Sculpt Mode Gesture Tools #80390

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opened 2020-09-02 18:34:29 +02:00 by Pablo Dobarro · 17 comments
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This task keeps track of the missing gesture tools in Sculpt Mode

Box Lasso Line PolyLine
Mask In master In master In master
Hide In master
Face Set In master In master
Color Fill
Trim In master In master
Project In master

Gesture Tools
Mask: Performs a masking operation in the area affected by the gesture. It can mask, unmask or invert the mask.
Hide: Hides the vertices affected by the gesture without modifying the face sets.
Face Set: Creates a new Face Set that contains all vertices affected by the gesture
Color fill: Fills the area affected by the gesture with color, using a blend mode and a strength.
Trim: Cuts the area affected by the gesture using a boolean operation. This modifies the mesh topology and needs to use the boolean solver. It creates a new Face Set for the new created faces after the boolean cut.
Project: Projects the vertices outside/inside the area of the gesture towards the area of the gesture. This allows to simulate cuts in the mesh without modifying the topology, so it should be much faster in cases were a remesh operation will follow the cut operation. Unlike trimming, this operation won't be able to make hole though the mesh.

Polyline
Polyline is not implemented yet as a gesture in ##wm##. It will use the same data as the lasso gesture, but it will add a point on each mouse click and it will confirm the gesture with enter. This won't require any modification to the code of any gesture tool (sharing they same code with the lasso gesture will work).

Additional tasks

  • Option to snap the line/polyline gesture angle
  • Improve the line gesture preview, displaying which side of the line/plane is going to be affected
This task keeps track of the missing gesture tools in Sculpt Mode | | Box | Lasso | Line | PolyLine | |------------|-----------|-----------|-------|----------| | Mask | In master | In master | In master | | | Hide | In master | | | | | Face Set | In master | In master | | | | Color Fill | | | | | | Trim | In master | In master | | | | Project | | | In master | | **Gesture Tools** **Mask**: Performs a masking operation in the area affected by the gesture. It can mask, unmask or invert the mask. **Hide**: Hides the vertices affected by the gesture without modifying the face sets. **Face Set**: Creates a new Face Set that contains all vertices affected by the gesture **Color fill**: Fills the area affected by the gesture with color, using a blend mode and a strength. **Trim**: Cuts the area affected by the gesture using a boolean operation. This modifies the mesh topology and needs to use the boolean solver. It creates a new Face Set for the new created faces after the boolean cut. **Project**: Projects the vertices outside/inside the area of the gesture towards the area of the gesture. This allows to simulate cuts in the mesh without modifying the topology, so it should be much faster in cases were a remesh operation will follow the cut operation. Unlike trimming, this operation won't be able to make hole though the mesh. **Polyline** Polyline is not implemented yet as a gesture in ##wm##. It will use the same data as the lasso gesture, but it will add a point on each mouse click and it will confirm the gesture with enter. This won't require any modification to the code of any gesture tool (sharing they same code with the lasso gesture will work). **Additional tasks** - Option to snap the line/polyline gesture angle - Improve the line gesture preview, displaying which side of the line/plane is going to be affected
Pablo Dobarro self-assigned this 2020-09-02 18:34:29 +02:00
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Added subscriber: @PabloDobarro

Added subscriber: @PabloDobarro

Added subscriber: @TheRedWaxPolice

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Added subscriber: @JulienKaspar

Added subscriber: @JulienKaspar

Added subscriber: @SirPigeonz

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Added subscriber: @iamriles

Hi... I hope a Slice Line tool is planned as well... 😉

Cheers...

Hi... I hope a Slice Line tool is planned as well... 😉 Cheers...
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
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Is this still active?

Is this still active?

Added subscriber: @jfmatheu

Added subscriber: @jfmatheu
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Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
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The color fill gesture tools will likely be tackled for the upcoming paint mode so I'd consider this task active.

The color fill gesture tools will likely be tackled for the upcoming paint mode so I'd consider this task active.
Julien Kaspar added this to the Sculpt, Paint & Texture project 2023-02-08 10:26:20 +01:00
Philipp Oeser removed the
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Sculpt, Paint & Texture
label 2023-02-10 09:12:20 +01:00

Polyline
Wouldn't be better to have something similar to the curves from the stroke method? it would give the same functionality as the poly line + cuves, as for the slice it would be better to have it inside the trim brushes as trim mode.

>Polyline Wouldn't be better to have something similar to the curves from the stroke method? it would give the same functionality as the poly line + cuves, as for the slice it would be better to have it inside the trim brushes as trim mode.
Iliya Katushenock removed the
Module
Sculpt, Paint & Texture
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Confirmed
Priority
Normal
labels 2024-02-29 12:27:08 +01:00
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Since I don't have access to edit the main post, using this post as a way to catalog the current state of the gesture tooling:

Current State:

Box Lasso Line Polyline Circle
Mask In master In master In master Planned
Hide In master In master In master #119483
Face Set In master In master Planned Planned
Trim In master In master #120845 Planned Planned
Project In master

Notes:

  • Removed the Color Fill gesture tool mentioned for the chart since I believe it still needs design work
  • Added the Circle column mainly for Trim Circle - unsure if other circle gestures are desired
  • Work to add the sculpt-dev Fairing support for the Project tools will be tracked in #120681 since it requires further changes before implementing the Lasso, Box, and Polyline gestures.

New Icons Needed:

  • Line Face Set
  • Line Trim
  • Polyline Mask
  • Polyline Face Set
  • Polyline Trim
  • Circle Trim
Since I don't have access to edit the main post, using this post as a way to catalog the current state of the gesture tooling: ## Current State: | | Box | Lasso | Line | Polyline | Circle | |------------|-----------|-----------|-----------|----------|---------| | Mask | In master | In master | In master | Planned | | | Hide | In master | In master | In master | #119483 | | | Face Set | In master | In master | Planned | Planned | | | Trim | In master | In master | #120845 | Planned | Planned | | Project | | | In master | | | Notes: * Removed the Color Fill gesture tool mentioned for the chart since I believe it still needs design work * Added the Circle column mainly for Trim Circle - unsure if other circle gestures are desired * Work to add the `sculpt-dev` Fairing support for the Project tools will be tracked in #120681 since it requires further changes before implementing the Lasso, Box, and Polyline gestures. ## New Icons Needed: - [x] Line Face Set - [x] Line Trim - [x] Polyline Mask - [x] Polyline Face Set - [x] Polyline Trim - [ ] Circle Trim

@Sean-Kim hello. i see no plans for the project tools. so just fyi, the sculpt dev branch has working box/lasso project tools already (the line project tool even has an interesting deformation mode too). it would be nice to see those ported into main. 🙂
but again, its just fyi. i dont know if you have access to the sculpt dev branch code, or if this is something youd be interested in.
so if you have no interest in it, feel free to ignore it. 👍

@Sean-Kim hello. i see no plans for the project tools. so just fyi, the sculpt dev branch has working box/lasso project tools already (the line project tool even has an interesting deformation mode too). it would be nice to see those ported into main. 🙂 but again, its just fyi. i dont know if you have access to the sculpt dev branch code, or if this is something youd be interested in. so if you have no interest in it, feel free to ignore it. 👍 ![](https://i.postimg.cc/90tfCJrt/blender-9-XXLx-DWCJN.gif)
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@ThinkingPolygons I was unaware of their existence, thanks for the tip! I’ll take a look and see if porting them seem reasonable.

@ThinkingPolygons I was unaware of their existence, thanks for the tip! I’ll take a look and see if porting them seem reasonable.
Contributor

Made #120681 to track work for the Box, Lasso, and Polyline Project tools and the needed integration with the existing fairing algorithms

Made #120681 to track work for the Box, Lasso, and Polyline Project tools and the needed integration with the existing fairing algorithms
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Reference: blender/blender#80390
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