Change active work space to "UV layout" cause crash #80287

Closed
opened 2 years ago by TakeshiFunahashi · 18 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.48

Blender Version
Broken: version: 2.83.6 Beta, branch: master, commit date: 2020-08-31 09:49, hash: 8cc52ef6e2
Worked: 2.83.5

Short description of error
When there is context mesh in current view layer, change active work space as "UV layout" cause crash

Exact steps for others to reproduce the error
I test with Factory preference , but it seems not solve this issue.

  1. open blender default scene, add new mesh cube . (or load saved blend file which include mesh with UV)
  2. Change work space "Layout" to "UV Editing" tab.
  3. Blender suddenly crash

I test with new scene (then add cube), and load many blend file I have worked with other 2.83 build., for all case, when I change work space to UV layout, it cause sudden crash.

if There is no mesh, then I change work-space as UV layout, after that load mesh, blender not crash, but
with select mesh, then go to edit mode, blender crash .

blender_debug_output.txt

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.48 **Blender Version** Broken: version: 2.83.6 Beta, branch: master, commit date: 2020-08-31 09:49, hash: `8cc52ef6e2` Worked: 2.83.5 **Short description of error** When there is context mesh in current view layer, change active work space as "UV layout" cause crash **Exact steps for others to reproduce the error** I test with Factory preference , but it seems not solve this issue. 1. open blender default scene, add new mesh cube . (or load saved blend file which include mesh with UV) 2. Change work space "Layout" to "UV Editing" tab. 3. Blender suddenly crash I test with new scene (then add cube), and load many blend file I have worked with other 2.83 build., for all case, when I change work space to UV layout, it cause sudden crash. if There is no mesh, then I change work-space as UV layout, after that load mesh, blender not crash, but with select mesh, then go to edit mode, blender crash . [blender_debug_output.txt](https://archive.blender.org/developer/F8826420/blender_debug_output.txt)
Poster

Added subscriber: @TakeshiFunahashi

Added subscriber: @TakeshiFunahashi
iss commented 2 years ago
Collaborator

Added subscriber: @iss

Added subscriber: @iss
iss commented 2 years ago
Collaborator

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
iss commented 2 years ago
Collaborator

If there is no crash when loading factory settings, it is quite probable, that this crash is caused by some addon. Can you try to check that and isolate onae that causes crash?

If there is no crash when loading factory settings, it is quite probable, that this crash is caused by some addon. Can you try to check that and isolate onae that causes crash?
Poster

No I said, with factory setting test this crash still happen as soon as I change layout as UV layout with mesh cube scene.
And I disable all add on from preference, but it still happen

No I said, with factory setting test this crash still happen as soon as I change layout as UV layout with mesh cube scene. And I disable all add on from preference, but it still happen
Poster

And other verision (LTS 2.83.5), 2.90 2.91 do not crash, with same add on setting. only this version 2.836 show this crash for me.

And other verision (LTS 2.83.5), 2.90 2.91 do not crash, with same add on setting. only this version 2.836 show this crash for me.
Poster

Same crash happened about recent commit.
only "UV editing" layout cause issue, when there is mesh in scene.

Broken: version: 2.83.6 Beta, branch: master, commit date: 2020-09-02 13:03, hash: a9cacb2280
about 2.83.5 (LTS release) I do not see this crash.

Same crash happened about recent commit. only "UV editing" layout cause issue, when there is mesh in scene. Broken: version: 2.83.6 Beta, branch: master, commit date: 2020-09-02 13:03, hash: `a9cacb2280` about 2.83.5 (LTS release) I do not see this crash.
Poster

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
iss commented 2 years ago
Collaborator

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'

Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'
iss commented 2 years ago
Collaborator

In #80287#1008610, @TakeshiFunahashi wrote:
No I said, with factory setting test this crash still happen as soon as I change layout as UV layout with mesh cube scene.
And I disable all add on from preference, but it still happen

Sorry I misread info in report.

Can you update GPU drivers, just to be sure that doesn't have anything to do with crash? I will look at commits in 2.83.6 to see if there is something obvious in meantime.

> In #80287#1008610, @TakeshiFunahashi wrote: > No I said, with factory setting test this crash still happen as soon as I change layout as UV layout with mesh cube scene. > And I disable all add on from preference, but it still happen Sorry I misread info in report. Can you update GPU drivers, just to be sure that doesn't have anything to do with crash? I will look at commits in 2.83.6 to see if there is something obvious in meantime.
Poster

RIchard Antalik , are you a developer? If you are not, I think you should not change other user report status as you like.
If you are developer, It is OK. If you change status, I think it may take more time, developer confirm problem and solve issue.

When I find bug or problem, I up-date driver . So I hope it will be test and confrimed by developer, almo . Actually It is clear bug for me, which generated by commits for 2.83,6 .

RIchard Antalik , are you a developer? If you are not, I think you should not change other user report status as you like. If you are developer, It is OK. If you change status, I think it may take more time, developer confirm problem and solve issue. When I find bug or problem, I up-date driver . So I hope it will be test and confrimed by developer, almo . Actually It is clear bug for me, which generated by commits for 2.83,6 .
Poster

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Collaborator

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Collaborator

@TakeshiFunahashi: will merge into #80530 ((2.83.6 Beta) Crash when switching to Edit Mode), since that is already bisected, so the offending commit is found.
Lets continue discussion there.

@TakeshiFunahashi: will merge into #80530 ((2.83.6 Beta) Crash when switching to Edit Mode), since that is already bisected, so the offending commit is found. Lets continue discussion there.
Collaborator

Closed as duplicate of #80530

Closed as duplicate of #80530
lichtwerk closed this issue 2 years ago
Poster

Philipp Oeser, thanks take you time .

Philipp Oeser, thanks take you time .
iss commented 2 years ago
Collaborator

I somehow managed to reproduce this issue in 2.91, stach trace looked very similar to #80530, so I think this will be the same issue. So I will merge this report.

I somehow managed to reproduce this issue in 2.91, stach trace looked very similar to #80530, so I think this will be the same issue. So I will merge this report.
iss commented 2 years ago
Collaborator

Closed as duplicate of #80530

Closed as duplicate of #80530
iss closed this issue 2 years ago
ThomasDinges added this to the 2.83 LTS milestone 2 days ago
Sign in to join this conversation.
No Label
Interest/Alembic
Interest/Animation & Rigging
Interest/Asset Browser
Interest/Asset Browser Project Overview
Interest/Audio
Interest/Automated Testing
Interest/Blender Asset Bundle
Interest/Collada
Interest/Compositing
Interest/Core
Interest/Cycles
Interest/Dependency Graph
Interest/Development Management
Interest/Eevee & Viewport
Interest/Freestyle
Interest/Geometry Nodes
Interest/Grease Pencil
Interest/ID Management
Interest/Images & Movies
Interest/Import/Export
Interest/Line Art
Interest/Masking
Interest/Modeling
Interest/Modifiers
Interest/Motion Tracking
Interest/Nodes & Physics
Interest/Overrides
Interest/Performance
Interest/Performance
Interest/Physics
Interest/Pipeline, Assets & I/O
Interest/Platforms, Builds, Tests & Devices
Interest/Python API
Interest/Render & Cycles
Interest/Render Pipeline
Interest/Sculpt, Paint & Texture
Interest/Text Editor
Interest/Translations
Interest/Triaging
Interest/Undo
Interest/USD
Interest/User Interface
Interest/UV Editing
Interest/VFX & Video
Interest/Video Sequencer
Interest/Virtual Reality
legacy module/Animation & Rigging
legacy module/Core
legacy module/Development Management
legacy module/Eevee & Viewport
legacy module/Grease Pencil
legacy module/Modeling
legacy module/Nodes & Physics
legacy module/Pipeline, Assets & IO
legacy module/Platforms, Builds, Tests & Devices
legacy module/Python API
legacy module/Rendering & Cycles
legacy module/Sculpt, Paint & Texture
legacy module/Triaging
legacy module/User Interface
legacy module/VFX & Video
legacy project/1.0.0-beta.2
legacy project/Asset Browser (Archived)
legacy project/BF Blender: 2.8
legacy project/BF Blender: After Release
legacy project/BF Blender: Next
legacy project/BF Blender: Regressions
legacy project/BF Blender: Unconfirmed
legacy project/Blender 2.70
legacy project/Code Quest
legacy project/Datablocks and Libraries
legacy project/Eevee
legacy project/Game Animation
legacy project/Game Audio
legacy project/Game Data Conversion
legacy project/Game Engine
legacy project/Game Logic
legacy project/Game Physics
legacy project/Game Python
legacy project/Game Rendering
legacy project/Game UI
legacy project/GPU / Viewport
legacy project/GSoC
legacy project/Infrastructure: Websites
legacy project/LibOverrides - Usability and UX
legacy project/Milestone 1: Basic, Local Asset Browser
legacy project/Nodes
legacy project/OpenGL Error
legacy project/Papercut
legacy project/Pose Library Basics
legacy project/Retrospective
legacy project/Tracker Curfew
legacy project/Wintab High Frequency
Meta/Good First Issue
Meta/Papercut
migration/requires-manual-verification
Module › Animation & Rigging
Module › Core
Module › Development Management
Module › Eevee & Viewport
Module › Grease Pencil
Module › Modeling
Module › Nodes & Physics
Module › Pipeline, Assets & IO
Module › Platforms, Builds, Tests & Devices
Module › Python API
Module › Render & Cycles
Module › Sculpt, Paint & Texture
Module › Triaging
Module › User Interface
Module › VFX & Video
Platform/FreeBSD
Platform/Linux
Platform/macOS
Platform/Windows
Priority › High
Priority › Low
Priority › Normal
Priority › Unbreak Now!
Status › Archived
Status › Confirmed
Status › Duplicate
Status › Needs Information from Developers
Status › Needs Information from User
Status › Needs Triage
Status › Resolved
Type › Bug
Type › Design
Type › Known Issue
Type › Patch
Type › Report
Type › To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#80287
Loading…
There is no content yet.