our developers know how Metal works, it just takes time to implement support for it.
Poster

Thanks

Thanks
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Reference: blender/blender#80270
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