Change active work space to "UV layout" cause crash #80287

Closed
opened 2020-08-31 19:18:00 +02:00 by takeshi funahashi · 18 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.48

Blender Version
Broken: version: 2.83.6 Beta, branch: master, commit date: 2020-08-31 09:49, hash: 8cc52ef6e2
Worked: 2.83.5

Short description of error
When there is context mesh in current view layer, change active work space as "UV layout" cause crash

Exact steps for others to reproduce the error
I test with Factory preference , but it seems not solve this issue.

  1. open blender default scene, add new mesh cube . (or load saved blend file which include mesh with UV)
  2. Change work space "Layout" to "UV Editing" tab.
  3. Blender suddenly crash

I test with new scene (then add cube), and load many blend file I have worked with other 2.83 build., for all case, when I change work space to UV layout, it cause sudden crash.

if There is no mesh, then I change work-space as UV layout, after that load mesh, blender not crash, but
with select mesh, then go to edit mode, blender crash .

blender_debug_output.txt

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.48 **Blender Version** Broken: version: 2.83.6 Beta, branch: master, commit date: 2020-08-31 09:49, hash: `8cc52ef6e2` Worked: 2.83.5 **Short description of error** When there is context mesh in current view layer, change active work space as "UV layout" cause crash **Exact steps for others to reproduce the error** I test with Factory preference , but it seems not solve this issue. 1. open blender default scene, add new mesh cube . (or load saved blend file which include mesh with UV) 2. Change work space "Layout" to "UV Editing" tab. 3. Blender suddenly crash I test with new scene (then add cube), and load many blend file I have worked with other 2.83 build., for all case, when I change work space to UV layout, it cause sudden crash. if There is no mesh, then I change work-space as UV layout, after that load mesh, blender not crash, but with select mesh, then go to edit mode, blender crash . [blender_debug_output.txt](https://archive.blender.org/developer/F8826420/blender_debug_output.txt)

Added subscriber: @TakeshiFunahashi

Added subscriber: @TakeshiFunahashi

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

If there is no crash when loading factory settings, it is quite probable, that this crash is caused by some addon. Can you try to check that and isolate onae that causes crash?

If there is no crash when loading factory settings, it is quite probable, that this crash is caused by some addon. Can you try to check that and isolate onae that causes crash?

No I said, with factory setting test this crash still happen as soon as I change layout as UV layout with mesh cube scene.
And I disable all add on from preference, but it still happen

No I said, with factory setting test this crash still happen as soon as I change layout as UV layout with mesh cube scene. And I disable all add on from preference, but it still happen

And other verision (LTS 2.83.5), 2.90 2.91 do not crash, with same add on setting. only this version 2.836 show this crash for me.

And other verision (LTS 2.83.5), 2.90 2.91 do not crash, with same add on setting. only this version 2.836 show this crash for me.

Same crash happened about recent commit.
only "UV editing" layout cause issue, when there is mesh in scene.

Broken: version: 2.83.6 Beta, branch: master, commit date: 2020-09-02 13:03, hash: a9cacb2280
about 2.83.5 (LTS release) I do not see this crash.

Same crash happened about recent commit. only "UV editing" layout cause issue, when there is mesh in scene. Broken: version: 2.83.6 Beta, branch: master, commit date: 2020-09-02 13:03, hash: `a9cacb2280` about 2.83.5 (LTS release) I do not see this crash.

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'

In #80287#1008610, @TakeshiFunahashi wrote:
No I said, with factory setting test this crash still happen as soon as I change layout as UV layout with mesh cube scene.
And I disable all add on from preference, but it still happen

Sorry I misread info in report.

Can you update GPU drivers, just to be sure that doesn't have anything to do with crash? I will look at commits in 2.83.6 to see if there is something obvious in meantime.

> In #80287#1008610, @TakeshiFunahashi wrote: > No I said, with factory setting test this crash still happen as soon as I change layout as UV layout with mesh cube scene. > And I disable all add on from preference, but it still happen Sorry I misread info in report. Can you update GPU drivers, just to be sure that doesn't have anything to do with crash? I will look at commits in 2.83.6 to see if there is something obvious in meantime.

RIchard Antalik , are you a developer? If you are not, I think you should not change other user report status as you like.
If you are developer, It is OK. If you change status, I think it may take more time, developer confirm problem and solve issue.

When I find bug or problem, I up-date driver . So I hope it will be test and confrimed by developer, almo . Actually It is clear bug for me, which generated by commits for 2.83,6 .

RIchard Antalik , are you a developer? If you are not, I think you should not change other user report status as you like. If you are developer, It is OK. If you change status, I think it may take more time, developer confirm problem and solve issue. When I find bug or problem, I up-date driver . So I hope it will be test and confrimed by developer, almo . Actually It is clear bug for me, which generated by commits for 2.83,6 .

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

@TakeshiFunahashi: will merge into #80530 ((2.83.6 Beta) Crash when switching to Edit Mode), since that is already bisected, so the offending commit is found.
Lets continue discussion there.

@TakeshiFunahashi: will merge into #80530 ((2.83.6 Beta) Crash when switching to Edit Mode), since that is already bisected, so the offending commit is found. Lets continue discussion there.
Member

Closed as duplicate of #80530

Closed as duplicate of #80530

Philipp Oeser, thanks take you time .

Philipp Oeser, thanks take you time .

I somehow managed to reproduce this issue in 2.91, stach trace looked very similar to #80530, so I think this will be the same issue. So I will merge this report.

I somehow managed to reproduce this issue in 2.91, stach trace looked very similar to #80530, so I think this will be the same issue. So I will merge this report.

Closed as duplicate of #80530

Closed as duplicate of #80530
Thomas Dinges added this to the 2.83 LTS milestone 2023-02-08 16:35:26 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#80287
No description provided.